Curse Hunters

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Wherever there is good fortune and misfortune, there will be blessings and curses; such is the nature of fortune. And wherever there are blessings and curses, there will be people seeking to influence them; such is the nature of people. The Curse Hunter tradition stems from those who seek to defeat strong curses - those that simple blessings are unable to overcome. With near-countless methods and specialties, plus the diverse nature of curses themselves, Curse Hunters can be found nearly anywhere, breaking curses one misfortune at a time.

Characters

  • Ikiko Hisakata / Cute Wolf Tsukiko
  • (List yourself here when you make your page!)


About Curse Hunters

As a group, Curse Hunters are rather diverse; one might be a specialist at curing lycanthropy, while another goes questing to pacify vengeful spirits, for example. Not surprisingly, Curse Hunters form more of a loose coalition instead of a more formal organization. It's fairly common for a Curse Hunter to train their children and other younger relatives in techniques to help protect them from curses, which often results in more family members taking up the mantle of a Curse Hunter; thus, Curse Hunters tend to organize in families within the overall coalition. That's not to say that a would-be Curse Hunter must be a part of one of these families; rather, being part of one of the families just means that you're assumed to have a bit more knowledge and training than someone unversed in curses. Families are often known by famous Curse Hunters and the notable curses they broke; this also tends to hint at what types of curses that family is more adept at, as those techniques get passed down.

Curse Hunters are generally cooperative and independent, especially with regard to the families. While families tend to care for regions (and it's considered good form to pay your respects to them when visiting their region), they also know when a particular curse is too far afield from their usual specialty, and will ask for help from those more suited for the challenge. Rivalries, while uncommon, tend to be good-natured competitions instead of vicious opposition.

Example Paths to Power

While there is no single Path to Power for Curse Hunters as a whole, these are some of the more common ones:

  • Artifact (Items linked to a curse, if not cursed itself)
  • Legacy (Descendant of a cursed person, or long-term resident of a cursed area; basically, if a curse played a significant role in one's personal or family history, there could be a Legacy available)
  • Contract (With entity linked to the curse related to the Artifact)
Notes on Contracts: the exact nature of the service will usually depend on the entity's relationship to the curse. For example, the ghost of a person killed by a cursed artifact might require service to help fix the damage caused by the cursed artifact, while beings of Light who are preyed upon by monsters spawned by a curse might empower a champion to help defend their lands and people with the aid of an Artifact crafted to oppose the curse.


FAQs

Q. This seems to be Monsters Hunt Monsters-esque. Is that the case?

A. Monsters hunting monsters isn't an overall aspect of the theme, but given the wide variety of tactics that Curse Hunters use, it only makes sense that some take that route.


Q. What is the style of this theme, then?

A. The general feel of the theme is "(very) loosely organized adventuring guild." If it was done as a series, you'd have secondary titles that focus on specific Curse Hunters. (e.g., "Curse Hunters: Cute Wolf Tsukiko") .


Contact?

Ikiko Hisakata/Cute Wolf Tsukiko is the one to talk to regarding questions, ideas, and requests.