Difference between revisions of "Knockouts"

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m (Protected "Knockouts" ([Edit=Allow only administrators] (indefinite) [Move=Allow only administrators] (indefinite)))
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In Battle Fantasia, a character is unable to keep fighting when their [[Fatigue]] or [[Mana]] reaches 0, or when their [[Morale]] reaches -100.  But what does this actually mean in terms of roleplay?
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#REDIRECT [[Battle#Knockouts]]
 
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It can mean whatever the player wants, within reason; posing an attack being totally ineffective when it has knocked one's character out of the fight isn't very classy.  Often, it means that the character can no longer retain their [[Transformations|henshin]], and revert to their [[Base Modes|base mode]] -- perhaps draped in ribbons of energy that somehow prevent their enemies from learning their true identity, a last bastion of [[Serenity's Miracles#The Second Wish: Recognition Inhibition|Recognition Inhibition]].
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Here are some suggestions:
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'''[[Fatigue]] 0:''' This is the most common 'KO' condition, typically caused by an opponent's [[Attacks|attack]].  Being literally knocked out is fine, but simply too worn out to stand is just as genre-appropriate -- which is actually one reason why our hit points are called 'Fatigue'!  Because a magical girl often has a higher purpose than crushing their enemies, their mission isn't always over when they reach KO! They are still allowed to speak and (weakly) move around. Remember, as a magical girl, your true power is in your heart, and some foes you cannot erase with an energy beam can be reached in other ways.
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'''[[Mana]] 0:''' This usually happens either due to an [[Attack Flags#Miscellaneous Flags|Energy Drain]] attack or a [[Supercharged Henshin Modes|Supercharged Henshin Mode's]] mana surcharge; either way, it generally means the same thing: the character lacks the energy to maintain their henshin (or re-transform), and reverts to their Base Mode.  Such a lack of energy also often causes unconsciousness, but it need not.
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'''[[Morale]] -100:''' This usually happens either due to a Quip or Taunt attack.  A Morale KO generally represents a character losing the will to fight.  Whether they become blank-eyed zombies, collapse in silent tears or walk -- or run -- away, they may retain the physical and magical strength to fight, but their heart just isn't in it, and in Battle Fantasia, it's the heart that matters most.
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'''Escape:''' In all cases, it is sometimes appropriate for a character to withdraw rather than collapse.  This is perfectly reasonable!  However, it's good form to limp a little, after being walloped with a gigantic lovebeam, before tossing your cape, twirling your mustache, and vanishing.
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For more information, please see: [[Battle]]
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[[Category:Combat System]]
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Latest revision as of 15:53, 19 August 2016