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		<id>https://battlefantasia.pinksugarheartattack.net/mediawiki-1.23.2/index.php?action=history&amp;feed=atom&amp;title=Combat_System</id>
		<title>Combat System - Revision history</title>
		<link rel="self" type="application/atom+xml" href="https://battlefantasia.pinksugarheartattack.net/mediawiki-1.23.2/index.php?action=history&amp;feed=atom&amp;title=Combat_System"/>
		<link rel="alternate" type="text/html" href="https://battlefantasia.pinksugarheartattack.net/mediawiki-1.23.2/index.php?title=Combat_System&amp;action=history"/>
		<updated>2026-04-21T11:43:20Z</updated>
		<subtitle>Revision history for this page on the wiki</subtitle>
		<generator>MediaWiki 1.23.2</generator>

	<entry>
		<id>https://battlefantasia.pinksugarheartattack.net/mediawiki-1.23.2/index.php?title=Combat_System&amp;diff=6407&amp;oldid=prev</id>
		<title>Raising Heart: Added a new illustration, by permission of another wonderful artist, Inma of DeviantArt.</title>
		<link rel="alternate" type="text/html" href="https://battlefantasia.pinksugarheartattack.net/mediawiki-1.23.2/index.php?title=Combat_System&amp;diff=6407&amp;oldid=prev"/>
				<updated>2020-05-24T18:04:36Z</updated>
		
		<summary type="html">&lt;p&gt;Added a new illustration, by permission of another wonderful artist, Inma of DeviantArt.&lt;/p&gt;
&lt;table class='diff diff-contentalign-left'&gt;
				&lt;col class='diff-marker' /&gt;
				&lt;col class='diff-content' /&gt;
				&lt;col class='diff-marker' /&gt;
				&lt;col class='diff-content' /&gt;
				&lt;tr style='vertical-align: top;'&gt;
				&lt;td colspan='2' style=&quot;background-color: white; color:black; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan='2' style=&quot;background-color: white; color:black; text-align: center;&quot;&gt;Revision as of 18:04, 24 May 2020&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 1:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 1:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;#160;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;[[File:Magical Girls by inma.jpg|350px|thumb|Illustration by permission of [https://www.deviantart.com/inma Inma]]]&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;#160;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;= Overview = &amp;#160;&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;= Overview = &amp;#160;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Raising Heart</name></author>	</entry>

	<entry>
		<id>https://battlefantasia.pinksugarheartattack.net/mediawiki-1.23.2/index.php?title=Combat_System&amp;diff=3135&amp;oldid=prev</id>
		<title>Raising Heart: Formatting.</title>
		<link rel="alternate" type="text/html" href="https://battlefantasia.pinksugarheartattack.net/mediawiki-1.23.2/index.php?title=Combat_System&amp;diff=3135&amp;oldid=prev"/>
				<updated>2016-08-23T06:12:36Z</updated>
		
		<summary type="html">&lt;p&gt;Formatting.&lt;/p&gt;
&lt;table class='diff diff-contentalign-left'&gt;
				&lt;col class='diff-marker' /&gt;
				&lt;col class='diff-content' /&gt;
				&lt;col class='diff-marker' /&gt;
				&lt;col class='diff-content' /&gt;
				&lt;tr style='vertical-align: top;'&gt;
				&lt;td colspan='2' style=&quot;background-color: white; color:black; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan='2' style=&quot;background-color: white; color:black; text-align: center;&quot;&gt;Revision as of 06:12, 23 August 2016&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 13:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 13:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Characters design each of their [[transformations]] separately, using a pool of [[Chargen|Character Points]] for each form defined by their [[Ranks|Master Rank]].&amp;#160; Points can be spent on [[stats]] (Might, which increases damage; Vitality, which improves the Brace reaction against Physical attacks, and resists debuffs from Physical attacks; Spirit, as Vitality but for Magical attacks; Reflex, which improves the Dodge reaction), henshin [[abilities]] that passively improve or actively create various tactical options, and extra Special and Finisher attack slots.&amp;#160; Character Points gradually accrue over time, allowing characters to grow more powerful and eventually, through great hardship, [[Advancement|advance in Master Rank]].&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Characters design each of their [[transformations]] separately, using a pool of [[Chargen|Character Points]] for each form defined by their [[Ranks|Master Rank]].&amp;#160; Points can be spent on [[stats]] (Might, which increases damage; Vitality, which improves the Brace reaction against Physical attacks, and resists debuffs from Physical attacks; Spirit, as Vitality but for Magical attacks; Reflex, which improves the Dodge reaction), henshin [[abilities]] that passively improve or actively create various tactical options, and extra Special and Finisher attack slots.&amp;#160; Character Points gradually accrue over time, allowing characters to grow more powerful and eventually, through great hardship, [[Advancement|advance in Master Rank]].&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;'''&lt;/del&gt;Sub-topics&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;:''' &lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;#160;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;#160;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;===&lt;/ins&gt;Sub-topics&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;===&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[Battle FAQ]] - Midfight and not sure what to do? Check here!&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[Battle FAQ]] - Midfight and not sure what to do? Check here!&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Raising Heart</name></author>	</entry>

	<entry>
		<id>https://battlefantasia.pinksugarheartattack.net/mediawiki-1.23.2/index.php?title=Combat_System&amp;diff=3096&amp;oldid=prev</id>
		<title>Pink Moon Stick at 19:59, 21 August 2016</title>
		<link rel="alternate" type="text/html" href="https://battlefantasia.pinksugarheartattack.net/mediawiki-1.23.2/index.php?title=Combat_System&amp;diff=3096&amp;oldid=prev"/>
				<updated>2016-08-21T19:59:20Z</updated>
		
		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;table class='diff diff-contentalign-left'&gt;
				&lt;col class='diff-marker' /&gt;
				&lt;col class='diff-content' /&gt;
				&lt;col class='diff-marker' /&gt;
				&lt;col class='diff-content' /&gt;
				&lt;tr style='vertical-align: top;'&gt;
				&lt;td colspan='2' style=&quot;background-color: white; color:black; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan='2' style=&quot;background-color: white; color:black; text-align: center;&quot;&gt;Revision as of 19:59, 21 August 2016&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 14:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 14:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;'''Sub-topics:''' &amp;#160;&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;'''Sub-topics:''' &amp;#160;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;#160;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;#160;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;[[Battle FAQ]] - Midfight and not sure what to do? Check here!&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[Chargen|Chargen]] - Here you will find the guidelines for making a character in the combat system on Battle Fantasia, including descriptions of [[Ranks]], [[Stats]], [[Abilities]], and [[Attacks]].&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[Chargen|Chargen]] - Here you will find the guidelines for making a character in the combat system on Battle Fantasia, including descriptions of [[Ranks]], [[Stats]], [[Abilities]], and [[Attacks]].&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Pink Moon Stick</name></author>	</entry>

	<entry>
		<id>https://battlefantasia.pinksugarheartattack.net/mediawiki-1.23.2/index.php?title=Combat_System&amp;diff=2397&amp;oldid=prev</id>
		<title>Pink Moon Stick at 20:40, 12 May 2015</title>
		<link rel="alternate" type="text/html" href="https://battlefantasia.pinksugarheartattack.net/mediawiki-1.23.2/index.php?title=Combat_System&amp;diff=2397&amp;oldid=prev"/>
				<updated>2015-05-12T20:40:00Z</updated>
		
		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;table class='diff diff-contentalign-left'&gt;
				&lt;col class='diff-marker' /&gt;
				&lt;col class='diff-content' /&gt;
				&lt;col class='diff-marker' /&gt;
				&lt;col class='diff-content' /&gt;
				&lt;tr style='vertical-align: top;'&gt;
				&lt;td colspan='2' style=&quot;background-color: white; color:black; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan='2' style=&quot;background-color: white; color:black; text-align: center;&quot;&gt;Revision as of 20:40, 12 May 2015&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 9:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 9:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[Attacks]] are designed in advance (except for [[Free Attacks]], which are improvisational) by splitting Attack Points between, essentially, base damage potential and [[Attack Flags|'flags']] which customize the attack in further detail, and permanently occupy a character’s attack list for a given [[Transformations|transformation]].&amp;#160; They can be tailored to instantaneously punish any of these reaction options with a flag like Homing (which is difficult to Dodge), or can have a chance to apply a debuff that punishes a reaction over multiple rounds (such as Trap, which makes it very difficult to Dodge for the next two rounds).&amp;#160; Attacks can have a higher chance to critical hit at the expense of lower base damage, or vice versa.&amp;#160; There are many other flags with a variety of tactical functions. &amp;#160;&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[Attacks]] are designed in advance (except for [[Free Attacks]], which are improvisational) by splitting Attack Points between, essentially, base damage potential and [[Attack Flags|'flags']] which customize the attack in further detail, and permanently occupy a character’s attack list for a given [[Transformations|transformation]].&amp;#160; They can be tailored to instantaneously punish any of these reaction options with a flag like Homing (which is difficult to Dodge), or can have a chance to apply a debuff that punishes a reaction over multiple rounds (such as Trap, which makes it very difficult to Dodge for the next two rounds).&amp;#160; Attacks can have a higher chance to critical hit at the expense of lower base damage, or vice versa.&amp;#160; There are many other flags with a variety of tactical functions. &amp;#160;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Combat usually [[Knockouts|ends]] when someone has sufficiently high or sufficiently low Morale (and, simultaneously, the Mana required to pay) to activate one of their [[Finishing Attacks]], or Finishers.&amp;#160; Finishers are tremendously powerful attacks, but watch out!&amp;#160; If a character fails to finish off their opponent with a Finisher, their opponent automatically satisfies the Morale requirement for their own Finishers on their next action. &amp;#160;&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Combat usually [[Knockouts|ends]] when someone has sufficiently high or sufficiently low Morale (and, simultaneously, the Mana required to pay) to activate one of their [[Finishing Attacks]], or Finishers.&amp;#160; Finishers are tremendously powerful attacks, but watch out!&amp;#160; If a character fails to finish off their opponent with a Finisher, their opponent automatically satisfies the Morale requirement for their own Finishers on their next action. &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt; Furthermore, when a Finishing Attack is used to counter a Finishing Attack, it initiates a dramatic mana bidding game called a [[BEAMWAR]]!&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Characters design each of their [[transformations]] separately, using a pool of [[Chargen|Character Points]] for each form defined by their [[Ranks|Master Rank]].&amp;#160; Points can be spent on [[stats]] (Might, which increases damage; Vitality, which improves the Brace reaction against Physical attacks, and resists debuffs from Physical attacks; Spirit, as Vitality but for Magical attacks; Reflex, which improves the Dodge reaction), henshin [[abilities]] that passively improve or actively create various tactical options, and extra Special and Finisher attack slots.&amp;#160; Character Points gradually accrue over time, allowing characters to grow more powerful and eventually, through great hardship, [[Advancement|advance in Master Rank]].&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Characters design each of their [[transformations]] separately, using a pool of [[Chargen|Character Points]] for each form defined by their [[Ranks|Master Rank]].&amp;#160; Points can be spent on [[stats]] (Might, which increases damage; Vitality, which improves the Brace reaction against Physical attacks, and resists debuffs from Physical attacks; Spirit, as Vitality but for Magical attacks; Reflex, which improves the Dodge reaction), henshin [[abilities]] that passively improve or actively create various tactical options, and extra Special and Finisher attack slots.&amp;#160; Character Points gradually accrue over time, allowing characters to grow more powerful and eventually, through great hardship, [[Advancement|advance in Master Rank]].&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Pink Moon Stick</name></author>	</entry>

	<entry>
		<id>https://battlefantasia.pinksugarheartattack.net/mediawiki-1.23.2/index.php?title=Combat_System&amp;diff=1644&amp;oldid=prev</id>
		<title>Administrator: Protected &quot;Combat System&quot; ([Edit=Allow only administrators] (indefinite) [Move=Allow only administrators] (indefinite))</title>
		<link rel="alternate" type="text/html" href="https://battlefantasia.pinksugarheartattack.net/mediawiki-1.23.2/index.php?title=Combat_System&amp;diff=1644&amp;oldid=prev"/>
				<updated>2014-08-22T06:35:36Z</updated>
		
		<summary type="html">&lt;p&gt;Protected &amp;quot;&lt;a href=&quot;/Combat_System&quot; title=&quot;Combat System&quot;&gt;Combat System&lt;/a&gt;&amp;quot; ([Edit=Allow only administrators] (indefinite) [Move=Allow only administrators] (indefinite))&lt;/p&gt;
&lt;table class='diff diff-contentalign-left'&gt;
				&lt;tr style='vertical-align: top;'&gt;
				&lt;td colspan='1' style=&quot;background-color: white; color:black; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan='1' style=&quot;background-color: white; color:black; text-align: center;&quot;&gt;Revision as of 06:35, 22 August 2014&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan='2' style='text-align: center;'&gt;&lt;div class=&quot;mw-diff-empty&quot;&gt;(No difference)&lt;/div&gt;
&lt;/td&gt;&lt;/tr&gt;&lt;/table&gt;</summary>
		<author><name>Administrator</name></author>	</entry>

	<entry>
		<id>https://battlefantasia.pinksugarheartattack.net/mediawiki-1.23.2/index.php?title=Combat_System&amp;diff=187&amp;oldid=prev</id>
		<title>Administrator: 1 revision</title>
		<link rel="alternate" type="text/html" href="https://battlefantasia.pinksugarheartattack.net/mediawiki-1.23.2/index.php?title=Combat_System&amp;diff=187&amp;oldid=prev"/>
				<updated>2014-08-22T03:42:33Z</updated>
		
		<summary type="html">&lt;p&gt;1 revision&lt;/p&gt;
&lt;table class='diff diff-contentalign-left'&gt;
				&lt;tr style='vertical-align: top;'&gt;
				&lt;td colspan='1' style=&quot;background-color: white; color:black; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan='1' style=&quot;background-color: white; color:black; text-align: center;&quot;&gt;Revision as of 03:42, 22 August 2014&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan='2' style='text-align: center;'&gt;&lt;div class=&quot;mw-diff-empty&quot;&gt;(No difference)&lt;/div&gt;
&lt;/td&gt;&lt;/tr&gt;&lt;/table&gt;</summary>
		<author><name>Administrator</name></author>	</entry>

	<entry>
		<id>https://battlefantasia.pinksugarheartattack.net/mediawiki-1.23.2/index.php?title=Combat_System&amp;diff=186&amp;oldid=prev</id>
		<title>RaisingHeart at 23:26, 20 January 2014</title>
		<link rel="alternate" type="text/html" href="https://battlefantasia.pinksugarheartattack.net/mediawiki-1.23.2/index.php?title=Combat_System&amp;diff=186&amp;oldid=prev"/>
				<updated>2014-01-20T23:26:52Z</updated>
		
		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;= Overview = &lt;br /&gt;
&lt;br /&gt;
The Battle Fantasia combat system is designed to resolve and provide flavor to (violent) conflict on our game in a fun, tactically interesting way that embraces the hallmarks of the [[Genre Conventions|Magical Girl genre]] (such as transformations, dramatic sacrifices to save an ally, stock footage-esque [[Finishing Attacks]] and the importance of [[Morale]]).  It’s a tool to help tell stories; '''it isn’t mandatory, if everyone in the scene would rather simply use consent'''.&lt;br /&gt;
&lt;br /&gt;
Characters start at 100 [[Fatigue]], 100 [[Mana]] and 0 [[Morale]].  Any of these values can be attacked directly, but it’s Fatigue that’s usually lost to [[attacks]], while Mana is spent on invoking attacks and counterattacks, and Morale increases automatically each round, but more quickly in rounds that a character successfully damages an opponent (this automatic increase can be offset or reversed entirely by attacks that damage Morale).  If Fatigue reaches 0, a character is too tired to keep fighting.  If Mana reaches 0, a character lacks the energy to retain their transformation and becomes a [[Base Modes|normal]] person and is unable to keep fighting.  If Morale reaches -100 (it can also range as high as +100), a character has lost the will to keep fighting. (For more information, please see: [[Battle]])&lt;br /&gt;
&lt;br /&gt;
When attacked, a character has a number of [[Reactions|reaction]] options.  [[Dodge]] is high-risk but also high-reward, while [[Brace]] is the opposite; [[Counter]] is mana-intensive but very effective at mitigating damage if a character spends about as much mana on their counterattack as their opponent did on the initial attack, with a solid chance of doing damage to the original attacker, as well.  Characters can specialize in being better at one or more reactions, but every time one uses a reaction successfully, they incur a stacking Reaction Penalty that lowers the odds of successfully using that reaction again, which declines each time an alternative reaction is used; this incentivizes the use of multiple reactions over the course of the fight. &lt;br /&gt;
&lt;br /&gt;
[[Attacks]] are designed in advance (except for [[Free Attacks]], which are improvisational) by splitting Attack Points between, essentially, base damage potential and [[Attack Flags|'flags']] which customize the attack in further detail, and permanently occupy a character’s attack list for a given [[Transformations|transformation]].  They can be tailored to instantaneously punish any of these reaction options with a flag like Homing (which is difficult to Dodge), or can have a chance to apply a debuff that punishes a reaction over multiple rounds (such as Trap, which makes it very difficult to Dodge for the next two rounds).  Attacks can have a higher chance to critical hit at the expense of lower base damage, or vice versa.  There are many other flags with a variety of tactical functions. &lt;br /&gt;
&lt;br /&gt;
Combat usually [[Knockouts|ends]] when someone has sufficiently high or sufficiently low Morale (and, simultaneously, the Mana required to pay) to activate one of their [[Finishing Attacks]], or Finishers.  Finishers are tremendously powerful attacks, but watch out!  If a character fails to finish off their opponent with a Finisher, their opponent automatically satisfies the Morale requirement for their own Finishers on their next action. &lt;br /&gt;
&lt;br /&gt;
Characters design each of their [[transformations]] separately, using a pool of [[Chargen|Character Points]] for each form defined by their [[Ranks|Master Rank]].  Points can be spent on [[stats]] (Might, which increases damage; Vitality, which improves the Brace reaction against Physical attacks, and resists debuffs from Physical attacks; Spirit, as Vitality but for Magical attacks; Reflex, which improves the Dodge reaction), henshin [[abilities]] that passively improve or actively create various tactical options, and extra Special and Finisher attack slots.  Character Points gradually accrue over time, allowing characters to grow more powerful and eventually, through great hardship, [[Advancement|advance in Master Rank]].&lt;br /&gt;
&lt;br /&gt;
'''Sub-topics:''' &lt;br /&gt;
&lt;br /&gt;
[[Chargen|Chargen]] - Here you will find the guidelines for making a character in the combat system on Battle Fantasia, including descriptions of [[Ranks]], [[Stats]], [[Abilities]], and [[Attacks]].&lt;br /&gt;
&lt;br /&gt;
[[Battle|Battle]] - Here you will find explanations of the three resource bars, [[Fatigue]], [[Mana]] and [[Morale]], as well as further discussion of the various [[Reactions]] through which one defends from attack.&lt;br /&gt;
&lt;br /&gt;
[[Battle Commands|Commands]] - Here you will find descriptions of the commands used within the MUSH to conduct battle.&lt;br /&gt;
&lt;br /&gt;
[[Advancement]] - Here you will find the rules for representing a character's growth in the combat system over the course of their story.&lt;br /&gt;
&lt;br /&gt;
[[Examples|Examples]] - Here you will find examples to walk you through both character generation and combat.&lt;br /&gt;
&lt;br /&gt;
[[Glossary]] - A reference for the game's admittedly extensive vocabulary.  &lt;br /&gt;
&lt;br /&gt;
[[Site Map#Combat System|Combat System: Index]] - A master list of all pages.&lt;br /&gt;
&lt;br /&gt;
[[Category:Combat System]]&lt;/div&gt;</summary>
		<author><name>RaisingHeart</name></author>	</entry>

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