Difference between revisions of "Dodge"

From Battle Fantasia MUSH
Redirect page
Jump to: navigation, search
m (Protected "Dodge" ([Edit=Allow only administrators] (indefinite) [Move=Allow only administrators] (indefinite)))
(redirected to reactions)
 
Line 1: Line 1:
'''In-Game Command Syntax:''' +dodge <attacker>
+
#REDIRECT [[Reactions#Dodge]]
 
+
Dodging can be graceful or not, but deliberately evading an opponent’s attack is a very common strategy on Battle Fantasia.  Notably, the dodge reaction is not binary; narratively, one may succeed or fail to dodge an attack, but usually the result will be somewhere in between, as one loses Fatigue from their Fatigue pool, exerting themselves to dive out of the way.
+
 
+
'''Reaction Advantages:''' Whether an attack is ranged or melee, physical or magical, dodge runs on a single stat, Reflex, making it a highly efficient Character Point investment.  Also, dodge has, by far, the highest chance to critically succeed on a reaction.  Excellent dodgers will thus often deny their opponents successful attack morale gains.
+
 
+
'''Reaction Disadvantages:''' Dodge has, by far, the highest chance to entirely fail on a reaction, and on average mitigates less damage than the other reactions.  And on anything less than a critically successful Dodge, all that Reflex won’t help at all when resisting debuffs.
+
 
+
 
+
'''Abilities that improve Dodge:''' Advanced Dodge, Fade, Flash, Supersonic
+
 
+
'''Flags that punish Dodge:''' Homing, Accurate
+
 
+
'''Flags that debuff Dodge:''' Tangle, Trap
+
 
+
'''Flags that buff Dodge:''' Accelerate
+
 
+
 
+
For more information, please see: [[Reactions]], [[Morale]], [[Stats]], [[Abilities]], [[Attack Flags]], [[Battle]]
+
 
+
[[Category:Combat System]]
+

Latest revision as of 16:05, 19 August 2016