Difference between revisions of "Tankery"

From Battle Fantasia MUSH
Jump to: navigation, search
(Updated)
m
Line 3: Line 3:
 
  >>>Team Average
 
  >>>Team Average
 
  Light Tanks = 4 Crew (Commander, Driver, Gunner, Loader)  1d8 Targeting, 1d6 Manuever  7 HP, 3 Firepower
 
  Light Tanks = 4 Crew (Commander, Driver, Gunner, Loader)  1d8 Targeting, 1d6 Manuever  7 HP, 3 Firepower
  >>>Teams Cats, Ojou, AMERICA, Banana, Artiste!
+
  >>>Teams Cats, Ojou, Nerd, AMERICA, Banana, Artiste!
 
  Heavy Tanks = 5 Crew (Commander, Driver, Co-driver, Gunner, Loader) 1d8 Targeting, 1d4 Maneuver, 9 HP, 4 Firepower
 
  Heavy Tanks = 5 Crew (Commander, Driver, Co-driver, Gunner, Loader) 1d8 Targeting, 1d4 Maneuver, 9 HP, 4 Firepower
  >>>Teams Hair Porn, Nerd, Jock, Megachef, Outlaw, Angst, Shrimp
+
  >>>Teams Hair Porn, Jock, Megachef, Outlaw, Angst, Shrimp
  
  
Line 77: Line 77:
 
=====Team Jock=====
 
=====Team Jock=====
 
'''Class:''' Heavy<br>
 
'''Class:''' Heavy<br>
'''Crew:''' Iona (Driver), Nagisa<br>
+
'''Crew:''' Nagisa (Gunner), Iona (Driver)<br>
 
'''Decoration:'''
 
'''Decoration:'''
  
Line 101: Line 101:
 
'''Class:''' Heavy<br>
 
'''Class:''' Heavy<br>
 
'''Crew:''' Haruka (Driver), Chitose (Gunner)<br>
 
'''Crew:''' Haruka (Driver), Chitose (Gunner)<br>
'''Decoration:'''
+
'''Decoration:''' Badass and spiky, with a Mad Max-esque aesthetic, though the inhabitants are somewhat better-groomed.
  
 
=====Team Artiste=====
 
=====Team Artiste=====

Revision as of 06:58, 2 April 2017

Tank Classes and Stats

Mini Tanks = 3 Crew (Commander, Driver, Gunner)   1d6 Targeting, 1d8 Manuever 5 HP, 3 Firepower
>>>Team Average
Light Tanks = 4 Crew (Commander, Driver, Gunner, Loader)  1d8 Targeting, 1d6 Manuever  7 HP, 3 Firepower
>>>Teams Cats, Ojou, Nerd, AMERICA, Banana, Artiste!
Heavy Tanks = 5 Crew (Commander, Driver, Co-driver, Gunner, Loader) 1d8 Targeting, 1d4 Maneuver, 9 HP, 4 Firepower
>>>Teams Hair Porn, Jock, Megachef, Outlaw, Angst, Shrimp


Rules

Each round, all played Crew members roll 1d6. Rolls of 1 are Big Mistakes, 2-5 are Success, and 6 is Genius!

Success Table

Commander - A specific tank is targeted (instead of a random enemy tank), granting a +1 Firepower bonus. -1 penalty for targeting
Light Tanks, -2 for Mini Tanks. Genius!: +1 Targeting and Maneuver Gunner - +2 Targeting Genius!: +4 Targeting Driver - +2 Maneuver Genius!: +4 Maneuver Loader - +1 Firepower Genius!: +3 Firepower Co-driver - Either repairs one damage effect, or adds +2 to the roll of another crew member. Genius!: Boosts another crew member's success to Genius!


Big Mistake Table

Commander - False identification!  Tank fires on a random allied tank, or, if none are available, a random already-disabled tank of the targeted enemy school.
Gunner - Firing too hot!  Tank takes 1 damage (but resolves its action if disabled)
Driver - We're stuck!  The tank gets comically stuck in mud or otherwise entangled.  -2 Manuever this round.
Loader - Hot shells!  You distract a random crew member, downgrading their success by one level (Genius to success, etc)

Resolution

At the end of each round, the GM will resolve each shot fired, and deal out the appropriate damage. Damage of 2 or higher also causes a roll on the damage table. Targeting rolls that critically succeed (highest roll on the die possible) gain +1 Firepower.

Damage Table

If the Tank already has the listed effect, it takes 2 extra damage instead.

1 - Smoke fills the hull!  Crit fails occur on 1-2 for all crew next round.
2 - A random (played) crew member is stunned by the impact!  They cannot perform their duties next round
3 - Treads flapping around!  -1 Maneuver permanently
4 - Cannon down!  -1 Firepower as tank is reduced to using machineguns
5 - Tank flipped!  Maneuver rolls and spotting are impossible unless two crew members spend a full round flipping the tank (non-repairable)
6 - Treads blown off!  Tank is permanently unable to Maneuver (non-repairable)
7 - Debris, on my tank?!  -2 Spotting permanently
8 - On Fire!  Takes 1 damage each round (non-repairable)

Destroyed Tanks

When a tank is reduced to 0 HP, it is "destroyed," and a white flag pops out of the top to mark this. Crew of the fallen tank are allowed to shift to any remaining tanks of their faction, up to the maximum crew size of a given tank.


The Factions

H = Heavy, L = Light, Mini = Mini

England Preparatory Academy

School Bonus: +1 Targeting

Team Hair Porn

Class: Heavy
Crew:
Decoration:

Team Cats

Class: Light
Crew:
Decoration:

Team Ojou

Class: Heavy
Crew:
Decoration:

Team Nerd

Class: Light
Crew: Fuu (commander), Setsuna (driver), Mami (gunner)
Decoration: Mk V Crusader fitted with an Ordnance QF 6 pounder (57mm) main gun. It is meticulously upkept and emblazoned with the Union Jack; despite the close quarters, someone has found space for a small portable teakettle.

America High

School Bonus: +1 HP

Team Jock

Class: Heavy
Crew: Nagisa (Gunner), Iona (Driver)
Decoration:

Team AMERICA!

Class: Light
Crew: Garnet (Commander), Lera (Driver)
Decoration:

Team Megachef

Class: Heavy
Crew: Kuniko (driver) Mai (gunner)
Decoration:

Team Banana

Class: Light
Crew:
Decoration:

Russia Tekhnikum

School Bonus: One additional tank

Team Outlaw

Class: Heavy
Crew: Haruka (Driver), Chitose (Gunner)
Decoration: Badass and spiky, with a Mad Max-esque aesthetic, though the inhabitants are somewhat better-groomed.

Team Artiste

Class: Light
Crew:
Decoration:

Team Angst

Class: Heavy
Crew: Kasagami (Commander), Takara (Driver), Eri (Co-Driver), Sayaka (Gunner), Kozue (Loader)
Decoration: A massive IS-2 class tank. Decorated with a sickle-and-hammer of dark blue, muted roses. Portholes have sad little teardrops, and the main battle cannon has dark cannon-liner to show it's dark feelings. The engine cries and rumbles, and on the right tank tread, a frownie-face goes round and round.

Team Shrimp

Class: Heavy
Crew: Vita (Commander), Chibi-Usa (Gunner), Fate (Driver)
Decoration:

Team Average

Class: Mini
Crew:
Decoration: