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		<title>Battle Fantasia MUSH - User contributions [en]</title>
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		<updated>2026-04-30T01:56:40Z</updated>
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		<id>https://battlefantasia.pinksugarheartattack.net/2014-10-12_-_Crowded_Thoughts</id>
		<title>2014-10-12 - Crowded Thoughts</title>
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				<updated>2014-10-13T17:06:50Z</updated>
		
		<summary type="html">&lt;p&gt;Rune: Log of a Perfume Splash Dark Scent seeking to consume memories of those on a packed train. Several friends unite to stop it!&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{|class=&amp;quot;toccolours&amp;quot; cellspacing=&amp;quot;2&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background:#CC6699; border: 2px #CC0033 solid; font-size: 110%;&amp;quot; align=&amp;quot;center&amp;quot; colspan=&amp;quot;2&amp;quot; | '''Traffic Jam'''&lt;br /&gt;
|-&lt;br /&gt;
|'''Summary''':&amp;lt;br&amp;gt;&lt;br /&gt;
''Even as graduation draws near, a Juuban student riding the Yamanote train line lingers on the recent and painful memory of her lifelong friend appearing to break their most important promise. A Dark Scent is drawn to this memory, quickly gaining the power to seek out similar thoughts among those trapped on the train! Several of Tokyo's defenders oppose the shadowy constrictor, with some boldly turning the tables on the monster!''&lt;br /&gt;
|-&lt;br /&gt;
| '''Who:'''&amp;lt;br&amp;gt;&lt;br /&gt;
[[Sakura Akagi]], [[Madobe Kuroi]], [[Hisae Musumi]], [[Erika Inagawa]], [[Kinzo Hiroyuki]], [[Fuu Hououji]], [[Ikiko Hisakata]], [[Aimi Saionji]]&lt;br /&gt;
|-&lt;br /&gt;
| '''Where:'''&amp;lt;br&amp;gt;&lt;br /&gt;
A train on Tokyo's Yamanote Line.&lt;br /&gt;
|-&lt;br /&gt;
| '''OOC - IC Date:'''&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;12 October 2014 – 26 March 2014&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
            &lt;br /&gt;
&lt;br /&gt;
&amp;lt;Pose Tracker&amp;gt; Runealy Waldia [Ohtori Academy (7)] has posed.&lt;br /&gt;
&lt;br /&gt;
Tokyo's trains are pretty crowded. They're not always packed to absolute capacity, but there are still many people sitting or standing in idle contemplation while riding a Yamanote Line route. A snake of wispy black form with red eyes slithers between feet, attracted to the crowd this early evening due to those thoughts. Some think about what they're going to do once at their destination, or the distant future. Those aren't what it's immediately interested in. Its true goal is Rie Ikehara (attending Juuban high), who so strongly reflects on wrongs inflicted on her mere days ago so intensely that she barely even considers her upcoming graduation.&lt;br /&gt;
&lt;br /&gt;
 &lt;br /&gt;
She recalls her ('former', in her mind) friend since childhood screaming near the school lockers, followed by the sound of glass shattering. When Rie looked, her friend stood near all sorts of debris... but it was the tiny glass shards that really stood out. Those had to be what was left of their 'friendship figurines'. Shaped like two girls, shining as brilliantly today as they did when purchased years ago, each friend kept the other's figure. They decided these tokens symbolized their plans to care for each other, graduate together, and get through both good and bad times. Rie's friend tried to insist the glass on the floor wasn't what it looked like, but Rie couldn't imagine what else it might be and stormed off.&lt;br /&gt;
&lt;br /&gt;
 &lt;br /&gt;
Still hurt by her friend's betrayal, Rie is an inviting target to the snake coiling its way up a handhold and getting near her face. She starts to cry out, but this is quickly cut off as a black-purple mist drifting from her forehead and into its mouth. The mist soon adds matching rings of sinister color to its body, and the snake - now clearly revealed to be a Dark Scent - begins to grow. Even as Rie falls limp and dazed (not unconscious, but the world is an incoherent blur to her now) in her seat, the serpent expands to nearly twenty feet long and headbutts through a window to wrap around the top of the train car. A second strike brings its head back in through another window, and it begins to advance on other passengers.&lt;br /&gt;
&lt;br /&gt;
 &lt;br /&gt;
While few of them can truly comprehend what they're facing, they do what any reasonable person would in this situation: They shout in fright, then scatter as best they can!&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
COMBAT: Runealy Waldia transforms into Youma Form Constricting Dark Scent!&lt;br /&gt;
&lt;br /&gt;
COMBAT: Runealy Waldia has fully healed herself. She is now ready to take on 7 opponents!&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;Pose Tracker&amp;gt; Japanese Cherry Blossom [Juuban Public School (8)] has posed.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Henshin! Cherry Blossom! Splash!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
There are sparkles and flying flowers, flashing, glitter, ribbons, white and gold... Sleeves, shoes, earrings... the sweet scent of springtime, which is about to settle over Tokyo...&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Japanese Cherry Blossom appears on the top of the fast-moving train. She looks left, and right, then tilts her head sniffing the air for the smell of the noxious beast that she has been told is present.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The teller of course, was Mist, who is flapping along behind her, currently silver in color. &amp;quot;I... Blossom-sama I know it was around here somewhere...&amp;quot; He flies down and looks into the train, then lets out a little yelp! &amp;quot;Inside!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Ah!&amp;quot; Cherry Blossom leaps to a space between traincars, looking in and seeing the evil form as it constricts around a victim. The walls of the train make it hard for her to smell it...&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Until she kicks open the door, and the wave of scent hits her at once. &amp;quot;It's a Dark Scent all right! You there-- feeding on the memories of commuters is unacceptable! We, the Perfume Warriors, are here to stop you!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Because of course she called everyone else, too...&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
COMBAT: Japanese Cherry Blossom has used For Sweet Memories on Runealy Waldia.&lt;br /&gt;
&lt;br /&gt;
COMBAT: Japanese Cherry Blossom has finished attacking.&lt;br /&gt;
&lt;br /&gt;
COMBAT: Hisae Musumi transforms into Winterberry!&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;Pose Tracker&amp;gt; Fuu Hououji [Infinity Institute (8)] has posed.&lt;br /&gt;
&lt;br /&gt;
Spring break at last, and not a day too soon from Fuu Hououji's perspective. She's been saving up her allowance in anticipation of a good chance to hit Akihabara's game stores again, and - with a small false start or two - managed to nab a couple of good finds. Not new games, but old ones that she'd missed picking up back when they came out, and which looked interesting ... her DS may be getting some use before school starts again, although it's seen enough activity to keep the battery from dying.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
She's studying the back of the case for Custom Beat Battle Draglade when the sound of breaking glass catches her attention - and then everybody is trying to flee the train through a limited number of doors. Everybody except for Fuu, that is; she's dropping the game back into her shopping bag and digging her glove-jewel out of her jacket pocket. &amp;quot;Monsters never seem to understand just how impolite they're being, do they?&amp;quot; she remarks lightly. The good thing about that rudeness, though, is that nobody's sticking around to watch who isn't already likely to be in the know.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Belief becomes power ... winds, guide me!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The usual green-tinted whirlwind wraps around her, leaving her in the armored version of her color-shifted school uniform which serves as her Magic Knight armor. She hears Japanese Cherry Blossom-san calling out even before she can set foot on the platform; her bow and quiver materialize, and the Magic Knight of Wind nocks an arrow to the string, drawing back, and loosing at what looks akin to the monster's head. &amp;quot;Your timing is excellent, Japanese Cherry Blossom-san!&amp;quot; the Wind Knight calls out. &amp;quot;Were you transferring at this station, by chance?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
COMBAT: Fuu Hououji transforms into Magic Knight!&lt;br /&gt;
&lt;br /&gt;
COMBAT: Runealy Waldia perfectly counters Japanese Cherry Blossom's For Sweet Memories, taking 0 Fatigue damage!  Critical Counter!  Runealy Waldia's Reverse ability activates!  Runealy Waldia's Tactician ability activates!  &lt;br /&gt;
&lt;br /&gt;
COMBAT: Runealy Waldia's counterattack, Ring Shot, fails to get through, doing 0 Fatigue damage to Japanese Cherry Blossom!  &lt;br /&gt;
&lt;br /&gt;
COMBAT: Fuu Hououji has used Basic Archery on Runealy Waldia.&lt;br /&gt;
&lt;br /&gt;
COMBAT: Fuu Hououji has finished attacking.&lt;br /&gt;
&lt;br /&gt;
COMBAT: Runealy Waldia fails to brace Fuu Hououji's Basic Archery, taking 8 Fatigue damage!  &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;Pose Tracker&amp;gt; Ikiko Hisakata [Juuban Public School (5)] has posed.&lt;br /&gt;
&lt;br /&gt;
Ikiko walks along with a pack of strays, enjoying the first day of Spring Break. Being able to spend time walking with her canine friends is a nice change from her usual school routine.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
As she walks with the pack, a train comes along on the Yamanote Line... with a monstrous snake coiling on it?!? &amp;quot;Get to safety!&amp;quot; she tells the strays in caninespeak. &amp;quot;I'll be fine.&amp;quot; The dogs scatter, running away from the approaching train and its monstrous passenger.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Lycan Locket!' she calls out, and in a glow of silver she turns into Cute Wolf Tsukiko. Her transformation finishes as the train comes by, and she leaps onto the train, landing near the snake. &amp;quot;Here, let me punch your ticket!&amp;quot; she shouts over the noise of the rushing wind, her teeth lengthening into fangs as she tries to sink them into the snake's hide.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
COMBAT: Ikiko Hisakata transforms into Cute Wolf Tsukiko!&lt;br /&gt;
&lt;br /&gt;
COMBAT: Cute Wolf Tsukiko has used Silver Fangs on Runealy Waldia.&lt;br /&gt;
&lt;br /&gt;
COMBAT: Cute Wolf Tsukiko has finished attacking.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;Pose Tracker&amp;gt; Warm Vanilla Sugar [Juuban Public School (8)] has posed.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Henshin! Warm Vanilla! Splash!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Warm Vanilla Sugar isn't far behind Cherry Blossom, following after her and Mist, as they land on the train. It wasn't as hard as it seemed, thanks to magic, but she did her best to keep from falling over. Its a tricky thing to do some though.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Inside? Going to be hard to fight it...&amp;quot; She says softly.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
She sets herself up inside the train car, looking over at the Dark Scent, part of her glad that it is something that she knows and could potentially deal with. After last time she battled, she was kind of needing to have something she was familiar with.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
She lets Cherry Blossom do the speech for now, preparing her own barrage of attacks for now, smiling over at Fuu. &amp;quot;Actually, we were hunting this down.&amp;quot; She says with a bit of a laugh. Such is the world fo magical girls.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Warm Vanilla Sugar is careful with her attack here as it is, given that she only has so much space to work with, hurling the magical orbs at the Dark Scent, hoping that enough connect to help keep it in place and from moving around too much. And that she doesn't end up causing too much damage to the train itself as it is.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
COMBAT: Warm Vanilla Sugar has used Vanilla Sugar Barrage on Runealy Waldia.&lt;br /&gt;
&lt;br /&gt;
COMBAT: Warm Vanilla Sugar has finished attacking.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;Pose Tracker&amp;gt; Dark Amber [Infinity Institute (11)] has posed.&lt;br /&gt;
Kinzo Hiroyuki was looking into the classifieds section of the newspaper on the train. He looks dressed snazzily. He's looking for a job over the summer. Something nice, simple and technologically aligned. When he puts the newspaper down and blinks. &amp;quot;What's that smell?&amp;quot; he asks.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;quot;I don't smell anything odd?&amp;quot; says the person next to him. &amp;quot;It smells like.....&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Not soon after, Kinzo exits through a door into the next car.&lt;br /&gt;
&lt;br /&gt;
Into that car enters Dark Amber, in a weird sudden transformation as he looks around with a short frown. He walks forward sees that in fact, Cherry Blossom--and some others are also in the area. Or coming into the area. Or were already on the train.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Cherry Blossom, don't let this thing use memories against the innocent people here!&amp;quot; he calls out. &amp;quot;Also. I am here! I'll help!&amp;quot; he says with a smile at the end.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
 (GM's Note: Adjusting health to account for someone joining a few minutes late.)&lt;br /&gt;
&lt;br /&gt;
COMBAT: Runealy Waldia has fully healed herself. She is now ready to take on 8 opponents!&lt;br /&gt;
&lt;br /&gt;
COMBAT: Dark Amber has used Steel Your Memories on Japanese Cherry Blossom.&lt;br /&gt;
&lt;br /&gt;
COMBAT: Dark Amber has finished attacking.&lt;br /&gt;
&lt;br /&gt;
COMBAT: Warm Vanilla Sugar has fully healed herself.&lt;br /&gt;
&lt;br /&gt;
COMBAT: Cute Wolf Tsukiko has fully healed herself.&lt;br /&gt;
&lt;br /&gt;
COMBAT: Japanese Cherry Blossom accepts Dark Amber's Steel Your Memories, taking 0 Fatigue damage!  Japanese Cherry Blossom is Cheered!  Withstand applied to Japanese Cherry Blossom!  &lt;br /&gt;
&lt;br /&gt;
COMBAT: Cute Wolf Tsukiko has used Silver Fangs on Runealy Waldia.&lt;br /&gt;
&lt;br /&gt;
COMBAT: Cute Wolf Tsukiko has finished attacking.&lt;br /&gt;
&lt;br /&gt;
COMBAT: Warm Vanilla Sugar has used Vanilla Sugar Barrage on Runealy Waldia.&lt;br /&gt;
&lt;br /&gt;
COMBAT: Warm Vanilla Sugar has finished attacking.&lt;br /&gt;
&lt;br /&gt;
COMBAT: Japanese Cherry Blossom has used For Sweet Memories on Runealy Waldia.&lt;br /&gt;
&lt;br /&gt;
COMBAT: Japanese Cherry Blossom has finished attacking.&lt;br /&gt;
&lt;br /&gt;
COMBAT: Runealy Waldia perfectly counters Japanese Cherry Blossom's For Sweet Memories, taking 0 Fatigue damage!  Critical Counter!  Runealy Waldia's Reverse ability activates!  Runealy Waldia's Tactician ability activates!  &lt;br /&gt;
&lt;br /&gt;
COMBAT: Runealy Waldia's counterattack, Ring Shot, fails to get through, doing 0 Fatigue damage to Japanese Cherry Blossom!  &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;Pose Tracker&amp;gt; Hisae Musumi [Infinity Institute (9)] has posed.&lt;br /&gt;
&lt;br /&gt;
No snakes on my train! &lt;br /&gt;
&lt;br /&gt;
 &lt;br /&gt;
Hisae Musumi is sitting a few train cars back from the starting incident, but the smell of it, and then the noise as everything goes to heck, is quite enough to drag the Perfume Splash Warrior to her feet, and then back to a quiet area. She digs through her bag as she goes, pulling out her perfume as she lands somewhere quiet. &lt;br /&gt;
&lt;br /&gt;
 &lt;br /&gt;
&amp;quot;Henshin! Winterberry! Splash!&amp;quot; &lt;br /&gt;
&lt;br /&gt;
 &lt;br /&gt;
One sparkly henshin later, Winterberry dashes down the roof, heels clicking away. She then ducks down, head upside down in the near window. &amp;quot;Hello!&amp;quot; She says, in greeting, as a simple ice dagger flashes from her hand straight towards the dark scent.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
COMBAT: Hisae Musumi has used Ice Dagger on Runealy Waldia.&lt;br /&gt;
&lt;br /&gt;
COMBAT: Hisae Musumi has finished attacking.&lt;br /&gt;
&lt;br /&gt;
COMBAT: Runealy Waldia fails to counter Cute Wolf Tsukiko's Silver Fangs, taking 14 Fatigue damage!  Cripple applied to Runealy Waldia!  &lt;br /&gt;
&lt;br /&gt;
COMBAT: Runealy Waldia's counterattack, Body Strike, fails to get through, doing 0 Fatigue damage to Cute Wolf Tsukiko!  &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;Pose Tracker&amp;gt; Forever Sunshine [Juuban Public School (8)] has posed.&lt;br /&gt;
 &lt;br /&gt;
The scent of a train can bring out memories too, even if those fragrances aren't the sort you want to dab on your neck for a night out. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Forever Sunshine had transformed and run out to join Mist and Cherry Blossom in pursuing this Dark Scent, as is her proper duty. The wind of the train's passage tugs at the ribbons that tie up her hair buns, but her hair, for the most part, stays where it belongs. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Her nose twitches, almost rabbitlike. But Cherry Blossom's in the lead - &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
There it is! &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Hanging by her feet, Forever Sunshine folds her arms, frowning in at the Dark Scent. &amp;quot;Snakes like you shouldn't be slithering through the days of spring. You should be waiting for summer to warm up - and you certainly don't belong on a train! You're gonna confuse everyone!&amp;quot; Landing, she frowns - people are still rushing... &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
That means she can't just jump kick through everyone! Of course, other people are moving in, like the Cute Wolf, the Wind Knight - &amp;quot;I'll just use this trick to help people out!&amp;quot; &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Forever Sunshine raises up her sundial, a flicker of sweet magic rising and casting a timely shadow... and glittering red-violet bubbles wash over several others. In particular, Winterberry, Warm Vanilla, and the (Cute) Wolf - it's a three-W fiesta! It also washes over some of the people trying to flee, who are probably terrified, but now fleeing MUCH FASTER. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Hm,&amp;quot; Forever Sunshine says, seeing people scuttle off at Warp 4. &amp;quot;Too much...?&amp;quot; &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
COMBAT: Forever Sunshine has used Sunrise Shimmer on Cute Wolf Tsukiko.&lt;br /&gt;
&lt;br /&gt;
COMBAT: Forever Sunshine has used Sunrise Shimmer on Winterberry.&lt;br /&gt;
&lt;br /&gt;
COMBAT: Forever Sunshine has used Sunrise Shimmer on Warm Vanilla Sugar.&lt;br /&gt;
&lt;br /&gt;
COMBAT: Forever Sunshine has finished attacking.&lt;br /&gt;
&lt;br /&gt;
COMBAT: Cute Wolf Tsukiko accepts Forever Sunshine's Sunrise Shimmer, taking 0 Fatigue damage!  Empower applied to Cute Wolf Tsukiko!  &lt;br /&gt;
&lt;br /&gt;
COMBAT: Winterberry accepts Forever Sunshine's Sunrise Shimmer, taking 0 Fatigue damage!  Empower applied to Winterberry!  &lt;br /&gt;
&lt;br /&gt;
COMBAT: Runealy Waldia narrowly counters Warm Vanilla Sugar's Vanilla Sugar Barrage, taking 10 Fatigue damage!  Critical Hit!  Runealy Waldia's Reverse ability activates!  Runealy Waldia's Tactician ability activates!  Tangle applied to Runealy Waldia!  &lt;br /&gt;
&lt;br /&gt;
COMBAT: Runealy Waldia's counterattack, Dark Ring Scatter, partially gets through, doing 9 Fatigue damage to Warm Vanilla Sugar!  Critical Counterhit!  &lt;br /&gt;
&lt;br /&gt;
COMBAT: Warm Vanilla Sugar accepts Forever Sunshine's Sunrise Shimmer, taking 0 Fatigue damage!  Empower applied to Warm Vanilla Sugar!  &lt;br /&gt;
&lt;br /&gt;
COMBAT: Runealy Waldia fails to dodge Winterberry's Ice Dagger, taking 18 Fatigue damage!  &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;Pose Tracker&amp;gt; Madobe Kuroi [Juuban Public School (7)] has posed.&lt;br /&gt;
Madobe is sick of these mfing scents on this mfing train. Actually, she's not samuel l jackson but she does think of the line whenever trains or planes comes up and one syllable words have to be dealt with on them.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Henshin! Sweet Pea! Splash!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
It's a train in Japan though so in practice she spends most of the time just pushing through passengers that are trying to push past her. &amp;quot;Hello, excuse me, coming through, I'm a perfume warrior but--ahhh, I hate crowds!&amp;quot; She wails notably. It doesn't quite hit Sailor Moon levels but it's noticeable.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
She looks towards the snake and says, &amp;quot;Hold on! Hold on right there!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
She draws both her pistols. &amp;quot;Taste flower power, creep!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Wow, Madobe thinks, that actually sounded cool probably? She looks around to see if anybody else thought that soundd cool or not.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
COMBAT: Madobe Kuroi has used Flower Shot on Runealy Waldia.&lt;br /&gt;
&lt;br /&gt;
COMBAT: Madobe Kuroi has finished attacking.&lt;br /&gt;
&lt;br /&gt;
COMBAT: Runealy Waldia narrowly braces Madobe Kuroi's Flower Shot, taking 2 Fatigue damage!  Runealy Waldia's Block ability activates!  Runealy Waldia's Parry ability activates!  Diversion applied to Runealy Waldia!  &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;Pose Tracker&amp;gt; Runealy Waldia [Ohtori Academy (7)] has posed.&lt;br /&gt;
&lt;br /&gt;
As the crowds scatter to hide, get to corners, or even try escaping to other cars outright, they leave much of the aisle open to confront this monster; it quickly loses interest in tracking down other prey, or holding on to much of anyone. Not when Japanese Cherry Blossom is here, shouting for its attention; one of the rings on its body glows, unleashing a small energy blast of the same shape her way as a sign that it's taking her seriously but isn't outright daunted by her speech. The foul ring flies through the air...&lt;br /&gt;
&lt;br /&gt;
 &lt;br /&gt;
...and Wind Knight Fuu's arrow pierces right through that ring, finding purchase in the Dark Scent's shadow-scaled form! Atop the train car, the beast is aware Tsukiko is approaching but can't ''see'' her at the moment; it blindly lashes out with a tail swipe, but strikes nothing and instead finds its hide pierced by fangs... a deep hiss might be her best acknowledgment that it felt that!&lt;br /&gt;
&lt;br /&gt;
 &lt;br /&gt;
Warm Vanilla Sugar's volley is met with a dark-ring shower in return, the Dark Scent turning out to be glad to trade shots with her even as her blasts batter it into twitching and recoiling from the blows it's taking. The snake-monster isn't immediately sure what to make of Forever Sunshine's speech and forcefield, though its eyes flicker darker red for just a second in acknowledgement of the threat she poses to it.&lt;br /&gt;
&lt;br /&gt;
 &lt;br /&gt;
Winterberry's chill dagger flies, and the snake tries to bridge its form out of the way... to no avail; a deep hit releases a bit of dark mist! Sweet Pea's self-called 'flower power' firepower pings against its form, causing tiny ripples... but their real benefit is that they're constantly pressuring the Dark Scent; it's having trouble forming even its simple primal thoughts and figuring out who, exactly, it wants to attack.&lt;br /&gt;
&lt;br /&gt;
 &lt;br /&gt;
Eventually this crosses the line into frustration, and with a furiously sharp hiss the rings on its body glow anew. Those within and atop the train will find this gives rise to a wide scattering barrage of its own, sickly black-purple rings firing every which way! Tsukiko however is targeted with a different tactic, as it tries to lift part of its massive form and bash that down upon her, while Fuu finds the beast's head rushing her way with shadow-mist 'fangs' trying to make chilling contact with her!&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
COMBAT: Runealy Waldia has used Dark Ring Scatter on Madobe Kuroi.&lt;br /&gt;
&lt;br /&gt;
COMBAT: Runealy Waldia has used Dark Ring Scatter on Forever Sunshine.&lt;br /&gt;
&lt;br /&gt;
COMBAT: Runealy Waldia has used Dark Ring Scatter on Winterberry.&lt;br /&gt;
&lt;br /&gt;
COMBAT: Runealy Waldia has used Dark Ring Scatter on Dark Amber.&lt;br /&gt;
&lt;br /&gt;
COMBAT: Runealy Waldia has used Dark Ring Scatter on Warm Vanilla Sugar.&lt;br /&gt;
&lt;br /&gt;
COMBAT: Runealy Waldia has used Dark Ring Scatter on Japanese Cherry Blossom.&lt;br /&gt;
&lt;br /&gt;
COMBAT: Runealy Waldia has used Body Strike on Cute Wolf Tsukiko.&lt;br /&gt;
&lt;br /&gt;
COMBAT: Runealy Waldia has used Shadow Fang on Fuu Hououji.&lt;br /&gt;
&lt;br /&gt;
COMBAT: Runealy Waldia has finished attacking.&lt;br /&gt;
&lt;br /&gt;
COMBAT: Warm Vanilla Sugar narrowly braces Runealy Waldia's Dark Ring Scatter, taking 8 Fatigue damage!  Critical Hit!  &lt;br /&gt;
&lt;br /&gt;
COMBAT: Cute Wolf Tsukiko perfectly counters Runealy Waldia's Body Strike, taking 0 Fatigue damage!  Critical Counter!  &lt;br /&gt;
&lt;br /&gt;
COMBAT: Cute Wolf Tsukiko's counterattack, High-Speed Kick, fails to get through, doing 0 Fatigue damage to Runealy Waldia! &lt;br /&gt;
 &lt;br /&gt;
COMBAT: Fuu Hououji narrowly dodges Runealy Waldia's Shadow Fang, taking 16 Fatigue damage!  Fuu Hououji's Fade ability activates!  Fuu Hououji's Flash ability activates!  &lt;br /&gt;
&lt;br /&gt;
COMBAT: Winterberry fails to dodge Runealy Waldia's Dark Ring Scatter, taking 20 Fatigue damage!  Critical Hit!  Stagger applied to Winterberry!  &lt;br /&gt;
&lt;br /&gt;
COMBAT: Japanese Cherry Blossom narrowly braces Runealy Waldia's Dark Ring Scatter, taking 8 Fatigue damage!  Japanese Cherry Blossom's Block ability activates! Stagger applied to Japanese Cherry Blossom!  &lt;br /&gt;
&lt;br /&gt;
COMBAT: Dark Amber perfectly dodges Runealy Waldia's Dark Ring Scatter, taking 0 Fatigue damage!  Critical Dodge!  Dark Amber's Fade ability activates!  Dark Amber's Flash ability activates!  &lt;br /&gt;
&lt;br /&gt;
COMBAT: Forever Sunshine fails to dodge Runealy Waldia's Dark Ring Scatter, taking 17 Fatigue damage!  Stagger applied to Forever Sunshine!  &lt;br /&gt;
&lt;br /&gt;
COMBAT: Madobe Kuroi perfectly counters Runealy Waldia's Dark Ring Scatter, taking 0 Fatigue damage!  Critical Counter!  &lt;br /&gt;
&lt;br /&gt;
COMBAT: Madobe Kuroi's counterattack, Sweet Pea Shooters, bursts all the way through, doing 16 Fatigue damage to Runealy Waldia!  Trap applied to Runealy Waldia!  &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;Pose Tracker&amp;gt; Warm Vanilla Sugar [Juuban Public School (8)] has posed.&lt;br /&gt;
&lt;br /&gt;
Warm Vanilla Sugar braced herself against the dark ring shower, the attack battering against her arms as she tries to cover her face up with them and to avoid any nasty blows.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;quot;What's your problem? What's going on that caused this Dark Scent to form like this to begin with?&amp;quot; Warm Vanilla asks, glancing around. She was trying to find who might have been affected by the youma, the extra &amp;quot;speed&amp;quot; from Forever Sunshine helping out just a bit.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
She shakes her head and tries to focus. She's been out of it lately, and she's not sure why, but she can get through it, especially with her friends here.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;We can do this. This is just a mindless Dark Scent. Its just roaming around on its own, just feeding off of memories, but we can beat it easily, and not let it continue to do as it wants! Its because we are all here, together as one! Forever we fight as one! Our hearts and power combine to shine our light brightly on all forms of darkness that threaten our world!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Certainly not one of her better speeches, and one that does end sooner than others, but its still filled with the same strength of will and warmth that Warm Vanilla Sugar is known for, its power going forth to help empower her friends and encourage them to greater heights of strength!&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
COMBAT: Warm Vanilla Sugar has used Warm Encouraging Love on Winterberry.&lt;br /&gt;
&lt;br /&gt;
COMBAT: Warm Vanilla Sugar has used Warm Encouraging Love on Dark Amber.&lt;br /&gt;
&lt;br /&gt;
COMBAT: Warm Vanilla Sugar has used Warm Encouraging Love on Madobe Kuroi.&lt;br /&gt;
&lt;br /&gt;
COMBAT: Warm Vanilla Sugar has finished attacking.&lt;br /&gt;
&lt;br /&gt;
COMBAT: Madobe Kuroi accepts Warm Vanilla Sugar's Warm Encouraging Love, taking 0 Fatigue damage!  Madobe Kuroi is Cheered!  &lt;br /&gt;
&lt;br /&gt;
COMBAT: Dark Amber accepts Warm Vanilla Sugar's Warm Encouraging Love, taking 0 Fatigue damage!  Dark Amber is Cheered!  &lt;br /&gt;
&lt;br /&gt;
COMBAT: Winterberry accepts Warm Vanilla Sugar's Warm Encouraging Love, taking 0 Fatigue damage!  &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;Pose Tracker&amp;gt; Japanese Cherry Blossom [Juuban Public School (8)] has posed.&lt;br /&gt;
&lt;br /&gt;
Japanese Cherry Blossom is confident immediately after Dark Amber's encouraging words.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
But, the quarters are a bit close! She holds out her hands as the dark ring shoots for her, blocking at least some of its damage. &amp;quot;That's right!&amp;quot; She smiles over at Vanilla Sugar. &amp;quot;We're here, our friends are here, this thing... really picked the wrong day to mess with us! It doesn't stand a chance! Let's give this one our all!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
She starts assessing the situation. &amp;quot;...Now, the quarters are... a little tight, but... if we use our mists, it won't harm the passengers. Unless anyone is allergic to perfume I guess. Forever Sunshine, you should get in close like you always do, and I'll back you up from the outside, too! Winterberry, I think what you're doing is working! Can you team up with Vanilla and work together while you keep a distance?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
She claps her hands. &amp;quot;Let's help everyone!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
COMBAT: Japanese Cherry Blossom has used Team Tactics on Warm Vanilla Sugar.&lt;br /&gt;
&lt;br /&gt;
COMBAT: Japanese Cherry Blossom has used Team Tactics on Winterberry.&lt;br /&gt;
&lt;br /&gt;
COMBAT: Japanese Cherry Blossom has used Team Tactics on Forever Sunshine.&lt;br /&gt;
&lt;br /&gt;
COMBAT: Japanese Cherry Blossom has finished attacking.&lt;br /&gt;
&lt;br /&gt;
COMBAT: Warm Vanilla Sugar accepts Japanese Cherry Blossom's Team Tactics, taking 0 Fatigue damage!  Warm Vanilla Sugar is Cheered!  &lt;br /&gt;
&lt;br /&gt;
COMBAT: Forever Sunshine accepts Japanese Cherry Blossom's Team Tactics, taking 0 Fatigue damage!  Forever Sunshine is Cheered!  &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;Pose Tracker&amp;gt; Fuu Hououji [Infinity Institute (8)] has posed.&lt;br /&gt;
&lt;br /&gt;
The Dark Scent's attempt to rush down and chomp the Wind Knight in half sends the green-clad girl scurrying back inside the train just before the doors close - and then the train is in motion again, jostling Fuu before she can fully take in the situation within said car. On the plus side, this seems to be the center of the action.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
On the minus side ... this is the center of the action, with far fewer opportunities to dodge - and not much room to swing a sword, if it comes to melee. The Magic Knight of Wind just tries to keep as far back from the monster as she can, and will have to continue hoping for the best. On that note, though, it seems some of the Perfume Warriors are already limping or otherwise off-kilter. She can at least help out with that, can't she?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Winds of Healing!&amp;quot; the Magic Knight calls, gesturing towards Winterberry, Forever Sunshine, and Japanese Cherry Blossom; in response to her call, gentle breezes wrap around the three magical girls, soothing their injuries and helping them continue fighting at something resembling their best. &amp;quot;I'll do everything I can to assist, as usual!&amp;quot; she adds in response to JCB's encouragement. &amp;quot;My wind magic and your perfume powers have worked well in tandem before!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
COMBAT: Fuu Hououji has used Winds of Healing on Japanese Cherry Blossom.&lt;br /&gt;
&lt;br /&gt;
COMBAT: Fuu Hououji has used Winds of Healing on Forever Sunshine.&lt;br /&gt;
&lt;br /&gt;
COMBAT: Fuu Hououji has used Winds of Healing on Winterberry.&lt;br /&gt;
&lt;br /&gt;
COMBAT: Fuu Hououji has finished attacking.&lt;br /&gt;
&lt;br /&gt;
COMBAT: Japanese Cherry Blossom accepts Fuu Hououji's Winds of Healing, taking 0 Fatigue damage!  Critical Hit!  Cleanse! All of Japanese Cherry Blossom's debuffs are cleared!  &lt;br /&gt;
&lt;br /&gt;
COMBAT: Forever Sunshine accepts Fuu Hououji's Winds of Healing, taking 0 Fatigue damage!  Cleanse! All of Forever Sunshine's debuffs are cleared!  &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;Pose Tracker&amp;gt; Madobe Kuroi [Juuban Public School (7)] has posed.&lt;br /&gt;
Sweet Pea bounds away from the purple rings firing off MORE flowers into the beast as she starts to touch down. Her power isn't really very great, but by god--she can be annoying. JUST LIKE THE INTERNET WHICH SHE MUST PROTECT. She has dark rings under her eyes from fighting trolls all night that haven't even gone away in her super special scent princess form.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
She unfortunately is out of action one liners but Vanilla Sugar's WUV is letting her ride the morale high anyway. Plus she didn't get eviscerated by the snake monster. That's awesome too.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
She opens up with another quick pair of shots from her sweet pea shooters. She doesn't want to run out of steam before the fight's even really started.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;Pose Tracker&amp;gt; Winterberry [Infinity Institute (9)] has posed.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Oh--&amp;quot; &lt;br /&gt;
&lt;br /&gt;
 &lt;br /&gt;
Winterberry briefly disappears from visible sight, although she can still be heard, yelping slightly every couple of minutes as the various rings start firing towards her and contact, stinging and sending a bad smell in her nose that sends her reeling. &amp;quot;Ngh! That's nasty.&amp;quot; Winterberry notes, rubbing her face. &lt;br /&gt;
&lt;br /&gt;
 &lt;br /&gt;
The gentle breeze and warm scents of her friends and allies emboldens her, and she drops back into the train again, this time sitting cautiously on the window she's using to move around deftly. &lt;br /&gt;
&lt;br /&gt;
 &lt;br /&gt;
&amp;quot;Okay, that hurt!&amp;quot; That's an understatement, winter witch. She lifts her hands, a small glowing blue globe forming in her hands. &amp;quot;Blast it!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
COMBAT: Madobe Kuroi has used Sweet Pea Strike on Runealy Waldia.&lt;br /&gt;
&lt;br /&gt;
COMBAT: Madobe Kuroi has finished attacking.&lt;br /&gt;
&lt;br /&gt;
COMBAT: Winterberry accepts Fuu Hououji's Winds of Healing, taking 0 Fatigue damage!  Cleanse! All of Winterberry's debuffs are cleared!  &lt;br /&gt;
&lt;br /&gt;
COMBAT: Winterberry accepts Japanese Cherry Blossom's Team Tactics, taking 0 Fatigue damage!  &lt;br /&gt;
&lt;br /&gt;
COMBAT: Winterberry has used Icy Blast on Runealy Waldia.&lt;br /&gt;
&lt;br /&gt;
COMBAT: Winterberry has finished attacking.&lt;br /&gt;
&lt;br /&gt;
COMBAT: Runealy Waldia perfectly counters Madobe Kuroi's Sweet Pea Strike, taking 0 Fatigue damage!  Critical Hit!  Critical Counter!  Runealy Waldia's Reverse ability activates!  Runealy Waldia's Tactician ability activates!  &lt;br /&gt;
&lt;br /&gt;
COMBAT: Runealy Waldia's counterattack, Constrict Ring, fails to get through, doing 0 Fatigue damage to Madobe Kuroi!  &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;Pose Tracker&amp;gt; Cute Wolf Tsukiko [Juuban Public School (5)] has posed.&lt;br /&gt;
&lt;br /&gt;
Tsukiko might not have quite the affinity for scent that the Perfume Warriors do, but her wolf-blooded nose is still better than an average human's. The sight of familiar faces and the invigorating smell of supportive magic bring a smile to her face, and with a sweeping kick she delays the Dark Scent's crushing kick for a few moments, giving her enough time to easily leap clear.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
While she can't reliably see into the train unless she hangs onto the side of the car, she can at least hear the voices of the others, coming from the far side of the train car. Running forward, the wolfgirl leaps, bouncing off of the top of something (hopefully the snake) and landing closer to where the voices are coming from. &amp;quot;Everyone doing alright in there?&amp;quot; she calls to the others, while keeping an eye on the Dark Scent.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
COMBAT: Cute Wolf Tsukiko has used Overrun Bounce on Runealy Waldia.&lt;br /&gt;
&lt;br /&gt;
COMBAT: Cute Wolf Tsukiko has finished attacking.&lt;br /&gt;
&lt;br /&gt;
COMBAT: Runealy Waldia narrowly braces Winterberry's Icy Blast, taking 8 Fatigue damage!  Runealy Waldia's Block ability activates!  Runealy Waldia's Parry ability activates!  Diversion and Stagger applied to Runealy Waldia!  &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;Pose Tracker&amp;gt; Dark Amber [Infinity Institute (11)] has posed.&lt;br /&gt;
Dark Amber thinks on this for a moment. Mists?....&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
He looks down at his two wrist blades in the tight train quaters, and back up at the Dark Scent with a severe frown.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
He extends his right blade out as he swings out a chain, catching onto the side of the car for a moment, leaving a large streak in it's wake.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The chain unlatches and moves to strike against the dark scent and try to pin it down as it swings through the air- he smiles at Warm Vanilla Sugar's words. &amp;quot;It may just be mindless, but it's still a danger.&amp;quot; he says as he hrmphs! &amp;quot;At least&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
He calls out. &amp;quot;We're fine, Tsukiko!&amp;quot; he calls out.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Mostly.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
 (GM's Note: The omitted/cut-off dialogue above is also the case in my original log. Not sure where it went.)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
COMBAT: Dark Amber has used Binding Amber Chain on Runealy Waldia.&lt;br /&gt;
&lt;br /&gt;
COMBAT: Dark Amber has finished attacking.&lt;br /&gt;
&lt;br /&gt;
COMBAT: Runealy Waldia perfectly counters Cute Wolf Tsukiko's Overrun Bounce, taking 0 Fatigue damage!  Critical Counter!  Runealy Waldia's Reverse ability activates!  Runealy Waldia's Tactician ability activates!  &lt;br /&gt;
&lt;br /&gt;
COMBAT: Runealy Waldia's counterattack, Snake Wrap, fails to get through, doing 0 Fatigue damage to Cute Wolf Tsukiko!  &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;Pose Tracker&amp;gt; Forever Sunshine [Juuban Public School (8)] has posed.&lt;br /&gt;
 &lt;br /&gt;
You know who is Samuel L. Jackson? Erika's grandfather. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The Dark Scent's rippling ring washes over Forever Sunshine, staggering her and making her hiss in irritation, discomfort, and sheer scent-inspired yuck. &amp;quot;Ugh-- Even if it's mindless, it's pretty strong!&amp;quot; &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Japanese Cherry Blossom provides guidance, and Forever Sunshine nods once, crouching down as she looks for an opening. And then Fuu sends those healing winds over her, stirring her ribbons just a bit - &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
She shines her light onto her sundial again. Just a bit. The glow surrounds her, shimmering and glowing... &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Like a streak or flare, Forever Sunshine smashes forwards, aiming a sweeping kick at the underside of the Dark Scent. She rebounds off the side of the car, saying in a squeaking accelerated voice, &amp;quot;HahaHA! Can'tcatchME, snakeywakey!&amp;quot; &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
COMBAT: Forever Sunshine has used Sunset Rushdown on Runealy Waldia.&lt;br /&gt;
&lt;br /&gt;
COMBAT: Forever Sunshine has finished attacking.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
COMBAT: Runealy Waldia fails to brace Dark Amber's Binding Amber Chain, taking 11 Fatigue damage!  Dark Amber is Psyched!  Exhausted and Tangle applied to Runealy Waldia!  &lt;br /&gt;
&lt;br /&gt;
COMBAT: Runealy Waldia narrowly counters Forever Sunshine's Sunset Rushdown, taking 7 Fatigue damage!  Critical Hit!  Forever Sunshine is Psyched!  Runealy Waldia's Reverse ability activates!  Runealy Waldia's Tactician ability activates!  &lt;br /&gt;
&lt;br /&gt;
COMBAT: Runealy Waldia's counterattack, Body Strike, partially gets through, doing 8 Fatigue damage to Forever Sunshine!  &lt;br /&gt;
&lt;br /&gt;
 (GM's Note: Left out an attack this round, and did some boss adjustments, as a player thought they were having hardware trouble RL. Thankfully it proved to not be the case and they rejoined shortly thereafter!)  &lt;br /&gt;
&lt;br /&gt;
COMBAT: Runealy Waldia has adjusted her boss levels. She is now ready to take on 7 opponents!&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;Pose Tracker&amp;gt; Runealy Waldia [Ohtori Academy (7)] has posed.&lt;br /&gt;
&lt;br /&gt;
Those few still in the train car have no ready answer for Warm Vanilla Sugar; some don't hear her in all this commotion, others only respond with frightened screams. Rie lies dazed in her seat, too incoherent to have even the faintest idea that someone might be asking her what's going on. The Dark Scent she gave rise to also doesn't care for Vanilla's questions, nor for her encouraging her friends; a long and low hiss is its criticism of all this, one renewed as the Wind Knight helps her peers.&lt;br /&gt;
&lt;br /&gt;
 &lt;br /&gt;
Perhaps it should mind its tongue, as Sweet Pea blasts back at it. She starts to get the upper hand in this battle of quantity, shots pelting all over its dark scales! A renewed effort on its part brings their exchange to a stalemate for now, but that situation likely won't last as it's forced to coil parts of its body to defend itself from Winterberry's chill sphere.&lt;br /&gt;
&lt;br /&gt;
 &lt;br /&gt;
The Dark Scent has surprising body control; even as one part coils to defend, another part atop the train car tries to wrap around Tsukiko. It's going on every cue but visual, unable to see her up there, and thus basically guessing on where to strike. This same random motion makes a decent defense for now, even as it fails to find its mark. Yet it's not the only one trying segmented attacks, as Dark Amber's chain swings around and crushes part of it against the train in a way it can't directly control... there will be no immediate bridging or twisting from its 'mid-section' for now, though the massive monster does begin tugging against the chain in an effort to break free.&lt;br /&gt;
&lt;br /&gt;
 &lt;br /&gt;
Forever Sunshine bounds toward it, foot finding purchase with a distinct and satisfying 'thwack' against its thick form. Fangs briefly dissipated from having lashed out at Fuu, all it can immediately do to retaliate is try to headbutt the Perfume Warrior!&lt;br /&gt;
 &lt;br /&gt;
&lt;br /&gt;
Yet the darkness reforms in its mouth shortly after, and it begins thrashing out to try to 'bite' several people. Dark Amber first and foremost, followed by Winterberry and Madobe. Its head keeps darting around, moving not to strike at Warm Vanilla but to go ''past'' her, then try to coil around to wrap her up.&lt;br /&gt;
&lt;br /&gt;
 &lt;br /&gt;
Cherry Blossom will find a larger ring launched from a pulsing glow on the snake, one that tries to go over her and then descend, to constrict down on her with dark energy! The rest of the area is filled with another wide scatter of dark-rings, as it makes a more indiscriminate attempt to strike Tsukiko as well as hoping to catch Fuu and Forever Sunshine in a similar barrage.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
COMBAT: Runealy Waldia has used Shadow Fang on Madobe Kuroi.&lt;br /&gt;
&lt;br /&gt;
COMBAT: Runealy Waldia has used Shadow Fang on Dark Amber.&lt;br /&gt;
&lt;br /&gt;
COMBAT: Runealy Waldia has used Dark Ring Scatter on Cute Wolf Tsukiko.&lt;br /&gt;
&lt;br /&gt;
COMBAT: Runealy Waldia has used Dark Ring Scatter on Fuu Hououji.&lt;br /&gt;
&lt;br /&gt;
COMBAT: Runealy Waldia has used Dark Ring Scatter on Forever Sunshine.&lt;br /&gt;
&lt;br /&gt;
COMBAT: Runealy Waldia has used Constrict Ring on Japanese Cherry Blossom.&lt;br /&gt;
&lt;br /&gt;
COMBAT: Runealy Waldia has used Snake Wrap on Warm Vanilla Sugar.&lt;br /&gt;
&lt;br /&gt;
COMBAT: Runealy Waldia has finished attacking.&lt;br /&gt;
&lt;br /&gt;
COMBAT: Fuu Hououji narrowly braces Runealy Waldia's Dark Ring Scatter, taking 8 Fatigue damage!  &lt;br /&gt;
&lt;br /&gt;
COMBAT: Cute Wolf Tsukiko narrowly braces Runealy Waldia's Dark Ring Scatter, taking 3 Fatigue damage!  Cute Wolf Tsukiko's Block ability activates!  Stagger applied to Cute Wolf Tsukiko!  &lt;br /&gt;
&lt;br /&gt;
COMBAT: Dark Amber narrowly braces Runealy Waldia's Shadow Fang, taking 11 Fatigue damage!  Critical Hit!  &lt;br /&gt;
&lt;br /&gt;
COMBAT: Forever Sunshine narrowly braces Runealy Waldia's Dark Ring Scatter, taking 2 Fatigue damage!  Stagger applied to Forever Sunshine! &lt;br /&gt;
 &lt;br /&gt;
COMBAT: Warm Vanilla Sugar perfectly dodges Runealy Waldia's Snake Wrap, taking 0 Fatigue damage!  Critical Dodge!  Warm Vanilla Sugar's Flash ability activates!  &lt;br /&gt;
&lt;br /&gt;
COMBAT: Japanese Cherry Blossom fails to dodge Runealy Waldia's Constrict Ring, taking 14 Fatigue damage!  Trap applied to Japanese Cherry Blossom!  &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;Pose Tracker&amp;gt; Japanese Cherry Blossom [Juuban Public School (8)] has posed.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Thank you!&amp;quot; says Japanese Cherry Blossom to Fuu. The winds surround her, and she has to admit, there's a nice synergy between the clean healing air and the sweet perfume smell that makes everything feel even better, and more alive.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
But she has to be careful, because the Dark Scent is still attacking! She tries to leap out of the way of the ring coming for her, but it latches onto her shoulders and pins her arms. She screams.... pulling against the constricting ring as it keeps her temporarily pinned down. &amp;quot;I... have to get free, ... AH!&amp;quot; She has an idea that's a bit awkward, but turns out, as she runs toward the Dark Scent and attacks it with JUST her feet, flipping over herself while her arms are still locked down. As she lands from the flip, she bursts out again with a surge of strength.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
COMBAT: Madobe Kuroi fails to dodge Runealy Waldia's Shadow Fang, taking 22 Fatigue damage!  Critical Hit!  &lt;br /&gt;
&lt;br /&gt;
COMBAT: Japanese Cherry Blossom has used Cherry Flip Kick on Runealy Waldia.&lt;br /&gt;
&lt;br /&gt;
COMBAT: Japanese Cherry Blossom has finished attacking.&lt;br /&gt;
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COMBAT: Runealy Waldia narrowly counters Japanese Cherry Blossom's Cherry Flip Kick, taking 6 Fatigue damage!  Japanese Cherry Blossom is Psyched!  Runealy Waldia's Reverse ability activates!  Runealy Waldia's Tactician ability activates! &lt;br /&gt;
 &lt;br /&gt;
COMBAT: Runealy Waldia's counterattack, Hide Bash, fails to get through, doing 0 Fatigue damage to Japanese Cherry Blossom!  &lt;br /&gt;
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&lt;br /&gt;
&amp;lt;Pose Tracker&amp;gt; Warm Vanilla Sugar [Juuban Public School (8)] has posed.&lt;br /&gt;
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Warm Vanilla Sugar nods over at Cherry Blossom, feeling the strenght of her convictions and understanding the plan. Keep the support in the back, let the melee do the punching obviously, and hope that they can take it down before too much and too many bad things happen.&lt;br /&gt;
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&lt;br /&gt;
But it seems the Dark Scent has other plans, attacking everyone on its way over towards her. It tries to wrap itself around her, to keep it coiled up. She reacts quickly and is bouncing out of the attempt to hug her by the Dark Scent as it was.&lt;br /&gt;
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This upsets Warm Vanilla Sugar some.&lt;br /&gt;
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&lt;br /&gt;
&amp;quot;Hey! That's not how you do that! That's not how you hug someone! You can't do it with any intent to harm or kill them. That ruins everything! A hug is warm, comforting, a symbol of friendship and happiness and comfort and everything that is good in the world and you're trying to corrupt it with your evil ways and I cannot allow that at all!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
And thusly, Warm Vanilla Sugar promptly goes against the strategy Cherry Blossom so helpfully suggested... and rushes up to the snake youma. And she attempts to hug the beast.&lt;br /&gt;
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&lt;br /&gt;
&amp;quot;This,&amp;quot; She says. &amp;quot;Is what a hug is all about. Pure and peaceful and warm...&amp;quot; The fact that its a hug being given by a magical girl and therefor might be a bit more painful to evil youma does kind of slip Warm Vanilla's mind.&lt;br /&gt;
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&lt;br /&gt;
COMBAT: Warm Vanilla Sugar has used Golden Vanilla Hug on Runealy Waldia.&lt;br /&gt;
&lt;br /&gt;
COMBAT: Warm Vanilla Sugar has finished attacking.&lt;br /&gt;
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&lt;br /&gt;
&amp;lt;Pose Tracker&amp;gt; Madobe Kuroi [Juuban Public School (7)] has posed.&lt;br /&gt;
Sweet Pea didn't know that?? Is that true??&lt;br /&gt;
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&lt;br /&gt;
She isn't so lucky in the second exchange. In fact, it's kind of the opposite effect. She throws herself to the side but still gets sliced across her lower leg. &amp;quot;Ahhh!!!&amp;quot; She says, eyes wide as she sees that she's been hit! And worse, by a ''snake''. &amp;quot;Quick quick...&amp;quot; She takes out her perfume bottle and sprays the wound like hse would use disinfectant. She hadn't tried that before but, well, she figures it'd work. &amp;quot;M..much better.&amp;quot; She laughs nervously.&lt;br /&gt;
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&lt;br /&gt;
She takes in a deep breath and brings both pistols forward, firing another steady stream for the snake-beast.&lt;br /&gt;
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&lt;br /&gt;
COMBAT: Madobe Kuroi has used Madobe Magic on Runealy Waldia.&lt;br /&gt;
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COMBAT: Madobe Kuroi has finished attacking.&lt;br /&gt;
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&amp;lt;Pose Tracker&amp;gt; Cute Wolf Tsukiko [Juuban Public School (5)] has posed.&lt;br /&gt;
&lt;br /&gt;
Tsukiko hunkers down as the energy volleys around her. While the rings do sting a bit and push her somewhat off-balance, it does give her half a moment to catch her breath. &amp;quot;So it has to attack blindly in order to hit me, huh?&amp;quot; she whispers to herself, an idea coming to mind.&lt;br /&gt;
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Moving forward on hands and feet in an effort to make as little noise as possible, she closes in on the snake. The kick that she delivers is somewhat telegraphed as she tries aiming between the scales, but does that matter when the snake can't see the wind-up?&lt;br /&gt;
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&lt;br /&gt;
COMBAT: Cute Wolf Tsukiko has used Slam Kick on Runealy Waldia.&lt;br /&gt;
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COMBAT: Cute Wolf Tsukiko has finished attacking.&lt;br /&gt;
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&lt;br /&gt;
&amp;lt;Pose Tracker&amp;gt; Winterberry [Infinity Institute (9)] has posed.&lt;br /&gt;
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Winterberry ducks. There's no other way to put it - she just simply moves out of the way, her dress rustling in the wind as she moves backwards. She slides the, drawing her foot around in a smooth circle around her, hands clapping together. &amp;quot;Tsh. I don't like snakes.&amp;quot; She admits quietly, mostly to herself. She draws her hands apart then, forming a sharp and knife-like icicle in her hands. She then twists them, and it drops, and she catches it neatly. &lt;br /&gt;
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 &lt;br /&gt;
She then moves, darting forwards and to the side as she throws the icicle with as much accuracy as she can manage.&lt;br /&gt;
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&lt;br /&gt;
COMBAT: Winterberry has used Icicle on Runealy Waldia.&lt;br /&gt;
COMBAT: Winterberry has finished attacking.&lt;br /&gt;
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&lt;br /&gt;
&amp;lt;Pose Tracker&amp;gt; Forever Sunshine [Juuban Public School (8)] has posed.&lt;br /&gt;
 &lt;br /&gt;
It is super true.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
More rings ripple downwards against Forever Sunshine, even as she lands on a seat - and is whacked against a window. &amp;quot;Gwuuuh!&amp;quot; she squeals in high pitched dismay. Then, &amp;quot;Cherry! SweetPea!&amp;quot; Both in tones of worry, the latter maybe a little more so--&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Warm Vanilla is going in for the hug. &lt;br /&gt;
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Forever Sunshine thinks to herself: Maybe we have to mix it up! &lt;br /&gt;
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&lt;br /&gt;
That 'speed up bubble' of hers dissipates as she draws her magic back inwards, sucking in a deep breath and then throwing her hands out in a flourish towards the Dark Scent. What comes out is probably an attempt to mimick some of Sakura's flower petal maneuvers. However, unlike Sakura, she does not manage to make sempai overdo it: &lt;br /&gt;
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She DOES send a whipping wind of citrus-scented warmth at the Dark Scent, though. &amp;quot;Hyah!!&amp;quot; &lt;br /&gt;
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COMBAT: Forever Sunshine has used Tangerine Storm on Runealy Waldia.&lt;br /&gt;
&lt;br /&gt;
COMBAT: Forever Sunshine has finished attacking.&lt;br /&gt;
&lt;br /&gt;
COMBAT: Runealy Waldia narrowly braces Warm Vanilla Sugar's Golden Vanilla Hug, taking 9 Fatigue damage!  Critical Hit!  Runealy Waldia's Block ability activates! Runealy Waldia's Parry ability activates!  &lt;br /&gt;
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&lt;br /&gt;
&amp;lt;Pose Tracker&amp;gt; Dark Amber [Infinity Institute (11)] has posed.&lt;br /&gt;
Dark Amber sort of jumps backwards and throws chains in the way of the beast as he backs upwards and frowns a bit. &amp;quot;Hey watch out--everyone!&amp;quot; he says as they all run /towards/ the beast-- and Warm Vanilla Sugar tries to hug it. That-- that has to kill it somehow, he thinks. Everyone's getting up close and person. Maybe he outta too--- but before that he looks over to Sweet Pea- and smiles. &amp;quot;You're doing well, Sweet Pea. Just keep it up a little longer!&amp;quot; he calls out as he gives a jump forward and attempts to slice into the scent with a blade- throwing himself at a high, blurring speed in the process.&lt;br /&gt;
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&amp;quot;This thing's gotta break soon....&amp;quot; he murmurs.&lt;br /&gt;
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COMBAT: Dark Amber has used Amber Slicer on Runealy Waldia.&lt;br /&gt;
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COMBAT: Dark Amber has finished attacking.&lt;br /&gt;
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COMBAT: Runealy Waldia fails to counter Madobe Kuroi's Madobe Magic, taking 10 Fatigue damage!  Runealy Waldia is Quipped!  &lt;br /&gt;
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COMBAT: Runealy Waldia's counterattack, Ring Shot, fails to get through, doing 0 Fatigue damage to Madobe Kuroi!&lt;br /&gt;
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  &lt;br /&gt;
&amp;lt;Pose Tracker&amp;gt; Fuu Hououji [Infinity Institute (8)] has posed.&lt;br /&gt;
&lt;br /&gt;
No real room to dodge; the Magic Knight of Wind makes the best of it, making herself as small a target as she can and using one of the handhold-posts for a measure of cover. She still gets hit by a few of the flying rings, but it could have been far worse.&lt;br /&gt;
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&lt;br /&gt;
She pulls out another arrow, bracing herself against the wall as well as she can in an attempt to stabilize her aim against the train's occasional jostling from imperfections in the rails. It's not rail-turbulence that tousles her hair or her skirt, though …&lt;br /&gt;
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&amp;quot;Gale Arrow!&amp;quot;&lt;br /&gt;
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As she releases the drawn arrow, her wind magic surges forward, wrapping around the arrow to stabilize and accelerate its flight - and the Gale Arrow zips towards the Dark Scent, threading between (and mostly over) her allies as if it was wire-guided. Even if the monster dodges, the Wind Knight was aiming high enough that it shouldn't endanger much more than some of those hanging advertisements …&lt;br /&gt;
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COMBAT: Fuu Hououji has used Gale Arrow on Runealy Waldia.&lt;br /&gt;
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COMBAT: Fuu Hououji has finished attacking.&lt;br /&gt;
&lt;br /&gt;
COMBAT: Runealy Waldia fails to counter Winterberry's Icicle, taking 30 Fatigue damage!  &lt;br /&gt;
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COMBAT: Runealy Waldia's counterattack, Constrict Ring, fails to get through, doing 0 Fatigue damage to Winterberry!  &lt;br /&gt;
&lt;br /&gt;
COMBAT: Runealy Waldia fails to dodge Dark Amber's Amber Slicer, taking 10 Fatigue damage!  Dark Amber is Psyched!  &lt;br /&gt;
&lt;br /&gt;
COMBAT: Runealy Waldia fails to dodge Fuu Hououji's Gale Arrow, taking 23 Fatigue damage!  Fuu Hououji is Psyched!  &lt;br /&gt;
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COMBAT: Runealy Waldia fails to brace Forever Sunshine's Tangerine Storm, taking 30 Fatigue damage!  Critical Hit!  Trap applied to Runealy Waldia!  &lt;br /&gt;
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COMBAT: Runealy Waldia fails to dodge Cute Wolf Tsukiko's Slam Kick, taking 9 Fatigue damage!  Critical Hit!  &lt;br /&gt;
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&amp;lt;Pose Tracker&amp;gt; Runealy Waldia [Ohtori Academy (7)] has posed.&lt;br /&gt;
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Still bound for the moment, the Dark Scent's attempts to whip part of itself against Cherry Blossom's diving kick meet with only modest success. Meeting her halfway gives her less room to build momentum, so the strike is clean but not as deeply felt as it could have been... but it fails to really do more than that, not at all injuring her as the beast had hoped.&lt;br /&gt;
&lt;br /&gt;
 &lt;br /&gt;
It has no idea that it has tried to co-opt something Vanilla seems to cherish, but it quickly finds out about this when the tables are turned by her hug! Her heart pouring into the gesture makes it more anathema to the monster than any directly crushing strength on her part might have, and it begins twisting and thrashing in a furious attempt to break free!&lt;br /&gt;
&lt;br /&gt;
 &lt;br /&gt;
This causes its attempts to continue trading shots with Sweet Pea to go very poorly; it's distracted, and its shot outright goes wide while flower-blasts continue to ping against it... and this time the barrage is rewarded with tiny sprays of dark mist with each hit, a foul counterpart to what she just used to help herself. The momentum just keeps building, as these blasts cause it to lash out wildly with another binding ring sent at Winterberry, but the sweet scent causes it to dissipate in mid-air and its body to ripple and waver, threatening to lose form before normalizing!&lt;br /&gt;
&lt;br /&gt;
 &lt;br /&gt;
This moment of sharp pain distracts it as Dark Amber hurtles by and slices a distinct line through part of its scales! It's a gap that Fuu can exploit, and her magic arrow pierces through a low part of its body... stopping just short of pinning that to one of the advertisements in the train car.&lt;br /&gt;
&lt;br /&gt;
 &lt;br /&gt;
Tsukiko's stealth tactics pay off, as the snake's body tenses in the direction it last had some kind of clue she was in. This ends up being very old information, and it's startled when a foot pounds hard on it from another angle entirely!&lt;br /&gt;
&lt;br /&gt;
 &lt;br /&gt;
Frustration and bewilderment mounting, its head retreats through the window it came from in order to go onto the roof and figure out where one of its more persistent attackers really is. A sharp 'hrah!' hiss heralds its attempt to bite down on Tsukiko with dark-energy fangs, while its tail swings back inside the train car to whip-club at Sweet Pea, Forever Sunshine, Winterberry, and Fuu! With Vanilla anchored to it, the Dark Scent tries to discourage this by lighting its ring-scales up again... another barrage of evil energy is sent showering through the train car!&lt;br /&gt;
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&lt;br /&gt;
COMBAT: Runealy Waldia has used Shadow Fang on Cute Wolf Tsukiko.&lt;br /&gt;
&lt;br /&gt;
COMBAT: Runealy Waldia has used Dark Ring Scatter on Japanese Cherry Blossom.&lt;br /&gt;
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COMBAT: Runealy Waldia has used Dark Ring Scatter on Warm Vanilla Sugar.&lt;br /&gt;
&lt;br /&gt;
COMBAT: Runealy Waldia has used Dark Ring Scatter on Dark Amber.&lt;br /&gt;
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COMBAT: Runealy Waldia has used Body Strike on Fuu Hououji.&lt;br /&gt;
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COMBAT: Runealy Waldia has used Body Strike on Madobe Kuroi.&lt;br /&gt;
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COMBAT: Runealy Waldia has used Hide Bash on Winterberry.&lt;br /&gt;
&lt;br /&gt;
COMBAT: Runealy Waldia has used Hide Bash on Forever Sunshine.&lt;br /&gt;
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COMBAT: Runealy Waldia has finished attacking.&lt;br /&gt;
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COMBAT: Dark Amber fails to dodge Runealy Waldia's Dark Ring Scatter, taking 13 Fatigue damage!  Stagger applied to Dark Amber!  &lt;br /&gt;
&lt;br /&gt;
COMBAT: Madobe Kuroi narrowly dodges Runealy Waldia's Body Strike, taking 4 Fatigue damage!  Madobe Kuroi's Flash ability activates!  &lt;br /&gt;
&lt;br /&gt;
COMBAT: Fuu Hououji narrowly dodges Runealy Waldia's Body Strike, taking 8 Fatigue damage!  Fuu Hououji's Fade ability activates!  Fuu Hououji's Flash ability activates!  &lt;br /&gt;
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COMBAT: Winterberry narrowly dodges Runealy Waldia's Hide Bash, taking 3 Fatigue damage!  Winterberry's Fade ability activates!  Winterberry's Flash ability activates!  &lt;br /&gt;
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COMBAT: Warm Vanilla Sugar perfectly counters Runealy Waldia's Dark Ring Scatter, taking 0 Fatigue damage!  Critical Counter!  Warm Vanilla Sugar's Reverse ability activates!  Warm Vanilla Sugar's Tactician ability activates!  &lt;br /&gt;
&lt;br /&gt;
COMBAT: Warm Vanilla Sugar's counterattack, Vanilla Strike, bursts all the way through, doing 7 Fatigue damage to Runealy Waldia!  &lt;br /&gt;
&lt;br /&gt;
COMBAT: Forever Sunshine narrowly dodges Runealy Waldia's Hide Bash, taking 6 Fatigue damage!  Forever Sunshine's Fade ability activates!  Forever Sunshine's Flash ability activates!  &lt;br /&gt;
&lt;br /&gt;
COMBAT: Japanese Cherry Blossom fails to counter Runealy Waldia's Dark Ring Scatter, taking 15 Fatigue damage!  Stagger applied to Japanese Cherry Blossom!  &lt;br /&gt;
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COMBAT: Japanese Cherry Blossom's counterattack, Petal Blast, fails to get through, doing 0 Fatigue damage to Runealy Waldia!  &lt;br /&gt;
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COMBAT: Cute Wolf Tsukiko fails to dodge Runealy Waldia's Shadow Fang, taking 18 Fatigue damage!  &lt;br /&gt;
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&lt;br /&gt;
&amp;lt;Pose Tracker&amp;gt; Warm Vanilla Sugar [Juuban Public School (8)] has posed.&lt;br /&gt;
&lt;br /&gt;
Warm Vanilla Sugar lets go quickly, flinging a quick ball of magic at the Youma when it tries to blast her with the rings. It disrupts the rings forming when it hits, protecting her at the very least as she lands, facing the youma once again.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;quot;That is what a hug is all about. The warmth, the love, the peace, the comfort, all of it is the what a hug represents, and that is why you will never be able to properly hug anyone because you currently lack the ability to give any of that, but it can come just relax and remember and return to what you once were and you will find that love and peace will follow soon after and you will find that your life is so much better and filled with so many more friends and people and everything that is wonderful and nice and you will be so much happier I just know it and you won't be so angry all the time and you could be friends with Mist who can be a bit of a naughty pixie-dragon at times but that's okay because we still love and cherish him except when he eats the last of the riceballs without asking at which point he becomes a naughty pixie-dragon for good and has to work hard to regain our trust becuase good pixie-dragons don't do such things like that you understand what I'm saying Mist because I hope so otherwise you won't ever learn at all!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Okay, so Warm Vanilla's speech took an odd turn and targeting, but hopefully the youma still ends up reacting to that which was aimed at it. All those powerful magical words and all.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
COMBAT: Warm Vanilla Sugar has used Loving Words of Power on Runealy Waldia.&lt;br /&gt;
&lt;br /&gt;
COMBAT: Warm Vanilla Sugar has finished attacking.&lt;br /&gt;
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&lt;br /&gt;
&amp;lt;Pose Tracker&amp;gt; Japanese Cherry Blossom [Juuban Public School (8)] has posed.&lt;br /&gt;
&lt;br /&gt;
Japanese Cherry Blossom is freed, so she tries to counter-attack... but she's still a bit too slowed down! She raises her hand to create a wave of petals, but the darkness overwhelms them!&lt;br /&gt;
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&lt;br /&gt;
Still, in spite of this... she has hope. She has her friends. And she has her magical locket.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
She reaches up to her neck, putting her hand on it. It gives her one more burst of courage in the evil scent and against the dark creature...&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The train movement rattles through her feet. She nearly trips, but she stands her ground. &amp;quot;This is a big creature. It's going to take a big solution to solve this problem.&amp;quot;&lt;br /&gt;
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&lt;br /&gt;
&amp;quot;You with me, team?&amp;quot; Right now, she looks at Dark Amber and Forever Sunshine in particular, but mostly because her kick attack forced her to close into melee with the beast. She's frightfully close! And yet she's not afraid...&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
She flips open the locket. A wave of glitter begins to build out of it, sparkling like tiny diamonds in the air in front of her. It has her distinct scent present within it.&lt;br /&gt;
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&amp;quot;Everyone, when you get ready, combine!&amp;quot;&lt;br /&gt;
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&amp;quot;Japanese Cherry Blossom...&amp;quot;&lt;br /&gt;
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&lt;br /&gt;
She closes her eyes. &amp;quot;Fragrance Fusion.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The bit of diamond glitter in front of her starts to glow with pink and gold, still streaming out....&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
COMBAT: FINISHER! Japanese Cherry Blossom has started a combo targeting Runealy Waldia!&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;Pose Tracker&amp;gt; Cute Wolf Tsukiko [Juuban Public School (5)] has posed.&lt;br /&gt;
&lt;br /&gt;
Still a bit off-balance from the energy rings and in an awkward pose from delivering her sneaky kick, Tsukiko is a sitting duck to the Dark Scent's energy fangs. &amp;quot;Ow ow ow ow ow!&amp;quot; she yelps, squirming free from the harsh bite and getting some distance.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
On the plus side, the snake's head is up here. &amp;quot;Paying attention to me, huh?&amp;quot; she grins, wincing through the pain. She dances and darts at the snake's head, trying to keep its attention on her, and not on the attacks the others are undoubtedly launching while this is going on.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
COMBAT: Cute Wolf Tsukiko has used Herd the Quarry on Runealy Waldia.&lt;br /&gt;
&lt;br /&gt;
COMBAT: Cute Wolf Tsukiko has finished attacking.&lt;br /&gt;
&lt;br /&gt;
COMBAT: Runealy Waldia fails to counter Warm Vanilla Sugar's Loving Words of Power, taking 0 Fatigue damage!  Critical Hit!  Blind, Cripple, and Stun applied to Runealy Waldia!  &lt;br /&gt;
&lt;br /&gt;
COMBAT: Runealy Waldia's counterattack, Ring Shot, fails to get through, doing 0 Fatigue damage to Warm Vanilla Sugar!  &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;Pose Tracker&amp;gt; Japanese Cherry Blossom [Juuban Public School (8)] has posed.&lt;br /&gt;
&lt;br /&gt;
Mist, meanwhile, ducks behind a chair at Vanilla's sudden tirade. Gosh, that did seem a bit odd... but, he can be good... when it's less scary!&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
COMBAT: Runealy Waldia perfectly counters Cute Wolf Tsukiko's Herd the Quarry, taking 0 Fatigue damage!  Critical Counter!  Runealy Waldia's Reverse ability activates!  Runealy Waldia's Tactician ability activates!  &lt;br /&gt;
&lt;br /&gt;
COMBAT: Runealy Waldia's counterattack, Snake Wrap, fails to get through, doing 0 Fatigue damage to Cute Wolf Tsukiko!  &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;Pose Tracker&amp;gt; Fuu Hououji [Infinity Institute (8)] has posed.&lt;br /&gt;
&lt;br /&gt;
There still isn't much room to dodge, but given that the Dark Scent is flailing around and just trying to crush her, the Wind Knight doesn't need *much* room - just enough to try and interpose something more solid and less yielding than her own body. Like one of those posts.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
It could have worked better, but it works well enough; what would have been a full-on serpentine bodyslam winds up jostling her off her feet but not actually sending her flying against the wall (or a window) of the train car. She shakes her head briefly to clear it, then brings her arms up. &amp;quot;I'll try to buy yo all some time!&amp;quot; she calls out to the Perfume Warriors, followed by her spell call: &amp;quot;Winds of Admonishment!!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
She doesn't use this spell in close quarters much, so she has to control just how the whirlwind manifests: not a single tornado, but a set of smaller, tightly-manipulated currents of wind, trying to anchor the Dark Scent at specific points so that it can't thrash around as much. The spell takes most of her concentration, to the point that her bow and quiver vanish outright ...&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
COMBAT: Fuu Hououji has used Winds of Admonishment on Runealy Waldia.&lt;br /&gt;
&lt;br /&gt;
COMBAT: Fuu Hououji has finished attacking.&lt;br /&gt;
&lt;br /&gt;
COMBAT: Runealy Waldia narrowly counters Fuu Hououji's Winds of Admonishment, taking 13 Fatigue damage!  Fuu Hououji is Psyched!  Runealy Waldia's Reverse ability activates!  Runealy Waldia's Tactician ability activates!  Trap applied to Runealy Waldia!  &lt;br /&gt;
&lt;br /&gt;
COMBAT: Runealy Waldia's counterattack, Constrict Ring, fails to get through, doing 0 Fatigue damage to Fuu Hououji!  &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;Pose Tracker&amp;gt; Dark Amber [Infinity Institute (11)] has posed.&lt;br /&gt;
Dark Amber gets stuck across his chest, which causes him to come to a rest somewhere nearby, as he grabs his chest with a frown and closes his eyes. &amp;quot;Heh. This thing is toughter than it looks today.&amp;quot; he says as he opens his eyes a bit. He looks over to Japanese Cherry Blossom and smile with a nod. &amp;quot;I'm here....!&amp;quot; he says as he throws his arm down and dashes forward to Blossom's side.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
He raises his hand high and summons up as much energy---and power-- and hope as he can as he calls out--&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Fragrance Fusion...!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
He looks between Cherry Blossoma and Forever Sunshine for a moment with a reassuring, perhaps smug, smile.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
COMBAT: FINISHER! Dark Amber has joined the combo started by Japanese Cherry Blossom!&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;Pose Tracker&amp;gt; Forever Sunshine [Juuban Public School (8)] has posed.&lt;br /&gt;
 &lt;br /&gt;
The Dark Scent's Dark Tail slams into the passenger compartment, thrashing around and giving Forever Sunshine a Dark Bruise on her Moderately Tan Leg, making her yelp in surprise. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The blow was HARD, she thinks, staggering and catching herself on a handgrasp in the upper rails. If she hadn't been transformed, if memory and fragrance weren't keeping her together, that would've busted her leg! &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
She looks over to Japanese Cherry Blossom. &amp;quot;I'm with you,&amp;quot; she says, as she draws out the glitter. The sparkles. The diamond mist... &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Forever Sunshine's eyes half close. She sucks in a deep breath, clearing her mind and focusing on that sensation, letting the memories that always come of summertime candy and sweet sunlight draw up inside of her. Her right hand raises upwards as she strides confidently to her friend's side-- &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Fragrance Fusion...!&amp;quot; &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
COMBAT: FINISHER! Forever Sunshine has joined the combo started by Japanese Cherry Blossom!&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;Pose Tracker&amp;gt; Japanese Cherry Blossom [Juuban Public School (8)] has posed.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Diamond... Shimmer MIST!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
No, not the little dragon, though that is the final word of the attack shouted by Cherry Blossom...&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
As the glitter surges with three scents forward... in a sparkling diamond rush that surrounds the Dark Scent!&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
 (GM's Note: Some attack juggling happened here to sort something out; don't mind any extraneous combat actions you see.)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;Pose Tracker&amp;gt; Winterberry [Infinity Institute (9)] has posed.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Snake, it's a snaaaake!&amp;quot; &lt;br /&gt;
&lt;br /&gt;
 &lt;br /&gt;
Winterberry, please stay off the internet. &lt;br /&gt;
&lt;br /&gt;
 &lt;br /&gt;
The attack comes from the whip of its' tail, and Winterberry jumps. She mostly clears it, but it nips her left foot, sending her off-kilter and landing on the floor with a 'thuwmp'. She shakes her head, standing up wearily. &amp;quot;Okay, fine. We're gonna do this the hard way then.&amp;quot; &lt;br /&gt;
&lt;br /&gt;
 &lt;br /&gt;
Then Winterberry jumps at it, arms opened wide.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
COMBAT: Winterberry has used This Is How I Hug Amber on Runealy Waldia.&lt;br /&gt;
&lt;br /&gt;
COMBAT: Winterberry has finished attacking.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;Pose Tracker&amp;gt; Madobe Kuroi [Juuban Public School (7)] has posed.&lt;br /&gt;
Sweet Pea says, &amp;quot;Aha!&amp;quot; as her latest gun shot tries to make purchase. She even manages to hop over the tail as it whaps at her, but naturally bonks her head against the compartment ceiling and she lands on her backside painfully. She cringes deeply before smacking herself upside the face a couple times to try and get her focus back into ... ... focus?&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
She listens to WArm Vanilla Sugar's speech about hugs and warmth and pixies? She loses the thread before it's even halfway over.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
COMBAT: Madobe Kuroi has used Breather on Runealy Waldia.&lt;br /&gt;
&lt;br /&gt;
COMBAT: Madobe Kuroi has finished attacking.&lt;br /&gt;
&lt;br /&gt;
COMBAT: FINISHER! Japanese Cherry Blossom has started a combo targeting Runealy Waldia!&lt;br /&gt;
&lt;br /&gt;
COMBAT: FINISHER! Forever Sunshine has joined the combo started by Japanese Cherry Blossom!&lt;br /&gt;
&lt;br /&gt;
COMBAT: FINISHER! Dark Amber has joined the combo started by Japanese Cherry Blossom!&lt;br /&gt;
&lt;br /&gt;
COMBAT: COMBO! FINISHER! Japanese Cherry Blossom, Forever Sunshine, and Dark Amber have used Fragrance Fusion Diamond Shimmer Mist on Runealy Waldia.&lt;br /&gt;
&lt;br /&gt;
COMBAT: Japanese Cherry Blossom has finished attacking.&lt;br /&gt;
&lt;br /&gt;
COMBAT: Forever Sunshine has finished attacking.&lt;br /&gt;
&lt;br /&gt;
COMBAT: Dark Amber has finished attacking.&lt;br /&gt;
&lt;br /&gt;
COMBAT: Runealy Waldia fails to counter Madobe Kuroi's Breather, taking 0 Fatigue damage!  Critical Hit!  &lt;br /&gt;
&lt;br /&gt;
COMBAT: Runealy Waldia's counterattack, Hide Bash, fails to get through, doing 0 Fatigue damage to Madobe Kuroi!  &lt;br /&gt;
&lt;br /&gt;
COMBAT: Runealy Waldia narrowly dodges Winterberry's This Is How I Hug Amber, taking 0 Fatigue damage!  Runealy Waldia's Fade ability activates!  Runealy Waldia's Flash ability activates!  &lt;br /&gt;
&lt;br /&gt;
COMBAT: Runealy Waldia fails to brace Japanese Cherry Blossom, Forever Sunshine, and Dark Amber's Finisher, Combo: Fragrance Fusion Diamond Shimmer Mist, taking 460 Fatigue damage!  Critical Hit!  Runealy Waldia is unable to keep fighting!  &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;Pose Tracker&amp;gt; Runealy Waldia [Ohtori Academy (7)] has posed.&lt;br /&gt;
&lt;br /&gt;
While the Dark Scent isn't able to truly comprehend what Warm Vanilla Sugar is talking about, it does get the feeling that... ''something'' is important about this, even as it responds with a mix of confused noise and a sharply disapproving hiss! The noise spawns another shadow-ring, but this monster is so baffled that the shot dissipates in mid-air.&lt;br /&gt;
&lt;br /&gt;
 &lt;br /&gt;
Atop the train car, the snake continues to 'fence' with Tsukiko as its head darts about, weaving and feinting in hopes of finding some kind of advantage. It is most certainly paying attention to her now! Her latest lunge is met with one in kind, but all the Dark Scent manages to do is harmlessly deflect her for now. Its a virtual stalemate in terms of strikes landed, but Tsukiko appears to be distracting it as intended.&lt;br /&gt;
&lt;br /&gt;
 &lt;br /&gt;
The Wind Knight's tiny spreads of air might not be so intense on their own, but they add up quickly. It tries to blast through them with another wider, binding ring... but this is only partially successful, destroying a few of the currents but most find their mark and buffet the monster against the train interior!&lt;br /&gt;
&lt;br /&gt;
 &lt;br /&gt;
Winterberry vaulting at it for an embrace is no longer a surprise, but is instead seen as a direct threat. It twists what it can of its body away, trying to slip free from any grasp she might be attempting even while what little of its body isn't trapped tries to whip against Sweet Pea!&lt;br /&gt;
&lt;br /&gt;
 &lt;br /&gt;
Then... many of the Perfume Warriors directly band together. Sakura's glitter gathers and shines, Dark Amber's energy manifests, Forever Sunshine unites her efforts with theirs, and it all descends upon the monster in a brilliant display! It writhes and screeches, bashing against the train surfaces it's held to and rocking - but not derailing - the vehicle in a desperate attempt to get ''away!''&lt;br /&gt;
&lt;br /&gt;
 &lt;br /&gt;
It does not. Ravaged by this assault, its offense is now blindly desperate and aimless. Its threat has been greatly diminished, its sinister form flickering wildly and threatening to lose cohesion. The Dark Scent tries to pull what little remains of its concentration together, straining to keep itself intact...&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;Pose Tracker&amp;gt; Fuu Hououji [Infinity Institute (8)] has posed.&lt;br /&gt;
&lt;br /&gt;
The Magic Knight of Wind has to wonder if her own binding spell is part of what's holding the remains of the Dark Scent together ... but there isn't much of it left.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
So she releases the Winds of Admonishment, and the binding zephyrs dissipate. &amp;quot;Finishing it off is all yours, ladies!&amp;quot; she calls out - just in case there's anything left *to* finish off ... the Fragrance Fusion really looks like it ripped the Dark Scent apart beyond its ability to recover.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
But she's learned not to take any monster's resilience (or seeming lack thereof) for granted, either.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;Pose Tracker&amp;gt; Warm Vanilla Sugar [Juuban Public School (8)] has posed.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Oh no you don't!&amp;quot; Warm Vanilla Sugar says, glancing over at Sweet Pea and Winterberry. She nods at them and starts to take the role that Cherry Blossom tends to and focuses on gathering up the Fragrence Magics from her allies when they offer them up.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Slowly and calmly she focused, gathering up her own golden magic, the vanilla scented sparkling form spirling up around her and gathering up into a ball above her now, trying to mentally picture and think about how Cherry Blossom does it.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Warm Vanilla Sugar...&amp;quot; She starts off.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Fragrance Fusion...&amp;quot; She continues then, ready to accept and gather up the magics when they're offered up.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
COMBAT: FINISHER! Warm Vanilla Sugar has started a combo targeting Runealy Waldia!&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;Pose Tracker&amp;gt; Madobe Kuroi [Juuban Public School (7)] has posed.&lt;br /&gt;
Sweet Pea snaps out of her trance now that Vanilla Sugar isn't saying something about hugs and--no! NO! stop it madobe, you'll start to zone out again! She steadies herself up, rubbing at her head. She's feeling better.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Alright! Lets finish it off!&amp;quot; She says, trying to shake sugarry feelings out of her head so she can focus on what's important: Extreme Scent Violence.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Sweet Pea...&amp;quot; She begins... &amp;quot;Fragrance Fusion...!&amp;quot; She adds. Her scent starting to, yes!, combine with sugar's.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Just...just don't zone out again @_@.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
COMBAT: FINISHER! Madobe Kuroi has joined the combo started by Warm Vanilla Sugar!&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;Pose Tracker&amp;gt; Cute Wolf Tsukiko [Juuban Public School (5)] has posed.&lt;br /&gt;
&lt;br /&gt;
With the Dark Scent's focus now on maintaining coherency, Tsukiko takes a moment to catch her breath. She concentrates on her wolven instincts, drawing some inspiration from there.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Taking a deep breath, she howls, her voice wordlessly carrying the image of the joy of travelling to meet a friend, of the loveliness of watching the scenery go by, of the dedications that friends have for each other. It's as calming as a lullaby to magical girls and any civilian who happens to overhear it... but it's utter pain to ears of darkness.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
COMBAT: FINISHER! Cute Wolf Tsukiko has used Soulful Howl on Runealy Waldia.&lt;br /&gt;
&lt;br /&gt;
COMBAT: Cute Wolf Tsukiko has finished attacking.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;Pose Tracker&amp;gt; Winterberry [Infinity Institute (9)] has posed.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Let's do this!&amp;quot; &lt;br /&gt;
&lt;br /&gt;
 &lt;br /&gt;
Winterberry takes a firm stance nearby Vanilla and Sweet Pea, folding her hands together. &amp;quot;Winterberry... Fragrance Fusion...!&amp;quot; &lt;br /&gt;
&lt;br /&gt;
 &lt;br /&gt;
There are way too many smells going on and it is *amazing*. It smells way better even with the weird combined groups of everything.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
COMBAT: FINISHER! Winterberry has joined the combo started by Warm Vanilla Sugar!&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;Pose Tracker&amp;gt; Warm Vanilla Sugar [Juuban Public School (8)] has posed.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Golden Sugar Scrub!&amp;quot; Warm Vanilla Sugar finishes off, combining the scents together. Its only about half as powerful as it could be, but its still a rather potent finishing blow.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
And as soon as the magics were ready, she launches the powerful blast off at the Dark Scent to finish it off for good this time.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
COMBAT: COMBO! FINISHER! Warm Vanilla Sugar, Madobe Kuroi, and Winterberry have used Fragrance Fusion Golden Sugar Scrub on Runealy Waldia.&lt;br /&gt;
&lt;br /&gt;
COMBAT: Warm Vanilla Sugar has finished attacking.&lt;br /&gt;
&lt;br /&gt;
COMBAT: Madobe Kuroi has finished attacking.&lt;br /&gt;
&lt;br /&gt;
COMBAT: Winterberry has finished attacking.&lt;br /&gt;
&lt;br /&gt;
COMBAT: Runealy Waldia accepts Cute Wolf Tsukiko's Finisher, Soulful Howl, taking 86 Fatigue damage!  Critical Hit!  Runealy Waldia is unable to keep fighting!&lt;br /&gt;
  &lt;br /&gt;
COMBAT: Runealy Waldia accepts Warm Vanilla Sugar, Madobe Kuroi, and Winterberry's Finisher, Combo: Fragrance Fusion Golden Sugar Scrub, taking 378 Fatigue damage! Runealy Waldia is unable to keep fighting!  &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;Pose Tracker&amp;gt; Runealy Waldia [Ohtori Academy (7)] has posed.&lt;br /&gt;
&lt;br /&gt;
As the Dark Scent struggles to keep itself together, friends come together once more in the hopes of ensuring it does not. Sweet scents unite with a howl conveying so many wonderful things, and all of it tears through the monster's very essence. Its cries intensify, form rippling... and this time, it cannot find a way to withstand the assault or maintain any form!&lt;br /&gt;
&lt;br /&gt;
 &lt;br /&gt;
The Dark Scent makes one final unearthly hiss, then light shines through the train. When it fades, the monster is spread out to nothing but wide purple-black mist... which is beginning to change to other hues; it was the memory made tangible, and no longer in the clutches of a monster it can now begin to return to what it should be. And return to whom it is rightfully a part of, the stunned student who has been able to comprehend the tiniest bits of what has been going on.&lt;br /&gt;
&lt;br /&gt;
 &lt;br /&gt;
Some of the memory-mist dissolves, but most of it flows back into Rie. Her mind is flooded by the return of a recent, painful memory and the student's head recoils in shock; having to suddenly remember her friend's betrayal hurts. Yet it jars another thought in her mind. &amp;quot;Did I miss something?&amp;quot; She's talking to herself, one hand clutched to her forehead as a hazy mind struggles to stay coherent. Even through fuzzy vision, a look at the broken windows gives her a new perspective on that memory. A weak voice realizes aloud: &amp;quot;Maybe that ''wasn't'' what I thought it was?&amp;quot; Rie tries to reach for her phone in hopes of texting her friend... but doesn't have the strength for it and slumps unconscious in her seat.&lt;br /&gt;
&lt;br /&gt;
 &lt;br /&gt;
Yet Rie's demeanor is much more peaceful now, her breathing regular and stable. The message can wait for her to get a good night's rest, as there are still a few days before graduation is final. Once she awakens, she can get in touch with her life-long friend and sort this out with a clear head; perhaps their plans to graduate (and celebrate!) together are still intact.&lt;br /&gt;
&lt;br /&gt;
 &lt;br /&gt;
Sometimes, all it takes to fix a bad situation is looking at it from another angle. In protecting the city today, Tokyo's defenders have made that possible.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;Pose Tracker&amp;gt; Fuu Hououji [Infinity Institute (8)] has posed.&lt;br /&gt;
&lt;br /&gt;
The Magic Knight of Wind tilts her head slightly at the unconscious girl, considering briefly ... then raises her left hand a bit and murmurs, barely above a whisper, &amp;quot;Winds of Healing …&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
It's barely enough of a breeze to stir Rie's hair - certainly it's not even enough to revive her from her impromptu nap - but it'll help her recover from any physical effects that accompanied her trauma. Then the Wind Knight looks to the other magical girls, &amp;quot;Is anyone hurt that needs some help recovering?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;Pose Tracker&amp;gt; Japanese Cherry Blossom [Juuban Public School (8)] has posed.&lt;br /&gt;
&lt;br /&gt;
Japanese Cherry Blossom slumps a little, settling onto her feet as all the mist, and shimmer, and scrub and scents clear and so does the Dark Scent and all of its evil. People seem to be coming back around.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;quot;I... guess that means we should go now, right?&amp;quot; asks Mist, peering over the back of a seat.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Cherry Blossom grabs him suddenly. &amp;quot;....Right! Everything will be fine now... just, a bumpy ride on the train today!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;Pose Tracker&amp;gt; Warm Vanilla Sugar [Juuban Public School (8)] has posed.&lt;br /&gt;
&lt;br /&gt;
Warm Vanilla Sugar nods. &amp;quot;Come on, lets get going,&amp;quot; She sayd, smiling and moving to head out. &amp;quot;I'm doing fine though, so nothing too bad here for me. Not really fatigued much.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;Pose Tracker&amp;gt; Cute Wolf Tsukiko [Juuban Public School (5)] has posed.&lt;br /&gt;
&lt;br /&gt;
Tsukiko carefully leans over the edge of the roof and peeks through a window. &amp;quot;Unless there was something extra-nasty in that thing's bite, I should be okay with some rest,&amp;quot; she replies to Fuu, then looks around at the others. &amp;quot;Everyone okay in here?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;Pose Tracker&amp;gt; Dark Amber [Infinity Institute (11)] has posed.&lt;br /&gt;
Dark Amber sort of lets his cape settle around him and takes a deep breath, smiling. &amp;quot;It's over. That thing was... kind of strong. I'm not really smelling Dahlia or Red or anything-- so I guess it was just wild.&amp;quot; he says with a frown. He smirks at Mist and Cherry Blossom. &amp;quot;I have a newspaper to return too.&amp;quot; he says.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
He turns and looks over to Winterberry and smiles. &amp;quot;Want to join me on the way home?&amp;quot; he asks. &amp;quot;I was on the train to begin with so---&amp;quot; he clears his throat.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Or does your mom think otherwise?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;Pose Tracker&amp;gt; Winterberry [Infinity Institute (9)] has posed.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;It sounds weird discussing my mom when we're, you know.&amp;quot; Winterberry drops her hand down her side, gesturing up and down her dress. &lt;br /&gt;
&lt;br /&gt;
 &lt;br /&gt;
&amp;quot;But sure, Amber-kun, I'd like that. Just like old times, where I had to chase you around the city to get you to open up.&amp;quot; She jokes.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;Pose Tracker&amp;gt; Dark Amber [Infinity Institute (11)] has posed.&lt;br /&gt;
Dark Amber smirks and merely turns around and begins back to his car. He kind of shifts back to Kinzo in between cars. Weird.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;Pose Tracker&amp;gt; Forever Sunshine [Juuban Public School (8)] has posed.&lt;br /&gt;
 &lt;br /&gt;
&amp;quot;That's kind of worrisome,&amp;quot; Forever Sunshine says, &amp;quot;thinking they're just wandering around... do you think they lost control of 'em or something?&amp;quot; Then she looks curiously over at Winterberry talking to Kinzo. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
To Fuu she says, &amp;quot;I'm good - though I'm gonna get a meat bun soon, I think!&amp;quot; &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;Pose Tracker&amp;gt; Cute Wolf Tsukiko [Juuban Public School (5)] has posed.&lt;br /&gt;
&lt;br /&gt;
Tsukiko nods as the others relax and disburse. &amp;quot;Take care, everyone! I'll see you around!&amp;quot; she smiles to those left in the car. Rising to a crouching stance on the roof, the wolfgirl looks around, then tenses and leaps. Those with a quick eye might see her land in a tree as the train goes around a curve; a few moments later, there's a silvery glow descending to ground level, and Ikiko walks off, getting her bearing before heading for home.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
 (Scene ends. A rumor post titled 'Brief Train Disruption' was made based on this, and is reproduced below.)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Part of the Yamanote Line, one of the major train lines in Tokyo, was disrupted for a few hours on early Wednesday evening. This was unfortunate timing since Spring Break is here, but the incident turned out to be an alarming inconvenience rather than an outright disaster. Passengers claim the train lurched as if it had been struck by something, and while everyone agrees it thankfully stayed on the tracks to safely arrive at its destination (with no serious injuries), every other detail is subject to rumor and speculation.&lt;br /&gt;
 &lt;br /&gt;
A few claim that several 'cosplayers' began causing trouble after the train car shook, but several people talking to friends and family (as well as anyone who cares to listen over social media) dispute that. They say those same school-age passengers impressively managed to stay 'in character' as the train was rocked, speaking loudly and dramatically to guide passengers to safety; the general consensus is that they turned a brief scare into an encouraging and memorable event.&lt;br /&gt;
 &lt;br /&gt;
This still leaves the question of what caused the train to be rocked in the first place, but security camera footage was inexplicably blurry. Transit authorities replaced the cameras and briefly halted service while the rail line was inspected for faults, but no problems were found. Thus aside from a few hours of re-routing and delays, things quickly returned to business as usual.&lt;/div&gt;</summary>
		<author><name>Rune</name></author>	</entry>

	<entry>
		<id>https://battlefantasia.pinksugarheartattack.net/Characters</id>
		<title>Characters</title>
		<link rel="alternate" type="text/html" href="https://battlefantasia.pinksugarheartattack.net/Characters"/>
				<updated>2014-09-20T19:53:42Z</updated>
		
		<summary type="html">&lt;p&gt;Rune: Removing cast entries for idle-deleted GPR theme characters.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;To create a page for your [[Main_Page|Battle Fantasia]] character, simply edit this index page, add a link for them under the appropriate cast heading, save your changes, then click the new link.  Please note that this page is not indicative of a character's availability; that information is accessible in-game with the +cast commands.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====Akuma no Senshi====&lt;br /&gt;
* [[Hotaka Domen]]&lt;br /&gt;
* [[Aoi Mitsugi]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====Bishoujo Senshi Sailor Moon====&lt;br /&gt;
* [[Asagao Uekawa]]&lt;br /&gt;
* [[Erythrite]]&lt;br /&gt;
* [[Haruka Tenoh]]&lt;br /&gt;
* [[Makoto Kino]]&lt;br /&gt;
* [[Mamoru Chiba]]&lt;br /&gt;
* [[Michiru Kaioh]]&lt;br /&gt;
* [[Minako Aino]]&lt;br /&gt;
* [[Usagi Tsukino]]&lt;br /&gt;
* [[Zoisite]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====[[Cocytus Angel Lux Lapsa]]====&lt;br /&gt;
* [[Kaname Kurosu]]&lt;br /&gt;
* [[Touka Chigami]]&lt;br /&gt;
* [[Yukimi Amane]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====Cooking With Mascot====&lt;br /&gt;
* [[Fred Burgermeister]]&lt;br /&gt;
* [[Gordon]]&lt;br /&gt;
* [[Kuniko Saito]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====Crash! Mesozoic Maiden====&lt;br /&gt;
* [[Lucy Iwai]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====[[Curse Hunters]]====&lt;br /&gt;
* [[Ikiko Hisakata]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====[[Dragon Saint Kaleidragoon]]====&lt;br /&gt;
* [[Mayuko Kuonji]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====Everlasting Light Maiden Hope====&lt;br /&gt;
* [[Daichi Daigo]]&lt;br /&gt;
* [[Sora Godai]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====Futari wa Pretty Cure====&lt;br /&gt;
* [[Honoka Yukishiro]]&lt;br /&gt;
* [[Nagisa Misumi]]&lt;br /&gt;
* [[Pisard]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====[[Guardian Princess Runealy]]====&lt;br /&gt;
* [[Runealy Waldia]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====Kaitou Saint Tail====&lt;br /&gt;
* [[Daiki Asuka Jr.]]&lt;br /&gt;
* [[Meimi Haneoka]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====Kamikaze Kaitou Jeanne====&lt;br /&gt;
* [[Maron Kusakabe]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====[[Knights of the Round Table REBORN!]]====&lt;br /&gt;
* [[Takeo Akamizu]]&lt;br /&gt;
* [[Azyana Konstantinov]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====Magic Knight Rayearth====&lt;br /&gt;
* [[Fuu Hououji]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====Magical Girl Lyrical Nanoha====&lt;br /&gt;
* [[Alyce Ducati]]&lt;br /&gt;
* [[Fate Testarossa]]&lt;br /&gt;
* [[Hayate Yagami]]&lt;br /&gt;
* [[Lera Camry]]&lt;br /&gt;
* [[Nanoha Takamachi]]&lt;br /&gt;
* [[Ren Aizawa]]&lt;br /&gt;
* [[Vita]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====Mai-HiME====&lt;br /&gt;
* [[Mai Tokiha]]&lt;br /&gt;
* [[Mikoto Minagi]]&lt;br /&gt;
* [[Midori Sugiura]]&lt;br /&gt;
* [[Sei Itazura]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====Marked Cards====&lt;br /&gt;
* [[Shouko Isagane]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====Midnight Investigation Night Tales====&lt;br /&gt;
* [[Sakana Yagijima]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====Minsteru Project====&lt;br /&gt;
* [[Junko Ishiki]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====[[Perfume Splash!]]====&lt;br /&gt;
* [[Aimi Saionji]]&lt;br /&gt;
* [[Hisae Musumi]]&lt;br /&gt;
* [[Kinzo Hiroyuki]]&lt;br /&gt;
* [[Madobe Kuroi]]&lt;br /&gt;
* [[Sakura Akagi]]&lt;br /&gt;
* [[Tomomi Shizuka]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====Pretear: the New Legend of Snow White====&lt;br /&gt;
* [[Hayate]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====Princess Tutu====&lt;br /&gt;
* [[Duck]]&lt;br /&gt;
* [[Mytho]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====[[Prism Aegis]]====&lt;br /&gt;
* [[Mei Akatsuki]]&lt;br /&gt;
* [[Reiko Touyama]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====[[Puella Magi Madoka Magica]]====&lt;br /&gt;
* [[Eri Shimanouchi]]&lt;br /&gt;
* [[Kyouko Sakura]]&lt;br /&gt;
* [[Madoka Kaname]]&lt;br /&gt;
* [[Mami Tomoe]]&lt;br /&gt;
* [[Oriko Mikuni]]&lt;br /&gt;
* [[Sakuyo Izumi]]&lt;br /&gt;
* [[Sayaka Miki]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====[[Revolutionary Girl Utena]]====&lt;br /&gt;
* [[Utena Tenjou]]&lt;br /&gt;
* [[Anthy Himemiya]]&lt;br /&gt;
* [[Juri Arisugawa]]&lt;br /&gt;
* [[Miki Kaoru]]&lt;br /&gt;
* [[Shiori Takatsuki]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====[[Sirens of Sorrow's Sea]]====&lt;br /&gt;
* [[Nori Ankou]]&lt;br /&gt;
* [[Mizuki Aleksandrova]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====Shugo Chara!====&lt;br /&gt;
* [[Ikuto Tsukiyomi]]&lt;br /&gt;
* [[Nadeshiko Fujisaki]]&lt;br /&gt;
* [[Tadase Hotori]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====Smile! Pretty Cure====&lt;br /&gt;
* [[Yayoi Kise]]&lt;br /&gt;
&lt;br /&gt;
====[[Star ☆ Crossed]]====&lt;br /&gt;
* [[Tokiko Amagawa]]&lt;br /&gt;
* Yoshirou Kurotsuki&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====[[Stars of the Silver Night]]====&lt;br /&gt;
* [[Seika Miuchi]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====[[Suzi-chan: Ten Seeds of Lulafein]]====&lt;br /&gt;
* [[Suzi Kato]]&lt;br /&gt;
* [[Norie Okana]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====Tokyo Mew Mew====&lt;br /&gt;
* [[Kanzou Oi]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Characters]]&lt;/div&gt;</summary>
		<author><name>Rune</name></author>	</entry>

	<entry>
		<id>https://battlefantasia.pinksugarheartattack.net/Guardian_Princess_Runealy</id>
		<title>Guardian Princess Runealy</title>
		<link rel="alternate" type="text/html" href="https://battlefantasia.pinksugarheartattack.net/Guardian_Princess_Runealy"/>
				<updated>2014-09-20T19:52:09Z</updated>
		
		<summary type="html">&lt;p&gt;Rune: Updating cast list to move recently idle-purged characters to Retired section.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;On the feudal world of Waldia, peace is maintained by an ancient barrier that seals away a demon horde. Women of the royal family are the heirs to the magic to protect this ward, and their rule has gone almost unchallenged until recently. Yet when Queen Lene was murdered under mysterious circumstances on the day she was to replenish the Barrier's power, Princess Runealy proved unable to complete the ritual. Faced with an impending demon apocalypse, the princess and her newly restored order of Guardian Knights made an emergency expedition to Earth. Desperate to save their world, they began draining their magical peers while also protecting Tokyo from monsters; they were committed to being the 'lesser evil.'&lt;br /&gt;
&lt;br /&gt;
Many of their targets had one powerful question: “Why?” Afraid of opportunists racing home to ensure tragedy if word got out, the team only responded with secrecy at first. Yet they turned desperate as time began to run out, revealing more and more of the truth. This lead to a surprising truce, one that proved to be vital when drained magic only served to empower a demon lying in wait at the Barrier Shrine. In the end it was actually widespread cooperation that defeated this monster and completed the ritual; hurting others, even out of desperate need, was not the way to save their world! With the crisis averted, Runealy and the Guardian Knights have returned to Tokyo to make amends for their actions, help their new friends, and honor a promise to help protect Earth.&lt;br /&gt;
&lt;br /&gt;
However, not all is well. Resentment grows in the Lormia province, which has been struggling to rebuild since its demon-influenced rebellion 125 years ago. Then-Queen Jemira quelled the uprising with excessive force and purges, leaving the area devastated. Though Queen Lene began making restitution over the last decade, political maneuvering hindered progress and there are rumors some of Lene's opponents were connected to her recent murder. Regardless, negotiations have stalled and Princess Runealy was kept ignorant of this aspect of her world's history in order to better focus on her magical studies.&lt;br /&gt;
&lt;br /&gt;
Lormian leaders have seized upon recent events as an opportunity to travel to Earth. There, guided by a handful of demons that avoided being sealed, they seek power and allies. They will need both in order to defeat the Princess and ensure the downfall of the royal line. Not all of them are content with securing a victory on just Waldia, however; there are those who are now interested in conquering many more worlds... and Tokyo would make a wonderful first step in this plan.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
= Cast =&lt;br /&gt;
&lt;br /&gt;
* [[Runealy Waldia]] / Princess Runealy&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* (If you have a character that is part of this theme, please list them here.)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
''Retired Characters''&lt;br /&gt;
&lt;br /&gt;
* [[Leti Helgard]] / Guardian Letinue&lt;br /&gt;
&lt;br /&gt;
* [[Rosette Claville]] / Guardian Rose&lt;br /&gt;
&lt;br /&gt;
* [[Skylle Wiess]] / Guardian Sky&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
= Character Design =&lt;br /&gt;
&lt;br /&gt;
The visual theme is idealized European feudalism meets magical girl. While only a handful of people from the world are 'powered', the ones who are tend to fit a few broad points. Heroic characters are bright and colorful, with fanciful additions like gems and ribbons being fairly common. Emblems, fancy embroidery, and so on provide the 'idealized feudalism' aspects, mixing magical girl with high-class nobility and wealth. How much of each trait any one character has varies. Medieval weapons are very common for humans unless the character is a wand-user. Some characters include medieval armor to varying degrees, but this is not specifically required. Creative wand and magic use may allow characters to wield effects one normally wouldn't associate with medieval technology; please see the FAQ section for more details!&lt;br /&gt;
&lt;br /&gt;
Human characters often incorporate important symbols into their attire. Examples may include their family's crest, one or both parts of Waldia's national symbol (a shield with a heart in its center, and it's acceptable to display only the shield or the heart if one prefers), regional emblems, and so on. This isn't a requirement, but is a convenient way to customize their appearance.&lt;br /&gt;
&lt;br /&gt;
Villains are divided between demons and influential humans. Demons tend toward fantasy/RPG style 'monstrous humanoid' designs (dragon forms and such are generally not acceptable) and are usually very overt in their evil nature unless they have an immediate need to be subtle. They often form contracts with humans, offering the power to realize one's dreams at the cost of allowing the darkness to fester within them. The demons' ultimate goals are to eliminate the princess and thus ensure the Barrier collapses within a few generations (which would release an entire army of monsters), while also tempting others to cooperate with them. Beyond this, they are interested in ruining various other worlds; why settle for just Waldia when so many more lands exist to destroy?&lt;br /&gt;
&lt;br /&gt;
Human villains tend to be either influential people from the devastated Lormia province or are schemers closer to the capital district. While the term 'nobles' is used to refer to them for simplicity, this group also includes scheming merchants and other talented individuals who have their reasons to oppose the royal family. Lacking magic of their own, these people make easy targets for demon contracts; some are well aware of what they're getting into, while others are tricked. Regardless, their motives begin to be twisted by the darkness within. Those with previously sympathetic aims become willing to go to dangerous and immoral extremes to achieve them, while those who already had cruel intentions become even more committed to their ways. Many of these characters affect an air of decadence and class, making their sinister nature a dark mirror to that of the Princess and her supporters. While their immediate health is unaffected, the evil power they wield is degenerative and will cut their life short within the next several years if left unaddressed; they are generally the long-term losers in any demon contract.&lt;br /&gt;
&lt;br /&gt;
Ages vary significantly. Guardian Knights should be around age 12-18, with the most common ones being age 13 (Grade 7) at time of writing. This helps maintain age parity, which is important in a circle of friends. Human villains should be no younger than 12 so they are at least roughly the same age as the protagonists, but can be significantly older; adult villains are welcome and encouraged! Demons tend to be multiple decades or centuries old, though their histories/backgrounds have relatively few events despite this.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Names ==&lt;br /&gt;
&lt;br /&gt;
Waldian names generally sound exotic to the people of Tokyo, evoking a fancy medieval feel. The cast list gives several good examples, and anything that might fit into a western-themed JRPG probably works well. Some more specific traits include...&lt;br /&gt;
&lt;br /&gt;
1: If a Guardian Knight, their name should cleanly meld into their Guardian title. For example, Rosette becomes Guardian Rose, while Skylle is Guardian Sky.&lt;br /&gt;
&lt;br /&gt;
2: The name should be hard for a 1980s or 1990s western anime/manga localization company to translate when the original Japanese producer won't tell them what the correct name is. Note how Runealy Waldia could instead be Lunari Wardia, Rosette Claville could be Loseto Crabiru, and so on. The name you app for should then be the result of the translators asking themselves &amp;quot;Which of these numerous valid ways to translate the name to English sounds the least ridiculous?&amp;quot; and then having a stiff drink. This applies to human characters regardless of their affiliation. If you need help with this, feel free to ask!&lt;br /&gt;
&lt;br /&gt;
3: Demons are encouraged to have even more exotic names, ones that may sound unnatural by any standard. An example name is Kludezx (pronounced “Clue-dehs-iks”), who was featured near the end of the cast's introduction story, but anything that sounds outright inhuman works.&lt;br /&gt;
&lt;br /&gt;
== Transformation, Powers ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Guardian Knights (and Runealy) ===&lt;br /&gt;
&lt;br /&gt;
Most heroic characters in the setting gain their power from two sources in combination: A magical relic they wear (usually jewelry of some kind, or something wearable that has jewelry built in to it), which attunes to them when they take the Guardian Knights Oath. This Oath forms a magical link between the Guardian and Princess Runealy, power that grows in its own special way unique to each Knight. Transformations usually involve touching their relic and a phrase emphasizing both the part of the Oath that means most to them and a little bit about their hopes and dreams. For example, Leti calls out &amp;quot;To protect the Barrier, I am Guardian Letinue!,&amp;quot; while Rosette instead favors &amp;quot;To protect and serve the Princess, I am Guardian Rose!&amp;quot; The exact phrase is character-specific and has some room for interpretation.&lt;br /&gt;
&lt;br /&gt;
While untransformed, these characters exhibit little to no magical ability and they are as vulnerable as anyone else.&lt;br /&gt;
&lt;br /&gt;
In their Guardian form, a character usually wields some medieval weapon and supplements it with elemental magic. For example, Rose uses a relatively light sword and fire magic while Sky has a lance and wind magic. Armor is common but not required, and generally isn't so pervasive as to drown out the 'magical girl' aspects of their appearance in any case. Note that form does not always equal function; a character with little to no armor on their person can still have strong defensive abilities if they wish. Other aspects of their magic, such as healing, buffs/debuffs, and so on vary wildly from character to character. Though they tend toward close combat, this is not a universal requirement. Guardians don't ''have'' to use a melee weapon; something like a longbow, crossbow, thrown objects, or even a magic wand for a long-range character is acceptable.&lt;br /&gt;
&lt;br /&gt;
Guardian Knights are unified by their special Oath. While its exact tenets vary as the pledge is specific to each person who takes it, they all share four major points: An agreement to serve and protect Waldia (the nation/world), plus serve and protect Runealy. Whenever these goals conflict, Protect takes priority over Serve; if you disobedience can be rectified later, but if you fail to protect them then they are gone. It's important to note Guardian Knights are ''not'' expected to be everywhere at once! Failing to protect Rune because the Knight was somewhere else at the time isn't a breach of the Oath; Guardian Knights shouldn't constantly be in arm's reach of their princess! On the other hand, 'creative interpretations' of these tenets usually don't go well. Trying to forcefully pull Rune away from danger when she's being stubborn is fine, but knocking her unconscious in order to drag her away generally counts as a violation of the Protect tenet because hitting her is the exact opposite of protection. Thus, the Oath tends toward direct interpretations and encourages straightforward behavior. Significant violations of the Oath can result in loss of power, though redemption is possible depending on the character's motives and circumstances.&lt;br /&gt;
&lt;br /&gt;
The Oath is ''not'' meant to be gamed and engineer a Guardian Knight's downfall. They don't have to live in constant fear of the slightest infringement stripping their powers, because the Oath doesn't demand perfection. Guardian Knights are expected to try their best to live up to these tenets, but only blatantly negligent or willful violations of them result in loss of power. It is primarily a tool to help express their morals and priorities, to affirm that the heroes are in this together. The Oath requires sincerity, and attempts to lie to it automatically fail. The narrative reason for this is that Guardian Princess Runealy already has enough drama written into it without introducing paranoia into the mix. One of this theme's core emotional values is that friends can help when you're at your lowest point. '''Therefore, 'Oathbreaker' (someone intentionally designed to betray the Oath) character concepts are banned.''' Anyone who takes the Oath is making a serious statement about their life!&lt;br /&gt;
&lt;br /&gt;
The group has a Team2 attack called Noblesse Oblige. Participants get on opposite sides of the target and harass their defenses so a friend can land heavier blows, then switch roles. Everyone is important in this display of teamwork, so it's best to depict your character as both helping others ''and'' using their feints to land some good hits of their own. As the participating group increases in size, they might use basic formations such as surrounding the foe in a square or triangle layout, but that is about as 'tactical' as it gets. Anyone calling for this formation will point at their foe and shout &amp;quot;Noblesse Oblige, (Number)-fold!&amp;quot; where (Number) is how many total participants they want.&lt;br /&gt;
&lt;br /&gt;
Runealy is currently the only one in the setting with a Banish attack, owing to her family wielding holy/anti-demon magic, but this isn't a hard ban on others having Banish or Purify techniques. There have been some talks amongst the cast's players to expand this to the Guardian Knights. We don't yet have a final proposal for this idea (and it would need to be approved by staff anyway), but it is something we're genuinely open to working on! This section will be edited at a later date once a decision on this topic is reached.&lt;br /&gt;
&lt;br /&gt;
At this time, no Guardian Knight is able to fly long-term; gaining such an ability is a likely candidate for the team's 'upgrades' later on.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Villainous Humans ===&lt;br /&gt;
&lt;br /&gt;
Enhanced by dark power gained in a contract with demons, these individuals have a variety of abilities. Some of them are easily described as 'evil mirrors' of the Guardian Knights, wielding medieval weaponry supplemented by dark magic. Darkness usually outright replaces the elemental focus of a Guardian, but it's acceptable to use 'demon fire' or 'evil ice' or so on if you prefer; just limit it to one such darkness-modified element. Virtually all such characters are Powers of Darkness.&lt;br /&gt;
&lt;br /&gt;
The demon contract provides an artifact for the purpose of transforming into their combat form, usually a clipping of one of the sponsor demon's natural weapons (which later regrows after the contract ritual). This can include a piece of a demon's claw or fang, or similar aspect of them, which serves as the 'key' to activate the dark magic now residing within the contracted individual.&lt;br /&gt;
&lt;br /&gt;
Each villainous character has their own transformation sequence, and there is significant room for personal interpretation; the following traits are ''suggestions'' to serve as the starting point for your own ideas. They might call out their motives, such as “Freedom for my home, no matter the cost”, “To destroy the princess and end the royal line”, or even “All worlds will bow to my rule”. Or they could recite lines from their sinister contract with a demon, the wording of which can vary from character to character.&lt;br /&gt;
&lt;br /&gt;
Armor is allowed but optional. Most evil nobles prefer to look dashing and classy instead, but armor can be mixed in to varying degrees if so desired. Much like with Guardian Knights, armor is not required to have good defensive abilities (though it can be a hint to others that your character focuses on such things). Having so much armor as to be concealed by it is best reserved for concepts that want to effect an air of dark, dangerous mystique.&lt;br /&gt;
&lt;br /&gt;
The lack of deeply specific details in this section is intentional. We welcome personal creativity, allowing individual touches to make your human villain unique! If you have ideas not covered in the points above, feel free to bring them up and see if they're appropriate for the setting.&lt;br /&gt;
&lt;br /&gt;
Lower-ranked villains generally can't do long-term flight at this time, but might gain it as an upgrade later on. More advanced ones might be able to fly even at start of play.&lt;br /&gt;
&lt;br /&gt;
=== Demons ===&lt;br /&gt;
&lt;br /&gt;
While able to wield most of the options listed for human characters, demons tend to have a much more obvious affinity for evil energy and are fond of 'darkness waves' or similar attacks. Some nonetheless use 'dark elements' much like their contracted allies do, so this is up to personal preference in character design. Their bodies can also feature natural weapons, such as fangs, blade protrusions, claws, and so on. Beyond these changes, their overall 'power set' is similar to their human peers and this section will only outline notable differences. Due to being embodiments of evil itself, all demons are Powers of Darkness.&lt;br /&gt;
&lt;br /&gt;
Whether they use natural or manufactured weapons, most of them have some 'vicious' aspect such as serrated blades or jagged edges. It is not uncommon for a demon to provide some kind of poison to them. Whether their dark energy is just so vile that it lingers and harms its victims, or they have a biological poison, they delight in the suffering this brings to others. Most poisons aren't strong enough to kill a character outright (though they might be fatal to less extraordinary people), but can slow them down. The ones that are tend to be relatively slow-acting and can usually be fixed through magical healing. Nobles contracted to a 'poison-capable' demon might also gain some aspect of this in their magic, but such demons feature much more prominent poison.&lt;br /&gt;
&lt;br /&gt;
Disguise magic is available, and is only foiled by carelessness or very careful scrutiny. Such disguises turn them into humans of various forms, with equivalent physical abilities. This is primarily intended to give them a way to participate in scenes where an overt demon would be unwelcome, and give them chances to observe others without provoking a fight.&lt;br /&gt;
&lt;br /&gt;
Transforming is something of an odd concept for demons, since it's actually a matter of reverting to their true form. While disguise magic makes them look human, it also makes them ''fight'' like a normal person so they will need to revert to their demon body in order to do much. There is no specific phrase or ritual for them to change forms; something like a finger-snap, mockery toward their potential victim, and/or sinister laughter is usually sufficient. Demon characters can have something more elaborate if so desired, but it isn't outright necessary.&lt;br /&gt;
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Demons are the most common source of magical power in Waldia. Anyone who needs the power to oppose Runealy can find it in contracts with a demon. This usually involves the monster approaching (or being contacted by, in some incredible cases) someone who desires the strength to achieve their goals. After some negotiations, a ritual is performed wherein the demon allows some of their dark power to enter and enhance a person. At first this seems like a one-sided deal in the recipient's favor, but this is actually not so. At the bare minimum, the demon's power begins to corrupt their thoughts and morals... making them willing to do things they would normally balk at. If the person is particularly susceptible to such influence, they may begin pursuing far more evil schemes than they had before. In the worst cases, outright possession and control by the demon is possible. Regardless, it sees them as little more than a convenient ally; the monster's power is always 'poisonous' to its recipient. Thus, anyone in a demon contract will die within the next several years if they don't get help, even though their health for a year or two after the contract might have no obvious problems. Particularly strong individuals could survive for a few decades, but even they will eventually succumb; deals with darkness do not end well.&lt;br /&gt;
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It is common for demons of any rank to be able to fly. This is not strictly required, but it is a notable tendency.&lt;br /&gt;
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= History and Society Notes =&lt;br /&gt;
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'''This section is primarily intended to help potential applicants know what their character comes from.''' Thus it is more helpful for writing character backgrounds than anything else, as the focus of day-to-day action is firmly on Earth.&lt;br /&gt;
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== History ==&lt;br /&gt;
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For thousands of years, Waldian history has been simple. Demons once devastated the world, until a woman with holy powers first created the seal that sucked most (not all, but the overwhelming majority) of these monsters into a sub-dimension covered by the Barrier. This is called the 'Abyss' or 'Demon Abyss.' Society quickly restructured around this, with her descendents becoming the royal family whose hereditary magic would reinforce the Barrier every several decades. Attacks by demons who had managed to elude the seal were infrequent, and easily dealt with by the queen or her chosen Guardian Knights; heroes awakened to their own magic potential in order to protect the realm. Life was simple and prosperous, especially for those who lived near the castle or the cities closest to it. In time, even the Guardians became unnecessary and one generation after another knew only peace under the kind queen of their era.&lt;br /&gt;
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However, even a peaceful world has its flaws. There have been queens who dabbled in dark magic, and found their lives cut short by it. There have been times where a handful of demons remain outside the barrier, and shape events in cruel ways. The most prominent incident was roughly 125 years ago in the Lormia province that borders the capital district. When its leaders were influenced behind the scenes by monsters, they lead a rebellion that was met by Queen Jemira. She crushed the uprising with ease using her magic, then exacted revenge on the populace; political purges were frequent, and entire families were thrown out into the streets if even one among them had participated in the revolt. Order had been restored, but at the cost of leaving a region in such ruin that it has only recently begun to rebuild. Resentment toward the royal family festers to this day, as Jemira's successor simply left the situation alone and hoped it would sort itself out.&lt;br /&gt;
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Things began to change in the last decade with the rise of Queen Lene, mother to Princess Runealy. Lene actively sought to reconcile with the Lormia province, relaxing trade restrictions and restoring some deposed families to power. She even sought proposals from others to actively invest in the region, though political scheming and selfish plans from certain circles slowed progress. While some enemies were able to be calmed by her enlightened intentions, others resented that they were declined various political or economic favors and plotted against Lene. On October 22, 2013, she was set to visit the Barrier Shrine and restore the world's anti-demon seal. Instead, the queen was found murdered in her bedroom; she had been cut down by a trio of jagged, fire-emitting claws. While that was clearly the work of demons, rumors have circulated that Lormian leaders or those sympathetic to them arranged for a lapse in security that day, which has brought any further negotiations with the royal family to a halt.&lt;br /&gt;
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There were bigger immediate issues than a malcontent province, in any case. With Lene dead, the Barrier had not received any new energy and was slated to collapse within two months or less; that would mean the effective end of their entire world as a demon army emerged. Now this vital and urgent task fell to Runealy. While she had lived a sheltered, idealistic life in the castle as her mother focused on raising a ''magically adept'' queen first and foremost before politics would come up, the princess simply wasn't ready. Not her mother's equal in magical power to begin with, she was also too frightened and grief-stricken to complete the ritual. Attempt after attempt ended in failure, leaving Rune to eventually return to the castle in despair.&lt;br /&gt;
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Rosette Claville and Leti Helgard approached her, offering alternate ways to repair the Barrier. After some debate, the trio decided on a desperate plan: Runealy would unseal the portal to a strange world they knew nothing about, and would visit it in the hopes of finding those they could take magical power from; a means of overcoming Rune's own relative lack of strength compared to her mother. She initially wanted to go alone, but they insisted on coming along. Unwilling to let them accompany her with no way to protect themselves, the princess retrieved several magical items from the castle vault; items that had belonged to previous generations of Guardian Knights. Taking a special Oath, these two became the newest members of an order that had been abandoned for centuries.&lt;br /&gt;
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When the trio arrived on Earth, they had no idea what would await. Tokyo proved to be inhabitable, but featured a society that was vastly different from anything they had seen before. Enrolling in Ohtori, the team effected a cover story of being from 'Europe' (others had guessed they were from there, so the Waldians went with it) and studying their peers. They found no shortage of magical heroes, people who probably would have helped if just asked... but the group feared what would happen if word of their world's plight slipped out to the wrong person. Would such an opportunist go to Waldia before they could return, and ensure a demon apocalypse happened? This possibility terrified them, and they swore to keep their situation a secret. This would mean taking magic by force... a regrettable decision, but they saw no other solution to save their world. They resolved to at least help protect Earth from monsters in while draining magic from their peers, viewing it as some measure of restitution for hurting Tokyo's heroes.&lt;br /&gt;
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A few weeks into the process, they were joined by Skylle Wiess who had inadvertently triggered the portal while investigating the princess' sudden disappearance. Despite assurances that the situation back home had not significantly changed as far as Skylle knew, this arrival made the team worry that time may be running out. Desperation began to set in, and they began to share the truth with their fellow magical girls. It was a partial truth at first, “we need this energy to save a dying friend”, but piece by piece the full story emerged. To the team's great surprise, several of their enemies began to offer other solutions! These offers were gratefully accepted, leading to a truce that abruptly ended Waldian attacks on Earth's heroes.&lt;br /&gt;
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Several of these former enemies accepted offers to accompany Runealy and the Guardian Knights back to the Barrier Shrine, crossing between worlds on an invitation to see the lives a tearfully thankful princess had insisted would soon be saved. It's fortunate they came along, as the Demon Vanguard Kludezx lie in wait to ambush the princess before she could conduct the restoration ritual. Worse, he absorbed all the magic that had been drained from others on Earth and became more powerful as a result! In the end, it wasn't hurting others from the shadows or stealing their energy that saved Waldia. It was widespread cooperation and kindness, as the coalition defeated even this empowered demon lord and their hearts invoked an outright miracle; with the Barrier in danger of collapse within mere minutes of the battle's conclusion, the Guardian Knights and several of Earth's protectors united to support Princess Runealy, allowing a last-ditch second attempt at completing the ritual to succeed and spare countless lives from ruin! This happened on November 22, 2013... a holiday now made all the more important by that recent help from Earth.&lt;br /&gt;
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After a few days to rest and celebrate among a supernaturally-aware and grateful populace, Earth's heroes returned to Tokyo. Runealy gave a speech confessing the events of the last month to Waldia's public, vowing to never again resort to such cruel measures and promising to aid Earth in return for the salvation they helped provide. This went over quite well in the areas closest to the castle, where public sentiment was scandalized that their beloved princess had carried out such a scheme to begin with but most people were quick to admit they probably wouldn't have done much better in her situation; asking a terrified 13 year old to be rational when her mother had just been murdered and everyone was expecting an immediate solution to the Barrier crisis is a bit much! Thus, the public closest to the capital was very quick to forgive their to-be leader and call for her efforts to be recognized. King Raydel Waldia, acting as interim ruler, declared that his daughter was not yet fit to be a Queen who could protect the people but was on the right track; he promoted Runealy from Crown Princess to the newly created title of Guardian Princess as a compromise solution. Shortly thereafter, Rune and the Guardian Knights crossed through the portal in order to offer restitution and aid to their Earthly peers. Her father fully intended to handle the upcoming political problems himself, leaving Runealy free to grow into her magical duties and come to terms with her mother's death.&lt;br /&gt;
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In the neighboring Lormia province, resentment flared to new heights. Unaware that Runealy has been sheltered from the truth of their situation, the public and leaders were furious. The princess had gone off to attack another world, then just walked off without addressing the problems in this troubled region? Then she was ''rewarded'' for it, given a lofty title and celebrated?! It didn't take long for Lormians to form a very different conclusion about events: Runealy must be dangerously incompetent, heartless, or well on her way to being the second coming of Jemira the Tyrant. Encouraged by this widespread outcry, a handful of demons that had avoided being sealed secretly approached Lormian leaders.&lt;br /&gt;
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The demons made an incredible offer: Go to Earth. Seek opportunities that lie there. Find the Guardian Princess and demand she be held accountable, or kill her and take Waldia's fate into their own hands. A 'simple' spirit contract would grant them the magic necessary to stand up to this uncaring gloryhound who styles herself Waldia's future ruler. So the king had offered to resume negotiations? What of it? Surely this is just a stall tactic, their shadowy advisors insisted; the man had no reason to bargain in good faith with parties that rumors held were complicit in the murder of his beloved wife. They insisted that he was just buying time until Runealy came back with even greater power, which could then be used to secure revenge on the Lormians. Very final, absolute revenge from which there would be no rebuilding. Why wait to die?&lt;br /&gt;
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In the end, the temptation of being able to stand up to the princess and force this situation to be resolved was enough to overcome their doubts. Several of Lormia's elite accepted dark contracts, and crossed over to Earth with demon allies right behind them. The portal fell dormant once this group arrived, setting the stage for a new battle.&lt;br /&gt;
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== Society Overview ==&lt;br /&gt;
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How idealistic Waldian society is depends on who you ask. Those in the capital region love their life; even the commoners have decent homes, satisfying meals, and plain but nonetheless good clothing. Crime is infrequent, and what few demon attacks ever happened were easily stopped by the queen. Most people adore the royal family, who in turn try their best to secure dignity and prosperity for all. Aside from the occasional unfortunate reign, this has been true for almost as far back as history records. It has been especially so under the reign of Queen Lene, who spent most of her 15 years on the throne actively trying to improve everyone's quality of life. The general public was shocked and saddened to hear about her murder, and hope Runealy can continue her mother's legacy.&lt;br /&gt;
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These tendencies gradually level out, then reverse, as one gets closer to the neighboring province of Lormia. Tricked into rebelling over a century ago under the reign of the egomaniacal Queen Jemira, they were quickly brought to heel in a show of excessive force. Fields were burned, homes were leveled, families were subjected to 'purges' for even token involvement in the uprising, and unreasonably heavy restitution that amounted to plundering was enforced. All of it in the name of 'preserving unity' and ensuring nobody thought to repeat such actions ever again.&lt;br /&gt;
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While Lormia managed to rebuild, this is not the same as thriving. Today's wealthy elite are well off, but the general citizenry are only a notch or two above basic survival. They resent the royal family, and local traditions are full of reminders that their 'wonderful' queens have sat in a beautiful palace for nearly a century without lifting a finger to help. This stigma made it difficult for Lene to improve the situation, and it was made worse by those who stand to lose their comfortable administrative positions should Lormia's problems be resolved. Ultimately, the Lormian public is being manipulated by those who have an active interest in them continuing to live in poverty. Those in authority who truly are trying to help tend to find their efforts co-opted by more sinister peers, while demon influence and vicious rumors make it unlikely that the situation will be resolved in the immediate future.&lt;br /&gt;
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Despite this rift, there are some aspects of society that hold true regardless of where one goes. A person's friends and family are generally seen as a 'circle of shields' that protect one another, and it's considered outright scandalous to abandon them in their time of need. This concept of mutual protection becomes markedly less pronounced with each degree of separation in a relationship, so while people pay lip service to concepts like praising a craftsman for “building a home to shield us from the cold” or a farmer for “warding away hunger”, it eventually becomes a forgotten ideal somewhere down the line. Nonetheless, Waldian society has many moral tales of just how important it is to stick together in troubling times and help each other; particularly idealistic characters might love these stories and do their best to uphold those lessons. More cynical ones are likely to just sneer and point at recent history as an example of how far such 'cooperation' truly goes.&lt;br /&gt;
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It's important to note that Princess Runealy is probably one of the ''worst'' sources of information on Waldian society. She has been taught its idealized form, certainly. She can tell you all about that, and sincerely means it. Rune has even been surrounded by an inner circle that generally adheres to the same ideals she does. However, her parents have intentionally kept her unaware of the more vicious aspects of the world's history and the politics surrounding Lormia's situation; they hoped to resolve it on their own and be ready to hand her a 'clean slate' to rule over as soon as she was strong enough to maintain the Barrier on her own. This has lead to embarrassing gaps in the princess' knowledge, such as not knowing the names of each region in the realm and sometimes being unaware of who their leaders are. Having spent almost all of her life in the castle and its connected city, Runealy legitimately does not know there are serious problems lurking in society. Until she learns more, the princess is likely going to be terrified and stunned when she's attacked and decried by foes from Lormia; she has absolutely no context for understanding why this is happening.&lt;br /&gt;
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Waldians use Japanese as their native/default language for 'storytelling sanity' reasons, though their slang and lingual priorities are somewhat different. Where someone from Earth might say “oh my god”, an equivalent might be “by the Barrier”; likewise 'abyss' generally replaces 'hell'. There is no specific list of lingual substitutions, and players are welcome to discuss additional thoughts on it. By this same token, some modern terms might confuse them at first. Curiously, they don't use Japanese honorifics by default but are open to the concept. Individuals may pick it up as part of adapting to life in Tokyo, and many choose to do so to varying degrees. New characters in particular are encouraged to show unfamiliarity with this aspect of the language, and gain proficiency with it over time if they wish to learn.&lt;br /&gt;
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Modern technology tends to seriously confuse Waldians. The concept of a 'steel wagon' that moves without horses (e.g. a car), or a plastic box that silently hurls your voice clear across the city to one specific person (cell phones), and so on are completely new to them. All characters from this setting are capable of learning to use such technology, but it might take some work and somebody might have to explain things to them.&lt;br /&gt;
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Princess Runealy does ''not'' benefit from Recognition Inhibition as far as other Waldians are concerned. The public is well aware of the royal women being their magical protectors, and this is largely the basis for Waldia's social/government structure in the first place. Note Rune is the only character this rule specifically applies to; Inhibition is in effect for all other characters in the GPR setting, and the Rune-specific interactions are 'one way'... that is, she doesn't automatically see through other characters' guises (with the exception of her Guardian Knights, who she provides magic to in the first place).&lt;br /&gt;
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= Character Motives =&lt;br /&gt;
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This section outlines likely concerns and thoughts any given type of character has, ones that help engage them with the setting's overall conflict and help bring them to Earth. You are welcome to expand your character beyond these thinking points, but the information here will address a lot of “why does my character care about X or Y?” topics.&lt;br /&gt;
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Few specifically planned villains have been designed ahead of time. This is intentional; we would very much like to work with villain applicants to come up with something they feel is creative and unique to them while still adhering to the theme.&lt;br /&gt;
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== Universal Concerns ==&lt;br /&gt;
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All characters have some reason to head to Earth. Waldia itself is simply not suitable for day-to-day storytelling, so they must go to Tokyo via the portal connecting these two worlds.&lt;br /&gt;
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Heroes are staying out of the immediate situation in the Lormia province because it could destabilize things even further. Depending on their upbringing, they may not even be fully aware of the problem. Even if they do know about it, they might not be confident in what actions to take to resolve it and are wary of getting bogged down there long-term. All heroic characters instead decide to go to Earth for whatever reason. This is usually to seek out the princess since her wellbeing is important to their world's long-term health, but other motives might work as well so long as it ultimately brings them in contact with Rune and the Guardian Knights.&lt;br /&gt;
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Villains have determined that trashing Waldia on their way out is a waste of time, and significantly risky in any case. Has Runealy left any secret Guardian Knights here? They don't know, and discovering this the hard way would be an exercise in high risk for low reward. Scheming nobles have no need for mundane resources (they have plenty of their own) and any magical items they might seize from the castle vault are likely ones they can't use. Denying Rune access to those might be nice, but it doesn't directly help their cause. Likewise, storming the castle would just tip their hand early; as soon as the heroes find out they would just march back (perhaps with several friends accompanying them) and retake it. Demons similarly don't care about the capital right now, because they're out to destroy the ''princess'' specifically rather than her home.&lt;br /&gt;
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Thus, all villains in the setting have generally decided that destroying the capital district on their way to the portal is a bad idea; there are too many unknown and high-risk elements involved for too little benefit. This is a required decision so as to keep the narrative focused on Earth/Tokyo.&lt;br /&gt;
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Put more simply, the political and strategic situation back on Waldia is being left alone by all characters at this time, and they will come up with some reason that their goals are better achieved on Earth.&lt;br /&gt;
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Note that villains, regardless of type, are encouraged to be socially and emotionally aware. They should be seeking out ways to ally with others (either sincerely, or just manipulating them), and find ways to use another's heart against them. Overt battle is a significant part of the GPR theme, but so is intrigue on a personal scale.&lt;br /&gt;
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== Guardian Knights ==&lt;br /&gt;
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At their core, a Guardian Knight is someone who has decided to be extraordinary. They support and believe in Princess Runealy, or they feel she has great potential that can be brought out with some help. Such characters are convinced life will be better if the princess is well protected and supported, enough so to take a sincere Oath to be her friend and guardian. They might not think she's perfect (and some of her more egregious mistakes prove Runealy isn't!), but they hold her in good regard and are firm enough in this belief that they are willing to go to Earth in order to help her. In fact, they might feel so strongly about this that they cross through the portal ''unpowered'', intending to seek out Rune and offer to become a Guardian Knight upon arriving in Tokyo.&lt;br /&gt;
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Their reasons for supporting the princess can be personal, such as appreciating something kind she did for them. Such motives work best if the character lives near the castle or its associated town, as Runealy has lived a rather sheltered life up until now. Or it might be a more pragmatic choice, realizing that if she dies without an heir to the royal family's magic then the Barrier will automatically collapse within a few generations; the prospect of a demon apocalypse on Waldia is a powerful motivator. Those closer to the capital might even be driven by fanaticism, believing more in 'Runealy the Princess' than 'Runealy the Person' at first; support for the royal family is very strong near the capital, and being able to serve a 'holy tradition' like this could be seen as a great honor.&lt;br /&gt;
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They are generally heroic characters, though the exact means vary. It's possible for one of them to be very idealistic and kind to most people they meet, making for pleasant company to their peers on Earth. Yet it's also possible that a Guardian Knight could be a no-nonsense sort who is suspicious of others and insists they prove their worth before being trusted. They might even behave one way toward those from Earth, then be completely different around their peers. A Guardian Knight can be nice and friendly, but doesn't have to be; 'heroic' is given more emphasis than 'warm and fuzzy.'&lt;br /&gt;
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Regardless of where your character falls on that scale, note that actual cruelty and villainry is discouraged. Guardian Knights are generally good people, even if some of them might have trouble expressing this. Significantly wronging or harming an innocent person is likely to end in Runealy requiring that Guardian to find their victim, apologize, and involve that individual in determining what proper restitution should be. Repeated and willful or negligent wrongdoing can end in dismissal from the Guardian Knights (and thus loss of power). Generally nice and empathic characters won't have a problem obeying the team's broad moral tone, while more cynical ones are still expected to know where the line between 'kind of a jerk' and 'actually evil' lies.&lt;br /&gt;
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Your character should be willing to come up with reasons to get involved in situations on Earth. The more openly idealistic of them may decide protecting innocent people is worthwhile no matter what world they live on, and pursue youma or witches with the same enthusiasm they would fight Waldian demons even if the princess isn't around at the moment. It's also possible they could make friends with people on Earth, and step in to ensure this special person isn't hurt. More pragmatic ones might feel such threats are best neutralized before they get anywhere near Runealy (or the portal to Waldia), and thus cooperate with Tokyo's protectors. You don't have to participate in every single scene, but you'll probably enjoy things much more if you give your character reasons to be in scenes that aren't directly related to the GPR theme.&lt;br /&gt;
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'''It is strongly encouraged that your Guardian Knight character have or quickly develop interests beyond the princess.''' Yes, helping Runealy is their primary mission and one they strongly believe in... but you will be much happier if you provide other outlets for your character to express themselves. Feel free to put them in school club activities. Have them explore Tokyo to learn more about its society and technology. Let them pursue hobbies and make friends outside their immediate circle. A character that is simply a fanatical shield for Rune and doesn't grow beyond this will be rather one-dimensional, and it could be hard for you to find scenes outside that specific interest as a result.&lt;br /&gt;
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As a side note, money does not generally tempt a Guardian Knight. Some already come from wealthy families to begin with, and those who don't are quickly promoted to prominence upon taking the Oath. Being the princess' special friend and bodyguard pays quite well, enough to maintain an upper-class lifestyle even on Earth; Runealy brought sufficient wealth for the team to be well cared for.&lt;br /&gt;
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== Villainous Humans ==&lt;br /&gt;
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Generally either influential figures in the Lormia province or schemers closer to the royal capital, these people have the widest range of motives and considerations. All of them have come to Earth for various reasons, and all were convinced or tricked into making contracts with a 'sponsor' demon who provided them the power they'll need to fight the princess plus her allies. This is a requirement; with the Waldian royal family holding a monopoly to granting conventional magical power on their world, villains would be desperate enough or sinister enough to turn to demons for the strength to oppose Runealy and the Guardian Knights.&lt;br /&gt;
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Lormia was devastated a little over a century ago when then-queen Jemira put down a demon-influenced uprising with excessive force, and this will shape many villains' concerns today as the region has not yet fully rebuilt. The most sympathetic of them simply desire independence or reform and assistance in rebuilding, but the dark power within corrupts these people into pursuing this goal at virtually any cost. Such villains would try to limit the harm done to Earth while trying to defeat Runealy, but are willing to cross moral lines if they feel it's necessary. They would commonly voice concerns that Rune's actions (such as attacking Earth's magical girls to steal energy from them) suggest she will simply repeat the mistakes of “Jemira the tyrant” or is spending too much time tending to matters on Earth while ignoring concerns back home. While they might be surprised to initially discover she genuinely didn't know about their plight, this might also provoke them into seeing her as incompetent. Some of them might want Runealy dead, but others would be willing to accept her surrender or relinquishing claim to the throne; so long as the Waldian royal family's power ends here they will be satisfied that Lormia can now truly begin to heal and rebuild.&lt;br /&gt;
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Other villains might express those same sentiments, but are really just using it as a convenient excuse for their own schemes. They might be upset over any number of historical or recent slights, such as not being given favored trade status when Queen Lene tried to ease restrictions on shipments to Lormia. Or perhaps their family was among those removed from nobility during Jemira's purges, and that person resents having grown up a commoner when they could have lived in a grand mansion; even Lene (prior to her death) recently restoring them to their administrative positions in Lormia might not have been enough to heal this resentment. Having tasted power and seen what opportunities lie open to them now, they want more. They wish to gather strength and rule over Earth, then later return to Waldia and conquer it before moving on to any other worlds they discover. Few means are too vicious for them. While their more sympathetic peers are reluctantly willing to engage in assassinations, use hostages, dabble in poison, and manipulate others... these harsher villains find such methods just as useful as open battle! For them, eliminating or disabling Runealy will simply be an enjoyable step toward much greater power.&lt;br /&gt;
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Both groups are willing to cooperate with Waldian demons in general, as well as the Dark Fall faction as a whole, for various reasons. Some of them are deeply uncomfortable with this but see no other choice, feeling that ''any'' allies are better than none when fighting a princess with her special order of magical knights plus friends she has made on Earth. Others see kindred spirits in the darkness, ones who can help advance their goals in a show of mutual and sincere support. There are also those who feel they are simply manipulating others, and weigh favors given versus help received in return in the hopes they will be the long-term winner in such an arrangement. All of them will help Dark Fall members carry out various schemes, but expect assistance with their own plans in return.&lt;br /&gt;
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Note that demon influence has degrees to it. At the minimum, it simply warps that person's interests and morals while still leaving their free-will mostly intact. At the extreme end, it can amount to outright possession; such characters may appear to have the full range of emotion and intellect you would expect of a person, but this is actually a front being put on by the demon guiding them. Interpretations between these two extremes are also acceptable.&lt;br /&gt;
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It is common for such villains to seek out other allies. They might lie in order to present a more favorable image and attract followers, or offer wealth to those who would serve them for the right price. Well aware that they are the junior partner in any demon contract, most villains want to expand their own power base in hopes of one day turning the tables on their 'sponsor.'&lt;br /&gt;
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It bears repeating that characters in this category don't have to be from Lormia. While they would be the ones with the strongest motives or historically-related justifications, people closer to the capital could be involved too. Such individuals might feel slighted by the previous queen (Lene, Rune's mother) or by Rune herself for various reasons. Perhaps your character was from a family loyal to the throne and placed in authority over part of Lormia, only to be recalled to the royal capital when Lene restored a previously deposed family to power in the province. Maybe they're a merchant who felt snubbed their proposals to exploit the devastated region failed to earn 'favored trade status' arrangements from Lene, and now seek to eliminate the royal family before securing better deals with Lormian leaders. They might even just feel Runealy is dangerously incompetent. So long as they have some reason to participate in social/political intrigue, they can fit in well with this setting!&lt;br /&gt;
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Most human villains in this setting have some kind of excuse/justification for seeking Runealy's downfall even though her family is required to maintain the anti-demon Barrier. They might believe that there are other ways to power this ward and discovering one will make the royal family unnecessary. Or that by the time it does fall, they'll be strong enough to fend off the demon army themselves. Some ''want'' the Barrier to collapse, thinking the resulting flood of monsters will provide them or their heirs a vast army to command. Most of these reasons are wrong, but one can sincerely believe something that isn't true.&lt;br /&gt;
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This group of villains fall into two categories: temporary and permanent antagonists. If temporary, your character is willing to be won over by the heroes. Their concerns can be realistically addressed over time, things can be set right, and forgiveness both to and from the villain is possible. Temporary antagonists will either stand down or join the heroes once satisfied that cooperating with them is the best way to resolve the villain's problem, and may seek to provide restitution to those they hurt. The demon-granted power within them can either be removed or purified at this point, likely involving a mix of destroying their sponsor demon (which would effectively end the contract) and a special ritual (which heals the lingering darkness within). Such characters would then probably need another power source, but the specifics of this can be worked out as needed. This will also probably remove them from Dark Fall by default, though the more sympathetic among them are likely delighted to be away from a group they only allied with out of apparent necessity. This route is best pursued by those who have generally sympathetic motives, or those whose actions are more strongly influenced by the demon power within them than normal and need extraordinary help before they can abandon their evil path. Temporary antagonists who are later redeemed will generally lose their Power of Darkness aspect.&lt;br /&gt;
&lt;br /&gt;
''Resolving a Temporary Antagonist's concerns should take real time and effort.'' Don't make it too easy; feel free to have them reject initial offers of help, and require multiple shows of good faith by the heroes before they stand down.&lt;br /&gt;
&lt;br /&gt;
Permanent antagonists are so set in their ways that no amount of convincing, help, and understanding by the heroes will likely sway them. They will try to advance their goals by any means open to them, gladly cross moral lines on a regular basis, and keep expanding their sinister ambitions. They are the sort of people who would continue their plans to conquer or ruin various worlds even if problems in the Lormia province are resolved; having tasted power and seen how many opportunities lie beyond their home, they no longer care to turn back. Villains with more sympathetic motives can be permanent as well, though this requires them to be truly convinced that the Waldian royal line is irredeemable and Runealy ''must'' be removed from power; one is effectively saying that no amount of good done by the Guardian Princess and her allies, no outpouring of kindness, can resolve this villain's overall concerns.&lt;br /&gt;
&lt;br /&gt;
Such humans generally shouldn't be 'monsters of the day.' Their motives are too deep for one-shot rampages to be all they're after. One supposes that 'generic assassin' encounters and things of that sort might work, but they should be ''very'' rare and used cautiously; please consult with Runealy's player and staff before doing anything like this!&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Demons ==&lt;br /&gt;
&lt;br /&gt;
By far the most consistent and easily understood category of characters in this setting, demons are embodiments of evil. They exist to spread suffering and ruin, hoping to devastate as many worlds as possible; even those interested in conquest wish to leave survivors in a bleak and miserable existence. Realizing their ranks have been greatly diminished by the Barrier sealing most of them away, the remaining demons love to tempt people with offers of power. This dark influence can make normally moral individuals cross lines they otherwise wouldn't, and demons find turning someone into a 'cruel puppet' this way to be very satisfying. This allows them to fight by proxy, though demons are quite willing to accompany their 'dupes' into battle if they see a good opportunity.&lt;br /&gt;
&lt;br /&gt;
Demons get along fairly well with the Dark Fall faction. Some see them as allies of convenience, others feel they genuinely share the same goals, and a few believe they can manipulate this group over the long-term. Members of Dark Fall can generally ask for and easily receive help from these monsters, but the relationship is expected to work both ways; they'll do something for an ally but will want assistance in return later on.&lt;br /&gt;
&lt;br /&gt;
Almost all of them want to kill or disable Princess Runealy. She is the only remaining heir to the royal family's anti-demon magic at this time, and if she is eliminated then the Barrier will inevitably collapse within a matter of decades. That would in turn release an entire army of monsters, which virtually guarantees their long-term victory. Some are fine with letting Runealy live, but only because they think it would be great fun to force the defeated princess to watch others suffer... a fitting punishment for her role in extending the time that most of Waldia's demons will have to remain trapped in the abyss.&lt;br /&gt;
&lt;br /&gt;
Some demons are surprisingly intelligent and patient, willing to pursue detailed plans if it helps achieve their goals. They enjoy inflicting physical pain, but are even more satisfied by emotional wounds. They're very aware of the value of 'individual tragedy'; widespread devastation might make a magical girl unhappy, but hurting someone close to them can prompt a grief-stricken sobbing fit that demons find deeply enjoyable. This allows some of them to take a strong personal interest in Tokyo's protectors, helping the demon learn how to make any given trauma much more personal. This should be used as a motive to take an interest in characters beyond the GPR cast.&lt;br /&gt;
&lt;br /&gt;
While they already have a decent group of followers through the use of demon contracts with people from Lormia, these monsters are willing to tempt others into siding with them. They might offer favors in return for help at a later time, or trick someone into feeling they share goals with these monsters. Overtly offering magical power is best done either to those who aren't already powered, or as a trick. Already powered characters having 'two magic sources' can be a potential theme problem, so please consult with ''staff'' (not Runealy's player, but staff themselves) if you have any plans like that. Temporary or permanent demonic influence (or outright possession, in some cases) might be possible, but must be done with extreme care; consult with staff and the relevant players before making any such moves.&lt;br /&gt;
&lt;br /&gt;
Demons are virtually always Permanent antagonists. They are made of evil energy, delight in cruelty, and generally can't be won over by any show of love and kindness. Redeeming such a monster would be a once-in-a-lifetime event if it ever happens. These are genuinely horrible, hateful beings who want to see others suffer, and the world would generally be better off without them.&lt;br /&gt;
&lt;br /&gt;
'Monster of the Day' style demons are possible. Only a handful of monsters avoided being pulled into Waldia's demon-sealing Barrier, making their numbers limited. While most demons are smart enough to pursue long-term plans, a few have simply given in to their base desires and lash out. Players may freely 'GM' the latter type but this should not be done in excess; too many rampaging demons presents some thematic issues. GMs interested in running GPR demons will find some quick and handy notes at [[Guide:_Monsters_Of_The_Day#Guardian_Princess_Runealy | Monsters of the Day]]!&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
= FAQs =&lt;br /&gt;
&lt;br /&gt;
This section handles various general topics that applicants might wonder about.&lt;br /&gt;
&lt;br /&gt;
'''How are we handling the Origin Story Round Robin?''' - At your discretion. If you do not wish to participate in it, then your character's origin can either be handled in the background/history section of the application, or you can contact Runealy's player for potential GMing or other solutions. There is no one uniform answer to this, so we'll be flexible in trying to meet your needs.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''How does the portal to Waldia and Earth behave?''' - It is generally dormant, and only recharges 'at the speed of plot demand.' If a new character needs to cross over to Earth, the portal works just long enough to do so and then stops functioning again. If someone needs to retrieve a plot-critical item from Waldia, they can quickly go back to get it and then return to Tokyo as soon as possible. The route is open if the narrative needs it to be for very specific reasons, but it is otherwise always closed in order to keep the day to day action on Earth.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''What School does the cast go to?''' - The vast majority of them attend Ohtori. It makes the most social sense, given GPR characters tend to be from wealthy noble families or find themselves elevated to such upon taking the Guardian Knights Oath. It is also the school most suited for the 'high drama' aspects of this theme. Therefore, heroic and villainous characters of school age should probably go to Ohtori Academy. If your character isn't enrolled in Ohtori, then they likely don't have a school at all. Villains bear further clarification. Humans who are too old for school probably shouldn't be there. Demons should effect some kind of magical disguise if they wish to attend school (it is a good opportunity to study their potential targets, so this isn't as ridiculous as it might seem at first).&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Are mascots available?''' Yes! Animal-style mascots may exist as a NPC attached to a full PC, or applied for as separate characters. Waldian wildlife is similar to Europe's with modest differences. Examples range from completely normal birds, to frogs with jewels grown into their back. Avoid fantastic or supernatural forms; griffons, dragons, and so on generally don't exist on Waldia. Mascots have all the abilities their Earth equivalents would (bird mascots can fly, for example) but no magical abilities. All mascots are intelligent and can talk, though they are either extremely unusual for their kind (your dog mascot is probably the only Waldian dog able to talk) or a genuinely unique creature.&lt;br /&gt;
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&lt;br /&gt;
'''Can I get more information on weapon design?''' - While most characters wield medieval weaponry supplemented by magic, there are some things that outright aren't allowed. On the other hand, creative use of magic can enable things you wouldn't normally expect. Steampunk, modern, and sci-fi weapons are generally banned. Firearms in general are also banned, even ones that might have existed in real-life feudal times. However, you might be able to make equivalents in some cases. If your character uses a wand that they want to hold like a firearm, simply give it a basic grip that enables this; nobody is going to have trouble with the wand curving such that it has a distinct handle. This gives the character a wand that fires energy or elemental blasts, but is vaguely gun-like. This is basically the best compromise available in the setting.&lt;br /&gt;
&lt;br /&gt;
Or let's say your character wants an equivalent to a real-world or sci-fi 'flashbang' that sprays disorienting light and sound over an area. A lightning user might have a special gem that can store their electrical magic, which they throw at the target. The jewel could then release this flash of light and thunder to achieve the same effect, followed by flying back to its owner's hand for later re-use. If you want an elemental or energy sword instead of a sword supplemented by magic, the character could have a small wand that shapes their element into a blade. The key is to take the concept and make it magical; part of something wondrous that character owns rather than something mundane they got off a store shelf. Should you be uncertain whether an idea is sufficiently 'magic', feel free to ask for input. These examples are very broad, and if your idea still works after some noun swapping (“fire” instead of “ice”, etc.) then it's probably okay.&lt;br /&gt;
&lt;br /&gt;
Remember that while all those options are available to demons, they also tend to make significant use of natural weapons. Blades coming out of their shoulders, sharp teeth, and so on are all fine additions. Those who do use manufactured weapons tend to have ones of a visibly 'sinister' design, with jagged edges and other twisted aspects to them.&lt;br /&gt;
&lt;br /&gt;
Only one demon in the setting has the exact trait of three fire-emitting claws on each arm. This demon is Queen Lene's killer, and this specific feature is their telltale sign; Runealy ''will'' react strongly to that clue about her mother's murderer. Your demon character may have things that don't fit that exact description, however. Three claws with another energy type is fine. Four claws and fire is likewise okay. Only the specific combination of three claws with fire is restricted to a single particular demon character, whose design must be discussed prior to application.&lt;br /&gt;
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&lt;br /&gt;
'''Can I design another Waldian region for my character to be from?''' - Maybe, but you'll have to be very careful about this. We're trying to avoid making the political situation too complex, because that can bog down the narrative; Guardian Princess Runealy is primarily a magical girl story, like other settings on Battle Fantasia. This isn't an outright 'no', but please understand the obstacles to accomplishing this are pretty high; you'll have to convince both Runealy's player and staff that your idea is worth modifying the theme's geopolitical design over. Most characters should be from the capital district and its surrounding towns, or have previously worked at the castle before going to Earth, or from the Lormia province. Other regions probably exist, but we're merely not using them at this time in order to keep things simple.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Can people from Earth join?''' - This would be rare, but not impossible. Runealy might recruit someone from Earth if they showed incredible interest and loyalty. This is a very high standard however, and she will not casually provide the spark of power to awaken their magical potential as a Guardian Knight. In the event something like this did happen, they could either keep their Earth name or take on a Waldian name.&lt;br /&gt;
&lt;br /&gt;
Obviously, people from Earth cannot be demons from this series. Someone from Earth could contract with one, but this would be infrequent and must be discussed before we allow the concept for application. Villains that manage to recruit someone from Earth are likely doing so only on a 'social' or employment basis, with no transfer of power involved (this is to avoid 'two power sources' theme issues).&lt;br /&gt;
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&lt;br /&gt;
'''I have other questions. Who should I talk to?''' Runealy Waldia's player is your best bet; feel free to page or @mail!&lt;br /&gt;
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[[Category:Cast Pages]]&lt;/div&gt;</summary>
		<author><name>Rune</name></author>	</entry>

	<entry>
		<id>https://battlefantasia.pinksugarheartattack.net/2014-09-19_-_Traffic_Jam</id>
		<title>2014-09-19 - Traffic Jam</title>
		<link rel="alternate" type="text/html" href="https://battlefantasia.pinksugarheartattack.net/2014-09-19_-_Traffic_Jam"/>
				<updated>2014-09-20T05:42:46Z</updated>
		
		<summary type="html">&lt;p&gt;Rune: Log of an encounter with a Prism Aegis theme Shade. Might receive some proofreading edits but is basically content-complete.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{|class=&amp;quot;toccolours&amp;quot; cellspacing=&amp;quot;2&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background:#CC6699; border: 2px #CC0033 solid; font-size: 110%;&amp;quot; align=&amp;quot;center&amp;quot; colspan=&amp;quot;2&amp;quot; | '''Traffic Jam'''&lt;br /&gt;
|-&lt;br /&gt;
|'''Summary''':&amp;lt;br&amp;gt;&lt;br /&gt;
''Society uses color to convey many ideas, including the rules of the road that keep people safe. When a Shade steals those very colors, a disaster could happen. Will Tokyo's defenders rise to the occasion?''&lt;br /&gt;
|-&lt;br /&gt;
| '''Who:'''&amp;lt;br&amp;gt;&lt;br /&gt;
[[Mei Akatsuki]], [[Reiko Touyama]], [[Ikiko Hisakata]], [[Hayate]]&lt;br /&gt;
|-&lt;br /&gt;
| '''Where:'''&amp;lt;br&amp;gt;&lt;br /&gt;
A busy intersection and nearby gas station in Tokyo.&lt;br /&gt;
|-&lt;br /&gt;
| '''OOC - IC Date:'''&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;19 September 2014 – 16 March 2014&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;Pose Tracker&amp;gt; Runealy Waldia [Ohtori Academy (7)] has posed.&lt;br /&gt;
&lt;br /&gt;
 &lt;br /&gt;
Tokyo's streets are almost always busy; it's just a question of how much so. On Sunday's early evening hours, one intersection near a full-service gas station sees waves of cars go one way before a traffic light changes its color and signal position to give another group their turn. Some take that chance to pull into the station, where employees guide them into a refuelling bay. Everything is safe and orderly, whether it's at the light or the station.&lt;br /&gt;
 &lt;br /&gt;
That is, until the area takes on a dull and faded look. The gas station's bright whites dull as thin, fog-like trails rise off of their surfaces and drift toward a wispy form hovering above the price display. The intersection suffers the same fate, color rising off of cars... and the traffic lights! Suddenly there isn't red, yellow, and sea-green to tell drivers when to stop or go. There is only grey, and some drivers fail to pay attention to which signal light is on; they relied on colors. Others get spooked by what's going on, but their reaction is the same as the inattentive; they go right on through the intersection at the same time others are. Fortunately, nearly everyone notices the problem and brakes squeal. When several cars plow into each other, it is at mercifully lower speeds that will result in few serious injuries. The intersection is nonetheless clogged up, blocking traffic in every direction.&lt;br /&gt;
 &lt;br /&gt;
As color-strands flow to the wisp, it glides to the ground and its form expands. It extends foggy tendrils at the fueling pumps overhead, ripping five off with the sound of metal wrenching free. Their frames and pump lines becoming its arms, legs, and 'head' to give it an odd form now about twice as tall as the typical person. People nearby scatter, and one employee has the good sense to hit the emergency shut-off button while fleeing so as to prevent immediate disaster. The freshly grown shade stomps around on its new metal feet, pump nozzles swinging around as vacuum cleaners that suck color out of nearby surfaces and into itself. Even while working on changing the gas station to greyscale, it has its 'eyes' on a greater prize and begins trudging toward the intersection. Toward that tangled mass of cars, some of which haven't had their color fully drained yet... to say nothing of the people within.&lt;br /&gt;
&lt;br /&gt;
 (OOC, Social Note: Japan's full-service gas stations have interesting layouts compared to what is typical in the west. There are videos on the internet showing what they look like, if you're curious!)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
COMBAT: Runealy Waldia has fully healed herself.&lt;br /&gt;
&lt;br /&gt;
COMBAT: Runealy Waldia transforms into Youma Form Gas Station Shade!&lt;br /&gt;
&lt;br /&gt;
COMBAT: Runealy Waldia has fully healed herself. She is now ready to take on 4 opponents!&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;Pose Tracker&amp;gt; Ikiko Hisakata [Juuban Public School (5)] has posed.&lt;br /&gt;
&lt;br /&gt;
Ikiko walks along, having recently fed one of the local packs of strays. &amp;quot;It's so nice to be done with finals and have more time for the packs,&amp;quot; she smiles, a spring in her step. Spring's coming, which means better weather for her canine friends as well. Things are looking good!&lt;br /&gt;
&lt;br /&gt;
The sound of car horns and panicked people catch her attention. Ducking through the brief crowd of people running away, she makes her way towards the source of the commotion. The sight of the youma and the drained color tells her all she needs to know. &amp;quot;A Shade!&amp;quot; she hisses through her teeth.&lt;br /&gt;
&lt;br /&gt;
She ducks behind some abandoned cars, and then there's a murmured phrase and a glow of silver. Moments later, Tsukiko darts forward. &amp;quot;Hey, over here!&amp;quot; she yells at the Shade. &amp;quot;I got more color than those cars do! And I can keep you busy long enough for you to be defeated!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Privately, the wolfgirl really, ''really'' hopes the Prism Keepers are in the area. Trying to restore the drained color might be difficult otherwise...&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
COMBAT: Ikiko Hisakata transforms into Cute Wolf Tsukiko!&lt;br /&gt;
&lt;br /&gt;
COMBAT: Cute Wolf Tsukiko has used Bark! on Runealy Waldia.&lt;br /&gt;
&lt;br /&gt;
COMBAT: Cute Wolf Tsukiko has finished attacking.&lt;br /&gt;
&lt;br /&gt;
        &lt;br /&gt;
 &amp;lt;Pose Tracker&amp;gt; Hayate [None] has posed.&lt;br /&gt;
&lt;br /&gt;
For the Leafe Knights, and for Hayate especially, a civilian identity is a matter of the barest convenience, a thin facade to allow them to move around Tokyo without attracting undue attention. He doesn't live in his human guise; he spends more of his time in high places, reading the winds and watching the city below for signs of trouble that could mean demon larvae.&lt;br /&gt;
&lt;br /&gt;
Today, however, he really was just a pedestrian - walking down a sidewalk with his hands in the pockets of his long white coat and the standoffish demeanor of a man who doesn't want to be bothered. For once, the Knight of Wind isn't looking for trouble.&lt;br /&gt;
&lt;br /&gt;
So naturally it finds him anyway.&lt;br /&gt;
&lt;br /&gt;
The sudden, shocking clash of cars making impact in the intersection not too far away has Hayate's head snapping up; he's suddenly on the alert, looking for the cause of the disturbance. It takes him a short while to catch sight of the Shade making its ponderous way from the gas station, but as soon as he sees it, Hayate's mouth thins into an irritated line. This is starting to become far too familiar.&lt;br /&gt;
&lt;br /&gt;
A stray gust of wind from nowhere swirls over the sidewalk. Distracted by rubbernecking the pileup or (more sensibly) fleeing the oncoming Shade, nobody nearby notices when the long-haired man in the white coat simply disappears into thin air... bare moments before a figure in blue shimmers into existence in the air above the Shade and immediately lashes out at it with a whipcrack blade of wind meant to goad it along further in the direction that Tsukiko is trying to lure it.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
COMBAT: Hayate transforms into Leafe Knight!&lt;br /&gt;
&lt;br /&gt;
COMBAT: Hayate has used Razor Wind Slash on Runealy Waldia.&lt;br /&gt;
&lt;br /&gt;
COMBAT: Hayate has finished attacking.&lt;br /&gt;
&lt;br /&gt;
COMBAT: Runealy Waldia narrowly counters Cute Wolf Tsukiko's Bark!, taking 4 Fatigue damage!  Cute Wolf Tsukiko is Psyched!  Runealy Waldia's Reverse ability activates!  Runealy Waldia's Tactician ability activates!  Exhausted applied to Runealy Waldia!  &lt;br /&gt;
&lt;br /&gt;
COMBAT: Runealy Waldia's counterattack, Long-Range Line Whip, partially gets through, doing 7 Fatigue damage to Cute Wolf Tsukiko!  &lt;br /&gt;
&lt;br /&gt;
COMBAT: Runealy Waldia narrowly braces Hayate's Razor Wind Slash, taking 7 Fatigue damage!  Hayate is Psyched!  Runealy Waldia's Block ability activates!  Runealy Waldia's Parry ability activates!&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;Pose Tracker&amp;gt; Mei Akatsuki [Juuban Public School (4)] has posed.&lt;br /&gt;
Elementary schoolers don't have finals, per se; at least, not in the way upperclassmen do. But that certainly doesn't stop their teachers from piling on the work as the school year comes to a close.&lt;br /&gt;
&lt;br /&gt;
As such, Mei had been on mega-high Shade Alert for the past two weeks or so, because *of course* a monster will show up to interrupt her IMPORTANT STUDY TIME, right? There's just bound to be tons of attacks as she wades through the ever increasing pile of homework and exam reviews! Right?!&lt;br /&gt;
&lt;br /&gt;
Right?&lt;br /&gt;
&lt;br /&gt;
...c'mon, not even *one*?&lt;br /&gt;
&lt;br /&gt;
It appears not. The Shades -- and other species of youma that she's aware of -- appeared to graciously retreat while the red-haired little girl prepared for her tests. How very kind of them. Not even the tiniest distraction, no sirree.&lt;br /&gt;
&lt;br /&gt;
(This is why, when Roy showed up to tell her about the Shade attack at an intersection, Mei shot out of the apartment like a bullet. You could say this is a bit personal.)&lt;br /&gt;
&lt;br /&gt;
&amp;quot;All right, Shade! That's enough from you!&amp;quot; Prism Keeper Red calls out when she arrives on the scene, hovering in midair a few feet above it. &amp;quot;Draining color here is especially wicked, and I will not allow any more of it!&amp;quot; She trusts Orange will jump in with her own remarks, when she shows up.&lt;br /&gt;
&lt;br /&gt;
Just then, two other blurs of movement catch her eye.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Tsukiko! Good to see you're here,&amp;quot; the girl calls out to her ally, zooming closer to the ground. It's then that her eyes focus more closely on the other attacker. Ah. It's that guy again. The Wind Knight who is not the other Wind Knight. &amp;quot;H-Hayate, it's...good to see you too.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Don't get her wrong, the guy's a good fighter, but would it kill him to smile? Jeez.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
COMBAT: Mei Akatsuki transforms into Prism Keeper Red!&lt;br /&gt;
&lt;br /&gt;
COMBAT: Prism Keeper Red has used Colorful Words on Runealy Waldia.&lt;br /&gt;
&lt;br /&gt;
COMBAT: Prism Keeper Red has finished attacking.&lt;br /&gt;
&lt;br /&gt;
COMBAT: Runealy Waldia perfectly counters Prism Keeper Red's Colorful Words, taking 0 Fatigue damage!  Critical Counter!  Runealy Waldia's Reverse ability activates! Runealy Waldia's Tactician ability activates!  &lt;br /&gt;
&lt;br /&gt;
COMBAT: Runealy Waldia's counterattack, Fuel Spray, bursts all the way through, doing 18 Fatigue damage to Prism Keeper Red!  &lt;br /&gt;
&lt;br /&gt;
 &amp;lt;Pose Tracker&amp;gt; Reiko Touyama [Juuban Public School (4)] has posed.&lt;br /&gt;
Reiko Touyama is shortly just to the side of Mei as she flutters about. She'd been perhaps around Mei at the time- and was perhaps also taking in the quiet short burp of time to take in and study and do well on the non-exams the teachers gave.&lt;br /&gt;
&lt;br /&gt;
Netherless, she's following Mei as fast as she can on her wings as she huffs. &amp;quot;Ah! That was too fast.&amp;quot; she has to catch her breath. Just a moment.&lt;br /&gt;
&lt;br /&gt;
She huffs. &amp;quot;Hey! People... rely on those lights! You just can't make them grey! Because... if grey also means stop and go, then it's dangerous!&amp;quot; she calls out.&lt;br /&gt;
&lt;br /&gt;
She nods matter of factly and peers over the other heroes! She gives The Cute Wolf a big wave and a smile and Hayate gets a shyer smile. &amp;quot;Hello, The Knight of the Wind.&amp;quot; she calls out as she looks back to the shade and frowns all frowny like.&lt;br /&gt;
&lt;br /&gt;
She lifts her hand, spreads her fingers at, firing a beam of magical orange color energy into it!&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
COMBAT: Reiko Touyama transforms into Prism Keeper Orange!&lt;br /&gt;
&lt;br /&gt;
COMBAT: Prism Keeper Orange has used Orange Beam on Runealy Waldia.&lt;br /&gt;
&lt;br /&gt;
COMBAT: Prism Keeper Orange has finished attacking.&lt;br /&gt;
&lt;br /&gt;
COMBAT: Prism Keeper Red has fully healed herself.&lt;br /&gt;
&lt;br /&gt;
 (OOC, GM's Note: The above heal was done to correct a mistake, Red had failed to heal before the fight. We made adjustments afterward and carried on.)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;Pose Tracker&amp;gt; Runealy Waldia [Ohtori Academy (7)] has posed.&lt;br /&gt;
&lt;br /&gt;
 &lt;br /&gt;
The shade turns the bulk of its form in Tsukiko's direction... it doesn't have eyes in the conventional sense, but it seems to see her just fine and responds to those taunts by stomping off after her. Unable to immediately get close, it swings a fuel pump at her by using its long line as a whip! Notably, the wispy core at the center flickers a little... perhaps a reaction to either Tsukiko's volume, or feeling provoked by her words.&lt;br /&gt;
 &lt;br /&gt;
Hayate's sudden assault from above is taken as a serious threat, and the Shade brings one of its blocky metal 'arms' in front of its core as a shield! The wind cuts a thin line through the front panel, though the rest of it stays intact. He has nonetheless gotten its attention, evidenced by quickly resuming its tromping charge across the concrete in his direction.&lt;br /&gt;
 &lt;br /&gt;
Its pursuit is interrupted by Prism Keeper Red drifting in close enough that the Shade interprets her as an imminent danger. It swings a fuel line out as a whip, but this time it's not aiming for a direct hit; it's just trying to get the nozzle close to Red and then unleash an unusually high-pressure burst of fuel at her!&lt;br /&gt;
 &lt;br /&gt;
Orange's protests are met with an unnatural rumbling... it's hard to say whether the Shade truly understands her words, but it is dignifying them with some kind of response even as it spins on a single 'foot' and causes the bright ray to just barely graze it.&lt;br /&gt;
 &lt;br /&gt;
Between all these efforts, the Shade has temporarily lost interest in the car-pile at the intersection. When there are very colorful people here, all of whom have established themselves as real challenges to its cruel intent, they have to take priority. And so its core begins spinning, 'arms' doing likewise to swing nozzles at those nearby! However, Red draws its ire in a different way as the monster leaps forward and tries to kick her with one of its large, blocky pump housings!&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
COMBAT: Runealy Waldia has used Nozzle Whip on Cute Wolf Tsukiko.&lt;br /&gt;
&lt;br /&gt;
COMBAT: Runealy Waldia has used Nozzle Whip on Prism Keeper Orange.&lt;br /&gt;
&lt;br /&gt;
COMBAT: Runealy Waldia has used Nozzle Whip on Hayate.&lt;br /&gt;
&lt;br /&gt;
COMBAT: Runealy Waldia has used Pump Bash on Prism Keeper Red.&lt;br /&gt;
&lt;br /&gt;
COMBAT: Runealy Waldia has finished attacking.&lt;br /&gt;
&lt;br /&gt;
COMBAT: Cute Wolf Tsukiko narrowly dodges Runealy Waldia's Nozzle Whip, taking 10 Fatigue damage!  Cute Wolf Tsukiko's Flash ability activates!  Trap applied to Cute Wolf Tsukiko!  &lt;br /&gt;
&lt;br /&gt;
COMBAT: Prism Keeper Orange narrowly counters Runealy Waldia's Nozzle Whip, taking 11 Fatigue damage!  &lt;br /&gt;
&lt;br /&gt;
COMBAT: Prism Keeper Orange's counterattack, Orangella Obfuscation, interrupts, doing 0 Fatigue damage to Runealy Waldia!  &lt;br /&gt;
&lt;br /&gt;
COMBAT: Hayate narrowly dodges Runealy Waldia's Nozzle Whip, taking 10 Fatigue damage!  Hayate's Fade ability activates!  Hayate's Flash ability activates!  &lt;br /&gt;
&lt;br /&gt;
COMBAT: Prism Keeper Red fails to dodge Runealy Waldia's Pump Bash, taking 18 Fatigue damage!&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;Pose Tracker&amp;gt; Cute Wolf Tsukiko [Juuban Public School (5)] has posed.&lt;br /&gt;
&lt;br /&gt;
Tsukiko yelps as the Shade lashes out at her, then scrambles as it follows through with another swipe. &amp;quot;Red! Orange! I'm glad to see you two!&amp;quot; she beams at the two Prism Keepers. Hayate also gets a wave and a smile, but the wolfgirl's focus is on the two she's talked with and the youma they oppose. &amp;quot;With you here, I know we can beat this thing!&amp;quot; the wolfgirl calls out encouragingly to Red and Orange (and Hayate; the more that fight the Shade the better, after all).&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
COMBAT: Cute Wolf Tsukiko has used Encourage the Pack on Prism Keeper Red.&lt;br /&gt;
&lt;br /&gt;
COMBAT: Cute Wolf Tsukiko has used Encourage the Pack on Prism Keeper Orange.&lt;br /&gt;
&lt;br /&gt;
COMBAT: Cute Wolf Tsukiko has used Encourage the Pack on Hayate.&lt;br /&gt;
&lt;br /&gt;
COMBAT: Cute Wolf Tsukiko has finished attacking.&lt;br /&gt;
&lt;br /&gt;
COMBAT: Prism Keeper Red accepts Cute Wolf Tsukiko's Encourage the Pack, taking 0 Fatigue damage!  Prism Keeper Red is Cheered!  &lt;br /&gt;
&lt;br /&gt;
COMBAT: Hayate accepts Cute Wolf Tsukiko's Encourage the Pack, taking 0 Fatigue damage!  &lt;br /&gt;
&lt;br /&gt;
COMBAT: Prism Keeper Orange accepts Cute Wolf Tsukiko's Encourage the Pack, taking 0 Fatigue damage!  Prism Keeper Orange is Cheered!  &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;Pose Tracker&amp;gt; Prism Keeper Orange [Juuban Public School (4)] has posed.&lt;br /&gt;
Prism Keeper Orange huffs as she throws her other hand forward and a wash of Koi come out and engulfs her in a shield, which absorbs the brunt of the force-- she grunts and winces, as she expends further energy against it and the shield dissapates from the noozle assault!&lt;br /&gt;
&lt;br /&gt;
She hrmphs, and looks down to the Cute Wolf. &amp;quot;We can do it! We just have to keep at it.&amp;quot; she says with a grin.&lt;br /&gt;
&lt;br /&gt;
She frowns as she raises her hands and summons up a wave of koi around it before she sends it up and off at the creature. &amp;quot;Eat Fish!&amp;quot; she yells dramatically.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
COMBAT: Prism Keeper Orange has used Schools of Pain on Runealy Waldia.&lt;br /&gt;
&lt;br /&gt;
COMBAT: Prism Keeper Orange has finished attacking.&lt;br /&gt;
&lt;br /&gt;
COMBAT: Runealy Waldia narrowly braces Prism Keeper Orange's Schools of Pain, taking 6 Fatigue damage!  Critical Hit!  Runealy Waldia's Block ability activates! Runealy Waldia's Parry ability activates!  &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
  &lt;br /&gt;
 &amp;lt;Pose Tracker&amp;gt; Hayate [None] has posed.&lt;br /&gt;
&lt;br /&gt;
Hayate clearly sees the arrival of the two Prism Keepers; he looks their way as both of them greet him, but it's clear that return greetings are not high on his list of priorities with the Shade rampaging around, and his response isn't much more than a short nod of acknowledgment their direction before his attention returns to the monster.&lt;br /&gt;
&lt;br /&gt;
Barely in time, too. The nozzles lash out in all directions, and the Leafe Knight only just barely manages to fly clear of getting snarled in them - and only by burning leafe to create enough wind to move him in a hurry. Not good, and none of the girls are unscathed either - even worse.&lt;br /&gt;
&lt;br /&gt;
Blue eyes sweep over the field of battle, assessing the situation. Tsukiko's encouraging words don't seem to touch him; he calls an updraft to carry himself a little higher, giving himself a bit more room. &amp;quot;Stay focused,&amp;quot; he calls to the magical girls, hands already spreading into the air to either side of him; &amp;quot;I'll try and distract it.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Exactly how he means to do that becomes clear soon enough, because the wind picks up in a way that's clearly not guided by the hand of nature. It swirls in a vortex around the wrecked cars at the intersection and roars and rattles its way over the gas station, picking up whatever bits of litter or debris lie loose on the street and sidewalk. A garbage can upends with a clatter, scattering its contents into the whirlwind as well, and the whole mess bears inexorably down on the Shade to pelt it with a barrage of windborne detritus.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
COMBAT: Hayate has used Windblown Debris on Runealy Waldia.&lt;br /&gt;
&lt;br /&gt;
COMBAT: Hayate has finished attacking.&lt;br /&gt;
&lt;br /&gt;
COMBAT: Runealy Waldia narrowly dodges Hayate's Windblown Debris, taking 12 Fatigue damage!  Runealy Waldia's Fade ability activates!  Runealy Waldia's Flash ability activates!  &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;Pose Tracker&amp;gt; Prism Keeper Red [Juuban Public School (4)] has posed.&lt;br /&gt;
There's an old belief that the color red makes animals angry. The Prism Keeper isn't totally sure if that's true or not -- but she's certainly drawn this Shade's attention.&lt;br /&gt;
&lt;br /&gt;
Before she can get a word in edgewise to her teammates, the girl feels a high-pressure blast of fuel slam into her from the side, pushing her back several feet until her knees buckle under the pressure, and she falls backwards with a *plop*. Her skin stings, and her poor outfit drips with magical off-brand kerosene. But this isn't enough for the color-draining monster, obviously. Before she can even scramble to her feet again, the creature's 'leg' collides with her tiny body, propelling it with great force into a nearby collision. Metal bends, glass cracks, and tires skid as the force of the impact drives both abandoned vehicles back farther.&lt;br /&gt;
&lt;br /&gt;
Thankfully, they are more damaged than Red herself is. But it would be a lie to say that didn't hurt.&lt;br /&gt;
&lt;br /&gt;
Time for a less aggressive strategy.&lt;br /&gt;
&lt;br /&gt;
She nods wordlessly as Hayate gives them all advice, and perks up a bit when Tsukiko chimes in with her cheering words. &amp;quot;We're okay. We've got this down, I know we do,&amp;quot; she half-says, half-yells, propelling herself into the sky with a leap, pushing through the protests of her sore joints. &amp;quot;Alright, Shade. Let's see how you handle a few leaks.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
With a snap of her fingers, Red conjures five red roses, each sharpened at the stem and covered in thorns; with another snap, she lets them fly, aiming to puncture the hoses that just attempted to whip her friends and allies. The key here is distance, distance, distance. When she's not up in the big guy's face, he can't kick her halfway across the street.&lt;br /&gt;
&lt;br /&gt;
Probably.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
COMBAT: Prism Keeper Red has used Rose Darts on Runealy Waldia.&lt;br /&gt;
&lt;br /&gt;
COMBAT: Prism Keeper Red has finished attacking.&lt;br /&gt;
&lt;br /&gt;
COMBAT: Runealy Waldia narrowly braces Prism Keeper Red's Rose Darts, taking 18 Fatigue damage!  Critical Hit!  Runealy Waldia's Block ability activates!  Runealy Waldia's Parry ability activates!  &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;Pose Tracker&amp;gt; Runealy Waldia [Ohtori Academy (7)] has posed.&lt;br /&gt;
&lt;br /&gt;
 &lt;br /&gt;
Undaunted by Orange's resolve, the Shade crosses two pump housings in an 'X' shape to ward off the fish-wave. They leave little dents and splashes of orange against the drained greyscale forms, but it seems the color is more alarming to it than the physical damage as the wisp-core ripples upon seeing that.&lt;br /&gt;
 &lt;br /&gt;
The monster is jarred from these thoughts as a few concrete pebbles pelt it, heralding a garbage storm! It twirls and leaps in an effort to avoid the worst of it, though several glass shards and a few bits of metal embed in its 'legs'. Even trash is surprisingly vivid against the dull environs the Shade has taken to supplement its physical form, and it's starting to become keenly aware of this.&lt;br /&gt;
 &lt;br /&gt;
Before it can even land from its jump, the Shade is beset by roses! It's one thing for a rose to have thorns, but another to also ''be'' a giant thorn! All five hit. One pierces through its core and goes through, causing the Shade's central form to waver like water struck by a stone. Three more end up stuck in pump housings, digging in as far as their stems allow. The fifth however finds what Red was truly hoping for, puncturing one of the arm lines and causing fuel to drip out of it!&lt;br /&gt;
 &lt;br /&gt;
While that line now dangles limp, trying to come to terms with what just happened, two more snake out; one from a leg swirls around to spray fuel around the area as though a hose trying to fight a fire, while the other arm's line rushes toward Hayate before suddenly going taut. Its nozzle tries to loom near him, and then... tries to suck color off his form, much as a vacuum cleaner might pick up trash while hovering inches over a carpet.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
COMBAT: Runealy Waldia has used Fuel Spray on Prism Keeper Orange.&lt;br /&gt;
&lt;br /&gt;
COMBAT: Runealy Waldia has used Fuel Spray on Prism Keeper Red.&lt;br /&gt;
&lt;br /&gt;
COMBAT: Runealy Waldia has used Fuel Spray on Cute Wolf Tsukiko.&lt;br /&gt;
&lt;br /&gt;
COMBAT: Runealy Waldia has used Color Drain on Hayate.&lt;br /&gt;
&lt;br /&gt;
COMBAT: Runealy Waldia has finished attacking.&lt;br /&gt;
&lt;br /&gt;
COMBAT: Hayate narrowly braces Runealy Waldia's Color Drain, taking 13 Fatigue damage!  Runealy Waldia drains 5 fatigue from Hayate!&lt;br /&gt;
&lt;br /&gt;
COMBAT: Cute Wolf Tsukiko narrowly braces Runealy Waldia's Fuel Spray, taking 10 Fatigue damage!  Cute Wolf Tsukiko's Block ability activates!  &lt;br /&gt;
&lt;br /&gt;
COMBAT: Prism Keeper Orange narrowly braces Runealy Waldia's Fuel Spray, taking 7 Fatigue damage!  Prism Keeper Orange's Block ability activates!  Prism Keeper Orange's Parry ability activates!  &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
COMBAT: Hayate covers Prism Keeper Red for Runealy Waldia's attack, Fuel Spray, taking it upon themselves instead!&lt;br /&gt;
&lt;br /&gt;
COMBAT: Hayate perfectly counters Runealy Waldia's Fuel Spray, taking 0 Fatigue damage!  Critical Counter!  &lt;br /&gt;
&lt;br /&gt;
COMBAT: Hayate's counterattack, Wind Barrier, interrupts, doing 0 Fatigue damage to Runealy Waldia!  &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;Pose Tracker&amp;gt; Cute Wolf Tsukiko [Juuban Public School (5)] has posed.&lt;br /&gt;
&lt;br /&gt;
Tsukiko smiles back at the two Prism Keepers, then nods at Hayate. It'll take focus to defeat this Shade. Like, say, paying attention to its attacks -- like this geyser of fuel. Turning shoulder-first to the spray, the wolfgirl is pushed back but manages to stay on her feet.&lt;br /&gt;
&lt;br /&gt;
The youma's reaction to the debris catches her eye. &amp;quot;Even non-magical color makes it uncomfortable!&amp;quot; she calls out. A grin crosses her face as she leaps toward the Shade, feet-first. &amp;quot;In that case... have a colorful kick!&amp;quot; she yells as she tries to use the youma as a springboard.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
COMBAT: Cute Wolf Tsukiko has used Overrun Bounce on Runealy Waldia.&lt;br /&gt;
&lt;br /&gt;
COMBAT: Cute Wolf Tsukiko has finished attacking.&lt;br /&gt;
&lt;br /&gt;
COMBAT: Runealy Waldia perfectly counters Cute Wolf Tsukiko's Overrun Bounce, taking 0 Fatigue damage!  Critical Counter!  Runealy Waldia's Reverse ability activates!  Runealy Waldia's Tactician ability activates!  &lt;br /&gt;
&lt;br /&gt;
COMBAT: Runealy Waldia's counterattack, Color Drain, fails to get through, doing 0 Fatigue damage to Cute Wolf Tsukiko!  &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;Pose Tracker&amp;gt; Prism Keeper Orange [Juuban Public School (4)] has posed.&lt;br /&gt;
Prism Keeper Orange raises her arms up and covers her head as the next attack washes over her, literarly, it gets her a little wet with the stuff and ughhhhsss. &amp;quot;This is awfullllllll.&amp;quot; she whines. &amp;quot;It's all over meeeee.&amp;quot; she frowns. She Hrmphs and raises her hands wide. &amp;quot;We can.. do this everyone, but here's some help, JUST IN CASE!&amp;quot; she calls out as magical koi swirl all around the heroes from top to bottom leaving sparkle wavy trails in thier wake, hopefully empowering the various heroes in their endeavors tonight!&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
COMBAT: Prism Keeper Orange has used Orange Prism Power! on Prism Keeper Red.&lt;br /&gt;
&lt;br /&gt;
COMBAT: Prism Keeper Orange has used Orange Prism Power! on Cute Wolf Tsukiko.&lt;br /&gt;
&lt;br /&gt;
COMBAT: Prism Keeper Orange has used Orange Prism Power! on Hayate.&lt;br /&gt;
&lt;br /&gt;
COMBAT: Prism Keeper Orange has finished attacking.&lt;br /&gt;
&lt;br /&gt;
COMBAT: Prism Keeper Red accepts Prism Keeper Orange's Orange Prism Power!, taking 0 Fatigue damage!  Empower applied to Prism Keeper Red! &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;Pose Tracker&amp;gt; Hayate [None] has posed.&lt;br /&gt;
&lt;br /&gt;
When the fuel nozzle comes at him, Hayate is expecting a spray of gasoline like the others are being treated to. He's ready for that, arms raised before him in preparation to call the wind.&lt;br /&gt;
&lt;br /&gt;
After his previous encounters with Shades, he should really have known better.&lt;br /&gt;
&lt;br /&gt;
He grimaces as color and leafe drain out of him. It's a feeling he knows far too well by now, but it never gets any easier to deal with, this sensation of having the very essence of his being stolen; he feels less ''real'' for it, as though if it goes on too long he could simply discorporate altogether. &lt;br /&gt;
&lt;br /&gt;
But there's no time to give thought to it, not with the hoses flailing about spraying fuel in all directions. Without a thought, Hayate flashes across the air in a streak of blue to put himself between Prism Keeper Red and the Shade - wind swirls around his hands, a shield of moving air that breaks the spray of fuel and scatters it away from them instead.&lt;br /&gt;
&lt;br /&gt;
(Nobody strike a match.)&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Watch out!&amp;quot; he says, voice short and sharp. In the next moment, the transparent barrier erupts into a twisting blast of wind that rushes onto the Shade, seeking to wrap its gas-spewing hose limbs around it until its ensnared in its own appendages.&lt;br /&gt;
&lt;br /&gt;
COMBAT: Hayate accepts Prism Keeper Orange's Orange Prism Power!, taking 0 Fatigue damage!  Empower applied to Hayate!  &lt;br /&gt;
&lt;br /&gt;
COMBAT: Hayate has used Whirlwind Snare on Runealy Waldia.&lt;br /&gt;
&lt;br /&gt;
COMBAT: Hayate has finished attacking.&lt;br /&gt;
&lt;br /&gt;
COMBAT: Runealy Waldia narrowly dodges Hayate's Whirlwind Snare, taking 4 Fatigue damage!  Runealy Waldia's Fade ability activates!  Runealy Waldia's Flash ability activates!  Tangle applied to Runealy Waldia!  &lt;br /&gt;
&lt;br /&gt;
COMBAT: Cute Wolf Tsukiko accepts Prism Keeper Orange's Orange Prism Power!, taking 0 Fatigue damage!  Empower applied to Cute Wolf Tsukiko! &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;Pose Tracker&amp;gt; Prism Keeper Red [Juuban Public School (4)] has posed.&lt;br /&gt;
Good news: her Rose Darts (mostly) found their mark, either plunging into the Shade or tearing up its hose-arms, like they were intended to. Even better, it does not immediately retaliate!&lt;br /&gt;
&lt;br /&gt;
Bad news: it is now leaking gas. Everywhere. And her uniform reeks of the stuff, having been drenched in the first assault.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;This...this sucks,&amp;quot; Red says as she breathes in the fumes rising off the asphalt and her clothing, feeling herself becoming dizzy and distracted. &amp;quot;Why don't these things ever go for flowers? Or bookshops? Or...just, nice-smelling places?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
This is ignoring the fact that, more often than not, Shade attacks rarely smell like anything. But the overpowering stench is all she can think about at the moment, given that spilled gas is everywhere, and it's making it so, so hard to concentrate--&lt;br /&gt;
&lt;br /&gt;
The world comes back into clear focus abruptly as the form of Hayate bursts from seemingly out of nowhere in front of her, and a rush of winds drive back the offending fumes, as well as another offensive spray that the youma had fired off when she wasn't looking. The girl blinks once. Twice.&lt;br /&gt;
&lt;br /&gt;
That was unexpected.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Whoa,&amp;quot; she says softly, both at the surprise rescue, and at the clever way he turns his shield into an attack. &amp;quot;That's really something. I guess you really are the Wind Knight, huh?&amp;quot; Red grins, hoping the little joke won't throw him off-kilter too terribly much.&lt;br /&gt;
&lt;br /&gt;
Then she kicks into the air with her wings.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;I gotta get away from these fumes. They're making me clumsy,&amp;quot; she explains, then shoots directly into the air, smiling again as a few magical koi lend strength to her muscles and the magic welling within her. &amp;quot;I think it's about time you recognized the international color for 'stop', Shade!&amp;quot; And with that, a magnificent beam of red blasts forth from her hands, aimed squarely at the Shade's grey, metallic core.&lt;br /&gt;
&lt;br /&gt;
(They'd gone over that in class the other day. International symbols for stuff. She'd quietly written down a few catchphrase ideas when they'd brought up colors.)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
COMBAT: Prism Keeper Red has used Paint It Red on Runealy Waldia.&lt;br /&gt;
&lt;br /&gt;
COMBAT: Prism Keeper Red has finished attacking.&lt;br /&gt;
&lt;br /&gt;
COMBAT: Runealy Waldia narrowly braces Prism Keeper Red's Paint It Red, taking 14 Fatigue damage!  Runealy Waldia's Block ability activates!  Runealy Waldia's Parry ability activates!  Diversion applied to Runealy Waldia! &lt;br /&gt;
 &lt;br /&gt;
&lt;br /&gt;
 &amp;lt;Pose Tracker&amp;gt; Runealy Waldia [Ohtori Academy (7)] has posed.&lt;br /&gt;
&lt;br /&gt;
 &lt;br /&gt;
The Shade swings a pump-housing at Tsukiko's feet, deflecting the kick with no serious harm either way though it is staggered back a few steps from the impact! Being momentarily off-balance causes its attempt to fling a nozzle in pursuit of Tsukiko to fly wide, outright missing.&lt;br /&gt;
 &lt;br /&gt;
It recoils from Orange's koi at first, before realizing they're not attacking it this time... they're doing something else entirely. This provides an opening for Hayate's gusts to seize the punctured line and begin twisting it upon itself, to introduce a few knots. If that hose was going to have trouble just due to the loss of pressure, having to work through kinks in the line means that it's now effectively disabled aside from any use as a mere whip. One part down, but many remain.&lt;br /&gt;
 &lt;br /&gt;
As Red's ruby beam cuts through the air, the Shade tries to shield itself with a pump housing but is off by just that tiny bit that allows half of the blast to get through and hit its wispy center...&lt;br /&gt;
 &lt;br /&gt;
...And it does not just ripple this time. It ''shrinks'', then warps and wavers every which way while small streams of color flow back out of it! The core quickly normalizes, but the effect from even this light contact was profound.&lt;br /&gt;
 &lt;br /&gt;
It quickly decides to regain what it just lost, swinging a nozzle into the air after Red. Just as it did with Hayate, it tries to suck color out of her. The threat is made apparent as a little globe of 'grey space' discoloration begins to form around her, even while its remaining lines whip around to bash at the others. They've done a fine job of containing it to the gas station's yard, even if its reach enables it to continue striking at them.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
COMBAT: Runealy Waldia has used Nozzle Whip on Prism Keeper Orange.&lt;br /&gt;
&lt;br /&gt;
COMBAT: Runealy Waldia has used Nozzle Whip on Cute Wolf Tsukiko.&lt;br /&gt;
&lt;br /&gt;
COMBAT: Runealy Waldia has used Nozzle Whip on Hayate.&lt;br /&gt;
&lt;br /&gt;
COMBAT: Runealy Waldia has used Color Drain on Prism Keeper Red.&lt;br /&gt;
&lt;br /&gt;
COMBAT: Runealy Waldia has finished attacking.&lt;br /&gt;
&lt;br /&gt;
COMBAT: Hayate fails to dodge Runealy Waldia's Nozzle Whip, taking 20 Fatigue damage!  &lt;br /&gt;
&lt;br /&gt;
COMBAT: Cute Wolf Tsukiko narrowly dodges Runealy Waldia's Nozzle Whip, taking 8 Fatigue damage!  Cute Wolf Tsukiko's Flash ability activates!  Trap applied to Cute Wolf Tsukiko!  &lt;br /&gt;
&lt;br /&gt;
COMBAT: Prism Keeper Orange perfectly counters Runealy Waldia's Nozzle Whip, taking 0 Fatigue damage!  Critical Counter!  &lt;br /&gt;
&lt;br /&gt;
COMBAT: Prism Keeper Orange's counterattack, Orangella Obfuscation, interrupts, doing 0 Fatigue damage to Runealy Waldia!  &lt;br /&gt;
&lt;br /&gt;
COMBAT: Prism Keeper Red perfectly dodges Runealy Waldia's Color Drain, taking 0 Fatigue damage!  Critical Dodge!  &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;Pose Tracker&amp;gt; Cute Wolf Tsukiko [Juuban Public School (5)] has posed.&lt;br /&gt;
&lt;br /&gt;
Tsukiko somersaults backwards from impacting the pump-housing the Shade swung at her, landing in a controlled three-point slide. Orange's school of koi gives the wolfgirl a boost of energy. &amp;quot;Thanks, Orange!&amp;quot; she calls back, diving just out of the way of a direct impact of the Shade's slamming whips.&lt;br /&gt;
&lt;br /&gt;
Rolling to her feet, Tsukiko dashes forward, circling the youma and trying to get it tangled up in itself. After all, if it can't move, then it should be a sitting duck, right?&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
COMBAT: Cute Wolf Tsukiko has used Herd the Quarry on Runealy Waldia.&lt;br /&gt;
&lt;br /&gt;
COMBAT: Cute Wolf Tsukiko has finished attacking.&lt;br /&gt;
&lt;br /&gt;
COMBAT: Runealy Waldia narrowly counters Cute Wolf Tsukiko's Herd the Quarry, taking 6 Fatigue damage!  Runealy Waldia's Reverse ability activates!  Runealy Waldia's Tactician ability activates!  Tangle applied to Runealy Waldia!  &lt;br /&gt;
&lt;br /&gt;
COMBAT: Runealy Waldia's counterattack, Pump Bash, partially gets through, doing 4 Fatigue damage to Cute Wolf Tsukiko!  &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;Pose Tracker&amp;gt; Hayate [None] has posed.&lt;br /&gt;
&lt;br /&gt;
Hayate huffs a little bit in indignation at Red's remark. Of ''course'' he's the Wind Knight. &amp;quot;As I keep ''saying''--&amp;quot;&lt;br /&gt;
&lt;br /&gt;
That's as far as he gets before the Shade's hoses whip out again, and though he tries to dodge, this time the Leafe Knight just isn't fast enough. One of the nozzles broadsides him right in the ribs and brings him down out of the air, tumbling several feet over the pavement before he manages to right himself and pushes back up into flight once more. &amp;quot;...damn it...&amp;quot; he mutters to himself through gritted teeth. Too careless. He can't afford to get so distracted.&lt;br /&gt;
&lt;br /&gt;
Gaining altitude, Hayate throws out both hands, creating a flurry of shimmering wind blades. These flash through the air not directly toward the Shade but aimed instead at its hoses - specifically the ones around Tsukiko, ensuring that the wolf girl is free to move as she harries the creature with no risk of getting tangled up herself.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
COMBAT: Hayate has used Precise Razor Wind on Cute Wolf Tsukiko.&lt;br /&gt;
&lt;br /&gt;
COMBAT: Hayate has finished attacking.&lt;br /&gt;
&lt;br /&gt;
COMBAT: Cute Wolf Tsukiko accepts Hayate's Precise Razor Wind, taking 0 Fatigue damage!  Critical Hit!  Cleanse! All of Cute Wolf Tsukiko's debuffs are cleared! &lt;br /&gt;
&lt;br /&gt;
 &lt;br /&gt;
 &amp;lt;Pose Tracker&amp;gt; Prism Keeper Orange [Juuban Public School (4)] has posed.&lt;br /&gt;
Prism Keeper Orange frowns as she finally materalizes her Chroma Wand into her hand and spins it up in a flourishing motion as Koi surround her to block the attack, using the crystal's power to strengthen her shield this time as the attack touches her not at all and without as much effort as last time.&lt;br /&gt;
&lt;br /&gt;
She hrmphs as she charges up a ball of orange energy at the tip of the wand and flings it overhead, unleashing an orb of orange color energy at the Shade. &amp;quot;Eat this you Gas Guzzling No-Good!&amp;quot; she calls out.&lt;br /&gt;
&lt;br /&gt;
She pauses a moment.&lt;br /&gt;
&lt;br /&gt;
She needs good guy speech lessons.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
COMBAT: Prism Keeper Orange has used Chroma Wand Charge on Runealy Waldia.&lt;br /&gt;
&lt;br /&gt;
COMBAT: Prism Keeper Orange has finished attacking.&lt;br /&gt;
&lt;br /&gt;
COMBAT: Runealy Waldia narrowly braces Prism Keeper Orange's Chroma Wand Charge, taking 14 Fatigue damage!  Runealy Waldia's Block ability activates!  Runealy Waldia's Parry ability activates!  &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;Pose Tracker&amp;gt; Prism Keeper Red [Juuban Public School (4)] has posed.&lt;br /&gt;
Ha! Excellent shot, if she does say so herself!&lt;br /&gt;
&lt;br /&gt;
Red swells with pride just a touch when the beam hits home, looking down just in time to see Hayate begin to respond to her barb -- and then get hit hard by a nozzle hose, directly in the ribs. Oh. Oh, dear.&lt;br /&gt;
&lt;br /&gt;
That was her fault, wasn't it? For distracting him?&lt;br /&gt;
&lt;br /&gt;
The girl feels a small pang of guilt as she winces in sympathy, remembering a few of the hits she took to her own tiny ribcage. It's...not terribly fun.&lt;br /&gt;
&lt;br /&gt;
But she really can't think about that much more, as she notices the edge of her vision becoming grey, somehow even more so than the substantially drained scene around her. Snapping her head up, she sees something of a grey sphere forming around her as a nozzle-vacuum hovers nearby, primed and ready to drain away her precious color.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Not today, Shade!&amp;quot; she calls out reflexively, and in what feels like bullet time, the Prism Keeper summons her own bubble of color, a startling red to drive back the grey.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Not!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
And before the vampiric magic can close in on her, Red launches herself at the speed of a freight train, encased in that colorful shield, toward the parasite assailing them.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Today!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
COMBAT: Prism Keeper Red has used Red Comet on Runealy Waldia.&lt;br /&gt;
&lt;br /&gt;
COMBAT: Prism Keeper Red has finished attacking.&lt;br /&gt;
&lt;br /&gt;
COMBAT: Runealy Waldia fails to counter Prism Keeper Red's Red Comet, taking 23 Fatigue damage!  Critical Hit!  Prism Keeper Red is Psyched!  &lt;br /&gt;
&lt;br /&gt;
COMBAT: Runealy Waldia's counterattack, Line Lash, fails to get through, doing 0 Fatigue damage to Prism Keeper Red!  &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;Pose Tracker&amp;gt; Runealy Waldia [Ohtori Academy (7)] has posed.&lt;br /&gt;
&lt;br /&gt;
 &lt;br /&gt;
The Shade moves to meet Tsukiko, swinging a pump-housing kick at her! Yet her speed is well suited to this exchange, and Hayate's gales make it hard for the monster to line up a solid blow... it stumbles even as it makes this strike, nearly tripping into the concrete and snarling the useless line up against one of its legs; the other nozzles swing over to untangle itself, she must have caused something to get badly snarled up regardless since its movements are now visibly more clumsy.&lt;br /&gt;
 &lt;br /&gt;
This forces it to stand its ground against Orange's orb, which bursts over its form and causes it to teeter dangerously off-balance! Red's charge capitalizes on this, easily knocking aside a line that whips out at her. More than that, it impacts against the wobbling Shade and smashes it through the concrete with enough force to cut a gouge through the ground!&lt;br /&gt;
 &lt;br /&gt;
Even as sparks grind from its ravaged form, the Shade presses the attack. High-pressure sprays continue from the nozzles that still function, though the bursts only last a few seconds this time before trickling to a stop. This is perhaps no surprise; having been ripped free from the fueling bay in the first place, each piece of equipment may have been limited to the fuel it was able to pull into itself just before that happened. Keenly aware of the problem, it swings a line out to grab the station's 'logo tower' and use this to hurl itself through the air, where it hopes to bodily collide with Orange!&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
COMBAT: Runealy Waldia has used Fuel Spray on Prism Keeper Red.&lt;br /&gt;
&lt;br /&gt;
COMBAT: Runealy Waldia has used Fuel Spray on Cute Wolf Tsukiko.&lt;br /&gt;
&lt;br /&gt;
COMBAT: Runealy Waldia has used Fuel Spray on Hayate.&lt;br /&gt;
&lt;br /&gt;
COMBAT: Runealy Waldia has used Pump Bash on Prism Keeper Orange.&lt;br /&gt;
&lt;br /&gt;
COMBAT: Runealy Waldia has finished attacking.&lt;br /&gt;
&lt;br /&gt;
COMBAT: Cute Wolf Tsukiko fails to dodge Runealy Waldia's Fuel Spray, taking 20 Fatigue damage!  &lt;br /&gt;
&lt;br /&gt;
COMBAT: Hayate narrowly dodges Runealy Waldia's Fuel Spray, taking 17 Fatigue damage!  Hayate's Fade ability activates!  Hayate's Flash ability activates!  &lt;br /&gt;
&lt;br /&gt;
COMBAT: Prism Keeper Red narrowly dodges Runealy Waldia's Fuel Spray, taking 10 Fatigue damage!  Critical Hit!  &lt;br /&gt;
&lt;br /&gt;
COMBAT: Prism Keeper Orange fails to brace Runealy Waldia's Pump Bash, taking 19 Fatigue damage!  &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;Pose Tracker&amp;gt; Cute Wolf Tsukiko [Juuban Public School (5)] has posed.&lt;br /&gt;
&lt;br /&gt;
With Hayate's wind at her back, Tsukiko tries to pour on the speed to outrun the new geyser of fuel. Unfortunately, she loses her footing on one of the existing puddles and is sent sprawling by the fuel spray. She picks herself up, her momentum wrecked but her spirit still feisty.&lt;br /&gt;
&lt;br /&gt;
Placing a hand over her face to reduce the smell of the fuel, the wolfgirl takes a deep breath, then begins to howl. The wordless song in her voice speaks of the vibrancy and power of color, of the city running harmoniously through the use of color of signs... and of friendship, confidence, and defiance. To magical girls, this sound is pleasing music; to youma, it's a harsh, dissonant vibration that threatens to shake them apart.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
COMBAT: FINISHER! Cute Wolf Tsukiko has used Soulful Howl on Runealy Waldia.&lt;br /&gt;
&lt;br /&gt;
COMBAT: Cute Wolf Tsukiko has finished attacking.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;Pose Tracker&amp;gt; Hayate [None] has posed.&lt;br /&gt;
&lt;br /&gt;
Tsukiko's howl reaches Hayate, up in the air over the Shade, and the Knight Wind answers. Hovering overhead, buoyed up by the wind, he squares himself as though bracing his stance and lifts both hands in front of his chest.&lt;br /&gt;
&lt;br /&gt;
And the wind comes to his call, whipping over the battleground in a spiral that pulls the haze of gasoline fumes from the air. Inward it swirls, faster and faster, closer and tighter, whipping the Leafe Knight's hair around his face and lashing at his clothing. All of that gas-laden air draws inward to a single point between Hayate's hands, a spinning orb of wind and fumes so fast-moving and tightly wound that it's visible to the eye, like a shimmering ball of liquid glass--&lt;br /&gt;
&lt;br /&gt;
(If Goh were here right now, the errant thought crosses his mind - but no.)&lt;br /&gt;
&lt;br /&gt;
&amp;quot;--Now!&amp;quot; he shouts, and releases it all at once in a single blast, a column of roaring, rending wind bearing down at the Shade like the funnel of a tornado, an open-mouthed serpent ready to devour.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
COMBAT: FINISHER! Hayate has used Dragon Vortex on Runealy Waldia.&lt;br /&gt;
&lt;br /&gt;
COMBAT: Hayate has finished attacking.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;Pose Tracker&amp;gt; Prism Keeper Orange [Juuban Public School (4)] has posed.&lt;br /&gt;
Prism Keeper Orange gets literarly pushed over and slides across the ground and pavement and eeeeeks! She gets back and hrmphs, making a determined face, as pained looking as it is, because wow, that hurt a lot to deal with! She frowns as she raises her wand high and takes a deep breath.....&lt;br /&gt;
&lt;br /&gt;
&amp;quot;PRISM AEGIS POWER!....&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Theres a bright spark as she spins around and then levels the wand out at the beast.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;ORANGE OUTBURST!&amp;quot; then a straight and orange pink 'lovebeam' flies out at the Shade!&lt;br /&gt;
&lt;br /&gt;
COMBAT: FINISHER! Prism Keeper Orange has used Prism Aegis Power! Orange Outburst! on Runealy Waldia.&lt;br /&gt;
COMBAT: Prism Keeper Orange has finished attacking.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;Pose Tracker&amp;gt; Prism Keeper Red [Juuban Public School (4)] has posed.&lt;br /&gt;
&amp;quot;And stay down!&amp;quot; Red yells as she ricochets off the fallen metallic Shade, the energy around her dissipating as she slows herself and comes to a full stop on the ground again, quite near to Hayate.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Hey. I'm, uh. You know. Sorry about getting you hit earlier. My bad,&amp;quot; she mutters quickly, awkwardly. She's not quite sure how the conversation is going to go in the middle of a battle -- but then the Cute Wolf's howl breaks through the noise, and she knows that there's something else she needs to do, at the moment.&lt;br /&gt;
&lt;br /&gt;
(Though that doesn't stop her from getting drenched in another round of gasoline spewing. Thankfully, it's not her whole body this time.)&lt;br /&gt;
&lt;br /&gt;
&amp;quot;That does it, Shade,&amp;quot; the Prism Keeper says, resolute, kicking off into the air again and spinning to fling some of the loose drops of fuel off her beloved costume. &amp;quot;You picked the wrong day to mess with the traffic laws of Tokyo!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Prism Aegis Power!&amp;quot; The white rod of the Red Chroma Wand appears in her hand, and her signature magic gathers to her in sparks and specks, like moths to a flame.&lt;br /&gt;
&lt;br /&gt;
She spins three times.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Red Rain!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
And lets it fly.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
COMBAT: FINISHER! Prism Keeper Red has used Prism Aegis Power! Red Rain! on Runealy Waldia.&lt;br /&gt;
&lt;br /&gt;
COMBAT: Prism Keeper Red has finished attacking.&lt;br /&gt;
&lt;br /&gt;
COMBAT: Runealy Waldia narrowly braces Cute Wolf Tsukiko's Finisher, Soulful Howl, taking 42 Fatigue damage!  Runealy Waldia's Block ability activates!  Runealy Waldia's Parry ability activates!  &lt;br /&gt;
&lt;br /&gt;
COMBAT: Runealy Waldia fails to brace Hayate's Finisher, Dragon Vortex, taking 93 Fatigue damage!  Critical Hit!  &lt;br /&gt;
&lt;br /&gt;
COMBAT: Runealy Waldia narrowly dodges Prism Keeper Orange's Finisher, Prism Aegis Power! Orange Outburst!, taking 46 Fatigue damage!  Critical Hit!  Runealy Waldia's Fade ability activates!  Runealy Waldia's Flash ability activates! &lt;br /&gt;
&lt;br /&gt;
COMBAT: Runealy Waldia narrowly braces Prism Keeper Red's Finisher, Prism Aegis Power! Red Rain!, taking 37 Fatigue damage!  Critical Hit!  Runealy Waldia's Block ability activates!  Runealy Waldia's Parry ability activates!&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
 (OOC, GM's Note: The Shade was down to single digits Fatigue at this point, we called it close enough.)  &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;Pose Tracker&amp;gt; Runealy Waldia [Ohtori Academy (7)] has posed.&lt;br /&gt;
&lt;br /&gt;
 &lt;br /&gt;
Howling? At first, the Shade cannot make sense of this. What is that supposed to do to it? Then it finds out the hard way, as the sound intensifies and vibrations rip through its core. The monster instinctively feels that this is ''wrong'', and has to devote much of its energy to just staying intact!&lt;br /&gt;
 &lt;br /&gt;
Hayate's wind-ball surges down, and the Shade brings its ravaged 'arms' up as giant shields once more. This has worked well so far, but they have not faced an assault this powerful so far and it quickly finds itself battered down to the ground once more!&lt;br /&gt;
 &lt;br /&gt;
Prism Keeper Orange's beam capitalizes on this opening, and the Shade has nowhere to flee. Desperate, it tries one last time to protect itself with the pump housings. Orange's blast makes contact, and rips through its defense to leave each pump severed from the core!&lt;br /&gt;
 &lt;br /&gt;
And so the Shade lies exposed. There is little it can do like this, though it certainly tries. It desperately begins drawing what tiny bits of color it hasn't already stolen from the area, hoping to regain enough power to take on another form. This will not be enough, not as red energy pours down upon it and causes tiny droplet ripples in it. Faint sparkles of color fly out, then the rain intensifies and what started as a few sparks quickly becomes a storm in reverse. Chunks of the Shade are torn out of existence underneath the crimson rain, and each piece dissolved causes an equal amount of color to be released.&lt;br /&gt;
 &lt;br /&gt;
Then a final drop strikes the hazy core right in its center, which proves to be the final blow. It scatters into mist and then dissipates, while all of the colors it stole flow out as pinpricks of light that quickly turn into wide rays. They fly back to cars, to gas station equipment, to the traffic light... to Hayate and anyone else who the Shade tried to prey upon. As color returns, so does the area's 'natural' state; concrete gouges repair to normal, gas fumes begin to dissipate. Not everything comes back together, but it certainly looks far better than it started.&lt;br /&gt;
 &lt;br /&gt;
Restoring the environs from their greyscale also illustrates a wonderful lesson: while color is used to maintain safety and order, it can also restore them in the face of chaos and worry. Anyone who sticks around will find the calming sight of well polished white and red ambulances beginning to roll in to help out at the intersection. While none of the victims are seriously hurt, expert help in sorting this out and checking people out just to be sure is well warranted.&lt;br /&gt;
 &lt;br /&gt;
It's quite the mess, but a manageable one that will get sorted out soon enough. Four heroic individuals have seen to that.&lt;br /&gt;
[[Category:Logs]]&lt;/div&gt;</summary>
		<author><name>Rune</name></author>	</entry>

	<entry>
		<id>https://battlefantasia.pinksugarheartattack.net/2014-07-17_-_The_Terrorsaurus_can_Sense_Fear</id>
		<title>2014-07-17 - The Terrorsaurus can Sense Fear</title>
		<link rel="alternate" type="text/html" href="https://battlefantasia.pinksugarheartattack.net/2014-07-17_-_The_Terrorsaurus_can_Sense_Fear"/>
				<updated>2014-09-20T04:52:41Z</updated>
		
		<summary type="html">&lt;p&gt;Rune: Correcting a typo; I previously put the OOC date and IC date in each other's positions. The dates are now correct. No other changes made.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{|class=&amp;quot;toccolours&amp;quot; cellspacing=&amp;quot;2&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background:#CC6699; border: 2px #CC0033 solid; font-size: 110%;&amp;quot; align=&amp;quot;center&amp;quot; colspan=&amp;quot;2&amp;quot; | '''The Terrorsaurus can Sense Fear'''&lt;br /&gt;
|-&lt;br /&gt;
|'''Summary''':&amp;lt;br&amp;gt;&lt;br /&gt;
''What should have been a new pet turtle is suddenly transformed into a triceratops-styled Terrorsaurus! Initially drawn to the fear of those fleeing into the subway, it soon becomes more interested in a trio of magical girls.''&lt;br /&gt;
|-&lt;br /&gt;
| '''Who:'''&amp;lt;br&amp;gt;&lt;br /&gt;
[[Lucy Iwai]], [[Ruma Hino]], [[Fuu Hououji]]&lt;br /&gt;
|-&lt;br /&gt;
| '''Where:'''&amp;lt;br&amp;gt;&lt;br /&gt;
A general Shopping District in Tokyo&lt;br /&gt;
|-&lt;br /&gt;
| '''OOC - IC Date:'''&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;17 July 2014 - 13 February 2014&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;Pose Tracker&amp;gt; Runealy Waldia [Ohtori Academy (7)] has posed.&lt;br /&gt;
&lt;br /&gt;
It's afternoon, and school is done for the day. Little Shiro (third grade, Juuban) would normally be in club activities right now, but he was so excited that just this once he skipped out to go do something else. He has been a pretty good kid, applying himself in his studies and behaving well at home... so his parents agreed to let him get a pet turtle, and today is the big day! Having made the purchase a few minutes ago at a pet shop, Shiro and his parents are walking the streets of Tokyo. They plan to make one more stop before they go home, and the kid is straining to contain his excitement.&lt;br /&gt;
 &lt;br /&gt;
Unfortunately, everyone in this part of the city is going to be excited for an entirely different reason. A bright red speck descends from the sky, smashing into the sidewalk! The 'speck' is actually a pebble-sized meteor, and its impact cuts a small gouge into the concrete. It also releases a wave of heat built up from re-entry, which surprises the nearby Shiro so greatly that he stumbles and drops his new pet turtle a few feet away! A burst of dark energy follows, and the very edge of it manages to engulf the turtle. Its influence is gradual for just a few seconds, then becomes very rapid as the would-be pet begins to grow larger and larger. Its shell morphs into a thick 'frill' around its neck, and the creature is soon bigger than most cars! When the energy fades, those nearby see what is effectively a triceratops... albeit one with some mutations, including spikes growing out of its tail and sides.&lt;br /&gt;
 &lt;br /&gt;
The beast does not look happy, gaze wandering from person to person on the streets before letting out a great roar! Everyone nearby decides to be anywhere else right now, and several flee for a subway entrance since getting onto a train seems like a great way to 'outrun' something like this! The newly formed terrorsaurus cocks its head back, immediately interested in this concentration of fear. While it is angry enough to 'detour' by ripping through a few cars, lamp posts, and other urban scenery... the monster is now charging in the subway's direction. A casual observer might notice it's too big to fit through there, but it doesn't care. Tremors ripple through the street as it rushes on, and the mutated triceratops looks like it plans to simply plow ''through'' the entrance if not stopped. This will not be as good a place to avoid its wrath as many had hoped.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;Pose Tracker&amp;gt; Ruma Hino [None] has posed.&lt;br /&gt;
&lt;br /&gt;
 &lt;br /&gt;
While she was homeless, that didn't mean that Ruma Hino wasn't busy. Tuner duties often left her patrolling her territory for much of the day, then collecting her bounty so she'd be able to afford to eat for the night. Sometimes. Her path to the Tuner coffee shop always took her by one particular park. &lt;br /&gt;
 &lt;br /&gt;
&amp;quot;Hino-san!&amp;quot; &lt;br /&gt;
 &lt;br /&gt;
A number of younger children ran out of a suburban park to greet the thirteen year old girl. She lifted her chin, and crossed her arms, acting like they were beneath her notice. &amp;quot;Yeah, yeah. What do you even want?&amp;quot; One bright eyed eight year old girl looked up at her innocently, her words came out as if practiced, from a usual game of verbal wordplay. &amp;quot;Wellllll... we were wondering if you could be our pitcher again!&amp;quot; &lt;br /&gt;
 &lt;br /&gt;
Flicking her glance from one child to the next, she offers her own typical weak excuse, &amp;quot;I don't know. I'm pretty busy, don't have time for all this kid stuff.&amp;quot; &lt;br /&gt;
 &lt;br /&gt;
Looking entirely unconvinced, another girl, implores with the word, &amp;quot;Plleeeassseeee.&amp;quot; Her expression softens somewhat, and she even manages a faint smile, &amp;quot;Well alright, just th...&amp;quot; &lt;br /&gt;
 &lt;br /&gt;
A roar breaks out in the distance, and she reflexively looks that way. And just stares, before stating softly, &amp;quot;Nevermind, something just came up.&amp;quot; Her tone changed, to brook no argument as she saw that all of them were looking in the same direction, &amp;quot;What are you standing around for!? All of you should get indoors!&amp;quot; &lt;br /&gt;
 &lt;br /&gt;
~A few minutes later~ &lt;br /&gt;
 &lt;br /&gt;
Standing atop a building, silhouetted by the afternoon time sun, a wrist sleeved by scarlet ruffles moves with feigned elegance. Snapping her fingers, a coin materializes between her fingers. Sighting the charging Dinosaur between two fingers, she flicked the yen coin towards it from afar with astonishing force, trying to both stop it's advance on the subway and imprint traces of her unique magic onto it to make subsequent attacks a little easier to aim. Her other hand rakes neatly through her crimson hair, complaining absently to herself &amp;quot;Such a bother. I was busy.&amp;quot; &lt;br /&gt;
 &lt;br /&gt;
&lt;br /&gt;
COMBAT: Ruma Hino transforms into Grace Chapel!&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;Pose Tracker&amp;gt; Mesozoic Maiden Lucy [Infinity Institute (8)] has posed.&lt;br /&gt;
&lt;br /&gt;
So yesterday, Lucy and several other magical girls fought an evil Shakespeare bust and Sailor Moon got stabbed. It was very dramatic.&lt;br /&gt;
&lt;br /&gt;
And tomorrow, Lucy will be tryouts for Lucy's friend-of-a-friend's school play! This is also, in a different way, very dramatic.&lt;br /&gt;
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&amp;quot;...Please don't tell anyone, but I have stage fright. To be perfectly honest, I'm not entirely sure why they called me back. When I did line readings in front of them I got a little... ah, carried away,&amp;quot; Lucy explains, though not specifying anything further. She's walking with Fuu, on a semi-aimless afterschool trip she proposed in order to get the edge off her nerves. This is a time to relax! Hopefully a terrorsaurus won't randomly--&lt;br /&gt;
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Ah, nuts.&lt;br /&gt;
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Lucy stops in her tracks at the distant sight of the boy dropping his turtle, and the sight of that crashing meteorite. Lucy is all too familiar with those pebbles by now. It's as if she were drawn to their impact sites (or perhaps the other way around?), which at least means the Mesozoic Maiden is always there to minimize the property damage and injuries when a dinosaur goes on a rampage through the city. Usually, she and Didi can take care of them by themselves (some times more easily than others) but from the fierce look of the mutated, ferocious herbivore... She's glad to have a friend watching her back.&lt;br /&gt;
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&amp;quot;Fuu-san!&amp;quot; she nods, and points to an out-of-sight alley to duck into, before actually doing so. &amp;quot;Rock of ages!&amp;quot; she raises the baseball bat from her sports bag, which takes the form of her trademark stone club, &amp;quot;Make me shine!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Green light and sparkles envelop the young girl's body and lift her up into the air, turning her Infinity uniform into a yellow-and-brown tiger-striped fur dress. Gale force winds let her hair fly but also bring fashionable ancient accessories, in the form of puffy white fur bracelets, a large necklace of pearls and sharp black teeth, a hair bow to match her dress, and of course a large, resplendent white flower on top. The radiant girl's skin, in various spots on her limbs, hands and face, light up with glowing blue tattoos, equal parts tribal magic, war paint and fashion statement.&lt;br /&gt;
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Her landing from the transformation leaves cracks in the asphalt, and intentionally makes a huge, crashing noise, hopefully distracting the triceratops from the little boy and the remaining passerbys. &amp;quot;Fierce as the tyrano! Clever as the raptor! Nimble as the dactyl! I am Mesozoic Maiden Lucy!&amp;quot; she announces, before scraping the sidewalk with her club to create sparks, which her magic swiftly turns into a volley of fireballs to send flying the creature's way!&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
COMBAT: Mesozoic Maiden Lucy transforms into Mesozoic Maiden Lucy!&lt;br /&gt;
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COMBAT: Grace Chapel has used High Interest Loan on Runealy Waldia.&lt;br /&gt;
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COMBAT: Grace Chapel has finished attacking.&lt;br /&gt;
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COMBAT: Mesozoic Maiden Lucy has used Blast from the Past on Runealy Waldia.&lt;br /&gt;
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COMBAT: Mesozoic Maiden Lucy has finished attacking.&lt;br /&gt;
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&lt;br /&gt;
 &amp;lt;Pose Tracker&amp;gt; Fuu Hououji [Infinity Institute (8)] has posed.&lt;br /&gt;
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There was no forecast for meteor showers today, so far as Fuu Hououji was aware; of course, one miniature meteor isn't really a 'shower,' any more than a single raindrop would be a rainstorm.&lt;br /&gt;
&lt;br /&gt;
So with no inkling of trouble in the air (or past it, or below it either for that matter), Fuu was happy to accept Lucy's invitation to hang out; she's nodding agreeably/sympathetically to Lucy's admission of stage fright -&lt;br /&gt;
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And suddenly, before Fuu can POSSIBLY respond to her, sudden terrorsaurus out of nowhere. &amp;quot;Goodness,&amp;quot; remarks Fuu, peering at the monstrously huge turtle. &amp;quot;If they were shooting a movie here, they should have signs to warn pedestrians away from the special effects.&amp;quot;&lt;br /&gt;
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Then she's following Lucy into the conveniently obscured alley, fishing the glove-jewel out of her pocket as soon as she's off the street and letting her other stuff disappear into it. &amp;quot;Belief becomes power ... Winds, guide me!&amp;quot; A green-tinted whirlwind swirls into existence around her, changing her Infinity uniform from its normal plum to a rich green color, followed by her armor materializing and her shoes being replaced by boots, plus an armored bracer on her right forearm.&lt;br /&gt;
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She's still unarmed by the time her transformation is completed, but that's not entirely abnormal - she steps back out onto the street, already gathering her will and focusing to attack before she calls out, &amp;quot;Imashime no Kaze!!&amp;quot; The Winds of Admonishment lash out at the terrapin terrorsaurus ('terrorpin' for short?), attempting to bind it in place …&lt;br /&gt;
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&lt;br /&gt;
COMBAT: Runealy Waldia narrowly braces Mesozoic Maiden Lucy's Blast from the Past, taking 6 Fatigue damage!  Runealy Waldia's Block ability activates!  Runealy Waldia's Parry ability activates!  Exhausted applied to Runealy Waldia!&lt;br /&gt;
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COMBAT: Runealy Waldia perfectly counters Fuu Hououji's Imashime no Kaze, taking 0 Fatigue damage!  Critical Counter!  Runealy Waldia's Reverse ability activates! Runealy Waldia's Tactician ability activates!&lt;br /&gt;
  &lt;br /&gt;
COMBAT: Runealy Waldia's counterattack, Volt Arc, fails to get through, doing 0 Fatigue damage to Fuu Hououji!  &lt;br /&gt;
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COMBAT: Runealy Waldia fails to dodge Grace Chapel's High Interest Loan, taking 9 Fatigue damage!  Grace Chapel is Psyched!  Stun and Tangle applied to Runealy Waldia!&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;Pose Tracker&amp;gt; Runealy Waldia [Ohtori Academy (7)] has posed.&lt;br /&gt;
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The terrorsaurus is, at first, unaware that anyone is on a roof and looking down at it. Hellbent on its rampage, it smashes through a bus stop and only notices the coin when it strikes against thick scales! To think that something so small could be flung so fast as to punch through that is quite surprising to the beast and brings it skidding to a halt, feet shredding into the concrete for a few yards before it can look up at the Tuner in primal wonder; what did she just ''do''?!&lt;br /&gt;
 &lt;br /&gt;
Lucy demands its attention, and she has it as she lands! Frill poised to meet fireballs, most of the blasts splash off harmlessly... but one manages to burn just beside an eye and a hurt roar shows it did care about that one!&lt;br /&gt;
 &lt;br /&gt;
Flames are often fanned by wind, and the Wind Knight's swirling force threatens to trap the creature. Its shape hasn't been a perfect match for a traditional triceratops to begin with, but it turns out to be unusual in at least one other way: The horns start to crackle with electricity! A lightning bolt forms between their arcs, striking Fuu's winds and causing both elements to explode against each other in mid-air... an even match, for the time being.&lt;br /&gt;
 &lt;br /&gt;
The horns continue to alight with electricity, and this time a sustained bolt forms as the terrorsaur's head turns to sweep it through the area... trying to catch the Wind Knight, Mesozoic Maiden, and Grace in sequence!&lt;br /&gt;
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&lt;br /&gt;
COMBAT: Runealy Waldia has used Lightning Sweep on Grace Chapel.&lt;br /&gt;
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COMBAT: Runealy Waldia has used Lightning Sweep on Fuu Hououji.&lt;br /&gt;
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COMBAT: Runealy Waldia has used Lightning Sweep on Mesozoic Maiden Lucy.&lt;br /&gt;
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COMBAT: Runealy Waldia has finished attacking.&lt;br /&gt;
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COMBAT: Grace Chapel fails to dodge Runealy Waldia's Lightning Sweep, taking 20 Fatigue damage!  &lt;br /&gt;
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COMBAT: Mesozoic Maiden Lucy perfectly dodges Runealy Waldia's Lightning Sweep, taking 0 Fatigue damage!  Critical Dodge!  Mesozoic Maiden Lucy's Fade ability activates!  Mesozoic Maiden Lucy's Flash ability activates!  &lt;br /&gt;
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COMBAT: Fuu Hououji fails to dodge Runealy Waldia's Lightning Sweep, taking 17 Fatigue damage!  &lt;br /&gt;
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&lt;br /&gt;
 &amp;lt;Pose Tracker&amp;gt; Fuu Hououji [Infinity Institute (8)] has posed.&lt;br /&gt;
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So the horns are electrodes? .... or something?&lt;br /&gt;
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The Magic Knight of Wind is still, in the back of her head, trying to figure out what kind of animal can DO that - generate enough focused electricity to create an attack with it - as she attempts to dodge. Unfortunately, trying to jump over the horizontal bolt of lightning seems to just lead enough of it upward that she gets zapped anyway, and the Wind Knight lets out a gasp as she hits the pavement, twitching a little bit before she manages to scramble back to her feet. She seems okay ... apart from getting the wind knocked out of her (no pun intended, really), and she has to thump herself on the breastplate a couple of times before she abruptly starts breathing again.&lt;br /&gt;
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&amp;quot;Good shot with the coins, banker-san!&amp;quot; she calls out to Grace Chapel, even as the Wind Knight sword's materializes in her hands - and she charges at the terrorsaurus, letting out a wordless yell as she leaps up and tries to cut one of its horns off.&lt;br /&gt;
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COMBAT: Fuu Hououji has used Sword Strike on Runealy Waldia.&lt;br /&gt;
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COMBAT: Fuu Hououji has finished attacking.&lt;br /&gt;
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&lt;br /&gt;
 &amp;lt;Pose Tracker&amp;gt; Grace Chapel [None] has posed.&lt;br /&gt;
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 &lt;br /&gt;
As the beast looks up at her, there's a crooked smile upon her lips. Her left hand finds it's way to her chin as she laughs in a self-assured manner. &amp;quot;Fufufufufufu~&amp;quot; Sweeping her gaze towards the other two Mahou Shoujo, &amp;quot;Eh, Banker-san? Oh. It's you. Thanks I guess.&amp;quot; She hardly seemed friendly to the person she recognized, but she was at the very least, less hostile. The other girl? She peers at her with a sort of casual aloofness, before addressing both of them anyhow, &amp;quot;What took both of you? It doesn't matter anyway, I could have handled it by mys..&amp;quot; Which is about the same time she notes the crackle of energy out of her periphery. She tries to leap reflexively, but the bolt catches her head on, while her shoes are still contacted to the rooftop. Her entire body twists and spasms and disobeys her, as she finally does leap too late. Falling towards street level, she does recover at the last moment, spinning sideways and landing with a click of her heels on concrete. &lt;br /&gt;
 &lt;br /&gt;
It was rather embarrassing for her given what she was saying, but she doesn't comment.. immediately, instead frowning and sweeping a hand towards it, questioning the other two with anxiety that breaks through her facade of confidence. &amp;quot;Where do electrical dinosaurs even come from!?&amp;quot; &lt;br /&gt;
 &lt;br /&gt;
Her right hand is clenched, and in that moment, numerous coins appear between her fingers. Arcing the arm back like a baseball pitcher, she releases them, aiming high into the air, nearly straight up. Folding her arms in the aftermath, waits for the results, which come a few seconds later, after Fuu's strike. A rain of yen coins which shower it from above, seemingly unaffected by any sort of air resistance. &lt;br /&gt;
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&lt;br /&gt;
COMBAT: Grace Chapel has used It's raining yen, Hallelujah! on Runealy Waldia.&lt;br /&gt;
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COMBAT: Grace Chapel has finished attacking.&lt;br /&gt;
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&lt;br /&gt;
 &amp;lt;Pose Tracker&amp;gt; Mesozoic Maiden Lucy [Infinity Institute (8)] has posed.&lt;br /&gt;
&lt;br /&gt;
Lucy looks up to see another magical girl is on the scene, and although she can't get a good look due to her dramatic silhouetting, she's certainly grateful for an ally appearing to even the odds, even if she's one Lucy has never met.&lt;br /&gt;
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&amp;quot;Watch out! We don't know what it can do yet!&amp;quot; Lucy shouts, both to Fuu and their mysterious ally. It's not terribly useful advice, but still something she feels the need to say, this particular youma being &amp;quot;her&amp;quot; enemy and all.&lt;br /&gt;
&lt;br /&gt;
They soon get a demonstration, as its horns produce electricity that at first stops Fuu's winds (elemental magic works in strange ways, sometimes) and then gets blasted at them with extreme prejudice! &amp;quot;Nimble as the dactyl,&amp;quot; Lucy whispers to herself, before leaping high up, up and away from the electric sweep. Her friends (old and new) aren't quite so lucky, and she winces as she glances down, but also notices something...&lt;br /&gt;
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She lands on the opposite side of the Terrorsaurus, holding a bright red store banner she snagged on her way down, taking a stance remniscent of a bullfighter's. &amp;quot;We need to get it away from this subway station!&amp;quot; There are still people trapped in there, and with these tremors, they can't be sure the subway is still running uninterrupted. She waves her red flag, trying as hard as she can to enrage the creature just like she's seen on TV... and purposefully placing herself between the triceratos and a cement mixing truck, with the intent to leap out of the way of its charge. Perhaps THAT will be big enough to give it pause.&lt;br /&gt;
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&amp;quot;From space!&amp;quot; she shouts to 'banker-san' in explanation. Ah. Ah, of course.&lt;br /&gt;
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&lt;br /&gt;
COMBAT: Mesozoic Maiden Lucy has used Triassic Trick on Runealy Waldia.&lt;br /&gt;
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COMBAT: Mesozoic Maiden Lucy has finished attacking.&lt;br /&gt;
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COMBAT: Runealy Waldia narrowly dodges Fuu Hououji's Sword Strike, taking 5 Fatigue damage!  &lt;br /&gt;
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COMBAT: Runealy Waldia narrowly counters Mesozoic Maiden Lucy's Triassic Trick, taking 5 Fatigue damage!  Mesozoic Maiden Lucy is Psyched!  Runealy Waldia's Reverse ability activates!  Runealy Waldia's Tactician ability activates!  &lt;br /&gt;
&lt;br /&gt;
COMBAT: Runealy Waldia's counterattack, Throwing Its Weight Around, partially gets through, doing 14 Fatigue damage to Mesozoic Maiden Lucy!  Critical Counterhit!&lt;br /&gt;
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COMBAT: Runealy Waldia fails to brace Grace Chapel's It's raining yen, Hallelujah!, taking 13 Fatigue damage!  Cripple applied to Runealy Waldia!  &lt;br /&gt;
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&lt;br /&gt;
 &amp;lt;Pose Tracker&amp;gt; Runealy Waldia [Ohtori Academy (7)] has posed.&lt;br /&gt;
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As blade arcs to meet horn, the electricity diminishes. Yet the beast takes this smaller sword seriously, and makes a sideways hop on all fours. It doesn't get far given its tremendous size, but it's enough that Fuu's sword strikes the edge of frill rather than the horn she meant to hit.&lt;br /&gt;
 &lt;br /&gt;
Coins rain down upon the mutant triceratops, and it tries to power through this but quickly discovers it's hard to protect oneself when you're being struck all over! Each coin pings off its thick body, but a close look would reveal they have made tiny little gouges throughout; none of them are telling blows on their own, but they're a very real start on what could become a serious problem for the monster. It knows this, stomping around and snorting as it tries to get out of the 'storm.'&lt;br /&gt;
 &lt;br /&gt;
The Maiden tries to provoke it, waving red. The terrorsaurus sees that, and it's already in a poor mood; this was just the thing to send its temper over the edge! With a rumbling roar, it beelines right for her! As it gets closer to the banner, the triceratops starts to get the faintest notion that it's being lured toward something painful... and decides to just plow headlong into that! Crashing its skull into the cement truck hurts, but it sends the vehicle careening toward Lucy in the hopes she'll like it even less than he did!&lt;br /&gt;
 &lt;br /&gt;
Luring it away from the subway is an effective plan, as it is now provoked enough that the feast of fear it senses down there is now a secondary interest. A meal to enjoy later. Right now, it has three very real threats darting around the cityscape that must be dealt with. Toward that end, it begins chasing Grace and the Wind Knight. When it feels it's close enough to either one, it suddenly throws its weight into a skidding run in another direction so that it might swing the spikes on its tail (known in some circles as a 'thagomizer') and then breaks off to chase after the other!&lt;br /&gt;
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&lt;br /&gt;
COMBAT: Runealy Waldia has used Fearsome Roar on Mesozoic Maiden Lucy.&lt;br /&gt;
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COMBAT: Runealy Waldia has used Thagomizer Swing on Grace Chapel.&lt;br /&gt;
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COMBAT: Runealy Waldia has used Thagomizer Swing on Fuu Hououji.&lt;br /&gt;
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COMBAT: Runealy Waldia has finished attacking.&lt;br /&gt;
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COMBAT: Grace Chapel narrowly counters Runealy Waldia's Thagomizer Swing, taking 2 Fatigue damage!  Grace Chapel's Reverse ability activates!  Grace Chapel's Tactician ability activates!  &lt;br /&gt;
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COMBAT: Grace Chapel's counterattack, Miser's Dream, fails to get through, doing 0 Fatigue damage to Runealy Waldia!&lt;br /&gt;
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COMBAT: Fuu Hououji narrowly counters Runealy Waldia's Thagomizer Swing, taking 7 Fatigue damage!  &lt;br /&gt;
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COMBAT: Fuu Hououji's counterattack, Spinning Slash, partially gets through, doing 4 Fatigue damage to Runealy Waldia!&lt;br /&gt;
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COMBAT: Mesozoic Maiden Lucy narrowly braces Runealy Waldia's Fearsome Roar, taking 0 Fatigue damage!  Stagger applied to Mesozoic Maiden Lucy!  Bind Break! All of Runealy Waldia's debuffs are cleared!  &lt;br /&gt;
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&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;Pose Tracker&amp;gt; Mesozoic Maiden Lucy [Infinity Institute (8)] has posed.&lt;br /&gt;
&lt;br /&gt;
Lucy's tactic is not quite as effective as she hoped, but she did at least manage to get the monster away from the subway, picking on foes its own size.&lt;br /&gt;
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(...Figuratively.)&lt;br /&gt;
&lt;br /&gt;
Its fearsome roar manages to keep her off-balance (not figuratively!) and while it does fall for her little bullfighter gambit, and she does leap out of the way of its charge, the truck headed her way is something that catches her completely by surprise, and she manages to dodge it only by an inch, as her mane of green hair wooshes towards the jetstream it leaves behind for a second.&lt;br /&gt;
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She gets a short moment to catch her breath as it concentrates on her two fellow magical girls, then resumes chasing after her. She knows a frontal assault is suicide, and although it's supernaturally quick even for its size, she has no option but to try and match its speed. Kicking against a wall, she once again sails up in the air and lands behind it, then attempts something somewhat less suicidal but still undeniably dangerous: That is to say, to grab its &amp;quot;thagomizer&amp;quot; and use her prodigious strength to start swinging the massive creature around!&lt;br /&gt;
&lt;br /&gt;
...Hopefully it's not also electrified, Lucy thinks maybe just a little too late.&lt;br /&gt;
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&lt;br /&gt;
COMBAT: Mesozoic Maiden Lucy has used The Mario 64 Maneuver on Runealy Waldia.&lt;br /&gt;
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COMBAT: Mesozoic Maiden Lucy has finished attacking.&lt;br /&gt;
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&lt;br /&gt;
 &amp;lt;Pose Tracker&amp;gt; Grace Chapel [None] has posed.&lt;br /&gt;
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 &lt;br /&gt;
&amp;quot;From Space?&amp;quot; A lightbulb actually appears to turn on over your head, as if lit by some inspiration, &amp;quot;So it comes from another world? Tck. Some of the Tuner leadership still talk about the last time Dune invaded. Happen to know if it's connected in any way?&amp;quot; Well Dinosaurs could be connected to Desertarians after all! ...Maybe. She'd never actually encountered one. &lt;br /&gt;
 &lt;br /&gt;
As the monster charges, she lets out an annoyed, 'Tck' from her lips. Coins erupt from the concrete near her feet, materializing into existence and floating around her in a helix pattern. As she leaps backwards into a handstand, they shift into a diagonal orbit instead. The spiked tail catches her off guard, but fortunately some of the yen coins move to intercept, blunting the blow. The sharp spikes still tears a gouge across her sleeve, which she looks at with notable annoyance. Some part of her is breathing a sigh of relief inwardly, as she knows she was ''extremely'' close to being trampled underfoot by the titanic beast. &lt;br /&gt;
 &lt;br /&gt;
Around her neck, hanging upon a thong was her origin key, which looked like a coin itself. She skipped backwards to a safe distance before dropping into a more casual stance. Once there she flicks the coin around her neck. A large number of coins materialize around the gigantic beast which does anything ''but'' lumber around. They revolve around it as rings from every direction. &amp;quot;The best way to keep the civilians safe is to deal with it quickly!&amp;quot; As she flicks her origin key again, the coins converge, attempting to barrage it from all sides with numerous coins that home in on it's position. &lt;br /&gt;
 &lt;br /&gt;
&lt;br /&gt;
COMBAT: Grace Chapel has used Millionaire on Runealy Waldia.&lt;br /&gt;
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COMBAT: Grace Chapel has finished attacking.&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;Pose Tracker&amp;gt; Fuu Hououji [Infinity Institute (8)] has posed.&lt;br /&gt;
&lt;br /&gt;
Definitely good thinking - but the Wind Knight doesn't want to risk drawing the terrorsaurus's attention away from Lucy by calling out in approval.&lt;br /&gt;
&lt;br /&gt;
Neither does she want to get her head taken off by the monster's tail, as it lashes back and forth - but the Magic Knight of Wind sees it coming with enough time to pivot into her next step, actually spinning all the way around before her sword comes up to meet the tail as it swings towards her. It's possible that this wasn't the best of all possible ideas, but on the plus side, the result of the impact is just that the Wind Knight staggers away from the impact, her sword wobbling around as she tries to get her arms back under control.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Lucy-san, I remember seeing a park -&amp;quot; She ducks as the Mesozoic Maiden starts trying to grab the monster by its tail and swing it around. Hoo boy ... &amp;quot;- there's a park about two blocks that way, it should make for a suitable battleground if we can herd this beast that far!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
And if any civilians in the area can get out of the way fast enough. That's an important factor too, but she's trying to encourage her ally rather than point out problems.&lt;br /&gt;
&lt;br /&gt;
COMBAT: Fuu Hououji has used Favorable Observation on Mesozoic Maiden Lucy.&lt;br /&gt;
&lt;br /&gt;
COMBAT: Fuu Hououji has finished attacking.&lt;br /&gt;
&lt;br /&gt;
COMBAT: Mesozoic Maiden Lucy accepts Fuu Hououji's Favorable Observation, taking 0 Fatigue damage!  Mesozoic Maiden Lucy is Cheered! &lt;br /&gt;
&lt;br /&gt;
COMBAT: Runealy Waldia narrowly counters Mesozoic Maiden Lucy's The Mario 64 Maneuver, taking 17 Fatigue damage!  Runealy Waldia's Reverse ability activates! Runealy Waldia's Tactician ability activates!  &lt;br /&gt;
&lt;br /&gt;
COMBAT: Runealy Waldia's counterattack, Throwing Its Weight Around, partially gets through, doing 5 Fatigue damage to Mesozoic Maiden Lucy!  &lt;br /&gt;
&lt;br /&gt;
COMBAT: Runealy Waldia perfectly braces Grace Chapel's Millionaire, taking 0 Fatigue damage!  Critical Brace!  Runealy Waldia's Block ability activates! Runealy Waldia's Parry ability activates!  &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;Pose Tracker&amp;gt; Runealy Waldia [Ohtori Academy (7)] has posed.&lt;br /&gt;
On some level, the triceratops understands it's facing powerful foes capable of things it may not entirely understand. The idea that someone multiple times smaller than it would try to ''grab'' it by the tail and try to actually leverage that... well, that idea never came to its primal mind until Lucy seriously tried it. Yet the Mesozoic Maiden truly does have a hold, and is starting to make the beast budge. Astonished, it whips around and tries to scrape Lucy along the ground or swipe her with tail spikes but this isn't enough to break her grasp. It gives inches as Lucy starts to spin, then its feet outright leave the ground! One rotation, two, three... and then the towering monster is sent flying. Crashing into the street, it skid-gouges through the concrete and only comes to a rest when it bumps against a store wall!&lt;br /&gt;
 &lt;br /&gt;
In some ways, this helps keeps it safe. It means Grace's coins can't descend from every single angle. Struggling to its feet, the triceratops takes advantage of this to present its frill to meet most of the barrage. By the time the Tuner's economic stimulus package subsides, the monster has clearly rejected this cash infusion; several tiny dents dot its frill as though it were a car hood that had withstood a hailstorm, but it is intact.&lt;br /&gt;
 &lt;br /&gt;
Stomping away from the wall and back onto the street, the terrorsaurus is now pacing in the general direction of the park Fuu spoke of. It doesn't realize it's heading there in particular, and it's still some distance away, but when one of its opponents is trying to move the fight there... what else can it do but follow, unaware that it's being 'played' in this fashion? For now it is still pacing about the area, stomping mad at what has been done to it so far. One of its sides turns to face Grace, and the spikes growing out of there suddenly detach; they're flying right for her in a reversal of her own 'projectile shower' tactics!&lt;br /&gt;
 &lt;br /&gt;
The Wind Knight might notice the horns she was worried about earlier have briefly charged up again. Facing her, the triceratops cuts loose with a single crackling bolt!&lt;br /&gt;
 &lt;br /&gt;
Then... Lucy. Lucy, who just humiliated it by hurling the terrorsaurus around! It remembers that, head lowering. Horns ready, a tremendous shout is the last warning it gives before it charges her!&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
COMBAT: Runealy Waldia has used Launched Spikes on Grace Chapel.&lt;br /&gt;
&lt;br /&gt;
COMBAT: Runealy Waldia has used Volt Arc on Fuu Hououji.&lt;br /&gt;
&lt;br /&gt;
COMBAT: Runealy Waldia has used Horn Strike on Mesozoic Maiden Lucy.&lt;br /&gt;
&lt;br /&gt;
COMBAT: Runealy Waldia has finished attacking.&lt;br /&gt;
&lt;br /&gt;
COMBAT: Fuu Hououji narrowly braces Runealy Waldia's Volt Arc, taking 9 Fatigue damage!  Cripple applied to Fuu Hououji!  &lt;br /&gt;
&lt;br /&gt;
COMBAT: Grace Chapel narrowly braces Runealy Waldia's Launched Spikes, taking 13 Fatigue damage!  &lt;br /&gt;
&lt;br /&gt;
COMBAT: Mesozoic Maiden Lucy fails to dodge Runealy Waldia's Horn Strike, taking 42 Fatigue damage!  Critical Hit!  &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;Pose Tracker&amp;gt; Grace Chapel [None] has posed.&lt;br /&gt;
&lt;br /&gt;
 &lt;br /&gt;
Grace Chapel looks, somewhat irritated by the fact that her stimulus package was thrown off by Lucy's improvised throw. That irritation is mild however compared to the barely simmering anger at Fuu's suggestion, &amp;quot;I know what park you're talking about, and we should avoid it! Kids play there!&amp;quot; As if she wasn't still mostly a child herself. At least she didn't see herself as one. While she'd told most of the kids to go home, she knows that sometimes.. children just don't listen. &lt;br /&gt;
 &lt;br /&gt;
It's at that moment that launched spikes are flung at her at high speed. This time her coins intercept a little more expertly and parry them. Most of the spikes are thrown off course, while others drive right through. A few scrape by uncomfortably close, scraping a line across her bare shoulder, right next to her neck. Her eyes widen in surprise, at just how close that might have been. &lt;br /&gt;
 &lt;br /&gt;
Instead of herding it towards the park, instead she chooses an abandoned alleyway, trying to wave her arms at it. &amp;quot;Hey ugly! Uh.. Toro Toro!&amp;quot; Well supposedly it worked for bulls and she was wearing red, maybe it'll work for dinosaurs too. It's sound logic to a a thirteen year old at least! &lt;br /&gt;
 &lt;br /&gt;
&lt;br /&gt;
COMBAT: Grace Chapel has used Matador in the Making? on Runealy Waldia.&lt;br /&gt;
&lt;br /&gt;
COMBAT: Grace Chapel has finished attacking.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;Pose Tracker&amp;gt; Fuu Hououji [Infinity Institute (8)] has posed.&lt;br /&gt;
&lt;br /&gt;
The Wind Knight would probably muster a more coherent response to Grace &amp;quot;Banker-san&amp;quot; Chapel if she wasn't regretting the instinct that led her to try and block a ''lightning bolt'' with a ''sword''. Although to be fair, she did so by planting the sword pointy-end-down in the pavement in front of her, which ''did'' help. Some.&lt;br /&gt;
&lt;br /&gt;
As it is, while she didn't get the wind knocked out of her lungs this time, she's not sure if her heart skipped a beat or three or not; what she ''is'' sure of is that either she lost her glasses or her eyes are really messed up at the moment. Lucy is still looking somewhat wobbly, as well ... which helps sort out what the Magic Knight of Wind is going to do next.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Iyashi no Kaze!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
The Healing Winds are invoked, and answer as they usually do - helping the Mesozoic Maiden steady herself, and allowing the Wind Knight to pull herself back together, so both of them can keep fighting in something which bears a passing resemblance to 'optimum form'. As usual, it's nowhere near a full recovery - just enough to keep them from being incapacitated sooner than they might otherwise be.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
COMBAT: Fuu Hououji has used Iyashi no Kaze on Fuu Hououji.&lt;br /&gt;
&lt;br /&gt;
COMBAT: Fuu Hououji has used Iyashi no Kaze on Mesozoic Maiden Lucy.&lt;br /&gt;
&lt;br /&gt;
COMBAT: Fuu Hououji has finished attacking.&lt;br /&gt;
&lt;br /&gt;
COMBAT: Fuu Hououji accepts Fuu Hououji's Iyashi no Kaze, taking 0 Fatigue damage! Cleanse! All of Fuu Hououji's debuffs are cleared!  &lt;br /&gt;
&lt;br /&gt;
COMBAT: Mesozoic Maiden Lucy accepts Fuu Hououji's Iyashi no Kaze, taking 0 Fatigue damage!  Cleanse! All of Mesozoic Maiden Lucy's debuffs are cleared!  &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;Pose Tracker&amp;gt; Mesozoic Maiden Lucy [Infinity Institute (8)] has posed.&lt;br /&gt;
&lt;br /&gt;
Lucy's sends the monster swinging, but not without taking some painful scrapes from its trashing about. Sadly there are no conveniently-placed bombs to send it flying into, meaning the open street will have to do. Sending it crashing into a building would miss the whole point of doing this!&lt;br /&gt;
&lt;br /&gt;
&amp;quot;I have no idea!&amp;quot; Lucy shouts back to Grace's theory. She doubts the two phenomenons would be connected... but it's not like she actually knows for sure what the Terrorsaurus (Terrorsaurii?) are.&lt;br /&gt;
&lt;br /&gt;
Then Fuu offers sage counsel. Luring it to that park would offer them precious maneuvering room in which to cut loose and take it down for good. The sound of the tremors should have caused people to flee the scene by now, clearing the way. &amp;quot;Good thinking!&amp;quot; The magical girl in red, however... also has a point.&lt;br /&gt;
&lt;br /&gt;
But before she can put a plan into motion, the Terrorsaurus charges right for her once more, and this time, her feet are only nimble enough to avoid being outright gored by one of its horns. She nonetheless gets slammed with titanic force, right into a brick wall that crumbles to dust as she impacts it. Luckily the two others are there to distract it while she, painfully, pulls her bruised body back on her feet before it can finish the job.&lt;br /&gt;
&lt;br /&gt;
For a moment, the Terrorsaurus' dark senses allow it to notice something new emanating from Lucy: Fear. Not that she wasn't nervous about this fight, or didn't know the dangers involved very well, but with trusty friends helping her, what is there to fear? The demonstration of its power, however, has brought her back down to earth in that regard. She's putting on just as much of a brave face as before, but just for a moment, she shines like a beacon.&lt;br /&gt;
&lt;br /&gt;
...This ends as quickly as it came, however, as Fuu's healing winds wash over her, and the pain subsides. Of course she had nothing to fear! &amp;quot;I'm glad I can count on you!&amp;quot; Lucy offers sincerely, picking her club back up as she heads back into the fray, deciding to go with the frilly Banker's plan, heeding her concern for the kids.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
COMBAT: Mesozoic Maiden Lucy has used Support Rank Up on Fuu Hououji.&lt;br /&gt;
&lt;br /&gt;
COMBAT: Mesozoic Maiden Lucy has finished attacking.&lt;br /&gt;
&lt;br /&gt;
COMBAT: Fuu Hououji accepts Mesozoic Maiden Lucy's Support Rank Up, taking 0 Fatigue damage!  Fuu Hououji is Cheered! &lt;br /&gt;
&lt;br /&gt;
COMBAT: Runealy Waldia narrowly counters Grace Chapel's Matador in the Making?, taking 0 Fatigue damage!  Runealy Waldia is Quipped!  Runealy Waldia's Reverse ability activates!  Runealy Waldia's Tactician ability activates!  &lt;br /&gt;
&lt;br /&gt;
COMBAT: Runealy Waldia's counterattack, Horn Bolts, fails to get through, doing 0 Fatigue damage to Grace Chapel!  &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;Pose Tracker&amp;gt; Runealy Waldia [Ohtori Academy (7)] has posed.&lt;br /&gt;
&lt;br /&gt;
'Toro' the Terrorsaurus does not like being mocked. It might not understand speech, but it understands tone just fine and that gives it plenty of reason to chase after Grace! She will most certainly beat it to the alley, but Toro lashes out with a thin lightning bolt before she can get out of sight. That might not succeed, but a roar in her general direction suggests the triceratops isn't just going to let it go at that; it's going to give her exactly what she wants, with the shout being a simple warning of this intent.&lt;br /&gt;
 &lt;br /&gt;
Fuu's winds give it the briefest pause, but the monster quickly realizes that whatever she's doing isn't directly related to itself and thus it just continues onward to the alley...&lt;br /&gt;
 &lt;br /&gt;
...until something special registers in its mind. It had thought Lucy would be defeated after that impact, but her brief yet intense fright grabs its attention. All thoughts of directly pursuing the coinslinger vanish. Not when Lucy, the one who bodily hurled the terrorsaurus around, has shown the fear it relishes. That feeling might not be very powerful now, but it was there and the beast wants to create it anew.&lt;br /&gt;
 &lt;br /&gt;
With that overriding all its other interests, the terrorsaurus charges again! The Wind Knight may well be in its path, and Toro tries to swipe her with its tail-spikes on the way. Yet its ultimate destination is the Mesozoic Maiden, who may feel the air swish as its massive body turns to bring its thagomizer swinging at her.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
COMBAT: Runealy Waldia has used Fearsome Roar on Grace Chapel.&lt;br /&gt;
&lt;br /&gt;
COMBAT: Runealy Waldia has used Thagomizer Swing on Fuu Hououji.&lt;br /&gt;
&lt;br /&gt;
COMBAT: Runealy Waldia has used Thagomizer Swing on Mesozoic Maiden Lucy.&lt;br /&gt;
&lt;br /&gt;
COMBAT: Runealy Waldia has finished attacking.&lt;br /&gt;
&lt;br /&gt;
COMBAT: Grace Chapel narrowly dodges Runealy Waldia's Fearsome Roar, taking 0 Fatigue damage!  Stagger applied to Grace Chapel!  Bind Break! All of Runealy Waldia's debuffs are cleared!&lt;br /&gt;
&lt;br /&gt;
COMBAT: Fuu Hououji fails to dodge Runealy Waldia's Thagomizer Swing, taking 13 Fatigue damage!  Critical Hit!  &lt;br /&gt;
&lt;br /&gt;
COMBAT: Mesozoic Maiden Lucy perfectly counters Runealy Waldia's Thagomizer Swing, taking 0 Fatigue damage!  Critical Counter!  &lt;br /&gt;
&lt;br /&gt;
COMBAT: Mesozoic Maiden Lucy's counterattack, Cretaceous Clobber, fails to get through, doing 0 Fatigue damage to Runealy Waldia!  &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;Pose Tracker&amp;gt; Fuu Hououji [Infinity Institute (8)] has posed.&lt;br /&gt;
&lt;br /&gt;
What is it with this beast and its trying to swat the Wind Knight with its tail? This time, Fuu tries to simply dodge it - mostly because she doesn't have time to get her sword up to speed for another attempt at parrying ... and she winds up draped over a guardrail on the far side of the street for her trouble. Somehow her glasses stayed on, though - and her armor absorbed the worst of both impacts, thankfully enough.&lt;br /&gt;
&lt;br /&gt;
The Magic Knight of Wind straightens back up, reaching up to straighten her glasses while she catches her breath - and sees that her sword landed in the middle of the road somehow. She hurries to recover it, casting as she goes: &amp;quot;Imashime no Kaze!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Yes, another dose of the same spell she tried to open the battle with - once again attempting to trap the terrorsaurus in a binding whirlwind and pin it in place for her allies (and possibly herself) to hammer with attacks …&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
COMBAT: Fuu Hououji has used Imashime no Kaze on Runealy Waldia.&lt;br /&gt;
&lt;br /&gt;
COMBAT: Fuu Hououji has finished attacking.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;Pose Tracker&amp;gt; Grace Chapel [None] has posed.&lt;br /&gt;
&lt;br /&gt;
 &lt;br /&gt;
Ducking her head beneath the jolt of lightning her way, she covers her ears as it roars in her general direction. It was.. a very effective roar, as Grace definitely looks thrown off-balance, staggering almost drunkenly from the deafening noise that hits her straight in the eardrums. &lt;br /&gt;
 &lt;br /&gt;
Seeing that it was starting in her direction however, she decides at least not to fool around any longer. &amp;quot;Well that got it's attention.&amp;quot; She frowns, realizing that in this position she won't be able to effectively use her most powerful attack, but she had other tools at her command. &lt;br /&gt;
 &lt;br /&gt;
A coin is plucked out of thin air from her left hand. When she flicks it, it looks almost casual, but the after effects certainly were not. It flies like a bullet out of a rail gun, ripples of kinetic force trailing in it's wake with shocking speed and surprising force, given that it's no different from her other yen weapons. Was her left arm really so much stronger than her right? &lt;br /&gt;
 &lt;br /&gt;
&lt;br /&gt;
COMBAT: FINISHER! Grace Chapel has used Sinistral Surprise! on Runealy Waldia.&lt;br /&gt;
&lt;br /&gt;
COMBAT: Grace Chapel has finished attacking.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;Pose Tracker&amp;gt; Mesozoic Maiden Lucy [Infinity Institute (8)] has posed.&lt;br /&gt;
&lt;br /&gt;
By now, Lucy has a fairly good inkling that the Terrorsaurus are drawn to fear. The way it turns around right as she allows herself to feel it, however, only confirms it further. Fuu's restoring wind has gotten her back in the fight just in time, however, and as the massive spiked tail swings towards her, she meets it in kind, swinging her magical club with dinosaurian force to match! The two clash, and neither comes out victorious, and both run past one another. After putting some distance between them, Lucy skids to a halt.&lt;br /&gt;
&lt;br /&gt;
So luring it into the alley didn't work either. There was another thing Grace Chapel proposed earlier: simply to end this as quickly as possible. She's riding on an emotional high and adrenaline, and right about now seems like the best moment to unleash everything she's got.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;You should have been that boy's friend! He looked so happy he had met you!&amp;quot; Lucy calls out to the rampaging monster. She knows it likely can't understand her, and didn't understand at first why many of her friends would even try to talk with monsters like this, but now she has a much better idea. Summoning the power of the heart, speaking like this, came so much more naturally. &amp;quot;You weren't meant to be a monster!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Fuu has seen this many times, but this might be a rather strange sight to the Tuner in red. As Lucy raises her club towards the sky, the red gemstone within comes to life with flame, green flame that soon escapes its confines and engulfs the entire weapon, then the Mesozoic Maiden herself. It subsides, but Lucy still glows with that inner fire, hair literally alight with that green fire, eyes and tattoos shining bright. &amp;quot;I will banish the darkness, and make this right! Darkness, begone!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
More flames swirl around the Maiden as she commands it with an echoing voice, gathering around her weapon, then finally heading straight for the Terrorsaurus in a magnficent torrent of holy flame, anathema to the dark power that mutated it so!&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
COMBAT: FINISHER! Mesozoic Maiden Lucy has used Blaze of the Goddess on Runealy Waldia.&lt;br /&gt;
&lt;br /&gt;
COMBAT: Mesozoic Maiden Lucy has finished attacking.&lt;br /&gt;
&lt;br /&gt;
COMBAT: Runealy Waldia narrowly counters Fuu Hououji's Imashime no Kaze, taking 12 Fatigue damage!  Fuu Hououji is Psyched!  Runealy Waldia's Reverse ability activates!  Runealy Waldia's Tactician ability activates!  Cripple and Trap applied to Runealy Waldia!  &lt;br /&gt;
&lt;br /&gt;
COMBAT: Runealy Waldia's counterattack, Volt Arc, partially gets through, doing 6 Fatigue damage to Fuu Hououji!  Critical Counterhit!  &lt;br /&gt;
&lt;br /&gt;
COMBAT: Runealy Waldia perfectly braces Grace Chapel's Finisher, Sinistral Surprise!, taking 0 Fatigue damage!  Critical Brace!  Runealy Waldia's Block ability activates!  Runealy Waldia's Parry ability activates!  &lt;br /&gt;
&lt;br /&gt;
COMBAT: Runealy Waldia fails to brace Mesozoic Maiden Lucy's Finisher, Blaze of the Goddess, taking 99 Fatigue damage!  Critical Hit!  &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;Pose Tracker&amp;gt; Runealy Waldia [Ohtori Academy (7)] has posed.&lt;br /&gt;
&lt;br /&gt;
Winds whip through the streets, heading for the terrorsaurus. Its horns spark as the creature hopes to repeat the same outcome as before, with lightning crackling through the air to strike... but this time the wind mostly gets through. It flows around, battering the triceratops.&lt;br /&gt;
 &lt;br /&gt;
A coin is tossed. It's a single, tiny thing... hyperaccelerated to crack through the streets, fast enough to be very dangerous. The triceratops has had enough of Grace pitching money its way, and charges right at the Tuner! The coin strikes its thick frill, and... ...actually manages to stop the rush. Its head is shaking off the worst of the effects, as while it might not have been significantly injured by that it did nonetheless plow into something with enough speed and magic behind it to outright halt its advance!&lt;br /&gt;
 &lt;br /&gt;
This proves crucial in providing an opening for Lucy. The Mesozoic Maiden's words are lost on its simple brain, but the intent behind them does have some effect. Still dazed from the impact of moments ago, it glares at Lucy; she has its attention in full, it knows something significant is at hand.&lt;br /&gt;
 &lt;br /&gt;
Fire rushes forth, too fast and too wide for the lumbering beast to even think of getting out of the way. Instead, it just braces for the worst...&lt;br /&gt;
 &lt;br /&gt;
...And this time its thick scales do not avail. Grace had been racking up several little blows on it throughout the battle, tiny gouges that threatened to be important later on even if they did little injury at the moment. Now, in the face of tremendous power, they matter. Green fire washes over the terrorsaurus' frill, and what were previously little dents are now giving way to actual gaps, holes that the fire slips through and batters the monster!&lt;br /&gt;
 &lt;br /&gt;
It buckles back a step at a time, roaring in pain as cleansing fire tries to rip apart the dark energy that is central to its new form, heavy footfalls landing with shaky balance! When the flames subside, it is still standing but its previously impressive defenses are compromised and the terrorsaurus' body actually rippled for a split-second; threatening to revert to being a mere turtle before its shape stabilizes.&lt;br /&gt;
 &lt;br /&gt;
Yet it is still dangerous. Its thick horns still arc with lightning... far more than before. This doesn't immediately change the output of its 'sweeping' bolt, which is about the same size as it was before when it swings toward the Wind Knight and Grace. However, the charge doesn't diminish after this blast as it did before.&lt;br /&gt;
 &lt;br /&gt;
It remains, and the triceratops' gaze settles on Lucy. It begins snorting, one foot dragging against the concrete... and then it charges. Much as it did before, its thundering footsteps send tremors through the area. It is faster now, driven by a desperate need to defeat the one that can strike at its very nature. Horns crackle, as it picks up speed and attempts to collide with her!&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
COMBAT: Runealy Waldia has used Lightning Sweep on Fuu Hououji.&lt;br /&gt;
&lt;br /&gt;
COMBAT: Runealy Waldia has used Lightning Sweep on Grace Chapel.&lt;br /&gt;
&lt;br /&gt;
COMBAT: FINISHER! Runealy Waldia has used Electric Rush on Mesozoic Maiden Lucy.&lt;br /&gt;
&lt;br /&gt;
COMBAT: Runealy Waldia has finished attacking.&lt;br /&gt;
&lt;br /&gt;
COMBAT: Fuu Hououji narrowly dodges Runealy Waldia's Lightning Sweep, taking 14 Fatigue damage!  Critical Hit!  Fuu Hououji's Fade ability activates!  Fuu Hououji's Flash ability activates! &lt;br /&gt;
&lt;br /&gt;
COMBAT: Mesozoic Maiden Lucy narrowly dodges Runealy Waldia's Finisher, Electric Rush, taking 55 Fatigue damage!  Mesozoic Maiden Lucy is unable to keep fighting! Mesozoic Maiden Lucy's Fade ability activates!  Mesozoic Maiden Lucy's Flash ability activates!  &lt;br /&gt;
&lt;br /&gt;
COMBAT: Grace Chapel fails to brace Runealy Waldia's Lightning Sweep, taking 21 Fatigue damage!  Critical Hit!  &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;Pose Tracker&amp;gt; Mesozoic Maiden Lucy [Infinity Institute (8)] has posed.&lt;br /&gt;
&lt;br /&gt;
The flames gifted by the Goddess pour out of Lucy's weapon without pause, and they wash over the dark creature to fantastic effect, but soon, too soon, the Mesozoic Maiden is spent. Lucy catches her breath as sweat covers her brow, and the green flames that empowered her dissipate in the wind, leaving her back to normal.&lt;br /&gt;
&lt;br /&gt;
She still has the strength to fight, but she did pour almost all of her power into the attack. When the Terrorsaurus charges back towards her, crackling with immense power, thoughts of fighting back are gone, replaced instead by survival instinct. A magically-empowerred leap is barely enough to avoid the brunt of the charge, and intense electricity accompanies her descent as she touches back down to the ground...&lt;br /&gt;
&lt;br /&gt;
...and in a burst of dissipating green sparkles, she's back in her Infinity Institute uniform, and only barely able to stand. Still... She has a precious friend and steadfast ally by her side, along with a stranger who has, to Lucy at least, proven her strength and kindness despite her harsh words.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;You can stop it!&amp;quot; she shouts, &amp;quot;I believe in you!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;Pose Tracker&amp;gt; Fuu Hououji [Infinity Institute (8)] has posed.&lt;br /&gt;
&lt;br /&gt;
Rather than trying to jump over the lightning that sweeps her way, or to attempt to block it with her sword, this time the Magic Knight of Wind simply flings herself at the pavement and tries to roll underneath it ... and while she manages not to get zapped quite as badly as before - well, rolling with a sword in your hands is an awkward maneuver at the best of times ... and this is decidedly nowhere near 'the best of times,' as is verified when the monster plows headlong into the Mesozoic Maiden - hitting her hard enough to blast her back into civilian form, it seems &lt;br /&gt;
&lt;br /&gt;
A stiff breeze kicks up around the Wind Knight as she finishes getting back up, breathing in deeply as she plants her sword in the pavement and draws her arms in and back. She nods to Lucy, then looks to Grace. &amp;quot;Let's finish this!&amp;quot; The breeze around her picks up, ruffling her skirt and hair, like the wind that blows in advance of a full-on storm ...&lt;br /&gt;
&lt;br /&gt;
&amp;quot;MIDORI NO SHIPPUU!!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
And the tempest erupts at Fuu's bidding, the Emerald Tornado gathering in her hands as she swings them forward and unleashes its full wrath and power straight at the Terrorsaurus, the gale-force winds trying to rip through its already-battered shell and shred the monster into nothingness.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
COMBAT: FINISHER! Fuu Hououji has used Midori no Shippu: Full on Runealy Waldia.&lt;br /&gt;
&lt;br /&gt;
COMBAT: Fuu Hououji has finished attacking.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;Pose Tracker&amp;gt; Grace Chapel [None] has posed.&lt;br /&gt;
&lt;br /&gt;
 &lt;br /&gt;
Watching the creature shake off a throw from her left hand was.. terrifying. She literally stands frozen in place, bug-eyed at the fact that it managed to do so. It's only Lucy's quick action that likely saves her from taking a mortal blow. &lt;br /&gt;
 &lt;br /&gt;
As it stands however, as the Green Fire that Lucy emanates washes over the creature, she manages to just barely shake off the fear, and move out of the way. Unfortunately, she's in an alleyway, and has absolutely no room to get out of the way of the arcs of electricity, they strike her head on, and drop her almost instantly, leaving her writhing on the ground, crying out in agony. Smoke sizzles off of her even as her muscles start to obey her again. Taking a deep breath, she looks up and assesses the situation. The assessment isn't good. &lt;br /&gt;
 &lt;br /&gt;
The girl she didn't recognize was apparently hurt just enough that her transformation released. She's just a civilian, on the battlefield. &amp;quot;Damnit!&amp;quot; Leaping her way, she lands in front of Lucy, and before she can explain, wraps an arm around her waist, and leaps again, taking her with her. They land atop one of the nearby buildings. There, she takes a breather. She.. didn't want to admit it, but she needed one. &amp;quot;Of course I can stop it, Baka! What kind of amateur are you, letting yourself get hurt like that!? The most important thing any Magical Girl has is their life!&amp;quot; &lt;br /&gt;
 &lt;br /&gt;
On the rooftop, she takes a much needed breather, chest heaving. It wasn't as if she actually thought Lucy was an amateur or a fool, she'd done far better in the battle than she had, but she needed to portray that feigned aura of self-confidence at all times. It was vital, for a person like her, who put up fronts so the world couldn't see the reality of how frightened she was. &lt;br /&gt;
 &lt;br /&gt;
&lt;br /&gt;
COMBAT: Grace Chapel has used Taking a Breather on Grace Chapel.&lt;br /&gt;
&lt;br /&gt;
COMBAT: Grace Chapel has finished attacking.&lt;br /&gt;
&lt;br /&gt;
COMBAT: Grace Chapel accepts Grace Chapel's Taking a Breather, taking 0 Fatigue damage!  &lt;br /&gt;
&lt;br /&gt;
COMBAT: Runealy Waldia fails to dodge Fuu Hououji's Finisher, Midori no Shippu: Full, taking 48 Fatigue damage!&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
 (OOC, GM's Note: The remaining health was too low to worry about and it was getting late. Everyone opted to count that as a KO and move to conclusion.)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;Pose Tracker&amp;gt; Runealy Waldia [Ohtori Academy (7)] has posed.&lt;br /&gt;
&lt;br /&gt;
Wheeling around after its charge, the terrorsaurus is only emboldened by Lucy's leap. A direct hit would have been ideal, but that 'fight or flight' feeling is a fine consolation prize that spurs it onward. It stomps toward the Mesozoic Maiden, apparently not placated by her having reverted to an Infinity uniform. It wants to build more and more fear, to savor terrifying someone who is right here before them, and to...&lt;br /&gt;
 &lt;br /&gt;
...Be checked by a storm of a different kind. Not coins this time, but a tornado that swirls around it, battering its scales from every side. A tornado that proves capable of lifting the triceratops, and depositing it on its back with a thundering crash!&lt;br /&gt;
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The monster twitches for a few seconds, trying to right itself... even as dark energy eminates around its body. Not as an attack, as it rises into the air and dissipates; it's flowing out and fading! The terrorsaurus' form ripples again, much as it had under Lucy's flames...&lt;br /&gt;
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...And this time the darkness has no hold on it. What had been a mutant triceratops is now a turtle once again, one largely unhurt but nonetheless stuck on its back. Thankfully, it will not be stuck for long. &amp;quot;Hey!&amp;quot; A young boy's voice calls out from down the street, as Shiro emerges from the subway and hurries over. &amp;quot;You found him!&amp;quot; The Juuban student is delighted as he kneels down to reclaim his new pet, smiling at the trio. &amp;quot;Thanks! I need to get going since the train's about to leave, but thank you!&amp;quot;&lt;br /&gt;
 &lt;br /&gt;
Hurrying off as quickly as he came, Shiro ponders a name for his new friend. Did he hear one of the girls say 'Toro' earlier? He'll have to think on that one. He'll have time to do that; as he goes down the stairs into the subway again, concrete, car doors, and other damage from the rampage begins to reassemble until the area is reasonably safe for travel once again. What doesn't clear on its own will simply serve as a simple and short project for construction crews - perhaps that cement mixer Lucy draped a banner over earlier will be put to use soon.&lt;br /&gt;
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[[Category:Logs]]&lt;/div&gt;</summary>
		<author><name>Rune</name></author>	</entry>

	<entry>
		<id>https://battlefantasia.pinksugarheartattack.net/Guardian_Princess_Runealy</id>
		<title>Guardian Princess Runealy</title>
		<link rel="alternate" type="text/html" href="https://battlefantasia.pinksugarheartattack.net/Guardian_Princess_Runealy"/>
				<updated>2014-08-28T23:49:03Z</updated>
		
		<summary type="html">&lt;p&gt;Rune: Fixing a typo. No further edits planned, apologies for cluttering the change log.&lt;/p&gt;
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&lt;div&gt;On the feudal world of Waldia, peace is maintained by an ancient barrier that seals away a demon horde. Women of the royal family are the heirs to the magic to protect this ward, and their rule has gone almost unchallenged until recently. Yet when Queen Lene was murdered under mysterious circumstances on the day she was to replenish the Barrier's power, Princess Runealy proved unable to complete the ritual. Faced with an impending demon apocalypse, the princess and her newly restored order of Guardian Knights made an emergency expedition to Earth. Desperate to save their world, they began draining their magical peers while also protecting Tokyo from monsters; they were committed to being the 'lesser evil.'&lt;br /&gt;
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Many of their targets had one powerful question: “Why?” Afraid of opportunists racing home to ensure tragedy if word got out, the team only responded with secrecy at first. Yet they turned desperate as time began to run out, revealing more and more of the truth. This lead to a surprising truce, one that proved to be vital when drained magic only served to empower a demon lying in wait at the Barrier Shrine. In the end it was actually widespread cooperation that defeated this monster and completed the ritual; hurting others, even out of desperate need, was not the way to save their world! With the crisis averted, Runealy and the Guardian Knights have returned to Tokyo to make amends for their actions, help their new friends, and honor a promise to help protect Earth.&lt;br /&gt;
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However, not all is well. Resentment grows in the Lormia province, which has been struggling to rebuild since its demon-influenced rebellion 125 years ago. Then-Queen Jemira quelled the uprising with excessive force and purges, leaving the area devastated. Though Queen Lene began making restitution over the last decade, political maneuvering hindered progress and there are rumors some of Lene's opponents were connected to her recent murder. Regardless, negotiations have stalled and Princess Runealy was kept ignorant of this aspect of her world's history in order to better focus on her magical studies.&lt;br /&gt;
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Lormian leaders have seized upon recent events as an opportunity to travel to Earth. There, guided by a handful of demons that avoided being sealed, they seek power and allies. They will need both in order to defeat the Princess and ensure the downfall of the royal line. Not all of them are content with securing a victory on just Waldia, however; there are those who are now interested in conquering many more worlds... and Tokyo would make a wonderful first step in this plan.&lt;br /&gt;
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= Cast =&lt;br /&gt;
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* [[Runealy Waldia]] / Princess Runealy&lt;br /&gt;
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* [[Rosette Claville]] / Guardian Rose&lt;br /&gt;
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* [[Skylle Wiess]] / Guardian Sky&lt;br /&gt;
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* (If you have a character that is part of this theme, please list them here.)&lt;br /&gt;
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''Retired Characters''&lt;br /&gt;
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* [[Leti Helgard]] / Guardian Letinue&lt;br /&gt;
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= Character Design =&lt;br /&gt;
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The visual theme is idealized European feudalism meets magical girl. While only a handful of people from the world are 'powered', the ones who are tend to fit a few broad points. Heroic characters are bright and colorful, with fanciful additions like gems and ribbons being fairly common. Emblems, fancy embroidery, and so on provide the 'idealized feudalism' aspects, mixing magical girl with high-class nobility and wealth. How much of each trait any one character has varies. Medieval weapons are very common for humans unless the character is a wand-user. Some characters include medieval armor to varying degrees, but this is not specifically required. Creative wand and magic use may allow characters to wield effects one normally wouldn't associate with medieval technology; please see the FAQ section for more details!&lt;br /&gt;
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Human characters often incorporate important symbols into their attire. Examples may include their family's crest, one or both parts of Waldia's national symbol (a shield with a heart in its center, and it's acceptable to display only the shield or the heart if one prefers), regional emblems, and so on. This isn't a requirement, but is a convenient way to customize their appearance.&lt;br /&gt;
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Villains are divided between demons and influential humans. Demons tend toward fantasy/RPG style 'monstrous humanoid' designs (dragon forms and such are generally not acceptable) and are usually very overt in their evil nature unless they have an immediate need to be subtle. They often form contracts with humans, offering the power to realize one's dreams at the cost of allowing the darkness to fester within them. The demons' ultimate goals are to eliminate the princess and thus ensure the Barrier collapses within a few generations (which would release an entire army of monsters), while also tempting others to cooperate with them. Beyond this, they are interested in ruining various other worlds; why settle for just Waldia when so many more lands exist to destroy?&lt;br /&gt;
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Human villains tend to be either influential people from the devastated Lormia province or are schemers closer to the capital district. While the term 'nobles' is used to refer to them for simplicity, this group also includes scheming merchants and other talented individuals who have their reasons to oppose the royal family. Lacking magic of their own, these people make easy targets for demon contracts; some are well aware of what they're getting into, while others are tricked. Regardless, their motives begin to be twisted by the darkness within. Those with previously sympathetic aims become willing to go to dangerous and immoral extremes to achieve them, while those who already had cruel intentions become even more committed to their ways. Many of these characters affect an air of decadence and class, making their sinister nature a dark mirror to that of the Princess and her supporters. While their immediate health is unaffected, the evil power they wield is degenerative and will cut their life short within the next several years if left unaddressed; they are generally the long-term losers in any demon contract.&lt;br /&gt;
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Ages vary significantly. Guardian Knights should be around age 12-18, with the most common ones being age 13 (Grade 7) at time of writing. This helps maintain age parity, which is important in a circle of friends. Human villains should be no younger than 12 so they are at least roughly the same age as the protagonists, but can be significantly older; adult villains are welcome and encouraged! Demons tend to be multiple decades or centuries old, though their histories/backgrounds have relatively few events despite this.&lt;br /&gt;
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== Names ==&lt;br /&gt;
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Waldian names generally sound exotic to the people of Tokyo, evoking a fancy medieval feel. The cast list gives several good examples, and anything that might fit into a western-themed JRPG probably works well. Some more specific traits include...&lt;br /&gt;
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1: If a Guardian Knight, their name should cleanly meld into their Guardian title. For example, Rosette becomes Guardian Rose, while Skylle is Guardian Sky.&lt;br /&gt;
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2: The name should be hard for a 1980s or 1990s western anime/manga localization company to translate when the original Japanese producer won't tell them what the correct name is. Note how Runealy Waldia could instead be Lunari Wardia, Rosette Claville could be Loseto Crabiru, and so on. The name you app for should then be the result of the translators asking themselves &amp;quot;Which of these numerous valid ways to translate the name to English sounds the least ridiculous?&amp;quot; and then having a stiff drink. This applies to human characters regardless of their affiliation. If you need help with this, feel free to ask!&lt;br /&gt;
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3: Demons are encouraged to have even more exotic names, ones that may sound unnatural by any standard. An example name is Kludezx (pronounced “Clue-dehs-iks”), who was featured near the end of the cast's introduction story, but anything that sounds outright inhuman works.&lt;br /&gt;
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== Transformation, Powers ==&lt;br /&gt;
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=== Guardian Knights (and Runealy) ===&lt;br /&gt;
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Most heroic characters in the setting gain their power from two sources in combination: A magical relic they wear (usually jewelry of some kind, or something wearable that has jewelry built in to it), which attunes to them when they take the Guardian Knights Oath. This Oath forms a magical link between the Guardian and Princess Runealy, power that grows in its own special way unique to each Knight. Transformations usually involve touching their relic and a phrase emphasizing both the part of the Oath that means most to them and a little bit about their hopes and dreams. For example, Leti calls out &amp;quot;To protect the Barrier, I am Guardian Letinue!,&amp;quot; while Rosette instead favors &amp;quot;To protect and serve the Princess, I am Guardian Rose!&amp;quot; The exact phrase is character-specific and has some room for interpretation.&lt;br /&gt;
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While untransformed, these characters exhibit little to no magical ability and they are as vulnerable as anyone else.&lt;br /&gt;
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In their Guardian form, a character usually wields some medieval weapon and supplements it with elemental magic. For example, Rose uses a relatively light sword and fire magic while Sky has a lance and wind magic. Armor is common but not required, and generally isn't so pervasive as to drown out the 'magical girl' aspects of their appearance in any case. Note that form does not always equal function; a character with little to no armor on their person can still have strong defensive abilities if they wish. Other aspects of their magic, such as healing, buffs/debuffs, and so on vary wildly from character to character. Though they tend toward close combat, this is not a universal requirement. Guardians don't ''have'' to use a melee weapon; something like a longbow, crossbow, thrown objects, or even a magic wand for a long-range character is acceptable.&lt;br /&gt;
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Guardian Knights are unified by their special Oath. While its exact tenets vary as the pledge is specific to each person who takes it, they all share four major points: An agreement to serve and protect Waldia (the nation/world), plus serve and protect Runealy. Whenever these goals conflict, Protect takes priority over Serve; if you disobedience can be rectified later, but if you fail to protect them then they are gone. It's important to note Guardian Knights are ''not'' expected to be everywhere at once! Failing to protect Rune because the Knight was somewhere else at the time isn't a breach of the Oath; Guardian Knights shouldn't constantly be in arm's reach of their princess! On the other hand, 'creative interpretations' of these tenets usually don't go well. Trying to forcefully pull Rune away from danger when she's being stubborn is fine, but knocking her unconscious in order to drag her away generally counts as a violation of the Protect tenet because hitting her is the exact opposite of protection. Thus, the Oath tends toward direct interpretations and encourages straightforward behavior. Significant violations of the Oath can result in loss of power, though redemption is possible depending on the character's motives and circumstances.&lt;br /&gt;
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The Oath is ''not'' meant to be gamed and engineer a Guardian Knight's downfall. They don't have to live in constant fear of the slightest infringement stripping their powers, because the Oath doesn't demand perfection. Guardian Knights are expected to try their best to live up to these tenets, but only blatantly negligent or willful violations of them result in loss of power. It is primarily a tool to help express their morals and priorities, to affirm that the heroes are in this together. The Oath requires sincerity, and attempts to lie to it automatically fail. The narrative reason for this is that Guardian Princess Runealy already has enough drama written into it without introducing paranoia into the mix. One of this theme's core emotional values is that friends can help when you're at your lowest point. '''Therefore, 'Oathbreaker' (someone intentionally designed to betray the Oath) character concepts are banned.''' Anyone who takes the Oath is making a serious statement about their life!&lt;br /&gt;
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The group has a Team2 attack called Noblesse Oblige. Participants get on opposite sides of the target and harass their defenses so a friend can land heavier blows, then switch roles. Everyone is important in this display of teamwork, so it's best to depict your character as both helping others ''and'' using their feints to land some good hits of their own. As the participating group increases in size, they might use basic formations such as surrounding the foe in a square or triangle layout, but that is about as 'tactical' as it gets. Anyone calling for this formation will point at their foe and shout &amp;quot;Noblesse Oblige, (Number)-fold!&amp;quot; where (Number) is how many total participants they want.&lt;br /&gt;
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Runealy is currently the only one in the setting with a Banish attack, owing to her family wielding holy/anti-demon magic, but this isn't a hard ban on others having Banish or Purify techniques. There have been some talks amongst the cast's players to expand this to the Guardian Knights. We don't yet have a final proposal for this idea (and it would need to be approved by staff anyway), but it is something we're genuinely open to working on! This section will be edited at a later date once a decision on this topic is reached.&lt;br /&gt;
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At this time, no Guardian Knight is able to fly long-term; gaining such an ability is a likely candidate for the team's 'upgrades' later on.&lt;br /&gt;
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=== Villainous Humans ===&lt;br /&gt;
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Enhanced by dark power gained in a contract with demons, these individuals have a variety of abilities. Some of them are easily described as 'evil mirrors' of the Guardian Knights, wielding medieval weaponry supplemented by dark magic. Darkness usually outright replaces the elemental focus of a Guardian, but it's acceptable to use 'demon fire' or 'evil ice' or so on if you prefer; just limit it to one such darkness-modified element. Virtually all such characters are Powers of Darkness.&lt;br /&gt;
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The demon contract provides an artifact for the purpose of transforming into their combat form, usually a clipping of one of the sponsor demon's natural weapons (which later regrows after the contract ritual). This can include a piece of a demon's claw or fang, or similar aspect of them, which serves as the 'key' to activate the dark magic now residing within the contracted individual.&lt;br /&gt;
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Each villainous character has their own transformation sequence, and there is significant room for personal interpretation; the following traits are ''suggestions'' to serve as the starting point for your own ideas. They might call out their motives, such as “Freedom for my home, no matter the cost”, “To destroy the princess and end the royal line”, or even “All worlds will bow to my rule”. Or they could recite lines from their sinister contract with a demon, the wording of which can vary from character to character.&lt;br /&gt;
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Armor is allowed but optional. Most evil nobles prefer to look dashing and classy instead, but armor can be mixed in to varying degrees if so desired. Much like with Guardian Knights, armor is not required to have good defensive abilities (though it can be a hint to others that your character focuses on such things). Having so much armor as to be concealed by it is best reserved for concepts that want to effect an air of dark, dangerous mystique.&lt;br /&gt;
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The lack of deeply specific details in this section is intentional. We welcome personal creativity, allowing individual touches to make your human villain unique! If you have ideas not covered in the points above, feel free to bring them up and see if they're appropriate for the setting.&lt;br /&gt;
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Lower-ranked villains generally can't do long-term flight at this time, but might gain it as an upgrade later on. More advanced ones might be able to fly even at start of play.&lt;br /&gt;
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=== Demons ===&lt;br /&gt;
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While able to wield most of the options listed for human characters, demons tend to have a much more obvious affinity for evil energy and are fond of 'darkness waves' or similar attacks. Some nonetheless use 'dark elements' much like their contracted allies do, so this is up to personal preference in character design. Their bodies can also feature natural weapons, such as fangs, blade protrusions, claws, and so on. Beyond these changes, their overall 'power set' is similar to their human peers and this section will only outline notable differences. Due to being embodiments of evil itself, all demons are Powers of Darkness.&lt;br /&gt;
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Whether they use natural or manufactured weapons, most of them have some 'vicious' aspect such as serrated blades or jagged edges. It is not uncommon for a demon to provide some kind of poison to them. Whether their dark energy is just so vile that it lingers and harms its victims, or they have a biological poison, they delight in the suffering this brings to others. Most poisons aren't strong enough to kill a character outright (though they might be fatal to less extraordinary people), but can slow them down. The ones that are tend to be relatively slow-acting and can usually be fixed through magical healing. Nobles contracted to a 'poison-capable' demon might also gain some aspect of this in their magic, but such demons feature much more prominent poison.&lt;br /&gt;
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Disguise magic is available, and is only foiled by carelessness or very careful scrutiny. Such disguises turn them into humans of various forms, with equivalent physical abilities. This is primarily intended to give them a way to participate in scenes where an overt demon would be unwelcome, and give them chances to observe others without provoking a fight.&lt;br /&gt;
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Transforming is something of an odd concept for demons, since it's actually a matter of reverting to their true form. While disguise magic makes them look human, it also makes them ''fight'' like a normal person so they will need to revert to their demon body in order to do much. There is no specific phrase or ritual for them to change forms; something like a finger-snap, mockery toward their potential victim, and/or sinister laughter is usually sufficient. Demon characters can have something more elaborate if so desired, but it isn't outright necessary.&lt;br /&gt;
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Demons are the most common source of magical power in Waldia. Anyone who needs the power to oppose Runealy can find it in contracts with a demon. This usually involves the monster approaching (or being contacted by, in some incredible cases) someone who desires the strength to achieve their goals. After some negotiations, a ritual is performed wherein the demon allows some of their dark power to enter and enhance a person. At first this seems like a one-sided deal in the recipient's favor, but this is actually not so. At the bare minimum, the demon's power begins to corrupt their thoughts and morals... making them willing to do things they would normally balk at. If the person is particularly susceptible to such influence, they may begin pursuing far more evil schemes than they had before. In the worst cases, outright possession and control by the demon is possible. Regardless, it sees them as little more than a convenient ally; the monster's power is always 'poisonous' to its recipient. Thus, anyone in a demon contract will die within the next several years if they don't get help, even though their health for a year or two after the contract might have no obvious problems. Particularly strong individuals could survive for a few decades, but even they will eventually succumb; deals with darkness do not end well.&lt;br /&gt;
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It is common for demons of any rank to be able to fly. This is not strictly required, but it is a notable tendency.&lt;br /&gt;
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= History and Society Notes =&lt;br /&gt;
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'''This section is primarily intended to help potential applicants know what their character comes from.''' Thus it is more helpful for writing character backgrounds than anything else, as the focus of day-to-day action is firmly on Earth.&lt;br /&gt;
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== History ==&lt;br /&gt;
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For thousands of years, Waldian history has been simple. Demons once devastated the world, until a woman with holy powers first created the seal that sucked most (not all, but the overwhelming majority) of these monsters into a sub-dimension covered by the Barrier. This is called the 'Abyss' or 'Demon Abyss.' Society quickly restructured around this, with her descendents becoming the royal family whose hereditary magic would reinforce the Barrier every several decades. Attacks by demons who had managed to elude the seal were infrequent, and easily dealt with by the queen or her chosen Guardian Knights; heroes awakened to their own magic potential in order to protect the realm. Life was simple and prosperous, especially for those who lived near the castle or the cities closest to it. In time, even the Guardians became unnecessary and one generation after another knew only peace under the kind queen of their era.&lt;br /&gt;
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However, even a peaceful world has its flaws. There have been queens who dabbled in dark magic, and found their lives cut short by it. There have been times where a handful of demons remain outside the barrier, and shape events in cruel ways. The most prominent incident was roughly 125 years ago in the Lormia province that borders the capital district. When its leaders were influenced behind the scenes by monsters, they lead a rebellion that was met by Queen Jemira. She crushed the uprising with ease using her magic, then exacted revenge on the populace; political purges were frequent, and entire families were thrown out into the streets if even one among them had participated in the revolt. Order had been restored, but at the cost of leaving a region in such ruin that it has only recently begun to rebuild. Resentment toward the royal family festers to this day, as Jemira's successor simply left the situation alone and hoped it would sort itself out.&lt;br /&gt;
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Things began to change in the last decade with the rise of Queen Lene, mother to Princess Runealy. Lene actively sought to reconcile with the Lormia province, relaxing trade restrictions and restoring some deposed families to power. She even sought proposals from others to actively invest in the region, though political scheming and selfish plans from certain circles slowed progress. While some enemies were able to be calmed by her enlightened intentions, others resented that they were declined various political or economic favors and plotted against Lene. On October 22, 2013, she was set to visit the Barrier Shrine and restore the world's anti-demon seal. Instead, the queen was found murdered in her bedroom; she had been cut down by a trio of jagged, fire-emitting claws. While that was clearly the work of demons, rumors have circulated that Lormian leaders or those sympathetic to them arranged for a lapse in security that day, which has brought any further negotiations with the royal family to a halt.&lt;br /&gt;
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There were bigger immediate issues than a malcontent province, in any case. With Lene dead, the Barrier had not received any new energy and was slated to collapse within two months or less; that would mean the effective end of their entire world as a demon army emerged. Now this vital and urgent task fell to Runealy. While she had lived a sheltered, idealistic life in the castle as her mother focused on raising a ''magically adept'' queen first and foremost before politics would come up, the princess simply wasn't ready. Not her mother's equal in magical power to begin with, she was also too frightened and grief-stricken to complete the ritual. Attempt after attempt ended in failure, leaving Rune to eventually return to the castle in despair.&lt;br /&gt;
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Rosette Claville and Leti Helgard approached her, offering alternate ways to repair the Barrier. After some debate, the trio decided on a desperate plan: Runealy would unseal the portal to a strange world they knew nothing about, and would visit it in the hopes of finding those they could take magical power from; a means of overcoming Rune's own relative lack of strength compared to her mother. She initially wanted to go alone, but they insisted on coming along. Unwilling to let them accompany her with no way to protect themselves, the princess retrieved several magical items from the castle vault; items that had belonged to previous generations of Guardian Knights. Taking a special Oath, these two became the newest members of an order that had been abandoned for centuries.&lt;br /&gt;
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When the trio arrived on Earth, they had no idea what would await. Tokyo proved to be inhabitable, but featured a society that was vastly different from anything they had seen before. Enrolling in Ohtori, the team effected a cover story of being from 'Europe' (others had guessed they were from there, so the Waldians went with it) and studying their peers. They found no shortage of magical heroes, people who probably would have helped if just asked... but the group feared what would happen if word of their world's plight slipped out to the wrong person. Would such an opportunist go to Waldia before they could return, and ensure a demon apocalypse happened? This possibility terrified them, and they swore to keep their situation a secret. This would mean taking magic by force... a regrettable decision, but they saw no other solution to save their world. They resolved to at least help protect Earth from monsters in while draining magic from their peers, viewing it as some measure of restitution for hurting Tokyo's heroes.&lt;br /&gt;
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A few weeks into the process, they were joined by Skylle Wiess who had inadvertently triggered the portal while investigating the princess' sudden disappearance. Despite assurances that the situation back home had not significantly changed as far as Skylle knew, this arrival made the team worry that time may be running out. Desperation began to set in, and they began to share the truth with their fellow magical girls. It was a partial truth at first, “we need this energy to save a dying friend”, but piece by piece the full story emerged. To the team's great surprise, several of their enemies began to offer other solutions! These offers were gratefully accepted, leading to a truce that abruptly ended Waldian attacks on Earth's heroes.&lt;br /&gt;
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Several of these former enemies accepted offers to accompany Runealy and the Guardian Knights back to the Barrier Shrine, crossing between worlds on an invitation to see the lives a tearfully thankful princess had insisted would soon be saved. It's fortunate they came along, as the Demon Vanguard Kludezx lie in wait to ambush the princess before she could conduct the restoration ritual. Worse, he absorbed all the magic that had been drained from others on Earth and became more powerful as a result! In the end, it wasn't hurting others from the shadows or stealing their energy that saved Waldia. It was widespread cooperation and kindness, as the coalition defeated even this empowered demon lord and their hearts invoked an outright miracle; with the Barrier in danger of collapse within mere minutes of the battle's conclusion, the Guardian Knights and several of Earth's protectors united to support Princess Runealy, allowing a last-ditch second attempt at completing the ritual to succeed and spare countless lives from ruin! This happened on November 22, 2013... a holiday now made all the more important by that recent help from Earth.&lt;br /&gt;
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After a few days to rest and celebrate among a supernaturally-aware and grateful populace, Earth's heroes returned to Tokyo. Runealy gave a speech confessing the events of the last month to Waldia's public, vowing to never again resort to such cruel measures and promising to aid Earth in return for the salvation they helped provide. This went over quite well in the areas closest to the castle, where public sentiment was scandalized that their beloved princess had carried out such a scheme to begin with but most people were quick to admit they probably wouldn't have done much better in her situation; asking a terrified 13 year old to be rational when her mother had just been murdered and everyone was expecting an immediate solution to the Barrier crisis is a bit much! Thus, the public closest to the capital was very quick to forgive their to-be leader and call for her efforts to be recognized. King Raydel Waldia, acting as interim ruler, declared that his daughter was not yet fit to be a Queen who could protect the people but was on the right track; he promoted Runealy from Crown Princess to the newly created title of Guardian Princess as a compromise solution. Shortly thereafter, Rune and the Guardian Knights crossed through the portal in order to offer restitution and aid to their Earthly peers. Her father fully intended to handle the upcoming political problems himself, leaving Runealy free to grow into her magical duties and come to terms with her mother's death.&lt;br /&gt;
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In the neighboring Lormia province, resentment flared to new heights. Unaware that Runealy has been sheltered from the truth of their situation, the public and leaders were furious. The princess had gone off to attack another world, then just walked off without addressing the problems in this troubled region? Then she was ''rewarded'' for it, given a lofty title and celebrated?! It didn't take long for Lormians to form a very different conclusion about events: Runealy must be dangerously incompetent, heartless, or well on her way to being the second coming of Jemira the Tyrant. Encouraged by this widespread outcry, a handful of demons that had avoided being sealed secretly approached Lormian leaders.&lt;br /&gt;
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The demons made an incredible offer: Go to Earth. Seek opportunities that lie there. Find the Guardian Princess and demand she be held accountable, or kill her and take Waldia's fate into their own hands. A 'simple' spirit contract would grant them the magic necessary to stand up to this uncaring gloryhound who styles herself Waldia's future ruler. So the king had offered to resume negotiations? What of it? Surely this is just a stall tactic, their shadowy advisors insisted; the man had no reason to bargain in good faith with parties that rumors held were complicit in the murder of his beloved wife. They insisted that he was just buying time until Runealy came back with even greater power, which could then be used to secure revenge on the Lormians. Very final, absolute revenge from which there would be no rebuilding. Why wait to die?&lt;br /&gt;
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In the end, the temptation of being able to stand up to the princess and force this situation to be resolved was enough to overcome their doubts. Several of Lormia's elite accepted dark contracts, and crossed over to Earth with demon allies right behind them. The portal fell dormant once this group arrived, setting the stage for a new battle.&lt;br /&gt;
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== Society Overview ==&lt;br /&gt;
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How idealistic Waldian society is depends on who you ask. Those in the capital region love their life; even the commoners have decent homes, satisfying meals, and plain but nonetheless good clothing. Crime is infrequent, and what few demon attacks ever happened were easily stopped by the queen. Most people adore the royal family, who in turn try their best to secure dignity and prosperity for all. Aside from the occasional unfortunate reign, this has been true for almost as far back as history records. It has been especially so under the reign of Queen Lene, who spent most of her 15 years on the throne actively trying to improve everyone's quality of life. The general public was shocked and saddened to hear about her murder, and hope Runealy can continue her mother's legacy.&lt;br /&gt;
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These tendencies gradually level out, then reverse, as one gets closer to the neighboring province of Lormia. Tricked into rebelling over a century ago under the reign of the egomaniacal Queen Jemira, they were quickly brought to heel in a show of excessive force. Fields were burned, homes were leveled, families were subjected to 'purges' for even token involvement in the uprising, and unreasonably heavy restitution that amounted to plundering was enforced. All of it in the name of 'preserving unity' and ensuring nobody thought to repeat such actions ever again.&lt;br /&gt;
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While Lormia managed to rebuild, this is not the same as thriving. Today's wealthy elite are well off, but the general citizenry are only a notch or two above basic survival. They resent the royal family, and local traditions are full of reminders that their 'wonderful' queens have sat in a beautiful palace for nearly a century without lifting a finger to help. This stigma made it difficult for Lene to improve the situation, and it was made worse by those who stand to lose their comfortable administrative positions should Lormia's problems be resolved. Ultimately, the Lormian public is being manipulated by those who have an active interest in them continuing to live in poverty. Those in authority who truly are trying to help tend to find their efforts co-opted by more sinister peers, while demon influence and vicious rumors make it unlikely that the situation will be resolved in the immediate future.&lt;br /&gt;
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Despite this rift, there are some aspects of society that hold true regardless of where one goes. A person's friends and family are generally seen as a 'circle of shields' that protect one another, and it's considered outright scandalous to abandon them in their time of need. This concept of mutual protection becomes markedly less pronounced with each degree of separation in a relationship, so while people pay lip service to concepts like praising a craftsman for “building a home to shield us from the cold” or a farmer for “warding away hunger”, it eventually becomes a forgotten ideal somewhere down the line. Nonetheless, Waldian society has many moral tales of just how important it is to stick together in troubling times and help each other; particularly idealistic characters might love these stories and do their best to uphold those lessons. More cynical ones are likely to just sneer and point at recent history as an example of how far such 'cooperation' truly goes.&lt;br /&gt;
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It's important to note that Princess Runealy is probably one of the ''worst'' sources of information on Waldian society. She has been taught its idealized form, certainly. She can tell you all about that, and sincerely means it. Rune has even been surrounded by an inner circle that generally adheres to the same ideals she does. However, her parents have intentionally kept her unaware of the more vicious aspects of the world's history and the politics surrounding Lormia's situation; they hoped to resolve it on their own and be ready to hand her a 'clean slate' to rule over as soon as she was strong enough to maintain the Barrier on her own. This has lead to embarrassing gaps in the princess' knowledge, such as not knowing the names of each region in the realm and sometimes being unaware of who their leaders are. Having spent almost all of her life in the castle and its connected city, Runealy legitimately does not know there are serious problems lurking in society. Until she learns more, the princess is likely going to be terrified and stunned when she's attacked and decried by foes from Lormia; she has absolutely no context for understanding why this is happening.&lt;br /&gt;
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Waldians use Japanese as their native/default language for 'storytelling sanity' reasons, though their slang and lingual priorities are somewhat different. Where someone from Earth might say “oh my god”, an equivalent might be “by the Barrier”; likewise 'abyss' generally replaces 'hell'. There is no specific list of lingual substitutions, and players are welcome to discuss additional thoughts on it. By this same token, some modern terms might confuse them at first. Curiously, they don't use Japanese honorifics by default but are open to the concept. Individuals may pick it up as part of adapting to life in Tokyo, and many choose to do so to varying degrees. New characters in particular are encouraged to show unfamiliarity with this aspect of the language, and gain proficiency with it over time if they wish to learn.&lt;br /&gt;
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Modern technology tends to seriously confuse Waldians. The concept of a 'steel wagon' that moves without horses (e.g. a car), or a plastic box that silently hurls your voice clear across the city to one specific person (cell phones), and so on are completely new to them. All characters from this setting are capable of learning to use such technology, but it might take some work and somebody might have to explain things to them.&lt;br /&gt;
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Princess Runealy does ''not'' benefit from Recognition Inhibition as far as other Waldians are concerned. The public is well aware of the royal women being their magical protectors, and this is largely the basis for Waldia's social/government structure in the first place. Note Rune is the only character this rule specifically applies to; Inhibition is in effect for all other characters in the GPR setting, and the Rune-specific interactions are 'one way'... that is, she doesn't automatically see through other characters' guises (with the exception of her Guardian Knights, who she provides magic to in the first place).&lt;br /&gt;
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= Character Motives =&lt;br /&gt;
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This section outlines likely concerns and thoughts any given type of character has, ones that help engage them with the setting's overall conflict and help bring them to Earth. You are welcome to expand your character beyond these thinking points, but the information here will address a lot of “why does my character care about X or Y?” topics.&lt;br /&gt;
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Few specifically planned villains have been designed ahead of time. This is intentional; we would very much like to work with villain applicants to come up with something they feel is creative and unique to them while still adhering to the theme.&lt;br /&gt;
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== Universal Concerns ==&lt;br /&gt;
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All characters have some reason to head to Earth. Waldia itself is simply not suitable for day-to-day storytelling, so they must go to Tokyo via the portal connecting these two worlds.&lt;br /&gt;
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Heroes are staying out of the immediate situation in the Lormia province because it could destabilize things even further. Depending on their upbringing, they may not even be fully aware of the problem. Even if they do know about it, they might not be confident in what actions to take to resolve it and are wary of getting bogged down there long-term. All heroic characters instead decide to go to Earth for whatever reason. This is usually to seek out the princess since her wellbeing is important to their world's long-term health, but other motives might work as well so long as it ultimately brings them in contact with Rune and the Guardian Knights.&lt;br /&gt;
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Villains have determined that trashing Waldia on their way out is a waste of time, and significantly risky in any case. Has Runealy left any secret Guardian Knights here? They don't know, and discovering this the hard way would be an exercise in high risk for low reward. Scheming nobles have no need for mundane resources (they have plenty of their own) and any magical items they might seize from the castle vault are likely ones they can't use. Denying Rune access to those might be nice, but it doesn't directly help their cause. Likewise, storming the castle would just tip their hand early; as soon as the heroes find out they would just march back (perhaps with several friends accompanying them) and retake it. Demons similarly don't care about the capital right now, because they're out to destroy the ''princess'' specifically rather than her home.&lt;br /&gt;
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Thus, all villains in the setting have generally decided that destroying the capital district on their way to the portal is a bad idea; there are too many unknown and high-risk elements involved for too little benefit. This is a required decision so as to keep the narrative focused on Earth/Tokyo.&lt;br /&gt;
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Put more simply, the political and strategic situation back on Waldia is being left alone by all characters at this time, and they will come up with some reason that their goals are better achieved on Earth.&lt;br /&gt;
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Note that villains, regardless of type, are encouraged to be socially and emotionally aware. They should be seeking out ways to ally with others (either sincerely, or just manipulating them), and find ways to use another's heart against them. Overt battle is a significant part of the GPR theme, but so is intrigue on a personal scale.&lt;br /&gt;
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== Guardian Knights ==&lt;br /&gt;
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At their core, a Guardian Knight is someone who has decided to be extraordinary. They support and believe in Princess Runealy, or they feel she has great potential that can be brought out with some help. Such characters are convinced life will be better if the princess is well protected and supported, enough so to take a sincere Oath to be her friend and guardian. They might not think she's perfect (and some of her more egregious mistakes prove Runealy isn't!), but they hold her in good regard and are firm enough in this belief that they are willing to go to Earth in order to help her. In fact, they might feel so strongly about this that they cross through the portal ''unpowered'', intending to seek out Rune and offer to become a Guardian Knight upon arriving in Tokyo.&lt;br /&gt;
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Their reasons for supporting the princess can be personal, such as appreciating something kind she did for them. Such motives work best if the character lives near the castle or its associated town, as Runealy has lived a rather sheltered life up until now. Or it might be a more pragmatic choice, realizing that if she dies without an heir to the royal family's magic then the Barrier will automatically collapse within a few generations; the prospect of a demon apocalypse on Waldia is a powerful motivator. Those closer to the capital might even be driven by fanaticism, believing more in 'Runealy the Princess' than 'Runealy the Person' at first; support for the royal family is very strong near the capital, and being able to serve a 'holy tradition' like this could be seen as a great honor.&lt;br /&gt;
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They are generally heroic characters, though the exact means vary. It's possible for one of them to be very idealistic and kind to most people they meet, making for pleasant company to their peers on Earth. Yet it's also possible that a Guardian Knight could be a no-nonsense sort who is suspicious of others and insists they prove their worth before being trusted. They might even behave one way toward those from Earth, then be completely different around their peers. A Guardian Knight can be nice and friendly, but doesn't have to be; 'heroic' is given more emphasis than 'warm and fuzzy.'&lt;br /&gt;
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Regardless of where your character falls on that scale, note that actual cruelty and villainry is discouraged. Guardian Knights are generally good people, even if some of them might have trouble expressing this. Significantly wronging or harming an innocent person is likely to end in Runealy requiring that Guardian to find their victim, apologize, and involve that individual in determining what proper restitution should be. Repeated and willful or negligent wrongdoing can end in dismissal from the Guardian Knights (and thus loss of power). Generally nice and empathic characters won't have a problem obeying the team's broad moral tone, while more cynical ones are still expected to know where the line between 'kind of a jerk' and 'actually evil' lies.&lt;br /&gt;
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Your character should be willing to come up with reasons to get involved in situations on Earth. The more openly idealistic of them may decide protecting innocent people is worthwhile no matter what world they live on, and pursue youma or witches with the same enthusiasm they would fight Waldian demons even if the princess isn't around at the moment. It's also possible they could make friends with people on Earth, and step in to ensure this special person isn't hurt. More pragmatic ones might feel such threats are best neutralized before they get anywhere near Runealy (or the portal to Waldia), and thus cooperate with Tokyo's protectors. You don't have to participate in every single scene, but you'll probably enjoy things much more if you give your character reasons to be in scenes that aren't directly related to the GPR theme.&lt;br /&gt;
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'''It is strongly encouraged that your Guardian Knight character have or quickly develop interests beyond the princess.''' Yes, helping Runealy is their primary mission and one they strongly believe in... but you will be much happier if you provide other outlets for your character to express themselves. Feel free to put them in school club activities. Have them explore Tokyo to learn more about its society and technology. Let them pursue hobbies and make friends outside their immediate circle. A character that is simply a fanatical shield for Rune and doesn't grow beyond this will be rather one-dimensional, and it could be hard for you to find scenes outside that specific interest as a result.&lt;br /&gt;
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As a side note, money does not generally tempt a Guardian Knight. Some already come from wealthy families to begin with, and those who don't are quickly promoted to prominence upon taking the Oath. Being the princess' special friend and bodyguard pays quite well, enough to maintain an upper-class lifestyle even on Earth; Runealy brought sufficient wealth for the team to be well cared for.&lt;br /&gt;
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== Villainous Humans ==&lt;br /&gt;
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Generally either influential figures in the Lormia province or schemers closer to the royal capital, these people have the widest range of motives and considerations. All of them have come to Earth for various reasons, and all were convinced or tricked into making contracts with a 'sponsor' demon who provided them the power they'll need to fight the princess plus her allies. This is a requirement; with the Waldian royal family holding a monopoly to granting conventional magical power on their world, villains would be desperate enough or sinister enough to turn to demons for the strength to oppose Runealy and the Guardian Knights.&lt;br /&gt;
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Lormia was devastated a little over a century ago when then-queen Jemira put down a demon-influenced uprising with excessive force, and this will shape many villains' concerns today as the region has not yet fully rebuilt. The most sympathetic of them simply desire independence or reform and assistance in rebuilding, but the dark power within corrupts these people into pursuing this goal at virtually any cost. Such villains would try to limit the harm done to Earth while trying to defeat Runealy, but are willing to cross moral lines if they feel it's necessary. They would commonly voice concerns that Rune's actions (such as attacking Earth's magical girls to steal energy from them) suggest she will simply repeat the mistakes of “Jemira the tyrant” or is spending too much time tending to matters on Earth while ignoring concerns back home. While they might be surprised to initially discover she genuinely didn't know about their plight, this might also provoke them into seeing her as incompetent. Some of them might want Runealy dead, but others would be willing to accept her surrender or relinquishing claim to the throne; so long as the Waldian royal family's power ends here they will be satisfied that Lormia can now truly begin to heal and rebuild.&lt;br /&gt;
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Other villains might express those same sentiments, but are really just using it as a convenient excuse for their own schemes. They might be upset over any number of historical or recent slights, such as not being given favored trade status when Queen Lene tried to ease restrictions on shipments to Lormia. Or perhaps their family was among those removed from nobility during Jemira's purges, and that person resents having grown up a commoner when they could have lived in a grand mansion; even Lene (prior to her death) recently restoring them to their administrative positions in Lormia might not have been enough to heal this resentment. Having tasted power and seen what opportunities lie open to them now, they want more. They wish to gather strength and rule over Earth, then later return to Waldia and conquer it before moving on to any other worlds they discover. Few means are too vicious for them. While their more sympathetic peers are reluctantly willing to engage in assassinations, use hostages, dabble in poison, and manipulate others... these harsher villains find such methods just as useful as open battle! For them, eliminating or disabling Runealy will simply be an enjoyable step toward much greater power.&lt;br /&gt;
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Both groups are willing to cooperate with Waldian demons in general, as well as the Dark Fall faction as a whole, for various reasons. Some of them are deeply uncomfortable with this but see no other choice, feeling that ''any'' allies are better than none when fighting a princess with her special order of magical knights plus friends she has made on Earth. Others see kindred spirits in the darkness, ones who can help advance their goals in a show of mutual and sincere support. There are also those who feel they are simply manipulating others, and weigh favors given versus help received in return in the hopes they will be the long-term winner in such an arrangement. All of them will help Dark Fall members carry out various schemes, but expect assistance with their own plans in return.&lt;br /&gt;
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Note that demon influence has degrees to it. At the minimum, it simply warps that person's interests and morals while still leaving their free-will mostly intact. At the extreme end, it can amount to outright possession; such characters may appear to have the full range of emotion and intellect you would expect of a person, but this is actually a front being put on by the demon guiding them. Interpretations between these two extremes are also acceptable.&lt;br /&gt;
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It is common for such villains to seek out other allies. They might lie in order to present a more favorable image and attract followers, or offer wealth to those who would serve them for the right price. Well aware that they are the junior partner in any demon contract, most villains want to expand their own power base in hopes of one day turning the tables on their 'sponsor.'&lt;br /&gt;
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It bears repeating that characters in this category don't have to be from Lormia. While they would be the ones with the strongest motives or historically-related justifications, people closer to the capital could be involved too. Such individuals might feel slighted by the previous queen (Lene, Rune's mother) or by Rune herself for various reasons. Perhaps your character was from a family loyal to the throne and placed in authority over part of Lormia, only to be recalled to the royal capital when Lene restored a previously deposed family to power in the province. Maybe they're a merchant who felt snubbed their proposals to exploit the devastated region failed to earn 'favored trade status' arrangements from Lene, and now seek to eliminate the royal family before securing better deals with Lormian leaders. They might even just feel Runealy is dangerously incompetent. So long as they have some reason to participate in social/political intrigue, they can fit in well with this setting!&lt;br /&gt;
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Most human villains in this setting have some kind of excuse/justification for seeking Runealy's downfall even though her family is required to maintain the anti-demon Barrier. They might believe that there are other ways to power this ward and discovering one will make the royal family unnecessary. Or that by the time it does fall, they'll be strong enough to fend off the demon army themselves. Some ''want'' the Barrier to collapse, thinking the resulting flood of monsters will provide them or their heirs a vast army to command. Most of these reasons are wrong, but one can sincerely believe something that isn't true.&lt;br /&gt;
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This group of villains fall into two categories: temporary and permanent antagonists. If temporary, your character is willing to be won over by the heroes. Their concerns can be realistically addressed over time, things can be set right, and forgiveness both to and from the villain is possible. Temporary antagonists will either stand down or join the heroes once satisfied that cooperating with them is the best way to resolve the villain's problem, and may seek to provide restitution to those they hurt. The demon-granted power within them can either be removed or purified at this point, likely involving a mix of destroying their sponsor demon (which would effectively end the contract) and a special ritual (which heals the lingering darkness within). Such characters would then probably need another power source, but the specifics of this can be worked out as needed. This will also probably remove them from Dark Fall by default, though the more sympathetic among them are likely delighted to be away from a group they only allied with out of apparent necessity. This route is best pursued by those who have generally sympathetic motives, or those whose actions are more strongly influenced by the demon power within them than normal and need extraordinary help before they can abandon their evil path. Temporary antagonists who are later redeemed will generally lose their Power of Darkness aspect.&lt;br /&gt;
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''Resolving a Temporary Antagonist's concerns should take real time and effort.'' Don't make it too easy; feel free to have them reject initial offers of help, and require multiple shows of good faith by the heroes before they stand down.&lt;br /&gt;
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Permanent antagonists are so set in their ways that no amount of convincing, help, and understanding by the heroes will likely sway them. They will try to advance their goals by any means open to them, gladly cross moral lines on a regular basis, and keep expanding their sinister ambitions. They are the sort of people who would continue their plans to conquer or ruin various worlds even if problems in the Lormia province are resolved; having tasted power and seen how many opportunities lie beyond their home, they no longer care to turn back. Villains with more sympathetic motives can be permanent as well, though this requires them to be truly convinced that the Waldian royal line is irredeemable and Runealy ''must'' be removed from power; one is effectively saying that no amount of good done by the Guardian Princess and her allies, no outpouring of kindness, can resolve this villain's overall concerns.&lt;br /&gt;
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Such humans generally shouldn't be 'monsters of the day.' Their motives are too deep for one-shot rampages to be all they're after. One supposes that 'generic assassin' encounters and things of that sort might work, but they should be ''very'' rare and used cautiously; please consult with Runealy's player and staff before doing anything like this!&lt;br /&gt;
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== Demons ==&lt;br /&gt;
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By far the most consistent and easily understood category of characters in this setting, demons are embodiments of evil. They exist to spread suffering and ruin, hoping to devastate as many worlds as possible; even those interested in conquest wish to leave survivors in a bleak and miserable existence. Realizing their ranks have been greatly diminished by the Barrier sealing most of them away, the remaining demons love to tempt people with offers of power. This dark influence can make normally moral individuals cross lines they otherwise wouldn't, and demons find turning someone into a 'cruel puppet' this way to be very satisfying. This allows them to fight by proxy, though demons are quite willing to accompany their 'dupes' into battle if they see a good opportunity.&lt;br /&gt;
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Demons get along fairly well with the Dark Fall faction. Some see them as allies of convenience, others feel they genuinely share the same goals, and a few believe they can manipulate this group over the long-term. Members of Dark Fall can generally ask for and easily receive help from these monsters, but the relationship is expected to work both ways; they'll do something for an ally but will want assistance in return later on.&lt;br /&gt;
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Almost all of them want to kill or disable Princess Runealy. She is the only remaining heir to the royal family's anti-demon magic at this time, and if she is eliminated then the Barrier will inevitably collapse within a matter of decades. That would in turn release an entire army of monsters, which virtually guarantees their long-term victory. Some are fine with letting Runealy live, but only because they think it would be great fun to force the defeated princess to watch others suffer... a fitting punishment for her role in extending the time that most of Waldia's demons will have to remain trapped in the abyss.&lt;br /&gt;
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Some demons are surprisingly intelligent and patient, willing to pursue detailed plans if it helps achieve their goals. They enjoy inflicting physical pain, but are even more satisfied by emotional wounds. They're very aware of the value of 'individual tragedy'; widespread devastation might make a magical girl unhappy, but hurting someone close to them can prompt a grief-stricken sobbing fit that demons find deeply enjoyable. This allows some of them to take a strong personal interest in Tokyo's protectors, helping the demon learn how to make any given trauma much more personal. This should be used as a motive to take an interest in characters beyond the GPR cast.&lt;br /&gt;
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While they already have a decent group of followers through the use of demon contracts with people from Lormia, these monsters are willing to tempt others into siding with them. They might offer favors in return for help at a later time, or trick someone into feeling they share goals with these monsters. Overtly offering magical power is best done either to those who aren't already powered, or as a trick. Already powered characters having 'two magic sources' can be a potential theme problem, so please consult with ''staff'' (not Runealy's player, but staff themselves) if you have any plans like that. Temporary or permanent demonic influence (or outright possession, in some cases) might be possible, but must be done with extreme care; consult with staff and the relevant players before making any such moves.&lt;br /&gt;
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Demons are virtually always Permanent antagonists. They are made of evil energy, delight in cruelty, and generally can't be won over by any show of love and kindness. Redeeming such a monster would be a once-in-a-lifetime event if it ever happens. These are genuinely horrible, hateful beings who want to see others suffer, and the world would generally be better off without them.&lt;br /&gt;
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'Monster of the Day' style demons are possible. Only a handful of monsters avoided being pulled into Waldia's demon-sealing Barrier, making their numbers limited. While most demons are smart enough to pursue long-term plans, a few have simply given in to their base desires and lash out. Players may freely 'GM' the latter type but this should not be done in excess; too many rampaging demons presents some thematic issues. GMs interested in running GPR demons will find some quick and handy notes at [[Guide:_Monsters_Of_The_Day#Guardian_Princess_Runealy | Monsters of the Day]]!&lt;br /&gt;
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= FAQs =&lt;br /&gt;
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This section handles various general topics that applicants might wonder about.&lt;br /&gt;
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'''How are we handling the Origin Story Round Robin?''' - At your discretion. If you do not wish to participate in it, then your character's origin can either be handled in the background/history section of the application, or you can contact Runealy's player for potential GMing or other solutions. There is no one uniform answer to this, so we'll be flexible in trying to meet your needs.&lt;br /&gt;
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'''How does the portal to Waldia and Earth behave?''' - It is generally dormant, and only recharges 'at the speed of plot demand.' If a new character needs to cross over to Earth, the portal works just long enough to do so and then stops functioning again. If someone needs to retrieve a plot-critical item from Waldia, they can quickly go back to get it and then return to Tokyo as soon as possible. The route is open if the narrative needs it to be for very specific reasons, but it is otherwise always closed in order to keep the day to day action on Earth.&lt;br /&gt;
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'''What School does the cast go to?''' - The vast majority of them attend Ohtori. It makes the most social sense, given GPR characters tend to be from wealthy noble families or find themselves elevated to such upon taking the Guardian Knights Oath. It is also the school most suited for the 'high drama' aspects of this theme. Therefore, heroic and villainous characters of school age should probably go to Ohtori Academy. If your character isn't enrolled in Ohtori, then they likely don't have a school at all. Villains bear further clarification. Humans who are too old for school probably shouldn't be there. Demons should effect some kind of magical disguise if they wish to attend school (it is a good opportunity to study their potential targets, so this isn't as ridiculous as it might seem at first).&lt;br /&gt;
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'''Are mascots available?''' Yes! Animal-style mascots may exist as a NPC attached to a full PC, or applied for as separate characters. Waldian wildlife is similar to Europe's with modest differences. Examples range from completely normal birds, to frogs with jewels grown into their back. Avoid fantastic or supernatural forms; griffons, dragons, and so on generally don't exist on Waldia. Mascots have all the abilities their Earth equivalents would (bird mascots can fly, for example) but no magical abilities. All mascots are intelligent and can talk, though they are either extremely unusual for their kind (your dog mascot is probably the only Waldian dog able to talk) or a genuinely unique creature.&lt;br /&gt;
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'''Can I get more information on weapon design?''' - While most characters wield medieval weaponry supplemented by magic, there are some things that outright aren't allowed. On the other hand, creative use of magic can enable things you wouldn't normally expect. Steampunk, modern, and sci-fi weapons are generally banned. Firearms in general are also banned, even ones that might have existed in real-life feudal times. However, you might be able to make equivalents in some cases. If your character uses a wand that they want to hold like a firearm, simply give it a basic grip that enables this; nobody is going to have trouble with the wand curving such that it has a distinct handle. This gives the character a wand that fires energy or elemental blasts, but is vaguely gun-like. This is basically the best compromise available in the setting.&lt;br /&gt;
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Or let's say your character wants an equivalent to a real-world or sci-fi 'flashbang' that sprays disorienting light and sound over an area. A lightning user might have a special gem that can store their electrical magic, which they throw at the target. The jewel could then release this flash of light and thunder to achieve the same effect, followed by flying back to its owner's hand for later re-use. If you want an elemental or energy sword instead of a sword supplemented by magic, the character could have a small wand that shapes their element into a blade. The key is to take the concept and make it magical; part of something wondrous that character owns rather than something mundane they got off a store shelf. Should you be uncertain whether an idea is sufficiently 'magic', feel free to ask for input. These examples are very broad, and if your idea still works after some noun swapping (“fire” instead of “ice”, etc.) then it's probably okay.&lt;br /&gt;
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Remember that while all those options are available to demons, they also tend to make significant use of natural weapons. Blades coming out of their shoulders, sharp teeth, and so on are all fine additions. Those who do use manufactured weapons tend to have ones of a visibly 'sinister' design, with jagged edges and other twisted aspects to them.&lt;br /&gt;
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Only one demon in the setting has the exact trait of three fire-emitting claws on each arm. This demon is Queen Lene's killer, and this specific feature is their telltale sign; Runealy ''will'' react strongly to that clue about her mother's murderer. Your demon character may have things that don't fit that exact description, however. Three claws with another energy type is fine. Four claws and fire is likewise okay. Only the specific combination of three claws with fire is restricted to a single particular demon character, whose design must be discussed prior to application.&lt;br /&gt;
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'''Can I design another Waldian region for my character to be from?''' - Maybe, but you'll have to be very careful about this. We're trying to avoid making the political situation too complex, because that can bog down the narrative; Guardian Princess Runealy is primarily a magical girl story, like other settings on Battle Fantasia. This isn't an outright 'no', but please understand the obstacles to accomplishing this are pretty high; you'll have to convince both Runealy's player and staff that your idea is worth modifying the theme's geopolitical design over. Most characters should be from the capital district and its surrounding towns, or have previously worked at the castle before going to Earth, or from the Lormia province. Other regions probably exist, but we're merely not using them at this time in order to keep things simple.&lt;br /&gt;
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'''Can people from Earth join?''' - This would be rare, but not impossible. Runealy might recruit someone from Earth if they showed incredible interest and loyalty. This is a very high standard however, and she will not casually provide the spark of power to awaken their magical potential as a Guardian Knight. In the event something like this did happen, they could either keep their Earth name or take on a Waldian name.&lt;br /&gt;
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Obviously, people from Earth cannot be demons from this series. Someone from Earth could contract with one, but this would be infrequent and must be discussed before we allow the concept for application. Villains that manage to recruit someone from Earth are likely doing so only on a 'social' or employment basis, with no transfer of power involved (this is to avoid 'two power sources' theme issues).&lt;br /&gt;
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'''I have other questions. Who should I talk to?''' Runealy Waldia's player is your best bet; feel free to page or @mail!&lt;br /&gt;
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[[Category:Cast Pages]]&lt;/div&gt;</summary>
		<author><name>Rune</name></author>	</entry>

	<entry>
		<id>https://battlefantasia.pinksugarheartattack.net/Guardian_Princess_Runealy</id>
		<title>Guardian Princess Runealy</title>
		<link rel="alternate" type="text/html" href="https://battlefantasia.pinksugarheartattack.net/Guardian_Princess_Runealy"/>
				<updated>2014-08-28T23:35:14Z</updated>
		
		<summary type="html">&lt;p&gt;Rune: Updating mascot rules for this theme.&lt;/p&gt;
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&lt;div&gt;On the feudal world of Waldia, peace is maintained by an ancient barrier that seals away a demon horde. Women of the royal family are the heirs to the magic to protect this ward, and their rule has gone almost unchallenged until recently. Yet when Queen Lene was murdered under mysterious circumstances on the day she was to replenish the Barrier's power, Princess Runealy proved unable to complete the ritual. Faced with an impending demon apocalypse, the princess and her newly restored order of Guardian Knights made an emergency expedition to Earth. Desperate to save their world, they began draining their magical peers while also protecting Tokyo from monsters; they were committed to being the 'lesser evil.'&lt;br /&gt;
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Many of their targets had one powerful question: “Why?” Afraid of opportunists racing home to ensure tragedy if word got out, the team only responded with secrecy at first. Yet they turned desperate as time began to run out, revealing more and more of the truth. This lead to a surprising truce, one that proved to be vital when drained magic only served to empower a demon lying in wait at the Barrier Shrine. In the end it was actually widespread cooperation that defeated this monster and completed the ritual; hurting others, even out of desperate need, was not the way to save their world! With the crisis averted, Runealy and the Guardian Knights have returned to Tokyo to make amends for their actions, help their new friends, and honor a promise to help protect Earth.&lt;br /&gt;
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However, not all is well. Resentment grows in the Lormia province, which has been struggling to rebuild since its demon-influenced rebellion 125 years ago. Then-Queen Jemira quelled the uprising with excessive force and purges, leaving the area devastated. Though Queen Lene began making restitution over the last decade, political maneuvering hindered progress and there are rumors some of Lene's opponents were connected to her recent murder. Regardless, negotiations have stalled and Princess Runealy was kept ignorant of this aspect of her world's history in order to better focus on her magical studies.&lt;br /&gt;
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Lormian leaders have seized upon recent events as an opportunity to travel to Earth. There, guided by a handful of demons that avoided being sealed, they seek power and allies. They will need both in order to defeat the Princess and ensure the downfall of the royal line. Not all of them are content with securing a victory on just Waldia, however; there are those who are now interested in conquering many more worlds... and Tokyo would make a wonderful first step in this plan.&lt;br /&gt;
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= Cast =&lt;br /&gt;
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* [[Runealy Waldia]] / Princess Runealy&lt;br /&gt;
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* [[Rosette Claville]] / Guardian Rose&lt;br /&gt;
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* [[Skylle Wiess]] / Guardian Sky&lt;br /&gt;
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* (If you have a character that is part of this theme, please list them here.)&lt;br /&gt;
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''Retired Characters''&lt;br /&gt;
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* [[Leti Helgard]] / Guardian Letinue&lt;br /&gt;
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= Character Design =&lt;br /&gt;
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The visual theme is idealized European feudalism meets magical girl. While only a handful of people from the world are 'powered', the ones who are tend to fit a few broad points. Heroic characters are bright and colorful, with fanciful additions like gems and ribbons being fairly common. Emblems, fancy embroidery, and so on provide the 'idealized feudalism' aspects, mixing magical girl with high-class nobility and wealth. How much of each trait any one character has varies. Medieval weapons are very common for humans unless the character is a wand-user. Some characters include medieval armor to varying degrees, but this is not specifically required. Creative wand and magic use may allow characters to wield effects one normally wouldn't associate with medieval technology; please see the FAQ section for more details!&lt;br /&gt;
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Human characters often incorporate important symbols into their attire. Examples may include their family's crest, one or both parts of Waldia's national symbol (a shield with a heart in its center, and it's acceptable to display only the shield or the heart if one prefers), regional emblems, and so on. This isn't a requirement, but is a convenient way to customize their appearance.&lt;br /&gt;
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Villains are divided between demons and influential humans. Demons tend toward fantasy/RPG style 'monstrous humanoid' designs (dragon forms and such are generally not acceptable) and are usually very overt in their evil nature unless they have an immediate need to be subtle. They often form contracts with humans, offering the power to realize one's dreams at the cost of allowing the darkness to fester within them. The demons' ultimate goals are to eliminate the princess and thus ensure the Barrier collapses within a few generations (which would release an entire army of monsters), while also tempting others to cooperate with them. Beyond this, they are interested in ruining various other worlds; why settle for just Waldia when so many more lands exist to destroy?&lt;br /&gt;
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Human villains tend to be either influential people from the devastated Lormia province or are schemers closer to the capital district. While the term 'nobles' is used to refer to them for simplicity, this group also includes scheming merchants and other talented individuals who have their reasons to oppose the royal family. Lacking magic of their own, these people make easy targets for demon contracts; some are well aware of what they're getting into, while others are tricked. Regardless, their motives begin to be twisted by the darkness within. Those with previously sympathetic aims become willing to go to dangerous and immoral extremes to achieve them, while those who already had cruel intentions become even more committed to their ways. Many of these characters affect an air of decadence and class, making their sinister nature a dark mirror to that of the Princess and her supporters. While their immediate health is unaffected, the evil power they wield is degenerative and will cut their life short within the next several years if left unaddressed; they are generally the long-term losers in any demon contract.&lt;br /&gt;
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Ages vary significantly. Guardian Knights should be around age 12-18, with the most common ones being age 13 (Grade 7) at time of writing. This helps maintain age parity, which is important in a circle of friends. Human villains should be no younger than 12 so they are at least roughly the same age as the protagonists, but can be significantly older; adult villains are welcome and encouraged! Demons tend to be multiple decades or centuries old, though their histories/backgrounds have relatively few events despite this.&lt;br /&gt;
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== Names ==&lt;br /&gt;
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Waldian names generally sound exotic to the people of Tokyo, evoking a fancy medieval feel. The cast list gives several good examples, and anything that might fit into a western-themed JRPG probably works well. Some more specific traits include...&lt;br /&gt;
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1: If a Guardian Knight, their name should cleanly meld into their Guardian title. For example, Rosette becomes Guardian Rose, while Skylle is Guardian Sky.&lt;br /&gt;
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2: The name should be hard for a 1980s or 1990s western anime/manga localization company to translate when the original Japanese producer won't tell them what the correct name is. Note how Runealy Waldia could instead be Lunari Wardia, Rosette Claville could be Loseto Crabiru, and so on. The name you app for should then be the result of the translators asking themselves &amp;quot;Which of these numerous valid ways to translate the name to English sounds the least ridiculous?&amp;quot; and then having a stiff drink. This applies to human characters regardless of their affiliation. If you need help with this, feel free to ask!&lt;br /&gt;
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3: Demons are encouraged to have even more exotic names, ones that may sound unnatural by any standard. An example name is Kludezx (pronounced “Clue-dehs-iks”), who was featured near the end of the cast's introduction story, but anything that sounds outright inhuman works.&lt;br /&gt;
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== Transformation, Powers ==&lt;br /&gt;
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=== Guardian Knights (and Runealy) ===&lt;br /&gt;
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Most heroic characters in the setting gain their power from two sources in combination: A magical relic they wear (usually jewelry of some kind, or something wearable that has jewelry built in to it), which attunes to them when they take the Guardian Knights Oath. This Oath forms a magical link between the Guardian and Princess Runealy, power that grows in its own special way unique to each Knight. Transformations usually involve touching their relic and a phrase emphasizing both the part of the Oath that means most to them and a little bit about their hopes and dreams. For example, Leti calls out &amp;quot;To protect the Barrier, I am Guardian Letinue!,&amp;quot; while Rosette instead favors &amp;quot;To protect and serve the Princess, I am Guardian Rose!&amp;quot; The exact phrase is character-specific and has some room for interpretation.&lt;br /&gt;
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While untransformed, these characters exhibit little to no magical ability and they are as vulnerable as anyone else.&lt;br /&gt;
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In their Guardian form, a character usually wields some medieval weapon and supplements it with elemental magic. For example, Rose uses a relatively light sword and fire magic while Sky has a lance and wind magic. Armor is common but not required, and generally isn't so pervasive as to drown out the 'magical girl' aspects of their appearance in any case. Note that form does not always equal function; a character with little to no armor on their person can still have strong defensive abilities if they wish. Other aspects of their magic, such as healing, buffs/debuffs, and so on vary wildly from character to character. Though they tend toward close combat, this is not a universal requirement. Guardians don't ''have'' to use a melee weapon; something like a longbow, crossbow, thrown objects, or even a magic wand for a long-range character is acceptable.&lt;br /&gt;
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Guardian Knights are unified by their special Oath. While its exact tenets vary as the pledge is specific to each person who takes it, they all share four major points: An agreement to serve and protect Waldia (the nation/world), plus serve and protect Runealy. Whenever these goals conflict, Protect takes priority over Serve; if you disobedience can be rectified later, but if you fail to protect them then they are gone. It's important to note Guardian Knights are ''not'' expected to be everywhere at once! Failing to protect Rune because the Knight was somewhere else at the time isn't a breach of the Oath; Guardian Knights shouldn't constantly be in arm's reach of their princess! On the other hand, 'creative interpretations' of these tenets usually don't go well. Trying to forcefully pull Rune away from danger when she's being stubborn is fine, but knocking her unconscious in order to drag her away generally counts as a violation of the Protect tenet because hitting her is the exact opposite of protection. Thus, the Oath tends toward direct interpretations and encourages straightforward behavior. Significant violations of the Oath can result in loss of power, though redemption is possible depending on the character's motives and circumstances.&lt;br /&gt;
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The Oath is ''not'' meant to be gamed and engineer a Guardian Knight's downfall. They don't have to live in constant fear of the slightest infringement stripping their powers, because the Oath doesn't demand perfection. Guardian Knights are expected to try their best to live up to these tenets, but only blatantly negligent or willful violations of them result in loss of power. It is primarily a tool to help express their morals and priorities, to affirm that the heroes are in this together. The Oath requires sincerity, and attempts to lie to it automatically fail. The narrative reason for this is that Guardian Princess Runealy already has enough drama written into it without introducing paranoia into the mix. One of this theme's core emotional values is that friends can help when you're at your lowest point. '''Therefore, 'Oathbreaker' (someone intentionally designed to betray the Oath) character concepts are banned.''' Anyone who takes the Oath is making a serious statement about their life!&lt;br /&gt;
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The group has a Team2 attack called Noblesse Oblige. Participants get on opposite sides of the target and harass their defenses so a friend can land heavier blows, then switch roles. Everyone is important in this display of teamwork, so it's best to depict your character as both helping others ''and'' using their feints to land some good hits of their own. As the participating group increases in size, they might use basic formations such as surrounding the foe in a square or triangle layout, but that is about as 'tactical' as it gets. Anyone calling for this formation will point at their foe and shout &amp;quot;Noblesse Oblige, (Number)-fold!&amp;quot; where (Number) is how many total participants they want.&lt;br /&gt;
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Runealy is currently the only one in the setting with a Banish attack, owing to her family wielding holy/anti-demon magic, but this isn't a hard ban on others having Banish or Purify techniques. There have been some talks amongst the cast's players to expand this to the Guardian Knights. We don't yet have a final proposal for this idea (and it would need to be approved by staff anyway), but it is something we're genuinely open to working on! This section will be edited at a later date once a decision on this topic is reached.&lt;br /&gt;
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At this time, no Guardian Knight is able to fly long-term; gaining such an ability is a likely candidate for the team's 'upgrades' later on.&lt;br /&gt;
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=== Villainous Humans ===&lt;br /&gt;
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Enhanced by dark power gained in a contract with demons, these individuals have a variety of abilities. Some of them are easily described as 'evil mirrors' of the Guardian Knights, wielding medieval weaponry supplemented by dark magic. Darkness usually outright replaces the elemental focus of a Guardian, but it's acceptable to use 'demon fire' or 'evil ice' or so on if you prefer; just limit it to one such darkness-modified element. Virtually all such characters are Powers of Darkness.&lt;br /&gt;
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The demon contract provides an artifact for the purpose of transforming into their combat form, usually a clipping of one of the sponsor demon's natural weapons (which later regrows after the contract ritual). This can include a piece of a demon's claw or fang, or similar aspect of them, which serves as the 'key' to activate the dark magic now residing within the contracted individual.&lt;br /&gt;
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Each villainous character has their own transformation sequence, and there is significant room for personal interpretation; the following traits are ''suggestions'' to serve as the starting point for your own ideas. They might call out their motives, such as “Freedom for my home, no matter the cost”, “To destroy the princess and end the royal line”, or even “All worlds will bow to my rule”. Or they could recite lines from their sinister contract with a demon, the wording of which can vary from character to character.&lt;br /&gt;
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Armor is allowed but optional. Most evil nobles prefer to look dashing and classy instead, but armor can be mixed in to varying degrees if so desired. Much like with Guardian Knights, armor is not required to have good defensive abilities (though it can be a hint to others that your character focuses on such things). Having so much armor as to be concealed by it is best reserved for concepts that want to effect an air of dark, dangerous mystique.&lt;br /&gt;
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The lack of deeply specific details in this section is intentional. We welcome personal creativity, allowing individual touches to make your human villain unique! If you have ideas not covered in the points above, feel free to bring them up and see if they're appropriate for the setting.&lt;br /&gt;
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Lower-ranked villains generally can't do long-term flight at this time, but might gain it as an upgrade later on. More advanced ones might be able to fly even at start of play.&lt;br /&gt;
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=== Demons ===&lt;br /&gt;
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While able to wield most of the options listed for human characters, demons tend to have a much more obvious affinity for evil energy and are fond of 'darkness waves' or similar attacks. Some nonetheless use 'dark elements' much like their contracted allies do, so this is up to personal preference in character design. Their bodies can also feature natural weapons, such as fangs, blade protrusions, claws, and so on. Beyond these changes, their overall 'power set' is similar to their human peers and this section will only outline notable differences. Due to being embodiments of evil itself, all demons are Powers of Darkness.&lt;br /&gt;
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Whether they use natural or manufactured weapons, most of them have some 'vicious' aspect such as serrated blades or jagged edges. It is not uncommon for a demon to provide some kind of poison to them. Whether their dark energy is just so vile that it lingers and harms its victims, or they have a biological poison, they delight in the suffering this brings to others. Most poisons aren't strong enough to kill a character outright (though they might be fatal to less extraordinary people), but can slow them down. The ones that are tend to be relatively slow-acting and can usually be fixed through magical healing. Nobles contracted to a 'poison-capable' demon might also gain some aspect of this in their magic, but such demons feature much more prominent poison.&lt;br /&gt;
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Disguise magic is available, and is only foiled by carelessness or very careful scrutiny. Such disguises turn them into humans of various forms, with equivalent physical abilities. This is primarily intended to give them a way to participate in scenes where an overt demon would be unwelcome, and give them chances to observe others without provoking a fight.&lt;br /&gt;
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Transforming is something of an odd concept for demons, since it's actually a matter of reverting to their true form. While disguise magic makes them look human, it also makes them ''fight'' like a normal person so they will need to revert to their demon body in order to do much. There is no specific phrase or ritual for them to change forms; something like a finger-snap, mockery toward their potential victim, and/or sinister laughter is usually sufficient. Demon characters can have something more elaborate if so desired, but it isn't outright necessary.&lt;br /&gt;
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Demons are the most common source of magical power in Waldia. Anyone who needs the power to oppose Runealy can find it in contracts with a demon. This usually involves the monster approaching (or being contacted by, in some incredible cases) someone who desires the strength to achieve their goals. After some negotiations, a ritual is performed wherein the demon allows some of their dark power to enter and enhance a person. At first this seems like a one-sided deal in the recipient's favor, but this is actually not so. At the bare minimum, the demon's power begins to corrupt their thoughts and morals... making them willing to do things they would normally balk at. If the person is particularly susceptible to such influence, they may begin pursuing far more evil schemes than they had before. In the worst cases, outright possession and control by the demon is possible. Regardless, it sees them as little more than a convenient ally; the monster's power is always 'poisonous' to its recipient. Thus, anyone in a demon contract will die within the next several years if they don't get help, even though their health for a year or two after the contract might have no obvious problems. Particularly strong individuals could survive for a few decades, but even they will eventually succumb; deals with darkness do not end well.&lt;br /&gt;
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It is common for demons of any rank to be able to fly. This is not strictly required, but it is a notable tendency.&lt;br /&gt;
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= History and Society Notes =&lt;br /&gt;
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'''This section is primarily intended to help potential applicants know what their character comes from.''' Thus it is more helpful for writing character backgrounds than anything else, as the focus of day-to-day action is firmly on Earth.&lt;br /&gt;
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== History ==&lt;br /&gt;
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For thousands of years, Waldian history has been simple. Demons once devastated the world, until a woman with holy powers first created the seal that sucked most (not all, but the overwhelming majority) of these monsters into a sub-dimension covered by the Barrier. This is called the 'Abyss' or 'Demon Abyss.' Society quickly restructured around this, with her descendents becoming the royal family whose hereditary magic would reinforce the Barrier every several decades. Attacks by demons who had managed to elude the seal were infrequent, and easily dealt with by the queen or her chosen Guardian Knights; heroes awakened to their own magic potential in order to protect the realm. Life was simple and prosperous, especially for those who lived near the castle or the cities closest to it. In time, even the Guardians became unnecessary and one generation after another knew only peace under the kind queen of their era.&lt;br /&gt;
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However, even a peaceful world has its flaws. There have been queens who dabbled in dark magic, and found their lives cut short by it. There have been times where a handful of demons remain outside the barrier, and shape events in cruel ways. The most prominent incident was roughly 125 years ago in the Lormia province that borders the capital district. When its leaders were influenced behind the scenes by monsters, they lead a rebellion that was met by Queen Jemira. She crushed the uprising with ease using her magic, then exacted revenge on the populace; political purges were frequent, and entire families were thrown out into the streets if even one among them had participated in the revolt. Order had been restored, but at the cost of leaving a region in such ruin that it has only recently begun to rebuild. Resentment toward the royal family festers to this day, as Jemira's successor simply left the situation alone and hoped it would sort itself out.&lt;br /&gt;
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Things began to change in the last decade with the rise of Queen Lene, mother to Princess Runealy. Lene actively sought to reconcile with the Lormia province, relaxing trade restrictions and restoring some deposed families to power. She even sought proposals from others to actively invest in the region, though political scheming and selfish plans from certain circles slowed progress. While some enemies were able to be calmed by her enlightened intentions, others resented that they were declined various political or economic favors and plotted against Lene. On October 22, 2013, she was set to visit the Barrier Shrine and restore the world's anti-demon seal. Instead, the queen was found murdered in her bedroom; she had been cut down by a trio of jagged, fire-emitting claws. While that was clearly the work of demons, rumors have circulated that Lormian leaders or those sympathetic to them arranged for a lapse in security that day, which has brought any further negotiations with the royal family to a halt.&lt;br /&gt;
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There were bigger immediate issues than a malcontent province, in any case. With Lene dead, the Barrier had not received any new energy and was slated to collapse within two months or less; that would mean the effective end of their entire world as a demon army emerged. Now this vital and urgent task fell to Runealy. While she had lived a sheltered, idealistic life in the castle as her mother focused on raising a ''magically adept'' queen first and foremost before politics would come up, the princess simply wasn't ready. Not her mother's equal in magical power to begin with, she was also too frightened and grief-stricken to complete the ritual. Attempt after attempt ended in failure, leaving Rune to eventually return to the castle in despair.&lt;br /&gt;
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Rosette Claville and Leti Helgard approached her, offering alternate ways to repair the Barrier. After some debate, the trio decided on a desperate plan: Runealy would unseal the portal to a strange world they knew nothing about, and would visit it in the hopes of finding those they could take magical power from; a means of overcoming Rune's own relative lack of strength compared to her mother. She initially wanted to go alone, but they insisted on coming along. Unwilling to let them accompany her with no way to protect themselves, the princess retrieved several magical items from the castle vault; items that had belonged to previous generations of Guardian Knights. Taking a special Oath, these two became the newest members of an order that had been abandoned for centuries.&lt;br /&gt;
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When the trio arrived on Earth, they had no idea what would await. Tokyo proved to be inhabitable, but featured a society that was vastly different from anything they had seen before. Enrolling in Ohtori, the team effected a cover story of being from 'Europe' (others had guessed they were from there, so the Waldians went with it) and studying their peers. They found no shortage of magical heroes, people who probably would have helped if just asked... but the group feared what would happen if word of their world's plight slipped out to the wrong person. Would such an opportunist go to Waldia before they could return, and ensure a demon apocalypse happened? This possibility terrified them, and they swore to keep their situation a secret. This would mean taking magic by force... a regrettable decision, but they saw no other solution to save their world. They resolved to at least help protect Earth from monsters in while draining magic from their peers, viewing it as some measure of restitution for hurting Tokyo's heroes.&lt;br /&gt;
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A few weeks into the process, they were joined by Skylle Wiess who had inadvertently triggered the portal while investigating the princess' sudden disappearance. Despite assurances that the situation back home had not significantly changed as far as Skylle knew, this arrival made the team worry that time may be running out. Desperation began to set in, and they began to share the truth with their fellow magical girls. It was a partial truth at first, “we need this energy to save a dying friend”, but piece by piece the full story emerged. To the team's great surprise, several of their enemies began to offer other solutions! These offers were gratefully accepted, leading to a truce that abruptly ended Waldian attacks on Earth's heroes.&lt;br /&gt;
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Several of these former enemies accepted offers to accompany Runealy and the Guardian Knights back to the Barrier Shrine, crossing between worlds on an invitation to see the lives a tearfully thankful princess had insisted would soon be saved. It's fortunate they came along, as the Demon Vanguard Kludezx lie in wait to ambush the princess before she could conduct the restoration ritual. Worse, he absorbed all the magic that had been drained from others on Earth and became more powerful as a result! In the end, it wasn't hurting others from the shadows or stealing their energy that saved Waldia. It was widespread cooperation and kindness, as the coalition defeated even this empowered demon lord and their hearts invoked an outright miracle; with the Barrier in danger of collapse within mere minutes of the battle's conclusion, the Guardian Knights and several of Earth's protectors united to support Princess Runealy, allowing a last-ditch second attempt at completing the ritual to succeed and spare countless lives from ruin! This happened on November 22, 2013... a holiday now made all the more important by that recent help from Earth.&lt;br /&gt;
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After a few days to rest and celebrate among a supernaturally-aware and grateful populace, Earth's heroes returned to Tokyo. Runealy gave a speech confessing the events of the last month to Waldia's public, vowing to never again resort to such cruel measures and promising to aid Earth in return for the salvation they helped provide. This went over quite well in the areas closest to the castle, where public sentiment was scandalized that their beloved princess had carried out such a scheme to begin with but most people were quick to admit they probably wouldn't have done much better in her situation; asking a terrified 13 year old to be rational when her mother had just been murdered and everyone was expecting an immediate solution to the Barrier crisis is a bit much! Thus, the public closest to the capital was very quick to forgive their to-be leader and call for her efforts to be recognized. King Raydel Waldia, acting as interim ruler, declared that his daughter was not yet fit to be a Queen who could protect the people but was on the right track; he promoted Runealy from Crown Princess to the newly created title of Guardian Princess as a compromise solution. Shortly thereafter, Rune and the Guardian Knights crossed through the portal in order to offer restitution and aid to their Earthly peers. Her father fully intended to handle the upcoming political problems himself, leaving Runealy free to grow into her magical duties and come to terms with her mother's death.&lt;br /&gt;
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In the neighboring Lormia province, resentment flared to new heights. Unaware that Runealy has been sheltered from the truth of their situation, the public and leaders were furious. The princess had gone off to attack another world, then just walked off without addressing the problems in this troubled region? Then she was ''rewarded'' for it, given a lofty title and celebrated?! It didn't take long for Lormians to form a very different conclusion about events: Runealy must be dangerously incompetent, heartless, or well on her way to being the second coming of Jemira the Tyrant. Encouraged by this widespread outcry, a handful of demons that had avoided being sealed secretly approached Lormian leaders.&lt;br /&gt;
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The demons made an incredible offer: Go to Earth. Seek opportunities that lie there. Find the Guardian Princess and demand she be held accountable, or kill her and take Waldia's fate into their own hands. A 'simple' spirit contract would grant them the magic necessary to stand up to this uncaring gloryhound who styles herself Waldia's future ruler. So the king had offered to resume negotiations? What of it? Surely this is just a stall tactic, their shadowy advisors insisted; the man had no reason to bargain in good faith with parties that rumors held were complicit in the murder of his beloved wife. They insisted that he was just buying time until Runealy came back with even greater power, which could then be used to secure revenge on the Lormians. Very final, absolute revenge from which there would be no rebuilding. Why wait to die?&lt;br /&gt;
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In the end, the temptation of being able to stand up to the princess and force this situation to be resolved was enough to overcome their doubts. Several of Lormia's elite accepted dark contracts, and crossed over to Earth with demon allies right behind them. The portal fell dormant once this group arrived, setting the stage for a new battle.&lt;br /&gt;
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== Society Overview ==&lt;br /&gt;
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How idealistic Waldian society is depends on who you ask. Those in the capital region love their life; even the commoners have decent homes, satisfying meals, and plain but nonetheless good clothing. Crime is infrequent, and what few demon attacks ever happened were easily stopped by the queen. Most people adore the royal family, who in turn try their best to secure dignity and prosperity for all. Aside from the occasional unfortunate reign, this has been true for almost as far back as history records. It has been especially so under the reign of Queen Lene, who spent most of her 15 years on the throne actively trying to improve everyone's quality of life. The general public was shocked and saddened to hear about her murder, and hope Runealy can continue her mother's legacy.&lt;br /&gt;
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These tendencies gradually level out, then reverse, as one gets closer to the neighboring province of Lormia. Tricked into rebelling over a century ago under the reign of the egomaniacal Queen Jemira, they were quickly brought to heel in a show of excessive force. Fields were burned, homes were leveled, families were subjected to 'purges' for even token involvement in the uprising, and unreasonably heavy restitution that amounted to plundering was enforced. All of it in the name of 'preserving unity' and ensuring nobody thought to repeat such actions ever again.&lt;br /&gt;
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While Lormia managed to rebuild, this is not the same as thriving. Today's wealthy elite are well off, but the general citizenry are only a notch or two above basic survival. They resent the royal family, and local traditions are full of reminders that their 'wonderful' queens have sat in a beautiful palace for nearly a century without lifting a finger to help. This stigma made it difficult for Lene to improve the situation, and it was made worse by those who stand to lose their comfortable administrative positions should Lormia's problems be resolved. Ultimately, the Lormian public is being manipulated by those who have an active interest in them continuing to live in poverty. Those in authority who truly are trying to help tend to find their efforts co-opted by more sinister peers, while demon influence and vicious rumors make it unlikely that the situation will be resolved in the immediate future.&lt;br /&gt;
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Despite this rift, there are some aspects of society that hold true regardless of where one goes. A person's friends and family are generally seen as a 'circle of shields' that protect one another, and it's considered outright scandalous to abandon them in their time of need. This concept of mutual protection becomes markedly less pronounced with each degree of separation in a relationship, so while people pay lip service to concepts like praising a craftsman for “building a home to shield us from the cold” or a farmer for “warding away hunger”, it eventually becomes a forgotten ideal somewhere down the line. Nonetheless, Waldian society has many moral tales of just how important it is to stick together in troubling times and help each other; particularly idealistic characters might love these stories and do their best to uphold those lessons. More cynical ones are likely to just sneer and point at recent history as an example of how far such 'cooperation' truly goes.&lt;br /&gt;
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It's important to note that Princess Runealy is probably one of the ''worst'' sources of information on Waldian society. She has been taught its idealized form, certainly. She can tell you all about that, and sincerely means it. Rune has even been surrounded by an inner circle that generally adheres to the same ideals she does. However, her parents have intentionally kept her unaware of the more vicious aspects of the world's history and the politics surrounding Lormia's situation; they hoped to resolve it on their own and be ready to hand her a 'clean slate' to rule over as soon as she was strong enough to maintain the Barrier on her own. This has lead to embarrassing gaps in the princess' knowledge, such as not knowing the names of each region in the realm and sometimes being unaware of who their leaders are. Having spent almost all of her life in the castle and its connected city, Runealy legitimately does not know there are serious problems lurking in society. Until she learns more, the princess is likely going to be terrified and stunned when she's attacked and decried by foes from Lormia; she has absolutely no context for understanding why this is happening.&lt;br /&gt;
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Waldians use Japanese as their native/default language for 'storytelling sanity' reasons, though their slang and lingual priorities are somewhat different. Where someone from Earth might say “oh my god”, an equivalent might be “by the Barrier”; likewise 'abyss' generally replaces 'hell'. There is no specific list of lingual substitutions, and players are welcome to discuss additional thoughts on it. By this same token, some modern terms might confuse them at first. Curiously, they don't use Japanese honorifics by default but are open to the concept. Individuals may pick it up as part of adapting to life in Tokyo, and many choose to do so to varying degrees. New characters in particular are encouraged to show unfamiliarity with this aspect of the language, and gain proficiency with it over time if they wish to learn.&lt;br /&gt;
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Modern technology tends to seriously confuse Waldians. The concept of a 'steel wagon' that moves without horses (e.g. a car), or a plastic box that silently hurls your voice clear across the city to one specific person (cell phones), and so on are completely new to them. All characters from this setting are capable of learning to use such technology, but it might take some work and somebody might have to explain things to them.&lt;br /&gt;
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Princess Runealy does ''not'' benefit from Recognition Inhibition as far as other Waldians are concerned. The public is well aware of the royal women being their magical protectors, and this is largely the basis for Waldia's social/government structure in the first place. Note Rune is the only character this rule specifically applies to; Inhibition is in effect for all other characters in the GPR setting, and the Rune-specific interactions are 'one way'... that is, she doesn't automatically see through other characters' guises (with the exception of her Guardian Knights, who she provides magic to in the first place).&lt;br /&gt;
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= Character Motives =&lt;br /&gt;
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This section outlines likely concerns and thoughts any given type of character has, ones that help engage them with the setting's overall conflict and help bring them to Earth. You are welcome to expand your character beyond these thinking points, but the information here will address a lot of “why does my character care about X or Y?” topics.&lt;br /&gt;
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Few specifically planned villains have been designed ahead of time. This is intentional; we would very much like to work with villain applicants to come up with something they feel is creative and unique to them while still adhering to the theme.&lt;br /&gt;
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== Universal Concerns ==&lt;br /&gt;
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All characters have some reason to head to Earth. Waldia itself is simply not suitable for day-to-day storytelling, so they must go to Tokyo via the portal connecting these two worlds.&lt;br /&gt;
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Heroes are staying out of the immediate situation in the Lormia province because it could destabilize things even further. Depending on their upbringing, they may not even be fully aware of the problem. Even if they do know about it, they might not be confident in what actions to take to resolve it and are wary of getting bogged down there long-term. All heroic characters instead decide to go to Earth for whatever reason. This is usually to seek out the princess since her wellbeing is important to their world's long-term health, but other motives might work as well so long as it ultimately brings them in contact with Rune and the Guardian Knights.&lt;br /&gt;
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Villains have determined that trashing Waldia on their way out is a waste of time, and significantly risky in any case. Has Runealy left any secret Guardian Knights here? They don't know, and discovering this the hard way would be an exercise in high risk for low reward. Scheming nobles have no need for mundane resources (they have plenty of their own) and any magical items they might seize from the castle vault are likely ones they can't use. Denying Rune access to those might be nice, but it doesn't directly help their cause. Likewise, storming the castle would just tip their hand early; as soon as the heroes find out they would just march back (perhaps with several friends accompanying them) and retake it. Demons similarly don't care about the capital right now, because they're out to destroy the ''princess'' specifically rather than her home.&lt;br /&gt;
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Thus, all villains in the setting have generally decided that destroying the capital district on their way to the portal is a bad idea; there are too many unknown and high-risk elements involved for too little benefit. This is a required decision so as to keep the narrative focused on Earth/Tokyo.&lt;br /&gt;
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Put more simply, the political and strategic situation back on Waldia is being left alone by all characters at this time, and they will come up with some reason that their goals are better achieved on Earth.&lt;br /&gt;
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Note that villains, regardless of type, are encouraged to be socially and emotionally aware. They should be seeking out ways to ally with others (either sincerely, or just manipulating them), and find ways to use another's heart against them. Overt battle is a significant part of the GPR theme, but so is intrigue on a personal scale.&lt;br /&gt;
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== Guardian Knights ==&lt;br /&gt;
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At their core, a Guardian Knight is someone who has decided to be extraordinary. They support and believe in Princess Runealy, or they feel she has great potential that can be brought out with some help. Such characters are convinced life will be better if the princess is well protected and supported, enough so to take a sincere Oath to be her friend and guardian. They might not think she's perfect (and some of her more egregious mistakes prove Runealy isn't!), but they hold her in good regard and are firm enough in this belief that they are willing to go to Earth in order to help her. In fact, they might feel so strongly about this that they cross through the portal ''unpowered'', intending to seek out Rune and offer to become a Guardian Knight upon arriving in Tokyo.&lt;br /&gt;
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Their reasons for supporting the princess can be personal, such as appreciating something kind she did for them. Such motives work best if the character lives near the castle or its associated town, as Runealy has lived a rather sheltered life up until now. Or it might be a more pragmatic choice, realizing that if she dies without an heir to the royal family's magic then the Barrier will automatically collapse within a few generations; the prospect of a demon apocalypse on Waldia is a powerful motivator. Those closer to the capital might even be driven by fanaticism, believing more in 'Runealy the Princess' than 'Runealy the Person' at first; support for the royal family is very strong near the capital, and being able to serve a 'holy tradition' like this could be seen as a great honor.&lt;br /&gt;
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They are generally heroic characters, though the exact means vary. It's possible for one of them to be very idealistic and kind to most people they meet, making for pleasant company to their peers on Earth. Yet it's also possible that a Guardian Knight could be a no-nonsense sort who is suspicious of others and insists they prove their worth before being trusted. They might even behave one way toward those from Earth, then be completely different around their peers. A Guardian Knight can be nice and friendly, but doesn't have to be; 'heroic' is given more emphasis than 'warm and fuzzy.'&lt;br /&gt;
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Regardless of where your character falls on that scale, note that actual cruelty and villainry is discouraged. Guardian Knights are generally good people, even if some of them might have trouble expressing this. Significantly wronging or harming an innocent person is likely to end in Runealy requiring that Guardian to find their victim, apologize, and involve that individual in determining what proper restitution should be. Repeated and willful or negligent wrongdoing can end in dismissal from the Guardian Knights (and thus loss of power). Generally nice and empathic characters won't have a problem obeying the team's broad moral tone, while more cynical ones are still expected to know where the line between 'kind of a jerk' and 'actually evil' lies.&lt;br /&gt;
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Your character should be willing to come up with reasons to get involved in situations on Earth. The more openly idealistic of them may decide protecting innocent people is worthwhile no matter what world they live on, and pursue youma or witches with the same enthusiasm they would fight Waldian demons even if the princess isn't around at the moment. It's also possible they could make friends with people on Earth, and step in to ensure this special person isn't hurt. More pragmatic ones might feel such threats are best neutralized before they get anywhere near Runealy (or the portal to Waldia), and thus cooperate with Tokyo's protectors. You don't have to participate in every single scene, but you'll probably enjoy things much more if you give your character reasons to be in scenes that aren't directly related to the GPR theme.&lt;br /&gt;
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'''It is strongly encouraged that your Guardian Knight character have or quickly develop interests beyond the princess.''' Yes, helping Runealy is their primary mission and one they strongly believe in... but you will be much happier if you provide other outlets for your character to express themselves. Feel free to put them in school club activities. Have them explore Tokyo to learn more about its society and technology. Let them pursue hobbies and make friends outside their immediate circle. A character that is simply a fanatical shield for Rune and doesn't grow beyond this will be rather one-dimensional, and it could be hard for you to find scenes outside that specific interest as a result.&lt;br /&gt;
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As a side note, money does not generally tempt a Guardian Knight. Some already come from wealthy families to begin with, and those who don't are quickly promoted to prominence upon taking the Oath. Being the princess' special friend and bodyguard pays quite well, enough to maintain an upper-class lifestyle even on Earth; Runealy brought sufficient wealth for the team to be well cared for.&lt;br /&gt;
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== Villainous Humans ==&lt;br /&gt;
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Generally either influential figures in the Lormia province or schemers closer to the royal capital, these people have the widest range of motives and considerations. All of them have come to Earth for various reasons, and all were convinced or tricked into making contracts with a 'sponsor' demon who provided them the power they'll need to fight the princess plus her allies. This is a requirement; with the Waldian royal family holding a monopoly to granting conventional magical power on their world, villains would be desperate enough or sinister enough to turn to demons for the strength to oppose Runealy and the Guardian Knights.&lt;br /&gt;
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Lormia was devastated a little over a century ago when then-queen Jemira put down a demon-influenced uprising with excessive force, and this will shape many villains' concerns today as the region has not yet fully rebuilt. The most sympathetic of them simply desire independence or reform and assistance in rebuilding, but the dark power within corrupts these people into pursuing this goal at virtually any cost. Such villains would try to limit the harm done to Earth while trying to defeat Runealy, but are willing to cross moral lines if they feel it's necessary. They would commonly voice concerns that Rune's actions (such as attacking Earth's magical girls to steal energy from them) suggest she will simply repeat the mistakes of “Jemira the tyrant” or is spending too much time tending to matters on Earth while ignoring concerns back home. While they might be surprised to initially discover she genuinely didn't know about their plight, this might also provoke them into seeing her as incompetent. Some of them might want Runealy dead, but others would be willing to accept her surrender or relinquishing claim to the throne; so long as the Waldian royal family's power ends here they will be satisfied that Lormia can now truly begin to heal and rebuild.&lt;br /&gt;
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Other villains might express those same sentiments, but are really just using it as a convenient excuse for their own schemes. They might be upset over any number of historical or recent slights, such as not being given favored trade status when Queen Lene tried to ease restrictions on shipments to Lormia. Or perhaps their family was among those removed from nobility during Jemira's purges, and that person resents having grown up a commoner when they could have lived in a grand mansion; even Lene (prior to her death) recently restoring them to their administrative positions in Lormia might not have been enough to heal this resentment. Having tasted power and seen what opportunities lie open to them now, they want more. They wish to gather strength and rule over Earth, then later return to Waldia and conquer it before moving on to any other worlds they discover. Few means are too vicious for them. While their more sympathetic peers are reluctantly willing to engage in assassinations, use hostages, dabble in poison, and manipulate others... these harsher villains find such methods just as useful as open battle! For them, eliminating or disabling Runealy will simply be an enjoyable step toward much greater power.&lt;br /&gt;
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Both groups are willing to cooperate with Waldian demons in general, as well as the Dark Fall faction as a whole, for various reasons. Some of them are deeply uncomfortable with this but see no other choice, feeling that ''any'' allies are better than none when fighting a princess with her special order of magical knights plus friends she has made on Earth. Others see kindred spirits in the darkness, ones who can help advance their goals in a show of mutual and sincere support. There are also those who feel they are simply manipulating others, and weigh favors given versus help received in return in the hopes they will be the long-term winner in such an arrangement. All of them will help Dark Fall members carry out various schemes, but expect assistance with their own plans in return.&lt;br /&gt;
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Note that demon influence has degrees to it. At the minimum, it simply warps that person's interests and morals while still leaving their free-will mostly intact. At the extreme end, it can amount to outright possession; such characters may appear to have the full range of emotion and intellect you would expect of a person, but this is actually a front being put on by the demon guiding them. Interpretations between these two extremes are also acceptable.&lt;br /&gt;
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It is common for such villains to seek out other allies. They might lie in order to present a more favorable image and attract followers, or offer wealth to those who would serve them for the right price. Well aware that they are the junior partner in any demon contract, most villains want to expand their own power base in hopes of one day turning the tables on their 'sponsor.'&lt;br /&gt;
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It bears repeating that characters in this category don't have to be from Lormia. While they would be the ones with the strongest motives or historically-related justifications, people closer to the capital could be involved too. Such individuals might feel slighted by the previous queen (Lene, Rune's mother) or by Rune herself for various reasons. Perhaps your character was from a family loyal to the throne and placed in authority over part of Lormia, only to be recalled to the royal capital when Lene restored a previously deposed family to power in the province. Maybe they're a merchant who felt snubbed their proposals to exploit the devastated region failed to earn 'favored trade status' arrangements from Lene, and now seek to eliminate the royal family before securing better deals with Lormian leaders. They might even just feel Runealy is dangerously incompetent. So long as they have some reason to participate in social/political intrigue, they can fit in well with this setting!&lt;br /&gt;
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Most human villains in this setting have some kind of excuse/justification for seeking Runealy's downfall even though her family is required to maintain the anti-demon Barrier. They might believe that there are other ways to power this ward and discovering one will make the royal family unnecessary. Or that by the time it does fall, they'll be strong enough to fend off the demon army themselves. Some ''want'' the Barrier to collapse, thinking the resulting flood of monsters will provide them or their heirs a vast army to command. Most of these reasons are wrong, but one can sincerely believe something that isn't true.&lt;br /&gt;
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This group of villains fall into two categories: temporary and permanent antagonists. If temporary, your character is willing to be won over by the heroes. Their concerns can be realistically addressed over time, things can be set right, and forgiveness both to and from the villain is possible. Temporary antagonists will either stand down or join the heroes once satisfied that cooperating with them is the best way to resolve the villain's problem, and may seek to provide restitution to those they hurt. The demon-granted power within them can either be removed or purified at this point, likely involving a mix of destroying their sponsor demon (which would effectively end the contract) and a special ritual (which heals the lingering darkness within). Such characters would then probably need another power source, but the specifics of this can be worked out as needed. This will also probably remove them from Dark Fall by default, though the more sympathetic among them are likely delighted to be away from a group they only allied with out of apparent necessity. This route is best pursued by those who have generally sympathetic motives, or those whose actions are more strongly influenced by the demon power within them than normal and need extraordinary help before they can abandon their evil path. Temporary antagonists who are later redeemed will generally lose their Power of Darkness aspect.&lt;br /&gt;
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''Resolving a Temporary Antagonist's concerns should take real time and effort.'' Don't make it too easy; feel free to have them reject initial offers of help, and require multiple shows of good faith by the heroes before they stand down.&lt;br /&gt;
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Permanent antagonists are so set in their ways that no amount of convincing, help, and understanding by the heroes will likely sway them. They will try to advance their goals by any means open to them, gladly cross moral lines on a regular basis, and keep expanding their sinister ambitions. They are the sort of people who would continue their plans to conquer or ruin various worlds even if problems in the Lormia province are resolved; having tasted power and seen how many opportunities lie beyond their home, they no longer care to turn back. Villains with more sympathetic motives can be permanent as well, though this requires them to be truly convinced that the Waldian royal line is irredeemable and Runealy ''must'' be removed from power; one is effectively saying that no amount of good done by the Guardian Princess and her allies, no outpouring of kindness, can resolve this villain's overall concerns.&lt;br /&gt;
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Such humans generally shouldn't be 'monsters of the day.' Their motives are too deep for one-shot rampages to be all they're after. One supposes that 'generic assassin' encounters and things of that sort might work, but they should be ''very'' rare and used cautiously; please consult with Runealy's player and staff before doing anything like this!&lt;br /&gt;
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== Demons ==&lt;br /&gt;
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By far the most consistent and easily understood category of characters in this setting, demons are embodiments of evil. They exist to spread suffering and ruin, hoping to devastate as many worlds as possible; even those interested in conquest wish to leave survivors in a bleak and miserable existence. Realizing their ranks have been greatly diminished by the Barrier sealing most of them away, the remaining demons love to tempt people with offers of power. This dark influence can make normally moral individuals cross lines they otherwise wouldn't, and demons find turning someone into a 'cruel puppet' this way to be very satisfying. This allows them to fight by proxy, though demons are quite willing to accompany their 'dupes' into battle if they see a good opportunity.&lt;br /&gt;
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Demons get along fairly well with the Dark Fall faction. Some see them as allies of convenience, others feel they genuinely share the same goals, and a few believe they can manipulate this group over the long-term. Members of Dark Fall can generally ask for and easily receive help from these monsters, but the relationship is expected to work both ways; they'll do something for an ally but will want assistance in return later on.&lt;br /&gt;
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Almost all of them want to kill or disable Princess Runealy. She is the only remaining heir to the royal family's anti-demon magic at this time, and if she is eliminated then the Barrier will inevitably collapse within a matter of decades. That would in turn release an entire army of monsters, which virtually guarantees their long-term victory. Some are fine with letting Runealy live, but only because they think it would be great fun to force the defeated princess to watch others suffer... a fitting punishment for her role in extending the time that most of Waldia's demons will have to remain trapped in the abyss.&lt;br /&gt;
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Some demons are surprisingly intelligent and patient, willing to pursue detailed plans if it helps achieve their goals. They enjoy inflicting physical pain, but are even more satisfied by emotional wounds. They're very aware of the value of 'individual tragedy'; widespread devastation might make a magical girl unhappy, but hurting someone close to them can prompt a grief-stricken sobbing fit that demons find deeply enjoyable. This allows some of them to take a strong personal interest in Tokyo's protectors, helping the demon learn how to make any given trauma much more personal. This should be used as a motive to take an interest in characters beyond the GPR cast.&lt;br /&gt;
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While they already have a decent group of followers through the use of demon contracts with people from Lormia, these monsters are willing to tempt others into siding with them. They might offer favors in return for help at a later time, or trick someone into feeling they share goals with these monsters. Overtly offering magical power is best done either to those who aren't already powered, or as a trick. Already powered characters having 'two magic sources' can be a potential theme problem, so please consult with ''staff'' (not Runealy's player, but staff themselves) if you have any plans like that. Temporary or permanent demonic influence (or outright possession, in some cases) might be possible, but must be done with extreme care; consult with staff and the relevant players before making any such moves.&lt;br /&gt;
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Demons are virtually always Permanent antagonists. They are made of evil energy, delight in cruelty, and generally can't be won over by any show of love and kindness. Redeeming such a monster would be a once-in-a-lifetime event if it ever happens. These are genuinely horrible, hateful beings who want to see others suffer, and the world would generally be better off without them.&lt;br /&gt;
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'Monster of the Day' style demons are possible. Only a handful of monsters avoided being pulled into Waldia's demon-sealing Barrier, making their numbers limited. While most demons are smart enough to pursue long-term plans, a few have simply given in to their base desires and lash out. Players may freely 'GM' the latter type but this should not be done in excess; too many rampaging demons presents some thematic issues. GMs interested in running GPR demons will find some quick and handy notes at [[Guide:_Monsters_Of_The_Day#Guardian_Princess_Runealy | Monsters of the Day]]!&lt;br /&gt;
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= FAQs =&lt;br /&gt;
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This section handles various general topics that applicants might wonder about.&lt;br /&gt;
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'''How are we handling the Origin Story Round Robin?''' - At your discretion. If you do not wish to participate in it, then your character's origin can either be handled in the background/history section of the application, or you can contact Runealy's player for potential GMing or other solutions. There is no one uniform answer to this, so we'll be flexible in trying to meet your needs.&lt;br /&gt;
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'''How does the portal to Waldia and Earth behave?''' - It is generally dormant, and only recharges 'at the speed of plot demand.' If a new character needs to cross over to Earth, the portal works just long enough to do so and then stops functioning again. If someone needs to retrieve a plot-critical item from Waldia, they can quickly go back to get it and then return to Tokyo as soon as possible. The route is open if the narrative needs it to be for very specific reasons, but it is otherwise always closed in order to keep the day to day action on Earth.&lt;br /&gt;
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'''What School does the cast go to?''' - The vast majority of them attend Ohtori. It makes the most social sense, given GPR characters tend to be from wealthy noble families or find themselves elevated to such upon taking the Guardian Knights Oath. It is also the school most suited for the 'high drama' aspects of this theme. Therefore, heroic and villainous characters of school age should probably go to Ohtori Academy. If your character isn't enrolled in Ohtori, then they likely don't have a school at all. Villains bear further clarification. Humans who are too old for school probably shouldn't be there. Demons should effect some kind of magical disguise if they wish to attend school (it is a good opportunity to study their potential targets, so this isn't as ridiculous as it might seem at first).&lt;br /&gt;
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'''Are mascots available?''' Yes! Animal-style mascots may exist as a NPC attached to a full PC, or applied for as separate characters. Waldian wildlife is similar to Europe's with modest differences. Examples range from completely normal birds, to frogs with jewels grown into their back. Avoid fantastic or supernatural forms; griffons, dragons, and so on generally don't exist on Waldia. Mascots have all the abilities their Earth equivalents would (bird mascots can fly, for example) but no magical abilities. All mascots are intelligent and can talk, though they are either extremely unusual for their kind (your dog mascot is probably the only dog on Waldia able to talk) or a genuinely unique creature.&lt;br /&gt;
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'''Can I get more information on weapon design?''' - While most characters wield medieval weaponry supplemented by magic, there are some things that outright aren't allowed. On the other hand, creative use of magic can enable things you wouldn't normally expect. Steampunk, modern, and sci-fi weapons are generally banned. Firearms in general are also banned, even ones that might have existed in real-life feudal times. However, you might be able to make equivalents in some cases. If your character uses a wand that they want to hold like a firearm, simply give it a basic grip that enables this; nobody is going to have trouble with the wand curving such that it has a distinct handle. This gives the character a wand that fires energy or elemental blasts, but is vaguely gun-like. This is basically the best compromise available in the setting.&lt;br /&gt;
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Or let's say your character wants an equivalent to a real-world or sci-fi 'flashbang' that sprays disorienting light and sound over an area. A lightning user might have a special gem that can store their electrical magic, which they throw at the target. The jewel could then release this flash of light and thunder to achieve the same effect, followed by flying back to its owner's hand for later re-use. If you want an elemental or energy sword instead of a sword supplemented by magic, the character could have a small wand that shapes their element into a blade. The key is to take the concept and make it magical; part of something wondrous that character owns rather than something mundane they got off a store shelf. Should you be uncertain whether an idea is sufficiently 'magic', feel free to ask for input. These examples are very broad, and if your idea still works after some noun swapping (“fire” instead of “ice”, etc.) then it's probably okay.&lt;br /&gt;
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Remember that while all those options are available to demons, they also tend to make significant use of natural weapons. Blades coming out of their shoulders, sharp teeth, and so on are all fine additions. Those who do use manufactured weapons tend to have ones of a visibly 'sinister' design, with jagged edges and other twisted aspects to them.&lt;br /&gt;
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Only one demon in the setting has the exact trait of three fire-emitting claws on each arm. This demon is Queen Lene's killer, and this specific feature is their telltale sign; Runealy ''will'' react strongly to that clue about her mother's murderer. Your demon character may have things that don't fit that exact description, however. Three claws with another energy type is fine. Four claws and fire is likewise okay. Only the specific combination of three claws with fire is restricted to a single particular demon character, whose design must be discussed prior to application.&lt;br /&gt;
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'''Can I design another Waldian region for my character to be from?''' - Maybe, but you'll have to be very careful about this. We're trying to avoid making the political situation too complex, because that can bog down the narrative; Guardian Princess Runealy is primarily a magical girl story, like other settings on Battle Fantasia. This isn't an outright 'no', but please understand the obstacles to accomplishing this are pretty high; you'll have to convince both Runealy's player and staff that your idea is worth modifying the theme's geopolitical design over. Most characters should be from the capital district and its surrounding towns, or have previously worked at the castle before going to Earth, or from the Lormia province. Other regions probably exist, but we're merely not using them at this time in order to keep things simple.&lt;br /&gt;
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'''Can people from Earth join?''' - This would be rare, but not impossible. Runealy might recruit someone from Earth if they showed incredible interest and loyalty. This is a very high standard however, and she will not casually provide the spark of power to awaken their magical potential as a Guardian Knight. In the event something like this did happen, they could either keep their Earth name or take on a Waldian name.&lt;br /&gt;
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Obviously, people from Earth cannot be demons from this series. Someone from Earth could contract with one, but this would be infrequent and must be discussed before we allow the concept for application. Villains that manage to recruit someone from Earth are likely doing so only on a 'social' or employment basis, with no transfer of power involved (this is to avoid 'two power sources' theme issues).&lt;br /&gt;
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'''I have other questions. Who should I talk to?''' Runealy Waldia's player is your best bet; feel free to page or @mail!&lt;br /&gt;
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[[Category:Cast Pages]]&lt;/div&gt;</summary>
		<author><name>Rune</name></author>	</entry>

	<entry>
		<id>https://battlefantasia.pinksugarheartattack.net/Runealy_Waldia</id>
		<title>Runealy Waldia</title>
		<link rel="alternate" type="text/html" href="https://battlefantasia.pinksugarheartattack.net/Runealy_Waldia"/>
				<updated>2014-08-22T20:45:36Z</updated>
		
		<summary type="html">&lt;p&gt;Rune: Restoring old server's version of this file from approx. 8-20-2014. No content changes from that version.&lt;/p&gt;
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&lt;div&gt;{| class=&amp;quot;toccolours&amp;quot; style=&amp;quot;width: 25em; float: right; margin-left:2em; margin-right:0em; margin-bottom:2em; text-align: left; font-size: %110&amp;quot; cellspacing=&amp;quot;2&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background:#CC6699; border: 2px #CC0033 solid; font-size: 110%;&amp;quot; align=&amp;quot;center&amp;quot; colspan=&amp;quot;2&amp;quot; | '''Runealy Waldia'''&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; align=&amp;quot;center&amp;quot; | (PENDING IMAGE)&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background:#CC6699; border: 2px #CC0033 solid; font-size: 110%;&amp;quot; align=&amp;quot;center&amp;quot; colspan=&amp;quot;2&amp;quot; | '''IC Information'''&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align:left&amp;quot; | Full Name:&lt;br /&gt;
| Runealy Waldia&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align:left&amp;quot; | Aliases:&lt;br /&gt;
| Rune, Princess Runealy, 'The Princess' (formerly)&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align:left&amp;quot; | Gender:&lt;br /&gt;
| Female&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align:left&amp;quot; | Species:&lt;br /&gt;
| Human&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align:left&amp;quot; | Age/Birthdate:&lt;br /&gt;
| 13 (Oct. 22, 2000)&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align:left&amp;quot; | Height:&lt;br /&gt;
| 5'0&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align:left&amp;quot; | Hair Colour:&lt;br /&gt;
| Pink&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align:left&amp;quot; | Eye Colour:&lt;br /&gt;
| Green&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background:#CC6699; border: 2px #CC0033 solid; font-size: 110%;&amp;quot; align=&amp;quot;center&amp;quot; colspan=&amp;quot;2&amp;quot; | '''Dossier'''&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align:left&amp;quot; | Organization:&lt;br /&gt;
| Unaffiliated&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align:left&amp;quot; | Position:&lt;br /&gt;
| Guardian Princess of Waldia&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align:left&amp;quot; | School:&lt;br /&gt;
| [[School: Ohtori Academy|Ohtori Academy]] (Grade 7)&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background:#CC6699; border: 2px #CC0033 solid; font-size: 110%;&amp;quot; align=&amp;quot;center&amp;quot; colspan=&amp;quot;2&amp;quot; | '''OOC Information'''&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align:left&amp;quot; | Source:&lt;br /&gt;
| [[Guardian Princess Runealy]] (OC)&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align:left&amp;quot; | Player:&lt;br /&gt;
| [[User:Rune|Rune]]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
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====History====&lt;br /&gt;
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Hailing from a distant feudal world with magical influences, Runealy had a peaceful and wonderful life until very recently. The only daughter to the rulers of Waldia (a name referring to the world, its sole nation, and the royal family), it was understood she would become Queen some day. While her parents saw to it that life at the castle was comfortable, they also made sure she was regularly learning and growing in a nurturing environment. Having the finest material comforts and best tutors was fine, but they frequently presented her with challenges and moral lessons aimed at producing a fine heir; one with skills, intelligence, and empathy.&lt;br /&gt;
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While Runealy grew up very sheltered, their overall intent worked. Sociable, responsible, and kind, she took her upcoming duties seriously. Magic has been part of her life from very early on; while the prospect of actually ever having to fight was remote (her mother had only faced two monsters in a decade, both of which were easily defeated), being ready to maintain the world's anti-demon Barrier is the most important task the royal family's women will ever face. Queen Lene trained her regularly, but always with a gentle hand that fostered trust and a positive attitude. This resulted in the princess having a very healthy outlook in the face of setbacks (and a willingness to forgive others' shortcomings); if something failed, she quickly learned to look at why it didn't work, adapt, and try again once properly rested.&lt;br /&gt;
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In any other circumstance, she would have grown up leading an uneventful and happy life marked by peacefully leading Waldia. Unfortunately, her mother's upcoming journey to the Barrier Shrine to renew its power proved to be anything but. When the queen failed to be ready to depart on time, Runealy went to check on her and entered Lene's room; she was expecting that her mother had either gotten distracted preparing something for Rune's 13th birthday or was testing her in some way; perhaps the queen wanted to see how her daughter reacted to unexpected delays?&lt;br /&gt;
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Instead, Runealy found her mother lying on the floor. Concern turned to horror when she ran over to 'wake' the queen, and discovered several unnatural claw wounds. Lene had already been dead for at least an hour by the time Rune found her, and the situation sent the castle into a panicked lockdown. With the Barrier needing restoration as soon as possible, the princess was taken to the Shrine the next day to attempt the resealing ritual. She failed. She failed repeatedly. For whatever reason, the ritual was not working and the majority of magical energy spent in the attempt was lost. The prevailing logic was that she was simply not powerful enough to complete the enormous task, and after four days of exhausting efforts Runealy was sent back to the castle.&lt;br /&gt;
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Gripped in despair and out of ideas, Rune was approached by bodyguard-in-training Leti Helgard. Several of Leti's proposals (including 'blood sacrifice') were rejected outright, but there was one that might work: History spoke of a sealed portal to another world that was relatively similar to Waldia... perhaps it would have a power source that could be tapped? Desperate for any solution that might save everyone, the princess agreed to reactivate the portal and cross over to Earth. She expected to go alone, but was surprised when Leti asked to come along. Rune initially and loudly refused, attracting the attention of Rosette Claville. Faced with a daring stranger and her best friend clamoring to accompany her, Rune relented and rushed to the castle vault. Returning minutes later, she provided them with magical bracelets and revived the centuries-abandoned Guardian Knights order with the pair as its first members. Then they set out for Tokyo... and began their work, later joined by Skylle Wiess.&lt;br /&gt;
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Ultimately, their plan succeeded in a completely different way than intended. Initially despised as everyone's enemy, gradually emerging details behind their motives won widespread yet cautious sympathy and support. Abandoning the attacks on Earth's protectors, Rune instead agreed to several truces and alliances that lead up to a small army of magical peers accompanying her back to the Barrier Shrine. Their help proved invaluable, as the drained magic she took in previous battles did not strengthen the Barrier... it empowered Kludezx the Vanguard, a demon tasked with slipping through the weakened ward and killing its protector. Yet even his might failed before their cooperation, and it was an outpouring of solidarity, courage, and care that truly provided the energy necessary to seal away the demon abyss once more. After confessing the whole series of events to the Waldian public, she was generally forgiven due to the desperate circumstances and a tearful promise to never repeat these actions. While not ready to become Queen, her efforts in protecting the world were acknowledged by the creation of a new title: Runealy was no longer the Crown Princess but rather the Guardian Princess.&lt;br /&gt;
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Deeply moved by their help and forgiveness, Runealy has recently returned to Earth. Her new goals are to improve as a person, make amends for her misdeeds, and keep several promises made to new friends.&lt;br /&gt;
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====Personality====&lt;br /&gt;
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Runealy has primarily defined herself as heir to an important magical legacy, and it's only since coming to Earth that she has gained other influences. Sheltered in her life at the castle, Rune was raised to be serious and responsible, slanted toward idealistic ends. While subject to frequent training and lectures on how important her future duties as a proper Barrier-maintaining queen, the princess had plenty of joy in her life too. For every time she was urged to have an eye for detail and care about getting proper results, she would also have chances to enjoy more relaxed activities with her mother, father, or close friend Rosette Claville. She got along well with castle staff, and even the citizenry of the nearby capital town when she got to be among them. Thus, in good times her default mood tends toward happiness and being sociable, albeit with a leaning toward dramatic and decisive thoughts.&lt;br /&gt;
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Recent tragedies, starting on her thirteenth birthday, have dimmed that friendly spirit as Rune now struggles to cope with several problems weighing on her heart and mind. Her mother's murder ripped through Runealy's psyche, and she did not cope well with suddenly being thrust into tasks she wasn't ready for. Terrified by her inability to fix the crumbling anti-demon Barrier, Rune caved to pressure and agreed to a desperate plan to attack Earth... to drain innocent peers of their magic and hurt them in deep, awful ways. Such deceit and cruelty ran contrary to everything her parents taught, and Rune openly began hating herself for it.&lt;br /&gt;
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Empathy guides many of her actions. Runealy knows just how awful someone can feel after tragedy, which drives her both to prevent others from going through what she did and offer comfort (or even better, possible solutions) when someone suffers. Once their problem or fear is resolved, Rune sometimes tries to find something positive and/or fun to do with them afterward though she is somewhat inconsistent in this behavior. Nonetheless, she responds to suffering very strongly... enough so that she has proven willing to put her magic wand away and instead try to talking to people during battle, if she can determine that some underlying problem is the real reason they're fighting her.&lt;br /&gt;
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While Runealy is still deeply troubled, others have begun to help her heal. Advice from her father has helped put things in perspective, while outreach from former enemies has shown her that redemption is possible. Though exact reactions varied, several of the people she hurt were willing to help Rune save her world... and to see her again afterward. To offer friendship, or ask for help in return. These responses have given Runealy hope that she can still do well in life, to live up to her duties and be happy again. While this has left her rather clingy toward others and desperately seeking their approval, it has also motivated Rune to move forward and help them. This has occasionally manifested in ways that seem to upset others, but enough people have 'called' Runealy on the worst aspects of her behavior that she's now aware of this and trying to correct it.&lt;br /&gt;
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Events surrounding the 2013 winter school trip have significantly bolstered her confidence. Previously viewing herself as cruel and useless, Rune feels much better after having worked with several magical peers to avert disaster. Stopping attack robots from striking Tokyo Station, preventing the God Among Men from ruining the world with his wish, and bringing hope to the grieving Maiden of Dreams were all worthy goals, and helping bring them about has done much to help her self-esteem. Rune also got the chance to help several friends (including some she had previously hurt) with their own troubles in unrelated incidents around this time, and this is satisfying. The princess is starting to believe she ''can'' protect people, bring joy and peace back to their lives, and that she's not some irredeemable monster. While there are occasional 'conscience pangs', Rune is generally being more positive. This leaves her behavior around most people somewhat erratic but mostly positive. She can be intense and focused at one time, pointing out important things that she hopes will steer someone toward an optimistic conclusion. Yet at other times playful and open joy seize her; she enjoys cute things, good desserts, exploring new hobbies with friends, and so on. While gripped by unhappiness on occasion, Runealy is trying to be happier again and be a more enjoyable friend for others.&lt;br /&gt;
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Despite this progress, some troubles persist. One of her biggest problems is an ongoing comparison between herself and her mother. Queen Lene was an excellent leader, a loving parent, and a powerful magic-wielder, but Runealy's inflated opinion treats her mother as a bastion of perfection. When Rune fails at a task, she will berate herself with thoughts that her mother would have succeeded and made it look easy. Even when Runealy does succeed, she tells herself that “mom would have done even better.” The princess frequently strives to improve and measure up to this unrealistically high goal, and it's becoming a more acute problem lately that might need to be resolved in the future. Lene was extremely important to Rune, and the princess remembers her in ways that often drag her mood down. There is also fear. Fear that she will not perform well enough, that she won't have the answers. That Waldia will fall apart due to some mistake she will make in the face of threats she doesn't yet understand. Unsealed demons are starting to appear on Earth, and some of their actions hint at knowledge that Rune believes is impossible for them to have. The thought that they might succeed and ruin both Waldia and Earth terrifies her, though help from friends has brought this down to a severe yet manageable fear when it would have otherwise been a nearly all-consuming worry.&lt;br /&gt;
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Technology continues to surprise her since Waldia's science would generally be viewed as 'medieval-era' by Earth standards. Trains, cell phones, and even electricity are all new to her. She's often startled by new devices, but will usually calm down as soon as she sees someone else use them safely. While willing to use Earth technology if there's a strong benefit in doing so, Runealy prefers old-fashioned methods where practical. She would rather write a letter or meet someone in person, and doesn't have social media accounts. Things a normal citizen of Tokyo take for granted are often novel or unknown to her!&lt;br /&gt;
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Events near Valentine's Day 2014 had tremendous impact on Rune. Nephrite placed a dark seal upon the princess and a book containing letters from her mother, using it to gather energy from her over roughly a week's time. The seal preyed upon her insecurity and fear, driving Rune into obsession with quickly gaining the power needed to become queen. Worse, it made her lash out at her friends (often with little or no provocation), threatening to drive them away. Instead, many of them helped her when a monster emerged from the seal! Unable to help herself in any meaningful way during that incident, Rune has learned some powerful lessons. Chief among them is that she ''can't'' handle everything by herself, and her friends probably don't expect her to. She has come to believe that they don't want 'Princess Runealy, perfect leader' but rather 'Princess Runealy, friend.' Shaken by just how wrong her behavior over the preceding months was in this regard, Rune has promised to improve on this. After all, the concept of 'leader' has not solved many of her problems. Ideas like 'trust' and 'friendship'... those have fared much better. It's a heavy realization, but an important and encouraging one.&lt;br /&gt;
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Several friends have been sharing aspects of their video game hobby with Rune lately, and she is interested in learning more. She's currently terrible at most games due to a lack of familiarity, but is enjoying learning more anyway since it's a good chance to spend time with friends and just do something fun.&lt;br /&gt;
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====Former Alias: The Princess====&lt;br /&gt;
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A temporary name used during the magic draining scheme, Runealy would only call herself &amp;quot;The Princess&amp;quot; in order to delay full identification. She also used it as a mental construct to let her act mysterious and melodramatic, a trait she hoped would awe and impress others (it often had the opposite effect, or caused her to make disastrous decisions). Any mentions of a person by that specific name, as opposed to a general title of 'the princess', in logs dated December 2013 to January 2014 (RL dates, not IC time) likely refer to Rune. She has since abandoned this persona, now using her true identity and trying to drop the worst habits picked up from trying to live up to this 'personality.'&lt;br /&gt;
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====Relationships====&lt;br /&gt;
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''Note:'' All listings are from Runealy's point of view. For example, someone Rune sees as a Friend might not see her the same way. Remarks about how a character seems to feel about her in return are '''unofficial speculation''' on the part of Runealy's writer that offer best-guest context. Checking out that character's own wiki page is strongly encouraged in order to get the full truth! Some things may seem disjointed or repetitively worded, this is because many entries also serve as 'notes to self' that the author uses for potential future scenes and as a quick reference for what Rune knows about someone.&lt;br /&gt;
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'''Family'''&lt;br /&gt;
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''Queen Lene Waldia (NPC) - Mother, Deceased:'' Easily the greatest influence on Runealy, Lene had the two-fold responsibility of raising both an heir who could protect the kingdom and ensuring she had a healthy personality despite royal duties. Lene took a very patient and gentle yet decisive approach with Rune, fostering empathy and responsibility so that she would look upon others with a more caring eye. The queen was also her trainer in magic, imparting both knowledge and skills to Runealy. Much of Runealy's fighting style is taken from the queen's teachings, which Rune is proud of even as she describes herself as having 'a mere fraction of my mother's amazing talent.' Being the first to discover Lene's murder has deeply hurt Rune, and the princess has been struggling to cope with her loss ever since.&lt;br /&gt;
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''King Raydel Waldia (NPC) – Father:'' Hailing from a merchant family so successful that they effectively 'count as nobility', Raydel was originally a business partner to the castle. His help in arranging various deals and purchases often led to invitations to join the queen for dances and meals, and these favorable meetings eventually led to Raydel marrying into the royal line. Now he is the one primarily in charge of guiding and protecting the nation since his daughter is not yet ready to be Queen. While they were already extremely close, the aftermath of the magic draining scheme and Lene's death brought him even closer to Runealy. Raydel has done very well at consoling his devastated daughter, reassuring her that she is still loved and still part of the family despite her terrible mistakes. He has also been very outspoken in thanking several of Earth's heroes, crediting them with Rune's survival in general. The king is especially fond of Rosette Claville, Eri Shimanouchi, Lucy Iwai, and Fuu Hououji for their roles in specific incidents that saved Runealy's life. Cut off from any reliable contact with Earth, he can only hope for the best while working to keep the political station of his world stable.&lt;br /&gt;
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'''Friends'''&lt;br /&gt;
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People that Rune will go out of her way to help. Anyone on this list is very important to her.&lt;br /&gt;
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[[Eri Shimanouchi]]: Eri has been a valuable friend ever since Rune arrived in Tokyo. She remained consistently supportive, even when some of Runealy's more misguided plans hurt this Puella Magi. Eri provided much-needed insight that lead to a truce ending Rune's magic-draining attacks, and helped on at least one occasion where Rune felt she had nobody else to turn to. Combined with Eri being among those who helped restore Waldia's anti-demon Barrier, the princess views her in the best possible light. Rune has finally managed to give some help back to her important friend, comforting Eri after another Puella Magi (identity unknown to Rune) hurt her and bonding over care for their respective families. This lead up to the pair exchanging promises to be there for each other, admitting they are both hurt and scared but plan to find their solutions together. On a much lighter note, Eri introduced the sheltered princess to snowball fights during the Hokkaido trip. They later worked together to deal with a few other situations during the trip. Rune believes Eri is being more confident, insightful, and cheerful lately, which Rune thinks is great! Eri visited while Rune was under Nephrite's dark seal, and while the princess couldn't bring herself to be actually cruel to one of her most important friends Rune did nonetheless drive Eri away. While Eri was very understanding and helped her assemble the truth of what happened, Rune feels guilty about how Eri presumably spent a significant amount of magic helping fend off the youma created from Rune's drained energy. A recent visit caused Eri to mention an interest in Seijuro Ginga, though some of Rune's well-wishing and encouragement seemed to upset Eri and the princess isn't sure why. She's hoping to figure out if Eri is facing a significant problem or not, but isn't sure how to do this.&lt;br /&gt;
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[[Fuu Hououji]]: The Wind Knight's healing talents impressed Runealy even during the start of the draining attacks, and she outright refused to attack Fuu for that reason. Drawing this moral line seemed to impress Fuu, who quickly reconciled with her and offered help once the motives behind Rune's actions became known. Fuu's healing winds undid much of the damage Rune inflicted upon herself with dark-magic crystals, an intervention that likely saved her life. They have since become friends, with Fuu even entrusting her with a few important details about the world of Cephiro. Thankful for both the help and trust, Runealy has promised to return the favor. They have continued to work together quite well. When Qarzha began hurling accusations at Rune, Fuu vouched for the princess and Runealy is grateful for that. Fuu also shielded an untransformed Skylle during this fight, and this heroic act was noticed. Rune was thrilled to be invited to Fuu's 15th birthday party, then horrified as Alcyone attacked. Unwilling to let Fuu suffer the same tragedy Runealy experienced on her own 13th birthday, the princess recovered from the brink of despair to help her friend. They worked together extensively during the Starfall, winter school trip, recent events surrounding New Year's celebrations at Tokyo Bay, and even the sumo championships. Fuu helped when Nephrite's dark seal was used to create a youma from Rune's drained energy, and the princess appreciates this. Efforts to start doing more relaxed, non-magical/non-fighting things with Fuu paid off recently, as Fuu has begun showing her how to play cooperative video games; Rune ''really'' enjoyed that! She also liked something profound Fuu said, &amp;quot;there's no limit on how many friends you can have,&amp;quot; which Rune is trying to take to heart.&lt;br /&gt;
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[[Lucy Iwai]]: Initially a confusing relationship, they met when Rune and Rosette helped respond to a Terrorsaur attack in Tokyo. By this point the princess was deep into her addiction to dark crystals, reduced to using them to even be functional. This became more apparent when she later attacked the Mesozoic Maiden in an attempt to drain Lucy's magic, yet began showing severe health problems mid-battle. Lucy quickly struck her down, but also destroyed the second crystal Rune produced in hopes of continuing the fight; this prompted the desperate and terrified princess to insist she genuinely hated Lucy. This was later recanted once Runealy got help overcoming the addiction, and she has been deeply thankful for Lucy's willingness to forgive the incident, save her life, and help save Waldia. Events regarding the God Among Men and the Maiden of Dreams have reminded Rune that Lucy seems to deeply miss home and family; Rune sympathizes. This same pain may have contributed to Lucy helping talk down the Maiden of Dreams, which is touching. Lately, Lucy has been helping Rune learn a little more about general technology and shared some insights on baseball and its variants; Rune has shown little interest in playing but specifically does want to watch Lucy when organized games happen. Lucy has mentioned an interest in working at Linden Baum (her scholarship does not cover video game purchases, so outside income is desired) and Rune plans to show up every so often to encourage her if this happens. Lucy sent some chocolate around Valentine's Day 2014; Rune isn't yet aware this might be a social gaffe on Lucy's part, and is instead likely to contact Lucy with thanks for the gift and possible plans to do something similar in return.&lt;br /&gt;
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[[Madoka Kaname]]: Having met when Rune briefly toured Ohtori's crafts club, the princess was impressed by Madoka's constructive mind and kind nature. Madoka was also quick to offer help in getting acclimated to life at the school, and forgiveness upon hearing a confession from Guardian Rose regarding the attacks on other magical girls. These reasons on their own would be enough for the princess to hold her in very high esteem, but Madoka stirring the crowd at a Dark Eyed Bois concert into cheering on their magical protectors was an eye-opening experience as well; Rune has begun claiming that Madoka is &amp;quot;someone who only had a single coin to donate in helping others, but somehow found a way to give a thousand&amp;quot; in reference to a moral tale about who is truly giving the most in times of crisis, rather than a literal reference to money. While Madoka doesn't seem to care for that melodramatic praise, she has been a great help in getting Rune acclimated to Ohtori as well as moving past some aspects of Runealy's misdeeds. This has significantly lessened the turmoil in Rune's heart as of late, and the princess is grateful for it. She is also aware that Madoka was among those who helped Eri Shimanouchi after the Puella Gardener was attacked by a peer. While Rune hasn't had a chance to thank Madoka for this, she deeply appreciates that as well. Rune has made some social blunders with her, but has been trying to move on from this and reacted much better to Madoka visiting a snowball fight during the winter school trip. Seeing her friend was nice enough on its own... but Madoka being there as a 'non-combatant' bringing hot cocoa to the participants was even better.&lt;br /&gt;
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[[Usagi Tsukino]]: Rune is deeply impressed by both of Usagi's identities, and has recently discovered they're the same person. While seemingly flighty and irresponsible, Sailor Moon is also quick to give bold speeches condemning evildoers before facing them head-on. On a more personal level, Sailor Moon was among the first to trust 'The Princess' and provided a watch-communicator as a means of keeping in touch. When Rune tried to confess her plans to ambush Moon, return the watch because it had &amp;quot;been gained through deceit&amp;quot;, and offer restitution, Sailor Moon said something profound and touching. Instead of asking for a promise to help fight Sailor Moon's enemies, the request was for Rune to keep the watch and try to be happy. It was a vital step in convincing Rune that she might be able to move past her misdeeds. Since then, they have cooperated in several situations during the Hokkaido trip, New Year's celebrations, Qarzha's appearance in Tokyo, and more. While Sailor Moon seemed troubled, Rune believes Tuxedo Mask's help significantly cleared this up. Usagi revealed her identity to Rune at Game Center Crown, which was shocking but also delightful: She liked Usagi and Sailor Moon for different reasons... and now all of those reasons apply to one friend! This has resulted in some lighter moments between them, including spending some time with arcade games (which Rune is terrible at, but isn't particularly upset by it at this time; fun is fun), greatly reducing Runealy's fear of video game machines. Usagi also helped Rune learn more about dedicated portable games recently, and Runealy now basically understands video games. Rune is still bad at them and knows nothing of their history, but no longer makes embarrassing mistakes like confusing a 3DS for a Playstation 3.&lt;br /&gt;
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''Perfume Warriors in general'' (from [[Perfume Splash!]]): These outspoken, heroic peers have left a good impression on Runealy when they've worked together to stop Dark Scent attacks around the city. Several of their members also offered a variety of help and were instrumental in creating a truce that ended Waldian magic draining attacks. In turn, this created the circumstances where Runealy went into the Barrier Restoration Ritual with about a dozen allies, who were absolutely necessary to succeed against the empowered Vanguard. She's well aware of all this, so the team as a whole can generally ask for (and promptly receive) a variety of help from the princess. A recent meeting with them has brought up the matter of 'Pure Maidens' that the Apothecary is hunting, along with some of the Perfume Warriors' past, and Rune has promised to assist them in these matters. This same discussion also revealed some about the team's past, leaving Rune both curious and sympathetic toward them. They also asked for her to come along on an expedition to learn more about that history, where they met several fascinating things. Among them, a tree that emits happiness (Rune likes this!), a crystal robot on security duty (this confuses her, because 'huge hovering crystal' and 'person with metal hands' both count as 'robot'), and Black Raspberry Vanilla. The Perfume team began reaching out to Black Raspberry, and Rune hopes to help them get through to the Apothecary Intern as she sees possible similarities between herself and Black Raspberry. She was there when they discovered what appears to be a 'royal safe house' from their history, and finds the location fascinating. An incomplete understanding of said history suggests many of them may be royalty, which Rune thinks might require some degree of formal diplomacy toward them soon.&lt;br /&gt;
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[[Nanoha Takamachi]]: Unusually open with both magical and mundane aspects of her life, this energetic child has endeared herself to Rune in many ways. When Runealy stumbled into the Midori-ya Bakery on one busy and cold day, weak from self-inflicted malnourishment, Nanoha quickly offered her a seat and recommendations on food that would perk her up. Nanoha was also one of those who helped respond to a Witch incident at Mitakihara Hospital, and Runealy admires her for defending such an important place. This sent conflicting messages to Nanoha, as the princess made visits to bestow a 'medal' (a pair of hair ribbon with nice jewels in them) for protecting the hospital, followed by threatening to siphon some of her magic mere days later. Circumstances prevented her from carrying out this plan, and Nanoha later reconciled with her while also sharing insight on Fate Testarossa. Rune is impressed by Nanoha's stance; repeated insistence that Fate is 'not a bad person' has left Runealy willing to heed any advice Nanoha has about her. Nanoha has continued to reach out to Rune with various offers to hang out with both herself and introducing her to friends such as Ren Aizawa. Thus in addition to helping Nanoha out with recent incidents such as a giant swan attack at Ohtori, Runealy has been spending time with her on a more friendly basis and even learned a bit about Nanoha's hobbies lately. Rune had several jealous remarks for Nanoha while affected by Nephrite's dark seal, yet Nanoha still showed up to help her. The princess will remember that, and is already making plans on nice things to do for Nanoha; she's also concerned for Nanoha's general well-being lately, suspecting that Nanoha may be putting in too much effort when fighting monsters.&lt;br /&gt;
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[[Madobe Kuroi]]: When Runealy attacked her in an attempt to steal magical power, Sweet Pea responded with a variety of mockery and jokes based on dating sims. Furious that the Perfume Warrior seemed to be making fun of her desperate plight, the princess hated her at first. When Eri Shimanouchi later revealed what 'event flags' and 'character routes' really refer to, Rune contacted Madobe once again. This time she made a mangled attempt at using dating sim references back at the Perfume Warrior, and revealed some of the motives behind these attacks. Madobe relayed this to others, becoming a vital part of a truce that allowed the Barrier restoration to succeed. Runealy views her in extremely high regard for this, and pointed this out when Madobe was recently very nervous around Rune. This seemed to resolve most of what was bothering Madobe, though the Perfume member did admit to being worried about what appear to be failures in her past as a 'SecAdmin' (or 'someone in charge of security', as Madobe explained to the tech-ignorant Runealy). Rune doesn't know what to do for that, but has offered support and encouragement regardless.&lt;br /&gt;
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[[Aimi Saionji]]: One of the most straightforward relations Rune has is with Aimi. While they have only met a few times, always after the truce engineered by Aimi's teammates, every single encounter has been positive. When Runealy tried to offer restitution for attacking Aimi's friends, the latter deflected that with a hug and pointed out Dark Amber's past; if Aimi could forgive him, how much easier would it be in this case? This kind gesture, combined with Aimi's help in saving Rune's world, have resulted in an astonished Runealy scrambling to become a better friend. She recently picked up the very basics of knitting from Aimi, though anything beyond the simplest projects takes a significant investment of time and material from Rune. This lead to some arts-and-crafts themed gift exchanges between them, and Aimi stunned Rune by making a painting of the area just outside the Waldian capital (complete with grass, trees, recently restored skies, castle, and its attached town); it was done from memory but offered as a touching depiction of 'the home you are protecting.' Aimi also provided some new insights and reasonable guesses on Black Raspberry Vanilla while asking for Rune's help in reaching out to her. If the information Aimi provided is even somewhat close to the truth, it's very worrying and has been more than enough to convince Runealy to help out. Aimi has mentioned an interest in crafts, art, and so on. Rune thinks she might be able to come up with related ways to spend time with Aimi, which Runealy is looking forward to.&lt;br /&gt;
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[[Sakura Akagi]]: Japanese Cherry Blossom was one of the first Rune had contact with in magical matters on Earth, where they worked together against various monsters. Rune 'repaid' this help and trust with an ambush, yet Cherry Blossom continued to reach out to her. Cherry Blossom also helped destroy a Dark Scent based on Rune's memories of her mother's murder, offering comfort and reconciliation afterward. This extended far enough to accompany Rune to the Barrier Shrine, which has left Runealy extremely grateful to her. They have done a lot since then; Rune witnessed a 'passion youma' created from Sakura, they helped protect Tokyo Station from robots threatening to attack the school trip, and even found what seems to be a 'safe house' from the Perfume Kingdom. Sakura has also spoken of some memories of a past life as a royal guard that she 'tries to be strong like' (or words to that effect), which Rune is impressed by. Runealy has been trying to spend some time with her in more mundane and friendly contexts, yet Sakura keeps beating her to it; Sakura has invited her to the sumo championships and later stopped by to visit at Ohtori just as Rune was about to call her. Rune ''really'' likes this, and has openly called Sakura one of the reasons she feels better about the prospect of having to stay on Earth for a while. Sakura seems to be proud of both homes (Japan and the Perfume Kingdom), which Rune finds interesting.&lt;br /&gt;
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[[Tadase Hotori]]: These two seem to have a lot in common, such as a 'protective royalty' theme to some of their magic as well as light that may be specifically harmful to monsters. They first met at a Starfall shard incident in the Linden Baum diner, and Rune later approached him to offer thanks for the help he provided to her friends that day. He was very gracious about it, asking Runealy to 'repay' him by protecting others; she eagerly agreed. There is some confusion as to his proper title, so she accepted a compromise to refer to him by name instead of social rank. They worked together to fend off Shine Preventer during a shard incident along the Tama riverside area, showing excellent teamwork and Rune was surprised when he tried to protect her from an attack. Impressed by how consistently helpful and moral Tadase has been, she now holds him in excellent regard. He has asked to be contacted if 'black eggs' are found, giving a brief but important explanation about the dreams they contain and why care must be used in dealing with them; Rune immediately agreed to this request.&lt;br /&gt;
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[[Takeo Akamizu]]: When the princess attacked him with intent to steal magic, he defeated her. Yet throughout the battle he kept asking for why, going through a variety of reactions. Shock and a desire to help, then anger and mockery, and finally pity when she admitted to hating herself for carrying out this plan. In the end, he showed sympathy and mercy by leaving the door open to hearing her motives if she wished to talk, then left her covered in his cloak as a makeshift blanket before departing. While circumstance prevented him from being able to fully help with the situation, the princess later met Sir Lancelot again and thanked him for sparing her. Lately, Rune has begun wearing a shirt of Sir Lancelot from time to time. The shirt depicts him in Madoka's art style, suggesting her pink-haired peer may have been the source of this gift. A rooftop talk between Rune and Lancelot ended in him revealing important parts of his past, and they reconciled on a variety of topics after she noted at least three people ''don't'' see him as a pariah due to his past incarnation. This has firmly cemented his position as a friend, and future encounters between them will hopefully be much warmer. On a lighter note, Takeo joined in on a snowball fight with her and a few others during the winter school trip and she enjoyed doing something fun with him for once given how rough their situations have been. Dark Amber has apparently discovered that Lancelot is randomly forced to speak French under certain circumstances and mentioned this to Rune, so while she doesn't entirely get it at least this isn't a complete surprise either.&lt;br /&gt;
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[[Kinzo Hiroyuki]]: He has historically received conflicting signals from Rune. On one hand, she protected him from a Dark Scent he unleashed and was quick to encourage him to reconcile with those his well-meaning plan had inadvertently hurt. On the other, she later lured him to Aokigahara forest and drained some of his magic; the incident had unintentional similarities to a trauma deep in his past with the Perfume Warriors. Despite such a painful incident, he was able to begrudgingly look past all this to help restore Waldia's anti-demon Barrier. Later talks have smoothed out a lot of issues between Kinzo and Rune, sharing significant parts of their pasts and putting them on much better terms. After that, he asked Rune to join the Magic Association; she has declined for now but is willing to be convinced. His attempts to help fight Qarzha were appreciated. He later visited Rune in the hospital, investigating a few guesses he had about that incident. His ideas revealed new possibilities to Rune, though no conclusions as of yet. He recently explained his computer work to Rune, who only partially understands but finds the basic idea (he has a useful trade skill) encouraging. Kinzo was among those who helped her when Nephrite's dark seal created a youma from draining Rune's energy, and she's very thankful for this. He seemed very rattled during his birthday party, though emerged as a silvery knight-like figure which really impressed Rune! Talking with him a few days later provided some frightening insight on more of his past and thanked her for helping; Kinzo suggested he was on the brink of going back to the Apothecary if not for her, Aimi, and several other friends. Rune is now even more worried about the Apothecary, but is glad Kinzo seems to be much happier than he was just a few months ago.&lt;br /&gt;
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[[Ikiko Hisakata]]: Brought together by circumstance during a Starfall shard incident at the Carrot Hat store, the two didn't directly interact much during the battle itself but Rune did notice Wolf Tsukiko's actions and was impressed. They met later and discovered they have some things in common, including an interest in living up to their respective family legacies. Their work together in fending off an attack upon an amusement park by Alastor is another strong mark in Ikiko's favor. Tsukiko also helped out when Qarzha appeared, and offered some comfort even in the face of defeat. Ikiko did the same thing later at the hospital, and provided a little more insight on her own interests in the situation. Since then, they have worked together to help rescue some fairies during the school winter trip and were involved in the akanbe incident at Tokyo Bay. Rune recently began asking what Ikiko does for fun; Ikiko has suggested a few activities ranging from sports to ice skating, Ikiko seems to know a few things about Nilasein's witch princess, even calling her a 'curse thrower', so Rune might ask Ikiko about this soon. Runealy plans to do more relaxing things with her very soon, as Rune feels she is providing Ikiko with protection but not much joy. Spending time together at an inter-school dance is a start, but Rune wants to do more. This has been derailed for the time being due to Nephrite's dark seal influencing Rune to instead lash out at Ikiko with unjustified insults and accusations, which Rune probably won't feel very proud of once she's back to normal. Ikiko helped drive off the youma that later formed from this seal, and Rune is greatly relieved by how understanding she was during the resulting hospital visit.&lt;br /&gt;
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[[Lera Camry]]: Despite some modest problems such as wondering why Lera would attempt to take a shard, Rune likes her. Their first meeting was working together to defeat youma Ilusia at an art exhibit, and they have responded to a few other monster attacks together. Lera offered direct magical assistance to Rune during a fight with Qarzha, which didn't quite work but this wasn't Lera's fault. Notably, the demon also referred to Lera as 'Midchildan' and briefly took her hostage. Rune's talks with Lera afterward were illuminating, as the pair shared significant secrets about their pasts. The Barrier Jacketed mage revealed that Midchilda is another world. Yet if this is true, how did Qarzha know about Midchilda or that Lera is from there? Runealy has a few guesses that would explain this, but all of them are frightening. The princess feels partially responsible for what happened to Lera, promising to keep Lera's secret and set the situation right. Lera in turn has offered to help, which seems to leave the pair on surprisingly good terms despite the difficult events that threatened to divide them. They worked together against the Hell demon Nox Sola, but Lera seems to be afraid of something lately. Is it blood? Lera retreating due to cutting wounds taken during the battle suggests this, and the prospect makes a lot of sense to Rune; she plans to keep an eye on this. They also responded to a youma attack on Chofu Station where the pair continued to work well together. Lera was also quick to call for defending the princess when Audiax Silver struck Rune down, a gesture which is appreciated. The pair later spoke at Linden Baum, where Rune gained some insight on Lera's motives and admitted to being impressed by her even without the benefit of any sort of reputation preceding Lera... something this adventurer seemed to be concerned about. They have since agreed to be friends, not just in the sense of helping one another in fights but in more general and joyful circumstances too. Lera appears to have some interest in Fate, even pleading for her to open up and speak to others during a Jewel Seed incident at Ohtori, but Rune doesn't have full details here. Nonetheless she thinks well of Lera for making the attempt.&lt;br /&gt;
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[[Mai Tokiha]]: What started as a wellness check after the Apothecary's Elixir Red attacked Mai at the Linden Baum diner during a Starfall shard incident has grown into strong friendship. They have discussed several topics at length, ranging from morals to cooking. The pair have also worked together against several problems, including a snake-like Dark Scent, robots threatening the winter school trip, the God Among Men, and the Maiden of Dreams. The Maiden situation particularly moved Rune, as Mai tried to shield her while the group talked the Maiden out of fighting. Mai has provided some details on Takumi's medical and financial situation, though a few contradictions have caused Rune to assemble somewhat wrong conclusions; she has nonetheless promised secrecy. Shortly after the New Year's events, Mai asked if Rune sees her as a threat due to Kagutsuchi's tremendous power (easily one of the strongest things Rune has ever seen). While agreeing that Mai is a threat who ''could'' ruin her life, Rune stressed she is not afraid of friends! Why fear someone who shows empathy for bystanders, safely flies Rune over ravines, keeps a younger brother safe, and openly worries about being a good person? Runealy has thus openly insisted she's glad Mai is in her life. Attempts to learn what sort of things Mai does for fun had mixed results, Mai seems extremely busy with little hobby time but did mention liking karaoke. Recent visits to the Linden Baum have proven Mai's stories of crazy customers are true, so Rune sometimes stops by just to be a nice and well-tipping customer. Influence from Nephrite's dark seal caused Rune to lash out at Mai with various jealous and hurtful remarks, though they later reconciled. Speaking with Mai has helped put some of Rune's failings and mistakes into specific words, prompting the princess to reevaluate her behavior and promise to work on being a better friend rather than focusing on being some (actually undesired) 'perfect leader' as Rune wrongly thought others expected of her. Information from Kinzo has given Rune more insight on what the Apothecary might want with Mai, and Rune is determined not to let that happen! Believing Mai is already on-guard against them and has enough to worry about, Rune plans to keep this information a secret for now.&lt;br /&gt;
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[[Asagao Uekawa]]: Asagao helped her study for winter finals, and they also played around a little in the snow during the winter school trip. This lead to jokes about granting 'refuge from the snowball war' and things of that nature when Asagao tried to hide behind her during said. Later, she encountered Sailor Vega in the 'dream world' during part of the fight against the God Among Men. Vega also helped reach out to the Maiden of Dreams, yet what really won Rune's admiration is that Vega proceeded to protect the Maiden from Sailor Uranus' attacks. Seeing Vega and Sailor Moon be friendly toward one while fighting the Bad End Kingdom over New Year's has cleared up a few things Rune was wondering about, and prompted a discussion. Rune explained that second chances, even those for other people, are very important to her. She suggested that Vega's actions protected everyone's reputation, that it might help convince others to accept similar offers of peace and friendship. Rune then offered to help Vega in general; not just with fighting but in other parts of life too. Surprisingly, Sailor Vega intentionally changed back to Asagao on the spot and accepted. In other words, Rune now has a new friend in both magical contexts and in daily life.&lt;br /&gt;
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[[Kyouko Sakura]]: Runealy was initially thankful to Kyouko for providing vaguely-discussed but apparently important help to Madoka, and her esteem has grown since the start of the Starfall incident. Kyouko provided some healing for Eri after the battle, meaning this is twice the spear-wielder has helped people very important to Rune. They've had some brief conversations and shared identities since. Despite some arguments on the value of fighting to protect others, this difference of opinion has not been a major problem so far. Kyouko did try to help against Qarzha, though this was cut short. While Rune still has some minor misgivings about her, Kyouko's aid in getting through to the Maiden of Dreams along with other kind gestures significantly smooth over that. The princess is thus willing to assist Kyouko in several ways, and holds her in excellent esteem.&lt;br /&gt;
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[[Maron Kusakabe]]: Only aware of Kaitou Jeanne's existence (with no knowledge of Maron), Rune has an unusually good opinion of the art thief. So she steals paintings. What is a lost piece of art, or even a dozen or a hundred, weighed against Jeanne's other actions? These include fighting the youma Ilusia, sticking up for Rune when a youma began criticizing the princess' sadness, stopping a Dark Scent, and helping talk down the Maiden of Dreams. When Jeanne asked for broad trust from Rune, it was easily given in light of a clear pattern of minor wrongs (stealing) compared to the kindness of specifically and repeatedly saving lives. The most Runealy will do about her art theft is verbally protest. Aside from this single point of disagreement, Jeanne can expect significant help from a princess who is impressed by Jeanne's overall moral tone.&lt;br /&gt;
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[[Maiden of Dreams]]: Apparently the source of some of the dreams surrounding the Starfall incident, the Maiden of Dreams was encountered in a mountaintop cave. When a fight broke out, Runealy quickly retaliated. Yet the Maiden had much to say during this battle and her homesickness hit a sympathetic nerve. Rune stopped fighting, and joined those trying to talk the Maiden down. This seems to have succeeded, as the Maiden eventually pleaded for 'a promise'; broad and vague as that is, the princess put her wand away and gave this oath. Rune presumes the Maiden may have a lot of personal issues to sort out from what appears to be thousands of years of suffering, but is nonetheless very glad to have helped provide a chance to change. ''Note:'' Rune and this author have an incomplete understanding of exactly who contributed to helping the Maiden of Dreams in which ways. Missing information about that on this page only indicates a lack of knowledge, not downplaying any given effort. This entry is subject to significant change as more details on the Maiden become available.&lt;br /&gt;
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[[Mamoru Chiba]]: Her relation with Mamoru has mostly revolved around a series of gradual revelations that have added up to a very favorable opinion of him. He seemed nice enough in snowball play during the winter school trip, and appears to have an odd friendship with Usagi. Yet he is also Tuxedo Mask, which he revealed to Rune. In other words, Mamoru is also the dashing man that the princess has seen help stand against the God Among Men, as well as helping Sailor Moon during the New Year's incident and providing other aid to Eri. They're some of the most important people in her life, so Rune's opinion of Mamoru is extremely favorable. He also tried to calm Runealy down while she was under one of Nephrite's dark seals. While that supernatural influence prevented him from succeeding, he definitely got her thinking and his advice took hold once she was free of the seal. She's aware that Tuxedo Mask is struggling with some problems of his own but only vaguely understands them: something about 'drama' with someone he 'likes but they don't like him back'... context he provided suggests this is Sailor Moon? Tuxedo Mask helped bring others to Rune when the dark seal was near a critical point, and opposed the youma that formed from it. He also visited her at the hospital to bring the various homework Rune missed during that week. While she already had an extremely good opinion of him for helping her friends, his efforts toward her have solidified Mamoru as a valued friend. While a recent conversation with him about Nephrite's activities brought up some important information, it also helped her realize she hasn't done anything relaxing with Mamoru since the ski resort trip; Rune has promised to try to meet Mamoru in happier circumstances soon.&lt;br /&gt;
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[[Ren Aizawa]]: Introduced to Ren by Nanoha as part of a plan to relax and hang out for a while, this intention has only recently succeeded. It was initially interrupted by a violently upset Norie Okano, resulting in them working together in a fight. Despite getting along well, including cooperating against a rampaging Jewel Seed-affected swan at Ohtori, efforts to actually become friends were stalled. Nephrite's dark seal caused Rune to respond to Ren's kind offers with open hostility, though Ren was among those who saw the seal energy-drain the princess and create a youma. After helping fight the monster, Ren visited her at the hospital. This time, an apologetic and grateful Rune accepted her offer and is specifically looking forward to spending time with Ren. She has no idea why Ren has been so actively nice in trying to befriend her, but this is a mystery the princess isn't too worried about. An already favorable opinion of Ren has become even warmer due to these events, and Rune hopes to make sure Ren's efforts are well rewarded with a new friend. Toward this end, Rune visited Ren recently and learned more about her... it seems Ren has a bit of a 'jokester' side to her, and enjoys video games. Ren has also mentioned wanting to teach Rune how to play various arcade games, with a possible emphasis in fighting games. Rune is willing to try since spending time with Ren sounds fun regardless, but this may be too complex for Rune to learn right now; she's still working on basic video game concepts. Thus any real talent in fighting games is probably beyond Rune at this time. Ren was among those who helped fend off one of Nephrite's monsters at a concert, and Rune noticed that Ren's ring seems to talk... that's interesting.&lt;br /&gt;
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[[Erika Inagawa]]: While encounters with Erika as either herself or Forever Sunshine have been somewhat infrequent, they're usually significant to Rune. Sunshine was among those who fought a Dark Scent formed from Rune's memories, and Runealy has in turn helped with things like investigating what appears to be a historical Perfume Kingdom 'safe house' and other Apothecary incidents. Erika strikes her as very outspoken and cooperative; Sunshine seems quick to speak against evil, and an ability to release an inspiring citrus scent to nearby friends. Rune has recently realized most of their relation is tied to magical matters, and while attempts to spend more relaxed time with Erika have failed so far the princess is interested in trying again soon.&lt;br /&gt;
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'''Acquaintances/Relation Unclear/Neutral'''&lt;br /&gt;
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This category is a mix of people she holds in decent esteem but is not particularly close to yet, those she doesn't properly understand but thinks are significant, people she has mixed thoughts about (or has strongly different feelings about someone's mundane and magical identities, if unaware they're the same person), and those she has meaningful contact with but no real opinion on.&lt;br /&gt;
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[[Shiori Takatsuki]]: Her very first encounter with Shiori was this swordfighter tagging along on the journey to the Barrier Shrine. Rune has absolutely no idea what would cause a complete stranger to come help save her world (&amp;quot;Tuner business&amp;quot; was not an illuminating answer to someone who barely knows what the Tuners are in the first place). Nonetheless, that ''is'' a very good first impression and Runealy is hoping to speak with Shiori soon to learn more. To date she has had no success making contact, leaving Rune confused as to what Shiori's and/or the Tuners' motives were.&lt;br /&gt;
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[[Kyubey]] (NPC): Unaware of its true nature, Rune is cautiously approving of the contract-maker. Having seen that its intervention in someone's life can radically alter their circumstances, she is concerned by the potential consequences for anyone receiving magic from Kyubey. On the other hand, it has indeed granted wishes that seem to have helped her friends and regularly seems to watch out for Madoka. Combined with just how adorably cute Kyubey is, and how seemingly friendly it has been in their initial conversations, Runealy views Kyubey in an overall favorable light. Discussions with Eri and Kyouko have suggested Kyubey occasionally has odd interpretations of events and information, but this only introduces a small element of caution about a creature she generally likes.&lt;br /&gt;
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[[Honoka Yukishiro]] and [[Nagisa Misumi]]: Another case where Rune doesn't know their mundane identities, she met Cure White and Cure Black when Pisard unleashed a possessed cement mixer on a construction site. After helping them and Nori free several trapped workers and drive off the monster, Rune heard something profound when Cure White spoke to Pisard: &amp;quot;you cannot hurt your way to well-being&amp;quot;, which oddly caused the princess to tell the pair she hoped they were wrong; a hint of her magic draining scheme. After the Barrier Restoration Ritual, she came to understand Cure White was correct but has not yet had a chance to tell her that. Rune respects them, and was glad for the chance to work with the pair in rescuing some fairies during the winter school trip. Black suggested the stakes were a little higher than 'just' innocent fairies (which is significant enough), but Runealy has trouble understanding the science behind the potential environmental consequences that were also averted... Rune just has to trust that these two are smarter than she is, enough to see things were even more important than it first seemed. Preventing environmental disasters sounds good to her!&lt;br /&gt;
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[[Mami Tomoe]]: Runealy became concerned for Mami's well-being after observing the senior's seemingly unsociable habits after school. Discovering that Mami has lost both parents left the princess sympathetic toward her, even if this tragic loss happened years ago. Despite this, their relationship has been cold; Mami has repeatedly criticized her for decisions made during the magic-draining incident, and Rune's attempts to mend the situation met only minor success. Direct violence between the two now seems unlikely, but they remain distant. Unusually, Runealy has a mostly good opinion of Mami despite this! Rune doesn't know the full extent of it, but Eri has told her Mami has been some help to Eri and this goes a long way in earning the princess' favor. Mami's generally good moral tone has also been noticed, and Rune was impressed by several of the Puella Magi's actions and sentiments when fighting Qarzha. Mami's remarks to Rune ''hurt'', but her decision to stand down when Qarzha began using defeated magical girls as hostages left a very positive impression. Runealy continues to be interested in trying to get on better terms with Mami, but takes comfort that at the very least they don't seem to be enemies at this time. Despite working together against a pair of akanbe at Tokyo Bay, they didn't say much to one another for several reasons; discussion will have to wait for a better opportunity.&lt;br /&gt;
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[[Utena Tenjou]]: Ohtori's star athlete had the misfortune of being the first to be drained by Runealy and her companions. What started as cooperation in bringing down an Orphan near the Southern Cross Pastries bakery ended in The Princess telling them &amp;quot;You don't deserve this. I'm sorry!&amp;quot;, followed by working with Rosette to strike the two of them down and take their energy. Rune later managed to explain herself and make peace with Utena. Some of Utena's remarks have made Rune curious, and sometime she hopes to learn more about what drives Utena's opinions. They also responded to an akanbe incident at Tokyo Bay together. Eri invited Rune to watch Utena play basketball recently, allowing Rune to see that Utena's frequent talk about sports isn't 'just talk'; Utena is impressively good at them! Utena accepted an invitation for Rune to buy her a bit of cake at Linden Baum afterward, which Rune views as another sign that Utena has mostly gotten over their initial conflicts. Rune has some interest in Utena in general, and is pondering whether they can become friends.&lt;br /&gt;
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[[Nadeshiko Fujisaki]]: The second to be drained at Southern Cross Pastries, Nadeshiko helped defeat the same Orphan that Utena and the Waldians fought and was then ambushed immediately thereafter. Rune wants to meet with her soon to offer apologies and restitution, but hasn't had a chance so far. They worked together against the God Amongst Men, and Rune was able to help the naginata-wielder deal with some of his bubble-based attacks. Runealy hopes this gesture will be taken as a sign that the princess wants to sort things out. Nadeshiko also helped, albeit in a gruff way, calm the Maiden of Dreams. Rune strongly approves of this.&lt;br /&gt;
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[[Sayaka Miki]]: Runealy likes Sayaka on the basis that Sayaka is one of Madoka's friends, but Rune doesn't specifically see herself as Sayaka's friend yet. Rune is impressed by Sayaka's recent actions; when Qarzha appeared, Sayaka offered moral support to several people. Then Sayaka protected them, and briefly fought despite how dangerous that is since Sayaka has no magical form! This strikes Runealy as reckless, but she was touched by that bravery anyway. Sayaka has confronted Rune on some of the princess' more unusual and upsetting behavior, but doesn't seem to have much lingering ill-will over it and appears to be open to reconciliation. Message received in any case; Runealy is trying to adjust her actions to fix the problem.&lt;br /&gt;
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[[Anthy Himemiya]]: There been only brief direct contact between them, but some of Anthy's friends have spoken well of her to Rune in the past and Runealy is interested in learning a little more. One unusual link is that Anthy received a shirt bearing the likeness of the Guardian Princess as a gift; that it was drawn in Madoka's sketch style suggests Rune didn't create or send it. Rune doesn't realize it due to lack of identification, but they ''have'' worked together; Anthy accompanied Utena and the others in handling a Bad End Kingdom incident during New Year's. While unable to fully determine who that was, Rune thinks well of her.&lt;br /&gt;
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[[Nori Ankou]]: A minor association but generally positive. Their mundane forms have admitted to having similar lacking experience with larger friendly social gatherings, while their magical forms have responded to a few monster attacks together. Recently, Rune has seen (mundane) Nori seem unhappy at parties and other events. Runealy has no context that would explain this, and is starting to worry a little about it but isn't sure if she should immediately intervene. After all, Usagi and Lucy seem to be working on helping Nori out already and it might just be best to trust them to handle it. Lately, Rune saw La Sirene du Nord fight Fate at Ohtori during a Jewel Seed incident involving a swan. She is not sure what to think of this and might attempt to ask La Sirene more about it later, since right now Rune doesn't have enough information to tell who (if anyone) was in the right. La Sirene was also seen again helping stop the Penultimate Warrior's rampage at the sumo championships, so while she's a complete mystery to Runealy... the princess generally regards her as a mysterious ally and will help her out if a situation calls for it.&lt;br /&gt;
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[[Ami Mizuno]]: Runealy knows very little about Ami's mundane life, but does like Sailor Mercury; helping defeat Ilusia at the art exhibit, combined with Mercury caring strongly about mutual friends, has impressed the princess. They sorted out some misunderstandings over the Starfall incident at Carrot Hat, though Rune used some deep questions about motives for fighting (where do you draw the line when a wish is at stake?) that might have upset Mercury. Nonetheless, they appear to share a mutual care about Sailor Moon and Usagi Tsukino; Rune is confident this can be the basis for working with Mercury to help others. On the more mundane side of things, a chance encounter with Ami while out shopping lead to a greater understanding about video games and prompted the pair to exchange basic introductions; Ami seems nice, if perhaps shy. Mamoru has mentioned Sailor Mercury's troubles with 'Mobius', but described it such that Rune thinks the situation is delicate and she has no plans to directly intervene (out of fear that it might make things worse) unless Mercury's friends ask. Still, she's keeping an eye on this.&lt;br /&gt;
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[[Makoto Kino]]: Met alongside Sailor Mercury, Rune isn't very familiar with her but approves of the thunder-Sailor's actions against youma and assumes well of her by virtue of being Sailor Jupiter; the Sailors in general seem to be approved of by default. Jupiter hurling energy-draining arcade cabinets around in a recent battle has only cemented Rune's favorable opinion of her. Makoto was among those Eri invited to a meal at the Linden Baum diner recently, so Rune is aware she exists but hasn't figured her out as being Sailor Jupiter. Pleased to meet a friend of a friend, Rune discovered Makoto is also somewhat into video games as many others are, including a mention of 'rhythm games'. Rune intends to learn a little more about that so she's not so lost in discussing this hobby with friends, and might ask Makoto more about it soon. Makoto was generally nice and outgoing, so Rune has a good opinion of her so far. Rune continues to work well with Jupiter, and their cooperation in stopping a Nakewameke near Mitakihara Hospital has firmly earned Sailor Jupiter respect from Runealy; the princess will gladly help her. Sailor Jupiter was also present when monsters attacked a concert, and Rune noticed that Nephrite made repeated efforts to apparently single Jupiter out. Rune is worried about this, and plans to keep an eye open should Jupiter and Nephrite be encountered at the same time again.&lt;br /&gt;
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[[Rei Hino]]: Sailor Mars and Rune have cooperated with one another briefly in the past, though do not seem to be able to properly identify one another's mundane selves. Nonetheless, Rei (as herself, not Sailor Mars) did pledge to help the Perfume Warriors as of late and has left an invitation for assistance and advice at the Hikawa Shrine. Intrigued, Rune plans to make a visit soon. She and Sailor Mars have started to notice a tendency to respond to the same monster attacks, and while this is a curious trend it's not a bad one; the princess ''likes'' working with most Sailor Senshi even if they're largely an enigma to her. This trend continued to an akanbe incident at Tokyo Bay, and Rune plans to try speaking with Sailor Mars soon in hopes of getting to know her better. So far she hasn't had much luck on that end, though Mars has generally shown good cooperation with her despite this lack of familiarity.&lt;br /&gt;
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[[Kuniko Saito]]: A magical chef? Unusual, but effective; a mid-battle spearmint espresso offered by this loud individual was helpful in keeping Runealy alert when a pair of akanbe attacked Tokyo Bay during winter celebrations. Kuniko also provided lemon slices that helped ward off some of the worst of the fog scent in the Bad End Kingdom. That's a clever use of mundane things, and a lesson worth learning from. Kuniko doesn't seem to have much of a 'magically disguised identity', so Rune's efforts to speak with her afterward were eventually successful. These talks offered few complete conclusions, but introduced several interesting thoughts and possibilities. The most noteworthy is that Kuniko's cooking magic seems to operate around a mix of the proper science behind cooking (Rune only understood the most basic parts of this) and the feelings behind it; a parent's love in preparing a dish, or a community's pride in their special meal, and so on? Or so Rune gathers, but her understanding has major gaps. Ultimately, Runealy doesn't mind some of the more 'loud' aspects of Kuniko's expressions and demeanor... Kuniko doesn't seem to mean any harm by it, and the princess is too busy being impressed by Kuniko's actions, methods, and intentions to really worry. While she doesn't see Kuniko as a ''friend'' yet, she has an excellent opinion of Kuniko and will offer significant help if the need ever arises.&lt;br /&gt;
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[[Fred Burgermeister]]: Rune doesn't know his name and hasn't met him yet, but she has encountered the aftermath of some of his schemes. Conversations with Fuu and Kuniko have suggested a vague 'someone' (Kuniko only identified him in very unflattering terms) might have been connected to the sudden change in buffet offerings at the Hokkaido ski lounge, for example. The severe drop in nutrition and food quality physically upset Runealy, as she is used to far more refined fare. It's her understanding this 'someone' wants to spread cheap, awful food to the masses; this may have something to do with both excessive use of frying and grease in foods, and some food-related monsters? The princess has a lot of unknown factors due to lacking certain facts and that her grasp of cooking is embarrassingly simplistic, but she views this individual in a very poor light indeed. Should she ever get in-person confirmation of some of his goals and realize who he is, Rune is likely to see Fred as an overt enemy. For now however, she has questions that need to be answered before she would outright start fighting Fred.&lt;br /&gt;
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[[Dark Precure]]: This twisted version of conventional magical girls is frightening and worrying. Runealy isn't sure if she's &amp;quot;just a monster meant to mock us&amp;quot; or &amp;quot;someone who needs help&amp;quot;, but she very much wants to find out. If it's the former, Dark Precure can be destroyed for everyone's peace of mind. If it's the latter... that prospect makes Rune sad, and she very much wants to be able to save this warped peer in that case. Dark Precure also scares her for another reason; while not ''overwhelmingly'', unstoppably more powerful... it's obvious that she's significantly stronger than the princess and this justifies a great deal of caution should they fight again.&lt;br /&gt;
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[[Ruma Hino]]: Only aware of the existence of her Grace Chapel form, Rune initially disliked her because Grace attacked the princess over a 'territory dispute' and somewhat inadvertently hit upon several of Runealy's emotional wounds during it. Grace was previously viewed as an enemy, but they have since had discussions where each learned important things about one another. The resulting mix of sympathy and being genuinely impressed by how far Grace has come on her own has lead Rune to try to find better solutions for dealing with the coinslinger. Notably, the pair are trying to sort out a few rules and understandings regarding Grace's territory and Rune likes how Grace has begun mentioning a responsibility to protect people on her 'turf.' They haven't reached a full conclusion yet, but the discussions seem to be leaning toward tolerating Rune's presence so long as the princess either doesn't interfere with Grace or provides bounty compensation if she does; in return Grace could be more tolerant of Rune gathering information in the area and might even tell her a few things of interest in return for a meal every so often. They have worked together to defeat the Penultimate Warrior (a Dark Scent or someone influenced by said) recently, so Rune currently believes she can get along peacefully with Grace at this point.&lt;br /&gt;
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[[JJH Class President]]: Also a split relation. Rune has 'protected' (needlessly) the class president from Noise attacks and thus holds her in decent regard by default, viewing the Juuban student as an innocent bystander. Conversely, she has fought Shine Preventer and was surprised by both the dark mists Shine wielded and possible clues that this foe might be rather unhappy with her current lot in life (or it may have been a severe misunderstanding of short, curt remarks during battle). Runealy thus views Shine in a mixed light, treating her as an enemy that bears further investigation to see if Shine Preventer simply needs help.&lt;br /&gt;
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[[Lingshen Chao]]: Currently only aware of someone in a strange 'battle suit', Runealy has seen this individual help fight off monstrous arcade machines in the short-lived Dark Kingdom sponsored arcade. With little to identify her by, Rune instead only knows about their fighting abilities (which seem impressive enough) and a decent tactical mind. The princess is currently assuming the best about her, but has almost nothing to go on in knowing who she is. This mysterious individual helped again during an attack on Chofu Station by the Audiax team. Runealy gained little new information, but the enigma doesn't bother her much. Everything Rune has seen Chao do has been helpful, including rushing Audiax Silver after the youma struck Runealy down. She will thus generally help Chao from here on unless given compelling reasons not to.&lt;br /&gt;
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[[Yukimi Amane]]: Only briefly aware of Yukimi's existence (Rune spotted her near Mitakihara Hospital at one point, but has no idea who she is), the princess instead has some history with her magical guise as Lux Lapsa. Lapsa helped in the fight against Qarzha, so this is a point in favor of the 'fallen angel.' Runealy would like to speak with her sometime to learn more. They met again during the shard incident at Mitakihara Hospital, working together to fight Nox Sola. Rune had major misgivings at first, but the revelation that Nox Sola's host(?) was operating under some kind of willing contract with demons (Rune is rather confused on the specifics about this) cleared things up quickly. The Lux Angeli seem to oppose demons in general regardless of where the demon came from, and Runealy feels she shares in this 'anti-demon duty' with them. Lapsa seemed to have some confidence issues during a recent fight with a Nakewameke near Mitakihara Hospital, but Rune nonetheless appreciates Lux Lapsa's efforts (which were quite effective). She has some lingering confusion and concerns about Lux Lapsa, but on the whole Rune sees Lapsa in a favorable light and is presuming well of her for now.&lt;br /&gt;
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[[Touka Chigami]]: Rune does not know Touka, but has met Lux Corruere; they worked together in responding to a shard emerging near Mitakihara Hospital. Initial misgivings about Corruere were eased when she too seemed upset about Sailor Uranus' behavior, and it was revealed one of the Hell demons they fought, Nox Sola, was apparently involved in some sort of soul contract (Rune is ''very'' unclear on the details about this). Corruere was also the one to deliver the final blow to that demon. This is of some comfort to Rune, as Nox Sola had struck the princess down with chains and fire... and may well have killed Runealy if Corruere hadn't ended the battle. Minor confusion is pretty easily forgiven when weighed against potential (or even ''likely'') life-saving, after all.&lt;br /&gt;
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[[Syaoran Li]]: Rune has no idea who he is, but he appeared when Fuu's birthday party suddenly turned very violent and helped the Wind Knight. Alcyone could have turned her friend's birthday into a tragedy, and that this stranger helped avert it has left a very good first impression in Runealy's mind. Syaoran also helped fight the Maiden of Dreams, though Rune's perspective of his actions is incomplete and she's not sure what to think of him.&lt;br /&gt;
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[[Midori Sugiura]]: Rune's history teacher at Ohtori is magical, and the pair discovered one another's identities while fighting a gearworks-themed, snake-like Dark Scent at a yoga studio. While they cooperated just fine during the battle, Runealy quickly shied away from Midori afterward. Midori did nothing to specifically provoke this. Rune had similar reactions when they worked together to fend off Night Song; Midori was helpful to others (including Nanoha) yet Runealy remains frightened. This primarily ties to her realizing she might be on very 'thin ice' with Ohtori's staff and student council, which had not come to mind when Rune was busy 'living in panic' during her first two months on Earth. Thus, Rune's fear of Midori is generalized and also applies to Juri, Touga, and other influential people at Ohtori.&lt;br /&gt;
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[[Mikoto Minagi]]: Rune primarily knows her as one of Mai's friends, encountered when they together to fight a Dark Scent. While knowing very little about the swordfighter, Rune likes her by default; they have a mutual friend and helping defeat a monster unleashed by the Apothecary is a fine introduction. Mikoto was also among those who helped fend off robots attacking the school trip, and further evidence that Mikoto works closely with Mai has ensured that Rune sees her favorably. Mai has provided extremely basic introductions, but Rune hopes to properly meet Mikoto soon. They also worked together to stop the God Among Men. Mai has mentioned that Mikoto is searching for an apparently missing brother, but Rune knows no details whatsoever beyond that brief mention; it has left Rune sympathetic toward Mikoto, though. Being affected by one of Nephrite's dark seals has caused Rune to begin mocking Mikoto, which Mikoto did ''not'' seem to appreciate; at one point Mikoto started to reach for what was most likely Miroku (hidden in a large case), and once Rune more properly realizes the implications of that it's likely to frighten her. Now that the seal is gone, Rune asked Mai to put her in touch with Mikoto so Rune can apologize; Mai offered to instead relay an apology and Rune has accepted it as a compromise solution until she gets a better chance to speak with Mikoto in person.&lt;br /&gt;
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[[Ichigo Momomiya]]: Only aware of Mew Strawberry's existence at this time, they traded some brief remarks during the fight with a snake monster at a yoga studio. This leaves Runealy with not much information to go on, but 'assisted in stopping a Dark Scent' is a good start in a relation. Helping chase off the robots who were trying to attack the school trip is also a good thing, so Rune views Strawberry favorably.&lt;br /&gt;
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[[Reika Aoki]]: Arriving in Rune's life seemingly out of nowhere, Reika offered to tutor her prior to fall exams. This was helpful but odd, Candy occasionally interrupted this with comments while hidden in Reika's book bag. Working together with Cure Beauty near Mitakihara Hospital when a shard emerged gave them insight on their magical identities. There is a significant philosophy divide between them, and discussing it upset Rune while seemingly tripping upon a few sore spots for Reika as well. Yet Runealy has stressed that she likes and appreciates Reika; tutoring was something Rune desperately needed to just barely pass the exams, and protecting people as Cure Beauty is admirable. Cure Peace's insights on what exactly the Smile team are protecting people from has left Rune with an even better opinion of Beauty, and it's very likely that if Rune manages to resolve her disputes with Reika that she'll see this ice-wielder as a friend. Even without friendship, Runealy has an excellent opinion of her and will generally help Reika should the need arise. On a lighter note, she saw Reika bring Midori-ya food to friends recently and strongly approves of this. On the other hand, Beauty had a seemingly cold response to Rune's thanks in helping drive off a Nakewameke from the area near Mitakihara Hospital and Rune currently wonders whether Beauty thinks poorly of her. This isn't frightening (she has no reason to believe Beauty would ever hurt her), but it does gnaw at Rune's mind a bit anyway.&lt;br /&gt;
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[[Yayoi Kise]]: Rune has little practical knowledge about Yayoi at this time. However, she has worked with Cure Peace to help rescue some fairies during the winter school trip as well as cooperating against the Bad End Kingdom during the New Year. Peace recently offered a basic explanation of the situation, so Rune now has some understanding of the Bad End Kingdom (which she dislikes since a Worst End for any world would be horrible), Marchenland (which she likes since they sound nice and have a 'sealing queen' of sorts in Royale Queen; the similarities were noticed), and the Smile Precure team. Now viewing them as vaguely like Royale's knights, Rune's already good opinion of them has significantly improved. She offered to be Cure Peace's ally in working to prevent Bad Ends, and provided money for a cell phone so they could keep in touch. The offer was broadly accepted, and Rune will gladly help Cure Peace from here on. Yayoi has been trying to organize an all-schools dance, and Rune has some interest in this since it sounds fun while also being relevant to some of the princess' hobbies. Despite knowing quite a bit about Reika, Rune's knowledge of Yayoi is very incomplete and she has no idea Yayoi has a magical identity. Rune has observed that Cure Peace tries to make clever comments during fights, but seems to come up short about half the time.&lt;br /&gt;
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[[Akane Hino]]: Rune has little idea who Akane is, but has worked with Cure Sunny to help save optimism in the New Year when it was threatened by the Bad End Kingdom. Cure Peace has since provided some basic insight on what Cure Sunny does, and Rune thinks well of her in light of this new information. While not friends yet, Rune will generally help Sunny if opportunity or need present themselves. On the mundane side, she has seen Akane hanging around with Yayoi and Reika, so has a slightly favorable view of her by virtue of Akane's connection to Reika. She does not know Akane has a magical identity.&lt;br /&gt;
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[[Candy]] (NPC?): Initially a mysterious voice (mistaken for an odd cell phone) speaking from Reika's book bag, Rune has been introduced to Candy by Cure Peace and finds the sheep-fairy adorable! Now that she knows what's going on, Rune is openly warm and helpful toward Candy. In turn, Candy seems to get along well enough with her and there are no obvious problems between these two. Runealy has witnessed Candy cheering on various magical girls as well as trying to help in various small ways, and likes Candy for this. ''(Note: This author will be keeping Candy's entry fairly broad, as this NPC seems to have multiple controllers and saddling all of them with several layers of events to remember would be unfair)''&lt;br /&gt;
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[[Pop]] (NPC?): Rune was among those recruited by Marchenland's lion-fairy to help when the Bad End Kingdom stole the Jewel of Beginnings just before New Year's. While he's cute, Rune also sees Pop as intelligent, polite (complete with liking his archaic speech mannerisms), and brave. She generally cooperated with his advice during their trek to the Bad End Kingdom, and Rune feels he lead the group quite well. Should Pop ever need help in the future, Rune trusts him and will likely be a sympathetic ear. Cure Peace has provided a little more information on what he does, and she thinks well of Pop for his duties in Marchenland. ''(Note: This author is unsure who controls Pop, but assumes the situation is similar to Candy's and will be keeping Pop's listing broad so as not to trouble multiple Smile Precure cast members with a long series of events to remember)''&lt;br /&gt;
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[[Michiru Kaioh]]: Only aware of Sailor Neptune's existence at this time (that is, she has no contact with Michiru), Runealy has been confused by her behavior in battles over shards. Neptune's behavior seems somewhat unlike the other Sailor Senshi that Rune has met, and Neptune's association with the seemingly ruthless Sailor Uranus now has her wary about whether Neptune can be trusted. Given how closely Neptune works with Uranus, Rune is worried that standing up to either of them will bring both of them down upon her simultaneously. That's a frightening problem; either one has a significant advantage against Runealy on their own. Both together is likely insurmountable, and then they might kill her as 'a risk.' Having cooperated with Neptune to help rescue fairies during the winter school trip complicates this, as it effectively 'humanizes' this Sailor by suggesting there are layers of nuance in her actions and motives. Neptune gave her a brief smile when they worked together to fend off a Nakewameke near Mitakihara Hospital, but Rune has no idea what to make of that on its own and thus remains afraid of her. This fear is diminishing in light of recent events, but is unlikely to completely go away any time soon.&lt;br /&gt;
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[[Homura Akemi]]: Homura is something of a mystery to Rune, but one the princess holds in high esteem. While somewhat frightened by the Puella Magi's demeanor, Rune weighs it against having seen almost nothing but good actions from her. Homura helped Kaitou Jeanne fight Black Lynx during events near Mitakihara Hospital, as well as protecting Madoka in other situations. There are also Homura's profound efforts against the God Among Men (she noted he could have wished for ''anything'', but they would have to ensure it amounted to nothing) and help regarding the Maiden of Dreams, plus cooperation during the New Year's incident. When Rune got to speak with her about these events and offered thanks, Homura pointed out she felt it was ''convenient'' to do so and gave some vague mention of the 'limit' Puella Magi face (not enough for Rune to gain any new insight on this, of course). When Rune persisted, Homura responded that the best way to thank her would be to listen to her advice and avoid putting innocents in danger. While Runealy has some disagreements with Homura on how best to accomplish that, this was the second time Homura specifically called out concern for innocent people and this has helped Rune overcome some of her fear toward the gun-wielding Puella Magi. Indeed, Rune agreed to try to listen and provided easier ways for Homura to get in touch should the need arise; Homura accepted this quietly but politely. A lack of 'closeness' prevents Rune from seeing Homura as a ''friend'', but she is grateful that Homura felt helping some of Rune's friends was sufficiently 'convenient' when weighed against magical limitations and will gladly provide help if the need arises. This has also improved Rune's opinion of several other Puella Magi, and made her more patient toward them should she see one refuse to get involved... they have an important (if vaguely defined in Rune's knowledge) limit to keep in mind.&lt;br /&gt;
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[[Ikuto Tsukiyomi]]: Unaware of Ikuto, Rune has instead seen Black Lynx during a fight near Mitakihara Hospital. They did not directly interact due to the physical distance between them, but she probably saw Black Lynx attack Kaitou Jeanne. Runealy doesn't have enough context to understand what prompted that and wants to know more before she makes any specific decision on how to react to Black Lynx, but he is currently seen in a dim light for fighting the art thief; Rune likes Jeanne. Lynx also seemed to oppose efforts to stop some winter fairies from being rescued during the winter school trip, though his actions in this regard are erratic and while this leaves her favoring interpretations that he is an enemy... it also plants further seeds of doubt that it might not be that simple. Notably, Runealy appears to be afraid of his claw. Strange given he has not specifically done much toward her with it.&lt;br /&gt;
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[[Kairi Sanjou]]: They worked together to protect Chofu Station from the Audiax team. He voiced a dedication to giving everything one has in battle, which chafed against Rune's philosophy of results mattering more than effort. This is a minor issue at worst, since she respects his efforts in fighting off youma that struck Tokyo at a dire hour. When Audiax Silver struck Rune down, Kairi moved to protect the princess and later offered some kind words; between this and his efforts to defend innocents that day she has many good reasons to like this young samurai. Conversations during the Hokkaido trip yielded proper introductions between one another, including that Kairi is the 'Chair of Ten.' She has heard similar titles elsewhere, leading Rune to believe that he may have some association with Tadase. All of this has added up to someone that she clearly likes, and it is likely that with further encounters she will see Kairi as a friend. Rune also briefly saw Musashi during these talks. While the mini-samurai seems wary of her and hasn't provided much of an introduction, she thinks he's cute.&lt;br /&gt;
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[[Hayate]] (Pretear): She has no idea who he is, but he accepted a few snowballs from her (which were previously provided by Mamoru) when Hayate blundered into a snowball fight during the winter school trip. While he seemed initially confused, he eventually started playing along to some extent before trying to sneak off. Hayate is thus a complete mystery to her (Rune doesn't even have his name), but he seems to be okay by her estimation.&lt;br /&gt;
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[[Kaname Kurosu]]: First met during the winter school trip, Rune encountered her working on a  snowman near the lodges. Runealy was also trying to build one, but hindered by incompetence  and a lack of knowledge on how to do this. Kaname taught her a lesson in reusing one's failed attempts, salvaging some of Rune's poorly bundled snow to instead quickly add substance to more properly built snowman projects. They seem to get along fairly well, with talk of school life, the value of such winter trips, and enjoying the snow all coming up. Kaname also mentioned being interested in biology and chemistry... specifically for the purpose  of opening up a medical clinic. Rune is openly approving of the idea of there being more 'healers' in Tokyo and plans to keep in touch with Kaname about this.&lt;br /&gt;
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[[Black Raspberry Vanilla]] (NPC): This Apothecary Intern stole Rune's memory of losing her mother; regaining it and realizing what happened ''hurt'' and has left her rather afraid of Black Raspberry. They met again during a park expedition lead by the Perfume team, where Aimi and others managed to provoke the Intern into revealing a lot of things. Chief among them was a shouted insistence that Black Raspberry can succeed on her own... followed by storming off in a fit of apparent anger. Rune had some guesses about Black Raspberry's situation, but Aimi recently provided insight that suggests the truth might be even worse. With Aimi suggesting that Black Raspberry may have been extensively bullied and that the Apothecary might be modifying her memories, Runealy now sees her in a much more sympathetic light. When Aimi asked for help in reaching out to Black Raspberry Vanilla, Rune quickly agreed and will be ''much'' more careful about her words and actions. While willing to defend herself if attacked, Rune is no longer specifically interested in fighting Black Raspberry; she'd rather try to help convince this Apothecary member to become friends with the Perfume Kingdom instead. Black Raspberry attacked Kinzo's birthday party, and Rune was among those trying to talk her down; the effort didn't seem to work. Runealy is very worried that Black Raspberry Vanilla will try to do something desperate soon, based on BRV's comments on various topics during these encounters... can something be done about it?&lt;br /&gt;
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[[Fate Testarossa]]: Fate appeared at the Midori-ya while Rune and Nanoha were sorting out their conflicts, and this seemed to alarm Nanoha far more than Rune's own prior aggression had. There were several mentions of Fate wanting Nanoha to simply not get involved, citing Nanoha's family as a concern. Runealy lacks a ''lot'' of details here, not knowing precisely why Nanoha and Fate are fighting. Yet Nanoha has repeatedly insisted Fate isn't a cruel person, and Fate's sad expressions remind Rune of her own demeanor shortly after arriving on Earth. Fate's repeated insistence on not wanting to hurt people (specifically including the Takamachi family) has won some sympathy from Rune, which has only been furthered by additional encounters as of late. It's clear to Rune that Fate is upset by the prospect of fighting people and really wants them to stay out of her way, but that whatever Fate is doing is important enough that Fate will hurt opponents if necessary. Surprisingly, while Fate refused to provide specific motives she did at least explain she's here to acquire Jewel Seeds, a form of Lost Logia She's worried Fate will hurt Nanoha soon if things don't change, but isn't sure what to do to help. Notably, Fate was willing to introduce herself to Rune but seemingly refused to hear Runealy's name in return and flew off in an apparent attempt to avoid learning it. Fate threatened her after a Jewel Seed incident at Ohtori involving an out-of-control swan, and Rune is pretty sure Fate will carry that threat out if sufficiently provoked. Runealy is reluctant to ''start'' such a fight, but is on guard for it nonetheless.&lt;br /&gt;
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[[Arf]]: This entry is primarily a placeholder at this time; Rune may have seen her fight inside the Linden Baum during a shard appearance, but only in passing (Rune was busy with another part of the battle) and the princess has little information about her at this time... not even that Arf is conected to Fate Testarossa. Runealy is cautious toward Arf, but any further specific thoughts would require more contact between the two of them. As it is, Rune currently only has three factors in mind about Arf. They are 'I don't know her name', 'she might be an enemy', and 'I have no idea what she wants.'&lt;br /&gt;
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[[Meimi Haneoka]]: Met during planning for a winter-themed, all-schools dance, Rune knows almost nothing about Meimi. No name, no awareness of Saint Tail existing. However, she did like that Meimi offered some concern and good insight on dance plans in regard to potential troublemakers. Thus Rune has a slightly favorable opinion of this 'unknown' individual and will be friendly to her in general; Rune plans to get her name soon if possible.&lt;br /&gt;
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[[Norie Okano]]: Rune has seen both Norie and the self-described &amp;quot;Night Song, Dread Witch Princess of Nilasein&amp;quot;, but this leaves many questions. Norie was first encountered trying to chase a cafe employee, shouting about needing a seed and maintaining Earth's balance. It turns out this has nothing to do with the seeds and witches that relate to Puella Magi; Norie was very forthcoming with information when found later at the Ohtori library. Norie and her talking broom explained they are from a 'dead world' that has some connections to Lulafein, a 'life world' while Earth is a 'balance world' that should be kept from favoring one or the other too much. Runealy is weirded out by a few things (Norie doesn't breathe, claims to actually be dead or at least not alive -- Rune is ''very'' confused on this point)... but has some sympathy for what she knows of Norie's goals so far. Rune chose to fight a 'mold monster' Norie brought to Ueno Park, and was upset when it and Norie continued to attack her self-esteem. Interestingly, the mold beast was unharmed by Rune's anti-demon magic; this suggests it either is a kind of monster immune to her abilities, or that it wasn't wholly and inherently evil. Attempts to talk things out have not gone well; early successes in buying Norie some cake at Linden Baum stand in contrast to Norie carrying out energy draining at a skating rink. When Norie and Rune proved unable to convince the other to stop and leave, they came to blows. There are too many things about Norie that Runealy doesn't understand, and she hopes to figure out more even while opposing the Witch Princess' activities.&lt;br /&gt;
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[[Suzi Kato]]: Only aware of Suzi's magical identity, Rune has worked with her briefly in the past (fighting a youma at an art exhibit, where Suzi showed off a series of happiness-inducing flower petals and mentioned what might be a missing brother - the wording was vague) but is much more interested in her now due to a little explanation Norie offered. Rune is fairly sure magical Suzi is the 'Princess of Lulafein' that Norie spoke of, due to brief conversations that happened when Norie brought a mold beast to Ueno Park. Suzi did explain a little more about the situation, but Runealy was out of earshot for most of it and hopes to speak with her soon to fill in the numerous blanks. Runealy wants to remain neutral for the time being as she's not sure who is right in this Lulafein/Nilasein dispute, though currently if pressed to fight she's likely to take Suzi's side by virtue of Suzi not using spores, insults, and dark-themed creatures to attack Runealy emotionally as Norie has.&lt;br /&gt;
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[[Endo Naoki]]: Runealy has only seen his magical form so far, and knows little about him. He did help contain a Jewel Seed incident at Ohtori where a swan raged around the grounds, but there appears to be slight tension between him and one or more of Nanoha, Ren, Lera, and/or the Magic Association. Rune realizes this is conjecture based on very limited information though, so she is currently assuming the best about him and keeping an eye open for anything that would prove or disprove this guess. Until she knows more, she will generally help him out if the need arises.&lt;br /&gt;
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[[Hikaru Shidou]]: Rune has seen both of Hikaru's identities, but hasn't connected them as being the same person. Hikaru is known as a friend of Fuu so Rune holds a decent opinion of her for this reason despite little direct interaction. The Magic Knight of Fire appears to be helping Wind Knight Fuu and has responded to a few monster attacks at the same time Fuu and Runealy have, so Rune has no solid conclusions about her but is presuming the best. Thus 'both people' can expect Rune to be nice to them in general. Hikaru was among those who fought the princess youma created from Nephrite's dark seal upon Rune, but Runealy was unconscious once the monster emerged and is unaware of this.&lt;br /&gt;
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[[Mei Akatsuki]]: Having yet to encounter Mei's mundane guise, Rune only knows about Prism Keeper Red due to working with her at Ueno Park when Norie brought a 'mold monster' there. Red's strong, outspoken opinions seemed to tend toward the idealistic and her actions fit that impression as well, so Runealy likes her so far. The princess was out of earshot when Red first explained herself to others, so Rune got in touch with her after they helped stop a Nakewameke near Mitakihara Hospital. This time, Rune got to hear the basic overview of Prism Keepers. Red and Roy the Cardinal admitted they were keeping some details secret (Roy asked Rune to be careful who she discloses his identity/nature to, for example; the princess agreed to this), but gave Rune an overview of their situation. Apparently, Prism Keepers come from a story come to life designed by Red and her friends. That's neat! Unfortunately, this also unleashed Shades; monsters that try to drain color from the world. Rune has seen what a low-color world can be like (the God Among Men's dreamscape, for example) so she is suitably worried about Shades. Red has indicated she plans to 'clean up her own mess', which Runealy strongly approves of. While not outright friends due to a lack of familiarity at this time, Rune thinks very well of Prism Keeper Red and will gladly help her should that come up.&lt;br /&gt;
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[[Reiko Touyama]]: Rune might have seen Reiko in passing at a recent concert, but has no meaningful concept of who she is. On the other hand, she also saw Prism Keeper Orange help fight off monsters at that same concert. Runealy doesn't know much about Orange either, but 'helped stop monsters' is a very good first impression and the princess generally thinks well of her due to that.&lt;br /&gt;
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[[Love Momozono]]: Rune has yet to meet Love, but has seen Cure Peach when they worked together in stopping a Nakewameke near Mitakihara Hospital. Peach, like most other Cures the princess has seen, seems to be outspoken, idealistic, and devoted in opposing monsters. Rune thinks well of her for this reason, and Peach's actions have given her reason to only presume the best; Runealy will gladly cooperate with Peach and help her if need arises. Peach seemed to have some particularly strong reactions to Eas, but Rune doesn't have the full context to understand why.&lt;br /&gt;
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[[Ail]]: While only aware of his Seijuro identity through Eri speaking highly of him (meaning Runealy likes him without having even met), Rune has had significant encounters with Ail. First met as a man commanding a cardian, she became much more concerned about him when he attacked a movie theater and tried to take Madoka as a 'battery.' While somewhat frightened of his power, she's far more worried about his situation. Conversations with him have revealed that he is apparently 'Prince Ail' of a 'wandering nobility' that has been reduced to about two dozen people who reportedly need stolen energy to survive. While Rune has some major mistakes in her understanding of his culture, his situation seems to have enough similarities to her own recent 'energy crisis' that she is extremely sympathetic to Ail. Attempts to talk him into more peaceful solutions based on her own experiences didn't seem to work, and Ail pointed out notable differences between their situations that undermined advice she had otherwise assumed would perfectly apply to his problem. He mentioned speaking to her in part because he wanted someone to know his story in the event he fails to save his people... and Rune is seriously worried that he plans to go out fighting. While willing to fight him if she must, Rune sees that as a 'no win situation.' If she loses, he might seriously hurt her or use her as a 'battery.' If she defeats him, Rune suspects Ail would only become even more desperate. Finding some other solution is a top priority to Runealy. She has no idea how to actually accomplish that, but the thought of Ail failing and seeing his species die tears at her heart; she does not want that to happen.&lt;br /&gt;
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[[Gordon]]: Encountered at a concert that was attacked by both Nephrite and Ail, Rune was surprised to meet a talking rabbit. He seems to be very outspoken against evil, claims to be a chef (how does ''that'' work? Runealy is baffled by this, but curious too), and his remarks suggest he appreciates skills that take time to develop regardless of whether it's cooking or musical talent. Rune knows very little about him, but what she has seen so far has left the princess with a good opinion of Gordon.&lt;br /&gt;
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[[Organization: The Magic Association]]: Though the Association might have justified concerns about her due to the magic draining incident, Rune has stopped attacking their members and they now have good insight on her motives. Open combat between the princess and this group has thus come to a halt. Several members have asked her to cooperate with or even outright join the Association, both shortly before the Barrier restoration ritual was completed and after Runealy's return to Earth. Kinzo has been particularly engaged in this, explaining that it could be a good way for Runealy to help others. While he didn't fully convince the princess and she has some serious concerns to address, Rune has indicated she is genuinely willing to hear the Association out. If they truly want Rune and can come to terms on a few things that worry her, there is a realistic chance she will join.&lt;br /&gt;
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[[Organization: The Tuner Organization]]: While it's likely the Tuners might have lingering suspicion over her earlier actions, actual fighting between Runealy and this group has stopped. She is currently content to leave them alone and hopes they will do likewise. She's willing to cooperate with them on a case-by-case basis though. The behavior of individual members and the group as a whole as of late have puzzled Rune, and she's worried that conflict with the Tuners (or members thereof, if not the entire group) might happen again in the near future.&lt;br /&gt;
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'''Enemies'''&lt;br /&gt;
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Those Runealy will go out of her way to oppose, or else is extremely afraid of (or both at the same time). Being listed here means Rune actively views this entity in a very bad light.&lt;br /&gt;
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[[Pisard]]: Encountered in the same construction yard incident that Cure Black and White were met, she was upset when he demanded the Prism Stones in return for sparing the lives of construction workers. While unsure at the time what exactly Prism Stones were, the tactic nonetheless disgusted her and Runealy responded by attacking him. She will gladly help others fight someone who takes hostages!&lt;br /&gt;
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[[Alcyone]]: Apparently an ice mage in Zagato's employ, she attacked Fuu's 15th birthday party. Freezing several guests inside ice pillars, Alcyone threatened to kill them one by one. This would have been horrible enough on its own, but one of the potential victims was Rose! Hurt over both the thought that Fuu might have suffered on such a deep level on a special day, and that Rose might have been killed... Rune will go out of her way to deal with Alcyone if Fuu's attack hasn't truly destroyed her. (Note: This entry is primarily based off instances where Alcyone was run as a NPC)&lt;br /&gt;
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[[Zagato]]: These two have no direct contact; what little Rune knows about Zagato is thanks to Fuu telling her about this foe. Alcyone also name-dropped Zagato when attacking Fuu's birthday party, so Zagato was most likely behind all that. The princess is thus very hostile to Zagato just on that basis alone.&lt;br /&gt;
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[[Rue]]: Runealy has no contact with Rue at this time, but was nearby when Princess Kraehe arrived to threaten and insult those gathered near Mitakihara Hospital as a shard emerged. Many of Kraehe's remarks seemed to make no sense to Rune, including talking down on 'humans.' Kraehe appears to have excellent agility and command ravens in battle, which is an unusual mix. They did not directly interact much, so Runealy has only a vague estimate of how much danger this stranger poses. What little she knows is enough to suggest Kraehe is ''at least'' an above-average threat (and might be seen as even more that after any future encounters), so Rune is treating her with justified caution.&lt;br /&gt;
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[[Haruka Tenoh]]: Unaware of Haruka's existence, Rune is instead angry with and frightened of Sailor Uranus. They seem to agree on the value of being prepared to fight, but Rune views Uranus as taking this to a heartless extreme. Uranus killed Hiroshi Shinda (NPC) when he was possessed by a demon of hell near Mitakihara Hospital, then provided remarks implying that holding back in order to separate demon from host was not worth the risk. During events on the winter school trip, Uranus referred to the fallen Mercury as merely 'a corpse' and called the recently surrendered Maiden of Dreams a risk to leave alive. This was followed by Uranus trying to kill her. Horrified by this consistent behavior, this apparent willingness to deny second chances, Rune demanded Uranus stop weighing lives solely as 'risk versus reward' factors. Uranus flatly refused. Runealy is convinced she'll come to blows with Uranus soon due to these moral disagreements, but the prospect scares her for two reasons. One, she believes Uranus probably would have killed her as 'a risk' when Rune was draining magic from others. Two, she believes Uranus will try to do so presently if provoked and is pretty sure Uranus has a significant advantage if they fight; Uranus could very well make good on this presumed intent.&lt;br /&gt;
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[[Eas]]: Rune has yet to meet Eas' mundane identity of Setsuna Higashi, but has encountered Eas herself near Mitakihara Hospital. Eas claimed responsibility for a medical-themed Nakewameke rampaging there, boasting about a variety of things that Runealy doesn't understand yet: What is 'Labrynth'? What are Nakewameke (besides 'monsters', she has no idea)? Who is 'Mobius-sama' and why is Eas their servant? That is a lot of questions with few answers as of yet, but Rune has plenty of reason to presume the worst of her. Unleashing a monster near a hospital (where 'healers' work) seems pretty vile, and Eas also mentioned wanting 'Sorrow Energy' for a 'Misery Gauge'; apparently Eas and/or Mobius want a society without hope? Eas offered to let Rune leave, but the princess declined; she hated the idea of abandoning friends to that kind of situation. While this may have earned Runealy a new enemy, she doesn't feel right about leaving others to deal with this alone... thus, Rune is likely to end up fighting Eas and/or her minions again soon.&lt;br /&gt;
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[[Trio the Minor]]: These three singers deeply confuse Runealy and worry her. They look human enough, but their singing hurts both physically and mentally. It even spreads ruin across nearby terrain! Rune lamented that their talents were being used this way, and they confirmed they ''like'' spreading sadness with their songs, that this is 'the entire point' of it. Between this and the apparently corruptive effects of their vocals, Rune made a guess and tested anti-demon magic on them... which ''worked!'' Are they possessed by dark forces? Do they merely look human but have another form? Are they humans who are that deeply gripped by evil, that they transcend norms and effectively 'count as demons' to her family's magic? Is there some other explanation? Some of these prospects are frightening to consider, because it means that someone 'looking evil' or 'looking good' is not a guarantee of whether her sealing magic will work. (Note: The info in this entry is primarily based on an occasion where the Trio were run as NPC.)&lt;br /&gt;
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[[Nephrite]]: Despite being a very new figure in her life, Nephrite has already made a huge impact on it. His Masato Sanjouin alias was once used to place Rune and her book (a collection of letters from Rune's mother) under a dark seal, but Runealy's memories of that are fragmented to the point where she has no useful knowledge of who 'Masato' is. The seal drove her to obsess over acquiring the 'power to become a proper queen', lashing out at friends with a mix of jealousy, fear, and anger during that time. Once it drained enough energy from Rune, it created a monster from her! Several friends fought it off and helped her cope with the aftermath, but it has left Rune both afraid of and angry toward Nephrite. She encountered Nephrite again at a concert, where he unleashed another monster created through that 'seal draining' method. Nephrite's actions during that have frightened her even more; he attacked his own monster for defensive actions during the battle, demanded it kill everyone but leave Sailor Jupiter 'nominally alive' (or similar words), and he even tried to abduct Jupiter afterward. Mamoru has told Rune a little more about Nephrite and the Dark Kingdom; they're still a vague concept to her, but one she is very worried about.&lt;br /&gt;
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[[Organization: Dark Fall]]: These are the same kind of people who killed her mother, dominated by unambiguous monsters who hurt people. The similarities are too strong to ignore, and she will eagerly pick fights with Dark Fall if given the chance. Runealy might not be able to get revenge this way since they're not the actual killers, but if she can stop them from inflicting that kind of pain on someone else then she'll gladly do so.&lt;br /&gt;
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''The Apothecary and Dark Scents (from Perfume Splash!)'': Her moral disagreements with them would be enough to cause fights anyway, but they've made this even more personal by successfully stealing the memory of her mother's murder. While it was regained in short order, the princess was upset by having 'forgotten' something so important and hurt by having to 'relive' the incident in near-perfect detail. The presence of Apothecary members or the beasts they create thus draw her attention very quickly. On top of this, Rune has made a specific promise to the Perfume Warriors to help fight this group. She also believes there may be about a 50-50 chance they are either cruel or too demanding upon some of their agents, as suggested by Black Raspberry Vanilla's emotional responses during recent encounters. Kinzo has given Rune a little more information on how they extract energy, which has made Rune both more frightened of the Apothecary and even more willing to oppose them.&lt;br /&gt;
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''Qarzha (NPC)'': Seemingly a demon from Waldia, Rune is frightened of and confused by this individual bearing dark armor and flames. Being powerful enough to deflect the princess' demon-sealing magic would be bad enough on its own, but Qarzha began lecturing her on a variety of grievances that make only the tiniest bit of sense to Runealy and left her scrambling for answers. Losing a shard to Qarzha and seeing others seem to be swayed by her foe's words left the princess crushed. Why did her family's anti-demon magic not succeed against this foe? Why is this monster talking about burnt homes while calling Runealy a stupid and incompetent ruler? Eri and Rosette have suggested a terrifying possibility: Qarzha might not be a typical demon. Their evidence for this is the scope of Qarzha's feelings, reactions to certain topics that came up during the battle, and references to things that a demon should view in a notably different perspective. Their reasoning is sound, but it forces Rune to struggle with a question: Is she going to have to investigate the feelings of a ''demon'', of the kind of monster that killed her mother, to truly understand the threat they face? If her friends are even even slightly correct, the answer is an uncomfortable 'yes.'&lt;br /&gt;
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''(Note: Despite being from the same theme, Runealy's player doesn't control Qarzha and is not this NPC's primary designer. Anyone needing better info on this NPC might be better off contacting staff. Some of the information above probably has errors, as it's based on Rune's knowledge which has serious gaps.)''&lt;br /&gt;
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====Magical Abilities====&lt;br /&gt;
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''Barriers'': Runealy is able to create a variety of forcefields. Most of them serve as simple energy domes to deflect attacks, but she has learned some more creative uses such as 'detonating' her barriers to simultaneously defend herself and strike at an enemy.&lt;br /&gt;
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''Energy Blasts'': She carries a pair of wands, each capable of projecting magical energy for attack. These attacks take various forms, but the most common one is when her main wand is used to fire orbs of magic energy about the size of a basketball. They explode into sparkly mists on contact, so Rune uses the wand as basically a 'magical bazooka.' Smaller generic beams and similarly generic 'bludgeons' can also be done, but are basic 'filler' attacks and not particularly special, noteworthy, or impressive.&lt;br /&gt;
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''Holy Sealing'': Heir to a bloodline whose primary duty is to seal or destroy demons, Rune's most dramatic means of doing this is her Wardlight Epilogue technique. Targets are trapped within an energy dome, as holy light begins to flood it. This power refuses to harm those who don't embody fundamental evil, proving unusually useless against Witches and similar threats. This same aspect makes it harmless to innocent bystanders however, and for this reason Runealy is very fond of it.&lt;br /&gt;
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''Jumping'': The wings on Rune's boots may be infused with magic to 'boost' her around, akin to a jetpack with very limited duration per use. She has some ability to redirect her movement in the air this way, but cannot fly; her jumps have a maximum height and she has to fall at a fairly steady rate after reaching it. The most common use for this ability is to 'anime leap', which she often uses to dodge attacks. This can slow falling, but not outright stop it.&lt;br /&gt;
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''Healing'': Runealy has been putting in significant training to improve her magical healing, inspired by recent events in her life. While no equal to dedicated specialists, the princess is on her way to being decent at it. The most notable example of this is the Comfort Ward, a barrier that wraps around its recipient like a warm blanket and tends to them. Once its healing effects are over, it turns into a few small 'shields' of energy that float around and serve as disposable protection without interfering with the beneficiary's movement.&lt;br /&gt;
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===Non-Magical Abilities===&lt;br /&gt;
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''Wealthy'': Like many Ohtori students, Runealy has a lot of money and is not afraid to throw it around. She's willing to do extravagant things and try to help friends, but there are significant limits since she has to maintain ''some'' kind of budget while so far from home.&lt;br /&gt;
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===Former Abilities===&lt;br /&gt;
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''Magical Supplement Crystal'': A sinister-looking black crystal with purple mist swirling around it, anyone who pressed it to their neck felt magical power coursing through them. The process was painful, and accompanied by a rush of aggressive feelings. The crystals were effective for short bursts of power, but Runealy quickly discovered why these relics from her nation's history were forbidden; they are essentially 'magical poison.' When people began to realize this, Lucy Iwai and Rosette Claville destroyed her remaining crystals and Fuu Hououji began treating Rune. Their efforts saved her life, and the princess has since recovered. Rune's stockpile of them is completely gone, and to the best of her knowledge no more exist (though her frame of reference is limited, beginning and ending at 'I checked the castle vault, they're gone').&lt;br /&gt;
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[[Category:Characters]]&lt;/div&gt;</summary>
		<author><name>Rune</name></author>	</entry>

	<entry>
		<id>https://battlefantasia.pinksugarheartattack.net/User:Rune</id>
		<title>User:Rune</title>
		<link rel="alternate" type="text/html" href="https://battlefantasia.pinksugarheartattack.net/User:Rune"/>
				<updated>2014-08-22T20:44:16Z</updated>
		
		<summary type="html">&lt;p&gt;Rune: Restoring a missing page due to server move. No content changed.&lt;/p&gt;
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&lt;div&gt;''This page is about the player and their content. For the character sometimes called Rune for short, see [[Runealy Waldia]].''&lt;br /&gt;
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If you need to contact me, please page or @mail one of my characters on Battle Fantasia.&lt;br /&gt;
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'''Themes'''&lt;br /&gt;
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[[Guardian Princess Runealy]] - Primary creator and point of contact&lt;br /&gt;
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'''Characters'''&lt;br /&gt;
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[[Runealy Waldia]] - Creator&lt;/div&gt;</summary>
		<author><name>Rune</name></author>	</entry>

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