Difference between revisions of "Mana"
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− | Mana is the energy used to make attacks and counterattacks. All attacks, whether physical or magical, use Mana; Mana cost increases with attack Power Level, and is increased further by individual attack Flags. Power Level 0 attacks provide an opportunity to regenerate up to -15 Mana (such an attack does nothing but ineffective flailing, or perhaps effective stalling). Finisher-tier attacks get a significant mana discount at higher Power Levels, compared to Specials and Frees. If a character runs low on Mana, they’ll be unable to fire their big attacks. If they reach 0 Mana, they’re unable to keep up their henshin mode and can no longer fight; at that point mana regeneration cannot save them.
| + | #REDIRECT [[Battle#Mana]] |
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− | '''Notable Mana-related flags:''' Mana Attack, Mana Drain, Efficient
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− | '''Notable Mana-related abilities:''' Fade, Block, Reverse
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− | For more information, please see: [[Attack Flags]], [[Abilities]], [[Ranks]], [[Supercharged Henshin Modes]], [[Transformations]], [[Battle]]
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− | [[Category:Combat System]]
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Latest revision as of 15:52, 19 August 2016