Tankery

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Tankery: a part of our culture with a long history, enjoyed by girls from many nations all throughout the world. A strong but delicate art that aims to make girls and women alike more polite, graceful, honest, and gallant, both on and off the battlefield. To learn tankery is to armor the heart of a maiden, the soul that embraces and burns with femininity: intense and strong like a tank's iron! Cute and lively like the clattering of its tracks! And finally, passionate and precise like its main cannon! If you train in tankery, you'll become a better wife, a better mother, a better student, and a better worker. You'll become healthier, kinder, stronger, and men from all over the world will fall at your feet! This is your chance. Train your body, train your mind, embrace tankery and blossom as a woman on the field of battle!
Learn about life, love, and the art of tank combat here at Magical Girls und Panzer der MUSH!

Tank Classes

Mini Tanks

  • 3 Crew (Commander, Driver, Gunner) 3 Spotting, 1d6 Targeting, 1d8 Manuever, 5 HP, 3 Firepower
  • Team: Average

Light Tanks

  • 4 Crew (Commander, Driver, Gunner, Loader) 2 Spotting, 1d8 Targeting, 1d6 Manuever, 7 HP, 3 Firepower
  • Teams: Cats, Nerd, Ojou, AMERICA!, Banana, Artiste

Heavy Tanks

  • 5 Crew (Commander, Driver, Co-driver, Gunner, Loader) 1 Spotting, 1d8 Targeting, 1d4 Maneuver, 9 HP, 4 Firepower
  • Teams: Hair Porn, Jock, Megachef, Outlaw, Angst, Shrimp

Superheavy Tanks?!

  • 5 Crew (Commander, Driver, Co-driver, Gunner, Loader) 0 Spotting, 1d6 Targeting, 1d3 Maneuver, 11 HP, 5 Firepower
  • Teams: (None)

Rules

Each round, all played Crew members roll 1d6. Rolls of 1 are Big Mistakes, 2-5 are Success, and 6 is Genius!

Success Table

Commander - A specific tank is targeted (instead of a random enemy tank). -1 penalty for targeting
Light Tanks, -2 for Mini Tanks. Genius!: +1 Targeting and Maneuver Gunner - +2 Targeting Genius!: +4 Targeting Driver - +2 Maneuver Genius!: +4 Maneuver Loader - +1 Firepower Genius!: +3 Firepower Co-driver - Either repairs one damage effect, or adds +1 Maneuver. Genius!: Boosts another crew member's Success to Genius!

Big Mistake Table

Commander - False identification!  Tank fires on a random allied tank, or, if none are available, a random already-disabled tank of the targeted enemy school.
Gunner - Firing too hot!  Tank takes 1 damage (but resolves its action if disabled)
Driver - We're stuck!  The tank gets comically stuck in mud or otherwise entangled.  -2 Manuever this round.
Loader - Hot shells!  You distract a random crew member, downgrading their success by one level (Genius to success, etc)

Resolution

At the end of each round, the GM will resolve each shot fired, and deal out the appropriate damage. Damage of 2 or higher also causes a roll on the damage table.

If the effect cannot be applied, the tank suffers an additional 2 damage. This comes into play if the tank is already suffering the debuff it rolled, or if it is an NPC tank that suffers effects 1 through 3.

Damage Table

1 - Smoke fills the hull!  Crit fails occur on 1-2 for all crew next round.
2 - A random (played) crew member is stunned by the impact!  They cannot perform their duties next round
3 - Debris, on my tank?!  -2 Spotting permanently
4 - Treads flapping around!  -1 Maneuver permanently
5 - Cannon down!  -1 Firepower as tank is reduced to using machineguns
6 - Tank flipped!  Maneuver and Spotting are impossible unless two crew members spend a full round flipping the tank (non-repairable)
7 - Treads blown off!  Tank is permanently unable to Maneuver (non-repairable)
8 - On Fire!  Tank suffers 1 damage each round (non-repairable)

Destroyed Tanks

When a tank is reduced to 0 HP, it is "destroyed," and a white flag pops out of the top to mark this. Crew of the fallen tank are allowed to shift to any remaining tanks of their faction without missing a turn.

The Factions

Three of the foremost schools of Tankery in the world.

England Preparatory Academy

School Bonus: +1 Targeting

A refined school of Tankery, focused on elegant strategies and honorable conduct.

Team Hair Porn

Class: Heavy
Crew:
Decoration:

Team Cats

Class: Light
Crew:
Decoration:

Team Ojou

Class: Heavy
Crew:
Decoration:

Team Nerd

Class: Light
Crew: Fuu (commander), Setsuna (driver), Mami (gunner)
Decoration: Mk VI Crusader fitted with an Ordnance QF 6 pounder (57mm) main gun. It is meticulously upkept and emblazoned with the Union Jack; despite the close quarters, someone has found space for a small portable teakettle.

America High

School Bonus: +1 HP

The current champion and wealthiest school of tankery, with a focus on courage and superior firepower.

Team Jock

Class: Heavy
Crew: Iona (Driver), Nagisa (Gunner)
Decoration:

Team AMERICA!

Class: Light
Crew: Garnet (Commander), Lera (Driver)
Decoration:

Team Megachef

Class: Heavy
Crew: Kuniko (driver) Mai (gunner)
Decoration:

Team Banana

Class: Light
Crew:
Decoration:

Russia Tekhnikum

School Bonus: One additional tank

The largest but most destitute of the schools, which prevails through sheer numbers and the strength of komradery.

Team Outlaw

Class: Heavy
Crew: Haruka (Driver), Chitose (Gunner)
Decoration: Badass and spiky, with a Mad Max-esque aesthetic, though its crew are better-groomed.

Team Artiste

Class: Light
Crew:
Decoration:

Team Angst

Class: Heavy
Crew: Kasagami (Commander), Takara (Driver), Eri (Co-Driver), Sayaka (Gunner), Kozue (Loader)
Decoration: A massive IS-2 class tank. Decorated with a sickle-and-hammer of dark blue, muted roses. Portholes have sad little teardrops, and the main battle cannon has dark cannon-liner to show its dark feelings. The engine cries and rumbles, and on the right tank tread, a frownie-face goes round and round.

Team Shrimp

Class: Heavy
Crew: Vita (Commander), Chibi-Usa (Gunner), Fate (Driver)
Decoration:

Team Average

Class: Mini
Crew:
Decoration:

Championship Record