Paths to Power
From Battle Fantasia MUSH
Revision as of 03:46, 22 August 2014 by Administrator (Talk | contribs)
On Battle Fantasia, gaining and growing in power are major components of the stories we tell. In most stories about supernatural powers, the rules about attaining power are a constant subtext, even if they don't always matter intensely. In our game, we're trying to stick to a key rule to the Magical Girl genre, which might seem a little culturally alien: Initially, power cannot come from yourself. Someone - past or future, man or monster, goddess or queen - has to give it to you. The paths to power in this world, where training or will alone are not enough, are the subject of these files.
Sub-topics:
- Paths to Power: Overview - What are Paths to Power, and why are they important?
- Paths to Power: Artifacts - Transformation wands, ho!
- Paths to Power: Contracts - Do you want to make a contract with me?
- Paths to Power: Legacies - I have to live up to my Mother's name.
- Paths to Power: Within, Without - The true source of power in the universe.
- Paths to Power: Conclusion - Why are we using the Paths to Power guidelines on BF?
For more information, please see: Theme