Tankery
Contents
Tank Classes and Stats
Mini Tanks = 3 Crew (Commander, Driver, Gunner) 1d6 Targeting, 1d8 Manuever 6 HP, 2 Firepower >>>Team Average Light Tanks = 4 Crew (Commander, Driver, Gunner, Loader) 1d8 Targeting, 1d6 Manuever 8 HP, 2 Firepower >>>Teams Cats, Ojou, AMERICA, Banana, Artiste! Heavy Tanks = 5 Crew (Commander, Driver, Co-driver, Gunner, Loader) 1d8 Targeting, 1d4 Maneuver, 10 HP, 3 Firepower >>>Teams Hair Porn, Nerd, Jock, Megachef, Outlaw, Angst, Shrimp
School Bonuses
England - +1 Targeting America - +1 HP Russia - One extra tank
Rules
Each round, all played Crew members roll 1d6. Rolls of 1 are Big Mistakes, 2-5 are Success, and 6 is Genius!
Success Table
Commander - A specific tank is targeted (instead of a random enemy tank). -1 penalty for targeting Light Tanks, -2 for Mini Tanks. Genius!: +1 Targeting and Maneuver Gunner - +1 Targeting Genius!: +2 Targeting Driver - +1 Maneuver Genius!: +2 Maneuver Loader - +1 Firepower Genius!: +2 Firepower Co-driver - Either repairs one damage effect, or adds +2 to the roll of another crew member. Genius!: Boosts another crew member's success to Genius!
Big Mistake Table
Commander - False identification! Tank fires on a random allied tank, or, if none are available, a random already-disabled tank of the targeted enemy school. Gunner - Firing too hot! Tank takes 1 damage (but resolves its action if disabled) Driver - We're stuck! The tank gets comically stuck in mud or otherwise entangled. -2 Manuever this round. Loader - Hot shells! You distract a random crew member, downgrading their success by one level (Genius to success, etc)
Resolution
At the end of each round, the GM will resolve each shot fired, and deal out the appropriate damage. Damage of 2 or higher also causes a roll on the damage table.
Damage Table
1 - Smoke fills the hull! Crit fails occur on 1-2 for all crew next round. 2 - A random (played) crew member is stunned by the impact! They cannot perform their duties next round 3 - Treads flapping around! -1 Maneuver permanently 4 - Cannon down! -1 Firepower as tank is reduced to using machineguns 5 - Tank flipped! Maneuver rolls and spotting are impossible unless two crew members spend a full round flipping the tank (non-repairable) 6 - Treads blown off! Tank is permanently unable to Maneuver (non-repairable) 7 - Debris, on my tank?! -2 Spotting permanently 8 - On Fire! Takes 1 damage each round (non-repairable)
Destroyed Tanks
When a tank is reduced to 0 HP, it is "destroyed," and a white flag pops out of the top to mark this. Crew of the fallen tank are allowed to shift to any remaining tanks of their faction, up to the maximum crew size of a given tank.
The Factions
H = Heavy, L = Light, Mini = Mini
England Preparatory Academy
Team Hair Porn
Class: Heavy
Crew:
Decoration:
Team Cats
Class: Light
Crew:
Decoration:
Team Ojou
Class: Heavy
Crew:
Decoration:
Team Nerd
Class: Light
Crew: Fuu (commander) Setsuna (driver) Mami (gunner)
Decoration: Mk V Crusader fitted with an Ordnance QF 6 pounder (57mm) main gun.
America High
Team Jock
Class: Heavy
Crew: Iona (Driver), Nagisa
Decoration:
Team AMERICA!
Class: Light
Crew:
Decoration:
Team Megachef
Class: Heavy
Crew: Kuniko (driver) Mai (gunner)
Decoration:
Team Banana
Class: Light
Crew:
Decoration:
Russia Tekhnikum
Team Outlaw
Class: Heavy
Crew: Haruka (Driver), Chitose (Gunner)
Decoration:
Team Artiste
Class: Light
Crew:
Decoration:
Team Angst
Class: Heavy
Crew: Kasagami (Commander), Takara (Driver), Eri (Co-Driver), Sayaka (Gunner), Kozue (Loader)
Decoration:
Team Shrimp
Class: Heavy
Crew: Vita (Commander), Chibi-Usa (Gunner)
Decoration:
Team Average
Class: Mini
Crew:
Decoration: