Brace

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In-Game Command Syntax: +brace <attacker>

Brace encompasses, narratively, a lot more than just putting one’s arms in front of their face and passively taking a hit, perhaps skidding back a little or being blown off their feet entirely if they fail. Skillfully rolling with a hit is a brace. Actively blocking, parrying, or magically shielding oneself are all brace tactics. Want to punch a beam and stop it with sheer awesomeness? Want to cut an incoming attack in half with a sword? That’s brace, generally (and counter, occasionally). The brace reaction is not binary; one may brace more or less damage, or none at all.

Reaction Advantages: Brace has the lowest chance to entirely fail on a reaction, and on average mitigates more damage than dodge in general, and, at higher levels of investment, outperforms counter as well. The Brace stats, Vitality and Spirit, also resist debuffs, so even if one is struck by an attack, odds are they’ll very possibly resist any exotic effects!

Reaction Disadvantages: Magical attacks are braced against with the Spirit stat, while physical attacks are braced against with the Vitality stat (and many of the Brace abilities are also split by incoming attack type) so for a character to be great at bracing everything, there’s a higher Character Point investment involved than for the dodge reaction. Brace has the lowest chance to critically succeed, so opponents will rarely be denied their successful attack morale gain.


Abilities that improve Brace: Advanced Brace, Block, Parry, Hollow Body, Magic Cancel

Flags that punish Brace: Penetrating, Barrier Breaking

Flags that debuff Brace: Stagger, Stun

Flags that buff Brace: Withstand


For more information, please see: Reactions, Counter, Stats, Abilities, Attack Flags, Morale, Battle