Example: Character Application
With permission from and gratitude to their authors, we present to you a selection of applications that made it straight through the application process without needing any revisions. They include examples who did their own stats and attacks, and examples of those who provided qualitative description instead, and in between, as well.
Contents
Application - FC - Maron Kusakabe/Kaitou Jeanne - Kamikaze Kaitou Jeanne
1. Nice to meet you!
What is your name, age and e-mail address? We won't share this information with anyone, so please tell the truth. Additionally, if you do not have one yet, use this section to tell us what username you'd like on the wiki. We'll use that and your email address to make an account.
(Censored) I go by (Censored) online, so if you're gonna make a wiki account that would be a good name for it!
2. Haven't we seen you before?
Please state some of the characters you've played at other games, if any. If you're currently playing any characters here, or dropping any, list them here as well. Remember, you're allowed a maximum of four Feature Characters at any time.
(Censored)
3. But what's your secret identity?
If you're applying for a character who already has a +finger, just state their name here. Otherwise, or if you want to write your own +finger, please fill out the following information:
Name: Maron Kusakabe
Also Known As: Kaitou Jeanne
Gender: Female
Source: Kamikaze Kaitou Jeanne
Type: FC
Organization: Unaffiliated
School: Juuban Public School
Grade: 10 (1st year of high school, 16 years old)
Quote: "Strong and serious, matchless and marvelous, energetic and courageous!"
Profile: To most who know her, Maron is a cheerful ball of energy, a champion gymnast who doesn't appear to have a care in the world. But beneath that facade lies an incredibly lonely, insecure girl, barely able to hang on to the hope that one day her parents, who left her at a very young age, will come back for her. Though she has issues with confiding in others and has her bouts of child-like immaturity, she nonetheless faces life's responsibilities with an eternal smile. Which in her case includes a double life as the phantom thief magical girl Kaitou Jeanne, infamous for stealing works of art all over Tokyo. While she is actually a reincarnated soul blessed by God, guided by an angel-in-training by the name of Finn Fish, and her 'thefts' are in fact the result of sealing demons that were possessing the artworks, try explaining that to the police...
4. Do you remember the past?
Tell us your character's history. Use as much detail as you think the character needs. If your character has super powers or magic, be sure to explain how they got them (and keep the Paths to Power in mind!). Remember, Battle Fantasia's world isn't exactly like your character's canon theme, so if the world setup has affected their past, be sure to factor this in. If your character is attending one of the schools, be sure to mention it here.
(As a starting note - while I have both seen the anime and read the manga, I'm going with the anime version for most things. Though elements from the manga may sneak in from time to time, such as in me having her already using a gymnastics ribbon in combat from the very beginning. Anyway, on with the history!)
Maron Kusakabe didn't have the easiest of childhoods. Not because she came from a poor family, far from it: both of her parents are architects with many successful projects around the world under their belt. However, she never had much in the way of a loving household. Since as far back as she can remember, her parents were always arguing, and finding excuses to travel abroad so they wouldn't have to see each other. And a child can't help but feel somehow responsible for their parents' woes. Knowing the fairy-tale-like story of how her parents met each other, it didn't seem like things could have been that bad right from the start. It must have started around when she was born. Overheard careless words even directly confirmed as much.
Even so, she endured. She always believed that one day things would improve. That as long as she had faith, as long as she did her best to not be a bother and showed that she was a good girl who could take care of herself, things would eventually get better.
They didn't. All that her attempts to not be a bother led to was getting more and more ignored by her parents. Eventually things got so bad that when she was barely 10 years old, her parents both went abroad at the same time, leaving her completely alone with only the vague promise that they would send a letter or give her a phone call to tell her when they would be coming home.
That was six years ago. Her parents never came back, and she never got the promised letter or phone call. And yet, the rent of her family's apartment continues to be paid, and the bank account she was given access to to cover all her expenses continues to have money deposited in it every month. Clearly her parents hadn't forgotten about her. But if they hadn't, why weren't they contacting her? Such thoughts, whenever they came up, were quickly surpressed. She just needed to keep believing, and everything would be alright in the end.
Thankfully, she's not been entirely alone all these years, or she may never have managed to keep up this - let's be honest - hopelessly unrealistic optimism. She owes the family of her childhood friend and neighbor Miyako a lot for looking out for her all these years, even though their happy family life also serves as a constant sad reminder of what she doesn't have. She's been a student and member of the rhythmic gymnastics club at Juuban from the earliest possible age along with Miyako and is generally well-liked there for her cheerful disposition, and appreciated for being one of the school's top talents in the field of gymnastics.
However, she always dreaded the moment when she would come back home, checking the mailbox and the answering machine for the message that never comes, and return back to an empty apartment. When night fell, and she was all alone in the darkness, all that could keep her going was repeating a phrase she adopted as her personal mantra, constantly reminding herself of what she should be like: "Strong and serious, matchless and marvelous, energetic and courageous."
And then, only a few weeks prior to present day, everything changed. Maron was visited by Finn Fish, an angel-in-training, informing her that she was actually the reincarnation of Jeanne D'Arc (or Joan of Arc, if you prefer), blessed by God and possessing the ability to seal demons without the risk of becoming possessed herself. A plot by the Devil was underway, to steal the beauty in human hearts by having demons possess people with beautiful hearts through inhabiting the objects of beauty that they so admire. If it's not stopped, God would die, and the entire world would be lost to the darkness. But no pressure!
Even with the reality of a tiny angel appearing in front of her, Maron didn't believe a word of it and was reluctant to accept, to put it mildly. But Finn's guilt-tripping eventually won out, especially once she mentioned that if her mission succeeds and the Devil's plan is stopped, she would surely be promoted to a full angel, gaining the ability to grant her any wish she desires. Finally presented with a concrete means to bring back her parents, no matter how unlikely, Maron grasped the chance with both hands. Whatever it took, she would do it.
It quickly became apparent after her first 'job' that sealing a demon while it's inhabiting a work of art causes the artwork to disappear, so to most people it looked like it had been stolen. Making this work for her, she adopted the identity of a Kaitou, or Phantom Thief, starting to announce her 'heists' by sending notice cards in advance. That way, the 'thefts' wouldn't be left unexplained, and she would be able to take all of the blame for it so as to not get anyone else into trouble for what she did.
And if she was being completely honest with herself, she'd have to admit that she really kind of enjoys the thrill of all this. Not only that, she made a new friend and confidante who supports her through thick and thin in Finn Fish. Having someone else to share the apartment with at all times makes it feel a whole lot less lonely already!
And yet, behind the scenes, all is going according to the Devil's designs. Jeanne's appearance was not unexpected, it was all part of the plan to at last decisively shatter the heart of God's chosen. It took much preparation, but the time is fast approaching to drive the final nail in the coffin...
5. Open your heart! (Staff note: this application was written before section 5a, specifically asking for information about relationships, was added to the application; however, Maron's app always included that necessary information directly in section 5. In an app today, we'd ask that they be separated for clarity.)
Describe your character's personality. Don't skimp; this is arguably the most important part of the application. What are their hopes and dreams? How do they view their mission, if they have one? What do they do for fun? How do they relate to their friends and enemies? What do they think of school, magic, current events and the world around them? Include as much as you think you need. Obviously some characters are going to have more complex personalities than others, but everyone has a little bit of depth.
Maron is very much seperated in the side of her personality she shows to the world, and what she doesn't show, wearing a constant mask of cheerfulness. It's not insincere so much as this is just the way she's chosen to deal with her problems - she does genuinely enjoy life at school, hanging out with her friends, basically any excuse to not have to be alone. That's when she tends to turn to more dark, depressing thoughts.
Due to her past experiences, and growing up mostly alone as a result, she's become slow to trust people completely. While she's willing to give just about anyone the benefit of the doubt, it would take a LOT to get her to actually confide her deeper feelings to anyone. She doesn't want to burden anyone else with her troubles, preferring to keep up that guise of a happy, cheerful girl around others. She hates to be a nuisance, and doesn't want to burden anyone with her weaknesses. And she hates being so weak too, which is why she constantly does her best not to be. She keeps telling herself that she is a strong girl and doesn't need anyone to protect her, which leads to her often reacting badly to attempts by others to actively shield her from adversity.
The truth of the matter is, the absence of her parents has made her an extremely lonely girl, barely able to contain the deep sadness she's held inside for so many years. Many things common to other people's childhoods are just missing from hers, having grown up without much in the way of supervision. Above all, it spawned a profound fear of loss and being left all alone. As much as she doesn't let even her best friends get too close, she wouldn't be able to cope if she didn't have any at all. She therefore greatly treasures her friends, and will do everything in her power to protect them.
While she doesn't actually understand the concept of love and the feelings behind it very well, she's extremely concerned with ensuring that those who have found it don't end up losing it. A couple, or worse, a family breaking up is the saddest thing in the world to her, and such smaller-scale personal matters are a much bigger motivation for her to act than the bigger picture of the fight between Good and Evil is. As an extension, she absolutely can't stand insincerity in matters of love, leading her to severely dislike the 'playboy' type of guy.
A good way to sum up her general attitude in these matters is 'emotionally self-sacrificial'. Keeping her own burdens to herself while going out of her way to make other people's lives better in whatever way she can. If she had to give up her own happiness to ensure another's, she'd do so in a heartbeat, even when she doesn't really know the other person at all. Actually sacrificing one's life, however, is where she draws the line. That's a notion she rejects about as much as killing others, whether it comes to herself or other people. One should always choose life in every situation, and focus on finding a better solution in which no lives are lost. As long as you live, things can always get better.
That they not only can but will get better is a thought she very strongly clings to: that if you believe in something strongly enough, it will one day come true. Holding on to the hope that she will one day receive the promised letter from her parents is what keeps her going. Even though it's been many, many years since that promise, and indeed since she had any contact at all with her parents, her belief that this letter will arrive one day has never wavered. If she were to ever lose that hope, she would be thoroughly devastated.
Still, she manages okay from day to day. Although she must take care of everything at home herself, she's been doing that since she was ten years old. This has led to the odd contradiction that in some ways she has a greater maturity level than you might expect from the average high school girl, and yet in many other respects, she has never really grown up due to the lack of parental supervision.
On the one hand, she handles her responsibilities at home and at school well enough. She keeps the house clean, does all of her own shopping, cooks dinner for herself when she has to (she eats at Miyako's house a lot too), her grades are good, and her performance at the gymnastics club is nothing short of outstanding. It only makes sense: when her parents come back, she wants them to be proud of her.
On the other hand, she doesn't have a whole lot of respect for authority. She loves her freedom and basically feels that rules are meant to be broken. She doesn't even see being on time for school as being particularly important, although she has Miyako to wake her up whenever she oversleeps, which is often due to staying up late a lot, even when she didn't have a job to do the previous night. She may just watch TV all night watching science fiction marathons until she falls over, it beats sitting alone in the dark.
To sum up, while perfectly capable of being serious and adhering to rules, she does so only when it suits her. Like where it comes to gymnastics, she always take that 100% seriously. She's extremely competative, enjoying challenges but hating to lose them, so she makes sure she's in tip-top shape for every competition that comes along.
Where it comes to the world beyond her own little slice of it, it never really interested her all that much beyond the occasional fantasy of what it would be like to actually... go places. She isn't planning on actually doing that: she needs to be there when her parents return. Most of her free time, she simply spends at home.
This used to make her feel a lot more lonely than it does now, because now she has Finn Fish living with her! She can be a bit of a nag, always focusing on the jobs she needs to do as Jeanne over everything else, and has the annoying habit of sending out arrival notices for Jeanne's planned crimes without first discussing it with Maron... but other than that duty focus, it's nice to have someone to talk to. And talk to Finn she does. It took basically no time for her to confide all of those hidden feelings and pent-up emotions to the little angel-in-training. It began as thinking she was only talking to a figment of her imagination, especially considering no one but her could see this alleged angel, but in a few short weeks, she's already come to treasure Finn as a friend and confidante.
Even moreso than her poor childhood friend Miyako. Maron feels pretty bad about never telling the one who's supposed to be her best friend about her true feelings like that, though to be fair, words may not be needed so much between those two girls, they tend to understand one another implicitly. In a twist of fate, Miyako happens to be the daughter of a police detective, and very enthusiastic about one day joining the force herself, leading her to become obsessed with capturing Kaitou Jeanne.
And yet, Maron doesn't hate being Kaitou Jeanne, not really. It's extra work on top of everything she already has to do, that part of it is a huge pain, but the jobs themselves... she would have never dreamed she'd ever get to do something that /exciting/. It's all one big game to her, eluding the police and 'stealing' the artwork inhabiting the demon of the week, a game which, like all games, she plays to win with everything she has. Which is a lot in Jeanne's case.
So Finn is totally right in accusing Maron of not taking it seriously enough. Truthfully, she barely even believes in all that talk about God and the Devil, and her being Jeanne's reincarnation, no matter all the evidence right in front of her. But even though it may not always be without protest, she will still do every job given to her, and she won't fail. Not when people and their families are suffering as a result of what the demons are doing to them.
And because should she fail, a very bleak picture has been painted to her. A world without light, where all of what's left of humanity has been possessed by demons, leaving her as the only one incapable of becoming possessed. Then she'd truly be alone, forever. Her worst nightmare.
She'll use all her power to stop that future from becoming a reality, no matter what.
6. Fight for your friends! Fight for your school?
Are you apping your character into an organization or planning on having them join one? If so, explain why your character is working for that organization. Also, whether they are in one or not, how do they feel about the different organizations? It's okay to say if they don't know much about the organizations, especially if they are unaffiliated. If they attend school, how do they feel about their own school, and do they have views on the others?
At game opening Maron is going to be still pretty new to this Magical Girl thing and unaware of just how deep the rabbit hole goes, which combined with her trust issues is probably going to leave her Unaffiliated for at least a while as she figures things out. Probably. I don't have any plans that are 100 percent set in stone, and one never knows how RP goes, after all. But I can speculate!
There is a possibility that at some point she might end up joining the Tuner Organization, as there's a lot of benefits involved that could make it an easy sell to a solo Magical Girl lacking in support. Especially if she ends up befriending other people involved with it. As long as she doesn't feel like her freedom's too constrained and they're not doing anything irreconcilably objectionable, she'd get along fine with a mercenary way of doing things. But this could change at any time - she'd be one of the more likely people to go 'I quit' and storm off in an emotional outburst. The expression 'flighty thief' was pretty much invented for her.
She's unlikely to ever really get along with the Magic Association as a whole. Too stuffy, too many rules, and they'd probably get nervous about the Magical Girl thief stealing their precious artifacts.
Dark Fall is the obvious enemy, not much to say about that. Less seen as an organization and more on an individual basis as threats emerge probably, it's just where the most blatantly evil people are coming from. She'll likely be as much as a target to them as they are targets to her. It's as basic Good vs. Evil as you can get here.
Ends of the World tends to be more subtle in their workings, likely far too subtle for someone like Maron to easily notice what they're doing or even learning of their existence for quite a while. Would be a terrible shame if anyone were to take advantage of that.
As for school, Maron likes school, really. Except for needing to get up so early for it. And it taking up so much of her time. And classes requiring her to sit still for so long. But other than that, it's great! At the very least she appreciates the relative normalcy of her school life. If that was weird and/or complex in addition to what she's gotten herself roped into as Jeanne it would all get to be just too much.
Although fairly neutral to the other schools and their students in so far they aren't being jerks, she definitely looks forward to showing them what she can do in the field of gymnastics! And given her new... side job, she can't help but be a little more professionally intrigued by Ohtori especially. It's where rich people go, which makes it a likely place for enthusiasts of fine arts to congregate, which means a lot of potential targets. If any of them should start to behave strangely... it's worth keeping an eye on.
7. Show us your true power!
Describe your character's combat and non-combat powers here. Are they fierce fighters, careful combat analysts or idol singers? What is their transformation like? What is the origin of their powers -- their Path(s) to Power, which must include some sort of Artifact? Please list ways that their powers might be taken away from them, and ways that they might someday be enhanced. Even if your character doesn't use any magic or supernatural power whatsoever, tell us about any capabilities they have, physical or otherwise.
Maron herself doesn't outwardly display anything supernatural about her. She's in good physical condition and pretty amazingly agile due to her considerable gymnastics prowess, someone to be competatively reckoned with in that regard. But that's just due to talent and frequent training from a very young age, nothing supernatural about it.
What IS supernatural is what's on the inside. Those sensitive to such things will probably be able to sense that her existence is literally blessed by the holiest of holy forces, which simultaneously makes her heart and soul a big prize to demons of all kinds as well as rendering them incapable of easily getting at them. Many of the more conventional methods of stealing such things just aren't going to work on her. At least, not without working at it. Her magical resistance is only as strong as her faith, so to weaken it, that's what will need to be shaken. If she's emotionally distraught, her resistance will be weakened. Break her resolve entirely, and there's nothing to stop you.
Moreover, her faith at present is not all that strong in general. She's not even really buying into all this stuff that Finn's told her, even with the transforming and other obvious evidence. With time, as her faith increases, so can her magical resistance and other powers, ultimately gaining things like a new transformation artifact, a potent active magical barrier and the ability to manifest a holy blade, but that's talking faaaar into the future.
For Paths to Power, Maron has all three: a Legacy in being the reincarnation of Jeanne D'Arc, a Contract with Finn Fish, and she has no less than two Artifacts. First is the Petit Claire, a hand-held orb that beeps and flashes when it detects the presence of demons nearby (as Jeanne, she can detect demons simply by concentrating), acts as a communicator with Finn Fish over long distances, and while she's transformed, projects various magical tools as needed. To activate said transformation, she requires a different artifact: a magical rosary. For this to work, each time it must first be charged with holy energy by Finn, insuring that she won't be able to transform without the chibi-angel's consent. The transformation itself appears as pink flames surrounding her body and forming into wings, briefly appearing as a vaguely angelic figure before dissipating, revealing the transformed Jeanne little by little.
Jeanne fights in a very calculated way, using her superior speed and reflexes to maximum advantage. Ideally, she will always be in motion, letting opponents tire themselves out, focusing on avoiding their attacks and retaliating with quick pin-point counterstrikes. Even more ideally, she'll keep from getting into direct combat to begin with. She's an escape artist first and foremost - her main priority when a fight breaks out is to keep the advantage hers in whatever way she can and always leave open a way to make a quick getaway. Even if she can't manage to achieve what she set out to do, she'll always have another chance as long as she lives to thieve another day.
To aid her in this, she has many different tools available to her. Most commonly used are the versatile Rebound Ball, a ball that can change size and shape as needed and can be attached to her arm via a wire that stretches pretty much as long as it needs to, and a ribbon not unlike those used in rhythmic gymnastics that can be used for many a fancy trick. But she has many, many other tools, some magical in nature, some that she MacGyvers together herself. I can't even begin to quantify exactly how many there are - it's basically her Thing that she'll pull out some crazy new tool or another during a heist that happens to do exactly what she needs at the time. Anything from smoke bombs, to fireworks bombs, to just plain bombs, typical thieves' tools such as metal pellets to crack glass, straw and/or balloon dummies, she's even been known to don disguises so accurate that she's indistinguishable from the real person! I can only hope you'll trust me at my word that I won't use this to 'game the system' or anything like that, but I do fully intend to make things interesting and hopefully amusing!
Really the main point here is that as a master thief, it should be expected that she'll have /some/ kind of answer to most things that get in her way. Most mundane things, anyway. With so much magic from so many sources thrown into the mix, she may well end up surprised a lot more often than she would like. You can't really plan for people having the ability to stop time or anything like that.
Finn Fish may aid her from time to time, but that tends to come only in the form of informing Jeanne of what lies in wait (aided by being able to fly and being invisible to most people, ideal for scouting) and acting as a distraction by triggering Jeanne's decoys for her. There's not a whole lot she can contribute in actual combat: she does have some measure of holy powers, but in her current form, they're unlikely to do much but tickle even minor demons.
7a. ...And your strength?
This is where you'll build your stats, or suggest changes if you're apping a character that already has stats. If you would like the staff to build your stats for you, simply suggest which stats are most important to your character. If you are building your own stats, please refer to the our detailed Chargen instructions, and fill out the following template:
I'm one of those freaky people who actually enjoys fiddling with numbers and creating stat builds, so that's what I'm gonna do here! Of course I'll still be counting on staff for their judgement concerning to what degree this works, so I'll be sure to explain what I'm trying to go for at every turn for consideration when y'all tweak things. So, here we go!
Starting Master Rank: C. Pretty much the typical just-starting-out Magical Girl here.
Master Traits: Improvisationalist, Flash, and Parry. She has a /lot/ of tools to use, many of which she makes herself, and being able to improvise well when things don't go as planned is a hallmark of any successful thief. She quickly gains confidence and gets more 'into it' whenever she succeeds at escaping attempts to capture or inflict harm upon her, hence the morale bonuses for both avoiding and parrying attacks.
Antagonist: Nnnnot really. As a thieving Magical Girl, I do intend for her to fill a somewhat antagonistic role especially at first, but this is moreso born of circumstances and misunderstanding. It's not like there's any evil that needs to be redeemed here - she means well to begin with.
Then, for each transformation:
Henshin Name: Kaitou Jeanne
Henshin Rank: C
Might: 33
Reflex: 57
Vitality: 30
Spirit: 35
Henshin Traits: Advanced Dodge, Fade, Hollow Body
Extra Attacks: 1
Total Character Points Spent: M (33) + R (57) + V (30) + S (35) + Abilities (20) + Extra Special Slot (5) = 180
Composure: 3. Generally speaking, as Kaitou Jeanne she's perfectly capable of keeping her eye on the prize and proceeding as you'd expect a professional thief/magical girl to, though not without emotion - she very much enjoys the thrill of what she does. But a lot depends on her being able to keep her emotions in check. This is no problem for her most of the time - she's had a lot of practice in that area over the years. But the right/wrong kinds of words can have a serious impact on her, probably more than any kind of attacks could. So, not exactly uncomposed, but her performance does highly depend on her emotional state. I think that would put her somewhere around a 3, but feel free to adjust if you feel this description better matches another value.
Notes: I think this rather speaks for itself. While obviously 'better' than most normal people would be in all areas, she's not particularly outstanding among Magical Girls except for where it comes to speed and agility. This is exactly the point: it's what a master thief must excel at if they're going to be able to do their job against all odds. Advanced Dodge further cements her untouchability when she puts her mind to it, with Fade for a literal rush of energy whenever she pulls off another miraculous escape. Finally, Hollow Body represents being able to 'roll with the punches' rather well, as long as she sees the attack coming; when she does take a solid hit however, she'll be feeling it. She's purposely not built for straight-up damage dealing: head-to-head fighting is just not what she does if she can at all help it. Spirit is just 'okay' at the starting point, but there's likely to be a lot of growth in that area over time.
Henshin Name: Maron Kusakabe
Henshin Rank: E
Might: 13
Reflex: 25
Vitality: 17
Spirit: 25
Henshin Traits: None
Extra Attacks: None
Total Character Points Spent: 13 + 25 + 17 + 25 = 80
Composure: 1. Yeah, this is pretty much a measure of extremes. When not playing the part of Kaitou Jeanne, in day-to-day life she's faking emotions basically 24-7. Kind words mean the world to her, and unkind ones can wound her deeply. She really only gets the 1 point because she's had so much practice at least /faking/ composure so much.
Notes: I fully realize that there's two fairly exceptional stats in here, for humans anyway. This is for a reason, which I've explained in earlier questions. Maron is an amazing gymnast capable of some serious acrobatics, granting the incredible reflexes you would expect from someone who's been doing it since they were a very young child. As for Spirit, this represents the passive holy power that always surrounds her, shielding her heart from evil. Most can't detect it, but to some she may just stand out like a sore thumb because of it, so I wanted to represent it as another outstanding trait. Not that I actually intend to have Maron herself regularly involved in coded battles to begin with, but hey. Of course, I fully understand if this is not okay and I'm fine with it being reworked as you see fit.
7b. ...And you use Saint Rainbow Lily Lipliner?!
Name your attacks in each Henshin Form here, with a bit of description. Remember, attacks can also include buffs, cheers and taunts; the power of emotion is every bit as potent as that of a magical blast. If you would like to build your own attacks in Combat System, please refer to Attacks, then fill out the following form for each attack:
These are all for the Kaitou Jeanne form obviously, as it's the only one with specials. These have a high debuff focus in general, as she's always trying to take her opponents off-balance in whatever way possible, with a few Psychs thrown in to further represent her being quick to get more into things whenever she's doing particularly well.
Name: Rebound Ball
Tier: Special
PL: 1
Type: Physical
Range: Ranged
Flags: Accurate, Stagger, Psych, Rush3
Total points: PL (1) + Accurate (2) + Stagger (1.5) + Psych (2), + Rush3 (1.5) = 8
Notes: A staple in Jeanne's arsenal, the Rebound Ball is commonly used to help her get around more easily, using it to swing around or get to higher ground. But it can and is also used to attack, in many possible ways. Most commonly by swinging it around by its wire and smacking people in the face with the ball, but sometimes the ball alone is used as the weapon. Or multiple balls, as she can always create more of them. Either way, she does this with remarkable speed and accuracy, aiming to knock opponents off-balance.
Name: Ribbon Whiplash
Tier: Special
PL: 2
Type: Physical
Range: Ranged
Flags: Defense Breaking, Tangle, Psych, Charge1
Total points: PL (2) + Defense Breaking (2) + Tangle (1.5) + Psych (2), + Charge1 (0.5) = 8
Notes: Her second staple weapon, the gymnastics ribbon she uses mostly when combat has truly gotten serious comes into play when power is more important than speed. It may look like a perfectly ordinary ribbon, but in Jeanne's hands it can knock people silly, hold them in place, or even slice other things to ribbons.
Name: Smoke Bomb
Tier: Special
PL: 0
Type: Physical
Range: Ranged
Flags: Blind, Cripple, Area
Total points: PL (0) + Blind (2) + Cripple (2) + Area (4) = 8
Notes: When you really, really need to get away, there's nothing like the good old-fashioned smoke bomb. It's a classic. Jeanne's smoke bombs are effective enough to leave several people blinded and coughing until the smoke clears, by which point she'll hopefully be long gone.
Name: Miraculous Reversal
Tier: Special
PL: 1
Type: Physical
Range: Melee
Flags: Bind Break, Rush1, Efficient1
Total points: PL (1) + Bind Break (6) + Rush1 (0.5) + Efficient1 (0.5) = 8
Notes: This one's hard to describe exactly - it's made to represent Kaitou Jeanne's considerable talent in escaping from a jam. No matter what kind of traps or tricks people employ in an attempt to capture her, she'll probably find some way to escape from it and turn the tables. Physically, psychologically, whatever's needed to deal with the situation at hand. Needlessly to say this can be many things depending on the situation, but the basics stay the same: freeing herself from whatever bind she happens to be in. The fatigue damage may be actual damage from the result of her actions to do this, or just pure dismay at watching her manage to escape yet another elaborate trap.
Name: Checkmate!
Tier: Finisher
PL: 6
Type: Magical
Range: Ranged
Flags: Banish, Defense Breaking, Rush1
Total points: PL (6) + Banish (3) + Penetrating (2) + Rush1 (0.5) = 11.5
Notes: This is Kaitou Jeanne's standard finisher, normally used when sealing demons who are possessing works of art. A deceptively simple attack, it consists of Jeanne conjuring a magical pushpin and throwing it at the target. It's not very flashy, but that's part of the point. The attack doesn't show its true colors until an evil presence gets a pushpin stuck in it, at which point it will be subjected to a massive cascade of pure divine energy. Minor demons will get sealed outright, transforming into a chess piece to be collected by Jeanne, but bigger baddies will probably not find it very comfortable experience either. The slightest contact with the tip of a pushpin is enough to trigger the full force of the discharge, so it's a far better idea to try knocking it away with something mid-flight or avoiding it than it is to try blocking it. This doesn't do anything special against the non-evil though - it just acts like a normal pushpin would.
Name: In The Name Of God!
Tier: Finisher
PL: 7
Type: Magical
Range: Melee
Flags: Purify, Charge3, Efficient2
Total points: PL (7) + Purify (2) + Charge3 (1.5) + Efficient2 (1) = 11.5
Notes: This is honestly kind of an improvised one, as Jeanne only has one finisher to start with in canon. It's moreso based on the way she seals demons later on in the series, using her ribbon. Rather than a sealing technique however, this attack 'merely' infuses her ribbon with holy energy, allowing for a single strike of extreme power, releasing all the energy from the tip in an explosion of holy force. This can harm anyone, but those with evil hearts that much more. It is however slow and pretty obviously telegraphed, since it would involve Dramatics. It's very much a desperation move, activated by directly (and possibly unwittingly) channelling the evil-slaying powers of her previous incarnation. I don't expect to use this one much, it's really more of a plot thing than something to be casually thrown around. And quite possibly something to feel terrible about later, if she ends up seriously hurting someone she didn't mean to. Why yes, I do enjoy my background drama, pretty much have to with this series!
8. Are things different now?
If your character is from a preexisting theme that hasn't been integrated yet, describe the integration here. Some themes won't need very many changes at all in order to fit in; others will need heavier alteration. If your theme is already integrated, but you want to specify something about your character, you can do that here, too.
Likewise, if there's anything we need to know about an original theme that isn't covered in the history section, this is the place to let us know.
If your theme does not yet have its single paragraph of introduction and explanation in the Theme Primer, please fill out the template below and we'll add it for the world to see, so that people unfamiliar with your theme will have a reference!
The intent of Theme Primers is to sufficiently inform people who who know nothing about your theme such that they can think about it deeply enough to try to incorporate things important to you into their RP and plots (with your permission).
Share as much as you want to! Spoilers are often at least downplayed in FC theme integration, but if you want to just get real and lay it out, that makes it that much easier for people to integrate with it, either with additional applications (with your permission) or plots (with your permission).
The opportunity cost of that, of course, is shocking the public with the big twists (which you will presumably provide for the staff, elsewhere in the application, if there are any pre-planned ones).
There's certainly one very important note to make here regarding relating themes. Jeanne D'Arc was a Puella Magi in the PMMM canon. That's when Kyubey learned that while delicious, Destined Spirits are not so easy to claim. Maron is thus 'the one who got away', though how much better off she is now, her life literally made miserable by the Devil and once again having a wish dangled in front of her, is questionable. I fully support Kyubey being a sore loser about it if that can ever be brought into play, and Maron will probably have an inexplicable bad feeling of deja vu if she ever encounters him/her/it.
But that was just her last of many incarnations. She has a reincarnation cycle, which in canon goes right back to freaking /Eve/. For here, I'm going to keep that nebulous since it's not like it matters, but what does matter is what that implies for where she's been. Or rather /when/ she's been. The cycle happens once every 500-600 years or so, so there have been a LOT of versions of her around. Each time she was reborn, it was as a force of good that opposed evil, in some form or another.
This is kind of hard to lay out the details of, and I don't presume to even try establishing who all she'd been before Jeanne. Since Maron can't remember a thing about any of her previous lives anyway, this is mainly just saying that you have free reign to decide that there was an incarnation of her around for events long past. Allowing for things like an ancient evil that appeared to possibly identify her and be Not Amused. So feel free to pass me hooks related to this whenever you feel like it, or I might be knocking on your door for one when I see a possibility, because I do love me some hooks!
At the very least, if it's acceptable, I'd like to establish that there was an incarnation around as far back as the Silver Millennium. Assuming that's okay, if you actually have an identity that you feel would be a good fit for that particular time period, please do let me know! If not, feel free to make that call at any time.
A final note about what demonic possession actually does in this theme: it causes a person's virtuous principles to become reversed, thus the people with the most beautiful hearts become the most callous kinds of individuals. Caring people suddenly hate everything and everyone. Generous people become super greedy. Those who would normally not hurt a fly become incredibly violent. And they will all fiercely protect the artwork that the demon itself is hiding in, aided by supernatural abilities according to the strength of the demon. Most commonly this means gaining superhuman strength, agility and/or telekinetic abilities. While it's thought that long-term possession eventually leads to a person's death, in truth this is how powerful major demons are born, through the permanent fusion of a minor demon and a human.
And lastly, here's the theme primer!
Theme Name: Kamikaze Kaitou Jeanne
Theme Info: Since time immemorial, primeval forces of light and darkness that some refer to as 'God' and 'Devil' have been locked in an eternal stalemate. However, in recent times, the light has become severely weakened, giving the darkness a unique opportunity for a decisive victory. By possessing objects of beauty, demons are capable of possessing the humans that admire them, and steal the beauty of their hearts, the source of God's power. Servants of both light and darkness are scrambling to locate destined souls immune to demonic possession capable of sealing these demons, to enlist their aid or remove them from the equation by any means necessary. If champions of God seal the demons, the light will regain strength, but if champions of the Devil do so, the darkness will consume the demon, taking all of its syphoned power in the process. The first of these champions, claiming to be the reincarnation of Jeanne D'Arc (Joan of Arc), has become known as the phantom thief Kaitou Jeanne, as her actions to seal demons cause the artwork to disappear. But she may not be the only Kaitou out there...
Theme Organizational Connections: Thieves are free spirits, they go where they like! Demons come from Dark Fall, though where there's a spiritual chess match for the fate of the world going on, machinations by Ends of the World are almost certainly involved somehow.
Example Theme Paths to Power: Artifact (Religious symbolism), Legacy (Reincarnations of historical figures that are now phantom thieves for some reason), Contract (With an Angel, possibly a Demon if you're on the opposite side)
9. Origin Story GMing Round Robin
I think I will decline participating in this. I appreciate what you're trying to do with it, but my time tends to be fairly limited (plus being in the European timezone sucks), so I'd rather focus on just playing my character. Maybe later, we'll see!
Application - FC - Ami Mizuno/Sailor Mercury - Bishoujo Senshi Sailor Moon
1. Nice to meet you!
What is your name, age and e-mail address? We won't share this information with anyone, so please tell the truth. Additionally, if you do not have one yet, use this section to tell us what username you'd like on the wiki. We'll use that and your email address to make an account.
(Censored)
2. Haven't we seen you before?
Please state some of the characters you've played at other games, if any. If you're currently playing any characters here, or dropping any, list them here as well. Remember, you're allowed a maximum of four Feature Characters at any time.
(Censored)
I would like the username (Censored) on the wiki.
3. But what's your secret identity?
If you're applying for a character who already has a +finger, just state their name here. Otherwise, or if you want to write your own +finger, please fill out the following information:
Name: Your character's "civilian" name. On BF, we use the Western order of 'given name' 'surname', so it's Usagi Tsukino, not Tsukino Usagi.
Also Known As: If your character has a powered alias -- Sailor Moon, Wedding Peach, etc -- state it here. You can also use an alternate title (i.e. Rose Bride) or even something just for fun.
Gender: Male, Female, Plural or Neuter.
Source: State the name of your character's source theme here. Original characters should either list a theme they are related to or the name of their original theme. If it is an original theme, make sure to describe it in section 8.
Type: Is your character a Feature Character or an Original Character?
Organization: If you're apping a character into an Organization, state it here. If not, state Unaffiliated. For more information, please see: Organizations
School: Juuban Public School, Infinity Institute, or Ohtori Academy. If your character doesn't attend (or work at a) school, say "None." For more information, please see: Schools
Grade: Your character's grade in school. If your character doesn't attend school, say "None." If your character works at a school as a teacher or staff member, say "S." If they're a university student, say "U." (For an age-to-grade guide, please see: japanese grades on wikipedia. The elementary/junior high/high school breakdown, in American terms, is K-6, 7-9, and 10-12. BF is starting in the second half of a school year, so barring exceptional birthdays, 14-year-olds are usually in what would be American 8th grade, equivalent to the 2nd year of junior high school in Japan.)
Quote: A transformation or attack phrase, spell incantation, or a characteristic pre-fight speech. If your character doesn't have anything like that, you can use a regular quote instead.
Profile: Tell us a short, one paragraph summary of the character. Nothing too complex; a summary of their background, personality, and goals that will give other players a general overview of your character. Check out the profiles of pre-existing characters for some examples!
Ami Mizuno
4. Do you remember the past?
Tell us your character's history. Use as much detail as you think the character needs. If your character has super powers or magic, be sure to explain how they got them (and keep the Paths to Power in mind!). Remember, Battle Fantasia's world isn't exactly like your character's canon theme, so if the world setup has affected their past, be sure to factor this in. If your character is attending one of the schools, be sure to mention it here.
Ami Mizuno has always been alone; fate conspires, it would seem, to keep her that way. Her parents broke ties with one another early in Ami's life, at a time when Japan's already-low divorce rate was at a relative nadir. While a few years of their lives were spent at least vaguely together, as soon as Ami could look after herself -- so, five or so -- she started seeing less and less of her mother, to the point that they would communicate almost exclusively by whiteboard.
That's not to say the notes weren't loving, of course. The two clearly loved each other -- in Ami's childhood, the notes they left one another were almost saccharine. Ami quickly mastered the art of cooking (in no small part out of necessity), and would leave notes pointing to the baked goods sitting on the table. It wasn't what you would call a typical mother-daughter relationship, but it was a loving one.
When school really started in earnest, this didn't change in the least. Instead of finding some degree of togetherness with her peers, Ami found herself isolated from them. In part, this was due to her own shyness; having failed to develop the skills necessary to interact with her peers, her natural response was to withdraw a little -- a response which never really stopped.
In part, though, it was due to her considerable intellect. Taking after her parents in both the sciences and the arts, Ami proved herself a veritable genius in school, blowing past her peers... which, in practice, meant that she was a little intimidating. One way or another, she developed a reputation as a bit of a snob -- not talking to people yet standing out due to her intellect...
The notes became a little shorter -- no less loving, but as school became more of a focus of Ami's life, it was natural that her mother's busy work schedule would spin back up to its normal extremely busy state, and in turn that the notes became a little more on the functional side. Mentions of grades. Encouragement to keep at it. Encouragement to think about the day she'd be a doctor too. This became the new dynamic -- from both sides, mind.
Alone during the day, alone at night, Ami rapidly turned her attention toward her strengths -- her brains. As both a natural genius and a hard worker, Ami rapidly blossomed into quite the academic... right around the time that she started having the option to take mock exams. Perhaps it was the opportunity to have something her mother could praise her for -- not just good marks, but /achievements/. Perhaps it was the opportunity to be viewed positively for the only good trait she (perceived that she) had. Perhaps it was just a natural competitive streak.
But by God, she threw her heart into it with a force the likes of which is rarely seen. She was always at the top of the charts, knocking out perfect score after perfect score -- which, for a child who rarely sees positive interpersonal reinforcement, is heartening. A number will always tell you exactly how well you did, after all. The subject didn't matter, either -- she could pick anything up fast enough if it was going to be tested. The library became a second home... albeit one just as isolated as the first, one with sometimes-literal walls of books blocking her off from others.
The Mizuno home, by junior high, was very empty indeed -- a mother always working with patients or presenting at conferences, and a daughter absorbed in exam after exam... The whiteboard notes became more functional and less overtly loving from both sides. Reports of success. The occasional encouragement -- but now with more of an eye to the next big accomplishment.
The absurd thing was that by this point Ami saw about as much of her distinctly absentee father as she did her mother. He would make the occasional stop by the local community center -- an event that Ami would never miss, even though there was the tiniest part of her that resented the fact that he'd left her, left them -- left her to practically raise herself.
Just as with her mother, though, the love was not diminished too much by absence; he taught her to play chess. He taught her the joys of the arts. He taught her how to swim, too -- a skill she took to with incredible passion. None of this blunted her academic talent, either -- even as her interests diversified, she kept knocking out exam after exam, like a champion boxer with a glove made of brainmeats and numbers.
By her last year of junior high, Ami's natural academic strength made her a surprisingly hot target for academic organizations -- cram schools and study sessions -- to court, to improve their own reputations. One such organization, by the name of Crystal Seminar -- reached out to her with a scholarship opportunity. She was already attending cram school nonstop by this point, so, well, why not attend the most expensive cram school for free?
That, of course, is where our story begins in earnest.
Ami found, increasingly, that as she studied at Crystal Seminar, her ability to study actually diminished. She felt tired. She couldn't quite make the lessons on the cram school's proprietary disc mesh with what she was writing down in her notes. She could see it in the other students, too -- though they seemed to be having a much worse time of it.
The explanation came, of course, when a nurse burst into the room and insisted, loudly, that everyone stop studying. At first, she resisted -- she may have even snapped a little bit at the nurse, or at least such is how she remembers it. (She didn't, at least not in any objective sense. She may have raised her voice very faintly. To her, this feels like snapping.) The teacher, however, took a little more exception -- the kind of exception that involves turning into a murderous monster -- and grabbed Ami.
In that moment, Sailor Mercury was born -- and it wasn't when she threw her ridiculous pen into the air and shouted her transformation sequence, either.
"I'm not a slacker! Learning is something you have to want to do -- you can't force it upon someone! I can't take this anymore -- !!"
Ami's sense of justice awakened in that moment, and even if she hadn't become a pretty guardian, she would have found something to do with it. The youma was banished, of course, and from that moment, Ami Mizuno was a soldier for justice.
5. Open your heart!
Describe your character's personality. Don't skimp; this is arguably the most important part of the application. What are their hopes and dreams? How do they view their mission, if they have one? What do they do for fun? How do they relate to their friends and enemies? What do they think of school, magic, current events and the world around them? Include as much as you think you need. Obviously some characters are going to have more complex personalities than others, but everyone has a little bit of depth.
Ami is shy. Ami is /really/ shy. She has some serious problems talking to people, to the point where she doesn't even try; people assume her to be arrogant because she doesn't even engage a lot of the time. Rather than having the sort of shyness where she trips over her words, she just doesn't bother trying sometimes, because this is really not her purview.
Now that she's started to have some friends, she's starting to come out of her shell, but her natural inclination is not to seek others out. The biggest change that has been effected in her so far is that she won't retreat if someone else starts talking /to her/.
Ami's dream is to be a doctor, or so she says; the truth is a little more complex than that, equal parts a genuine desire and a feeling of intense, intractable pressure from her mother, who wants nothing more than to see Ami succeed. At heart, she really does want to do so -- but it's a somewhat innavigable set of feelings, right now.
Being a doctor would be fantastic for her -- it'd let her do what she wants to do most, which is help others and use her brains for something worthwhile... but there's always that feeling, at least for now, that she might just be trying to make her mother happy, and what she really wants is something she doesn't even know exists yet.
Ami is also quite passionate about the need of people to choose their own paths -- somewhat at odds with her own personal feelings and somewhat uncertain pursuit of her own dreams... but then, that's the thing with being a person, isn't it? There are few things that seem quite as abhorrent to her as forcing someone to make a choice they don't want to make.
Likewise -- Ami works hard, and as a result, she also values recognition for that work. It's something that is occasionally at odds with her magical girl duties; she recognizes that, while many of the things the senshi in particular do will see some degree of attention, the true depth of their activities will probably never see the light of day. It's sort of a sobering thought -- of course, being recognized isn't so important to her that she'd ever /not/ magical girl it up, but it is sometimes a little sad.
... and there very much is that streak of needing to excel in the things she does -- and needing to have that be seen by everyone -- in Ami. After all -- why else would you just go all in on mock exams, over and over and over? She needs that feeling of achievement -- that feeling of having something to show for all her efforts.
She's quite competitive about it, too; when she's placed across from someone else in direct competition, she feels the need to do her absolute best... though it gets a little more complicated when it's strictly personal, rather than academic in nature. The question of winning versus saving someone's feelings gets a little harder to navigate and complicated at that point; Ami likes to win, but she doesn't like to see other people lose, either. She is humble in victory and supportive even in defeat, and tries to draw as little attention to it as possible if she lets someone else win a little bit.
Ami loves school to an extent that might almost be unhealthy. She feels most comfortable at a desk, taking an exam; pretty much anything else is, to some degree or another, a little less on the pleasurable side. School is familiar and regular and steady and good. It's something she's good at, even if she isn't /quite/ sure what to do with the fact that she's a ridiculous genius.
Magic is a surprisingly simple concept for someone like Ami; she doesn't have the reflexive rejection of it that some other more sciency types might -- for her, this is just sort of a natural extension of the universe as it is. She has a pretty natural facility for combining the paradigms; her approach to magic is very methodical and straightforward.
Like most magical girls, Ami keeps her magical identity separate from her mundane one, insofar as she can. The idea of someone else being harmed on her account is extremely uncomfortable, so maintaining this divide is very important to her approach to, well, magical girling; as flimsy a disguise as a senshi's sailor suit is, it's essential. For her conscience, if nothing else.
5a. The heart speaks!
Describe in depth the relationships your character has with various important individuals in their life. For Feature Characters, we want to explore your understanding of canon relationships, with the understanding that once a character is approved, their subsequent roleplay can change these profoundly. On Battle Fantasia, not everyone may even have met yet, but we still want to know how they're likely to feel given canon. For all characters, we want to know who's really important in your life, and how you feel about them, because magical girl stories are very much about relationships.
Ami's feelings about her friends might best be termed, on the whole, loyalty -- particularly to Usagi, as one of the first people to show an interest in her rather than just assuming her to be a snob -- and for her own sake, no less, rather than strictly as a potential study partner. While not quite at the stage of unbreakability yet, Ami's feelings toward Usagi are exceptionally strong. It's not some sort of ridiculous friendleader worship, granted; Ami is occasionally embarrassed by Usagi's outbursts and the extent to which she just sort of loves everybody she sees, a feeling she shares with certain tiny cats on occasion, but this is more in the realm of 'something goofy about a friend' than 'something that actually bothers her.'
... though there /are/ circumstances where those feelings are strained a little, which brings us right to our next topic: Rei. For the most part, Ami likes Rei... but her tendency to quarrel with Usagi makes her a little uncomfortable. Ami hates watching people fight, even if they don't really mean anything by it; she has a hard time feeling at ease when there's conflict between her friends, in particular. There's also a certain kinship there, with the distance at which their parents place them, even if the reasons and reactions differ.
Makoto and Ami -- perhaps to the considerable surprise of everyone else -- tend to get along really well. The two of them complement each other -- where Ami tends to get bogged down in particulars and have a little difficulty taking decisive action, Makoto just acts; the inverse is also true -- when Makoto wants to move prematurely, Ami can usually talk her down. Ami also finds Makoto's physicality and gracefulness impressive, and finds her relatively easy to talk to among the senshi; indeed, Makoto is the only person Ami is comfortable pulling into things rather than vice versa, if only because it's so rare to see her uncomfortable doing things.
Minako and Ami, having much less in common /and/ not going to the same school, are not quite as naturally close as Ami is with the rest of the team. As a result, while Ami still likes and respects Minako, and can occasionally be a little starstruck by Sailor V's notoriety, the relationship isn't /quite/ as close as with the other girls.
Among other, less familiar magical girls and allies of justice -- at least, in the context of magical girling it up and/or dropping in throwing roses -- Ami tends to try to act as a rational, mediating voice; she tends to encourage taking things slowly and deliberately, and advocates for avoiding needless conflict when possible.
As for her enemies... Ami is a little more deliberate and merciful in the way she tends to engage them than some of the other senshi might be, and certainly more than certain other groups of magical girls out there. She'll fight, of course -- but she finds fighting a little on the difficult side, as conflict really isn't in her nature, at the end of the day.
6. Fight for your friends! Fight for your school?
Are you apping your character into an organization or planning on having them join one? If so, explain why your character is working for that organization. Also, whether they are in one or not, how do they feel about the different organizations? It's okay to say if they don't know much about the organizations, especially if they are unaffiliated. If they attend school, how do they feel about their own school, and what are their views on the others?
Juuban: Ami attends Juuban, despite having the brains to go anywhere she pleases. Juuban is stable and pleasant; Ami views Juuban as one of the most stable places in her life. School is always going to be school no matter what happens; youma come and go, and home is... complicated, but school is always there and always worth fighting for in every sense of the word.
Unlike the stereotypical nerd, she actually has some school spirit going! This is mostly because of her tendency toward competition; she has a hard time getting swept up in it like a lot of people but you best believe that if she ends up in mock exams or quiz competitions with students from other schools that she will REGULATE on behalf of Juuban. Quiet though it is, there's a little pride there.
Infinity: She has a particular competitive streak regarding Infinity, primarily because she thinks, a little bit, that the academy's reputation is just a touch overblown. It might be a little bit of a blowback against her own reputation as an academic snob -- she feels it's important that some magical ticket forward called 'talent' not have its importance overemphasized. You can come from anywhere and do anything as long as you work at it.
Ohtori: While Ami does feel strongly about school in general, she does not have a lot of specific thoughts on Ohtori -- it's a school to compete with, but she doesn't have the same competitive streak toward it she does toward Infinity.
Dark Fall, Ends of the World, Magic Association, Tuner Organization: Sailor Mercury is too recently awakened to have many thoughts on factions beyond her base-most sense of justice. We'll see how that one goes. She is likely to have complicated, adult feelings regarding the Tuners in particular, since she is both naturally attracted to cooperation and naturally repelled by cynicism.
7. Show us your true power!
Describe your character's combat and non-combat powers here. Are they fierce fighters, careful combat analysts or idol singers? What is their transformation like? What is the origin of their powers -- their Path(s) to Power, which must include some sort of Artifact? Please list ways that their powers might be taken away from them, and ways that they might someday be enhanced. Even if your character doesn't use any magic or supernatural power whatsoever, tell us about any capabilities they have, physical or otherwise.
Perhaps unsurprisingly, Sailor Mercury does not like hurting people very much. Most of her offenses are focused on either wearing an opponent down or making them less capable of hurting others. She also spends a lot of her combative time carefully analyzing her opponents, gathering the necessary data for herself and others to make smart tactical decisions.
Sailor Mercury received her transformation pen from a talking cat, and is also a reincarnated princess from before the dawn of modern man who transforms into a sailor-suited guardian of knowledge and who may some day become a slightly cooler version of same, and then a significantly cooler version of same. Everything in that sentence is true and correct.
7a. ...And your strength?
This is where you'll build your stats, or suggest changes if you're apping a character that already has stats. If you would like the staff to build your stats for you, simply suggest which stats are most important to your character. If you are building your own stats, please refer to the our detailed Chargen instructions, and fill out the following template:
Starting Master Rank: Normally C, granting 180 Character Points. Please justify any other choice. For more information, please see: Starting Ranks
Master Traits: Abilities that your character retains in all of their Henshin Forms, including their Base Mode. A character gets a number of points for these defined by their Master Rank. For more information, please see: Ranks, Abilities
Antagonist: If you are applying for a villainous sort of antagonist character, are you a Permanent Antagonist or a Temporary Antagonist? For more information, please see: Antagonist Starting Ranks
Then, for each transformation:
Henshin Name: The name of a given transformation, such as "Sailor Moon."
Henshin Rank: Normally equal to Master Rank; higher ranks incur a per-round mana surcharge. One's civilian Base Mode is usually Rank E; please justify any other choice. For more information, please see: Ranks, Base Modes, Supercharged Henshin Modes
Stats range between 1-100, but 30 is already epic in scope by any normal metric. For more information, please see: Stats
Might: The strength behind your character's attacks.
Reflex: The ability of your character to avoid attacks by dodging.
Vitality: The ability of your character to avoid physical attacks by bracing.
Spirit: The ability of your character to avoid magical attacks by bracing.
Composure: The ability of your character to retain their composure in battle. Ranges between 0 (Sailor Moon) and 10 (Miyu Greer, a robot). For more information, please see: Stats, Morale
Henshin Traits: Special abilities that your character only has access to while transformed into a given Henshin Form. For more information, please see: Abilities
Extra Attacks: An extra Finisher or Special attack slot costs 5 points apiece. Henshin Forms start with 2 Finishers and 3 Specials. Base Modes get neither, and cannot spend points on Extra Attacks in this fashion. For more information, please see: Attacks
Total Character Points Spent: Might + Reflex + Vitality + Spirit + cost of Henshin Traits + 5 * (# of Extra Attacks) = 180, unless Starting Master Rank is something other than C.
Sailor Mercury is mostly a reflex character; she is not particularly tough, though she can do an okay job of countering magical attacks. Her statistical priority order is probably dodge, then magical defense, then power, then physical defense.
7b. ...And you use Saint Rainbow Lily Lipliner?!
Name your attacks in each Henshin Form here, with a bit of description. Remember, attacks can also include buffs, cheers and taunts; the power of emotion is every bit as potent as that of a magical blast.
If you would like to build your own attacks in Combat System, please refer to Attacks, then fill out the following form for each attack:
Attack Name: Self-explanatory.
Attack Description: What does it do, qualitatively?
Attack Tier: Finisher or Special.
Attack Power Level: 0-10. Remember that 3 is "dropping a building on someone's head," Specials cap at 5 and Finishers start at 4. 8 is the upper limit for attacks that can be used with any kind of regularity.
Attack Type: Magical or Physical.
Attack Range: Melee or Ranged.
Attack Flags: Various modifiers to the attack. For more information, please see: Attack Flags
Total Points Spent On Attack: Power Level + Attack Flag Costs. Please break it down for us very clearly, and make sure it adds up to the correct number as listed on the wiki.
Specials:
Sabao Spray - Bubbles! Also, obscures vision and is generally a pain in the butt to deal with. I don't think this is actually damaging?
Mercury Aqua Mist - An actual offensive attack with a spray of water.
Shine Aqua Cutter - Sailor Mercury conjures blades of ice, which rotate around her midsection for a little while before getting launched. This is the 'actually scary' thing among her specials (and is from an arcade game).
Finishers:
Sailor Planet Attack - The obligatory team finisher.
Mercury Water Bullet - Mercury flying-kicks while wreathed in water. Shockingly, this is a real move, albeit one from an arcade game.
8. Are things different now?
If your character is from a preexisting theme that hasn't been integrated yet, describe the integration here. Some themes won't need very many changes at all in order to fit in; others will need heavier alteration. If your theme is already integrated, but you want to specify something about your character, you can do that here, too.
Likewise, if there's anything we need to know about an original theme that isn't covered in the history section, this is the place to let us know.
If your theme does not yet have its single paragraph of introduction and explanation in the Theme Primer, please fill out the template below and we'll add it for the world to see, so that people unfamiliar with your theme will have a reference!
The intent of Theme Primers is to sufficiently inform people who who know nothing about your theme such that they can think about it deeply enough to try to incorporate things important to you into their RP and plots (with your permission).
Share as much as you want to! Spoilers are often at least downplayed in FC theme integration, but if you want to just get real and lay it out, that makes it that much easier for people to integrate with it, either with additional applications (with your permission) or plots (with your permission).
The opportunity cost of that, of course, is shocking the public with the big twists (which you will presumably provide for the staff, elsewhere in the application, if there are any pre-planned ones).
Not especially.
9. Origin Story GMing Round Robin
9a: Do you want to participate in the Origin Story Round Robin, in which in exchange for GMing someone else's origin story (typically, 'my first day as a magical girl'), someone else does the same for you?
9b: If yes, which themes do you feel comfortable storytelling in? If you're willing to do a little research beforehand to fill in the gaps in your knowledge base, 'all of them' is a perfectly acceptable answer, but if you have any themes that you have some depth of knowledge of, please mention them too.
Yes, absolutely; I am familiar with Sailor Moon and Rayearth first and foremost, and can also GM in Perfume Splash (which is someone's OC theme that I am also apping into eventually) and could /theoretically/ do Madoka if there's a pressing need (though that last I would prefer not to).
Application - OC - Akemi Tsukiyama/Scarlet Rune Maiden - Shining Rune Maiden Akemi
1. Nice to meet you!
What is your name, age and e-mail address? We won't share this information with anyone, so please tell the truth. Additionally, if you do not have one yet, use this section to tell us what username you'd like on the wiki. We'll use that and your email address to make an account.
Name: (Censored)
Age: (Censored)
Email: (Censored)
Account name: (Censored)
2. Haven't we seen you before?
Please state some of the characters you've played at other games, if any. If you're currently playing any characters here, or dropping any, list them here as well. Remember, you're allowed a maximum of four Feature Characters at any time.
(Censored)
3. But what's your secret identity?
If you're applying for a character who already has a +finger, just state their name here. Otherwise, or if you want to write your own +finger, please fill out the following information:
Name: Akemi Tsukiyama
Title: Scarlet Rune Maiden
Gender: Female
Source: Shining Scarlet Rune Maiden Akemi (Original Theme)
Type: Original Character
Organization: Unaffiliated
School: Juuban
Grade: 10
Quote: "It's okay to have a little hope."
Profile: A quiet, sometimes sleepy girl with a kind heart and a diligent attitude, Akemi secretly comes from a family with unorthodox methods in dealing with spirits. Using a lotus tattoo of holy energy magically passed down her family line, Akemi uses her body as a seal, housing kami and spirits until they are purified enough to be released or, if that isn't possible, sealing them into another object. For things like Noise and things she can't seal, she calls upon the power of the kami sealed within her, transforming into the Scarlet Rune Maiden. Attempting to protect humanity and the spirits of nature from each other and from forces that exist beyond them, Akemi's motives are innocent enough, but some are wary of a girl who allows herself to be possessed by what some would consider a 'demon'. Others, meanwhile, may be interested in an example of a human bloodline influenced by playing a seal to a powerful kami...
4. Do you remember the past?
Tell us your character's history. Use as much detail as you think the character needs. If your character has super powers or magic, be sure to explain how they got them (and keep the Paths to Power in mind!). Remember, Battle Fantasia's world isn't exactly like your character's canon theme, so if the world setup has affected their past, be sure to factor this in. If your character is attending one of the schools, be sure to mention it here.
For as long as Akemi could remember, she noticed things other didn't. They were strange things, that always existed on the outskirts of civilization, in small streams, old trees, or shrines. Some were pretty or strange-looking, while others lurked in the shadows, scary and menacing, threatening to gobble her up if she strayed too close. When she attempted to talk or interact with the nicer seeming ones, most shied away- the scarier ones, who did come close, she avoided at all costs. As time went on, Akemi learned to keep her sight her special secret, confident that she was safe as long as she watched out. It was odd, though- the darker spirits disappeared, as if taken care of by someone. Yet, what disturbed her was that the nicer-looking 'spirits' has a tendency, when their homes were paved over or cut down, to become scary, transforming into what she could only term 'demons'. Raised by her father, Haruto, after her mother died due to complications during childbirth, Akemi's strange behaviors were overlooked as the imagination of a little girl. Giving credence to this was her father's stories about her 'distant aunt', who was considered a sort of priestess in her day, and even came to give her blessing to a newborn Akemi.
When Akemi was five, her father was diagnosed with a rare form of leukemia. As her beloved, gentle father faded away, Akemi was confused- who would take care of her? Would she need to go to the nature spirits and become one herself? With no relatives seemingly around, when Haruto passed on, Akemi was sent into Japan's foster care system. While at first it was hard for her, being uprooted from the only family she had ever known, Akemi eventually made friends among the children at the foster home as well as at school. Over time, her bond of friendship became so strong that she revealed her secret to her closest friends, only to have them to accuse her of lying. She needed proof, or else face being seen as a liar, a fate that seemed all too terrible for someone as lonely as Akemi was.
One day, while crying alone underneath a tree, Akemi was approached by a spirit who seemed very interested in her dilemma. This was odd, since before, most spirits either ignored or refused to respond to her. Listening to her story, the spirit was interested in helping her prove that, indeed, she could see spirits. Following her to the foster home, the spirit revealed its true nature as that of a demon, and began to terrorize the children there. Horrified by her mistake, Akemi attempted to protect her friends, only to discover that she, out of all of them, was the one the demon wanted. The demon explained that she held a lot of energy; there just was a of seal on it. Thus, it was going to feast on her friends, then kidnap her, where it would find one way or another to destroy the seal on her. Before the demon could do either, a magical girl suddenly appeared and valiantly fought the demon off. In spite of her shame, confusion, and terror, Akemi was in awe. Perhaps she could become someone like that, someday?
It wasn't long after that, when Akemi turned seven, that she received a message: her distant aunt, Katsumi Tsukiyama, had decided to take her in. Ripped again from what she called 'family' and her friends, Akemi traveled to a distant shrine far into the mountain forests of Akita Prefecture, far from any city. When Akemi was dropped off and told to go up the stairs up to the top of the hill, the young girl climbed up the steps, moving deeper and deeper into the forested hill and spotting various wards on different trees as she got higher. When the exhausted Akemi got to the top, she was surprised to find a older woman with dark red hair and amber eyes, who introduced herself as Katsumi Tsukiyama. The woman who drove her here, Katsumi explained, was her old friend, a shinto priestess who had once helped her establish the wards around the hill.
What Akemi didn't know was that her family was the original line of Rune Maidens, who passed on the Scarlet Lotus Seal, which holds the kami once known as the 'oniguma', the Demon Bear, though the kami preferred to be called simply 'Guma'. In the Dark Ages, back when Japanese civiliation started to spread into the mountains of what came to be known as the Tohoku region, the balance of nature began to shift towards humanity's advantage, causing once peaceful kami to become wraithful demons. One such kami lived in these mountains, respected by local villages as the Tsukinowaguma, the moon bear, who was sacred due to the lack of a cresent mark on her chest. As interested parties from the south came in, they ignored the warnings of the locals and, while excavating the mountains, did the unfortunate act of killing the Tsukinowaguma's cubs. The Tsukinowaguma's rage transformed the kami into a demon, far beyond the strength of humans in the area to contain or even fight her. One woman, named Kazue, afraid her village would fall but realizing that any violence would be useless, devised a risky but peaceful method to stop the demon bear's rage. By using her body as a seal, she could contain the oniguma instead of killing her. Then, using the purity of her heart and will, she purify the demon back to its original state as the Tsukinowaguma and release the kami in an area and time where the kami could live in peace.
Facing the oniguma by herself and using a mystical lotus tattoo as a conduct, Kazue allowed her body to become a seal for the oniguma, allowing for peace for her village, but not without a cost. Overnight, her hair turned a dark red and her eyes gold, and her village shunned her and cast her out, afraid of her powers. Sharing the former kami's pain allowed Kazue to realize the scope of what was happening- the pain of those, kami and human alike, trampled by the vices and greed of humanity as a whole, as well as the resulting malice of demons and kami that have descended into evil. While she was just one person, she was in effect between worlds, able to communicate with both. Using the kami as a guide and eventually as a source of power, she and her descendants set out attempting to mediate the balance between nature and humanity, as well as protecting both sides from the evil that came from beyond and within.
Katsumi Tsukiyama was actually far older than Akemi had assumed- what her pale red hair, streaked by grey, and clear gold eyes covered was an old life spent as a hermit, made longer by Guma's presence. Katsumi was, in fact, the last known Rune Maiden of the Scarlet Seal, active from the late 1940's until her disappearance in 1958, after the battle with the King of Sands and his Devils. Those who knew her found her to be generally likeable- while gruff, she was supportive of those younger and/or less experienced then her. While she fought to protect the balance of nature, it was never at the cost of leaving those who fought alongside her in the dust- valiant Tuners she took a liking to would find themselves somehow compensated for lost bounties, while wizards were able to study the unrepentant demons she sealed inside herself and transferred into their care. She was far from perfect, and she made no promises to please everyone, but Katsumi was seen by those who knew of Rune Maidens as a positive direction from a family whose intentions were sometimes doubted.
What no one knew was that Katsumi and Guma (the kami sealed inside the lotus seal) had decided the world was in better hands in their travels. Guma wanted to return to nature, and Katsumi was eager to go back to the normalcy her life had lacked since taking on the Scarlet Lotus Seal. Thus, after releasing Guma, Katsumi moved in with her younger brother, the happy-go-lucky Nori, and began to enjoy life, helping to raise his son with his wife, Aki. Aki and Katsumi became close friends despite their initial differences, and Katsumi related to her the story of her life, which Nori, eager for his wife and sister to be friends, confirmed. Encouraged by Aki's interest, Katsumi even told her the process of the seal, and spoke of the various spirits and kami she's encountered and helped.
It did not last long. In 1964, a chemical company nearby the area had been releasing methylmercury-tainted water into the Agano river, which contaminated fish, wildlife, and the water itself, causing everyone and everything that depended on the river to show signs of severe mercury poisoning. Guma, while now a kami, was sensitive to the environment and depended on the river. Rather than being poisoned, she went mad, reverting to a mindless destructive demon state. The entire event would eventually became known at the Niigata Minamata disease, one of the Four Big Pollution Diseases of Japan.
Alerted by an ally who lived near the area, Katsumi rushed to the area, only to find Aki there, attempting to seal Guma into her own body so that Katsumi could have a chance at a normal life. Before Katsumi could intervene, Aki had completed the ritual successfully. While the poison did not transfer to Aki's body, she quickly grew sick from the influence of the feral Guma. While Katsumi transferred Guma into her body as quickly as she could manage, it was too late- with all the hospitals in the area already filled with those dying and in pain from mercury poisoning, Aki's fragile condition could not be treated properly. As Katsumi and the now sane Guma watched rooms of people cry in pain, all they could do was stay by Aki's side, until she eventually died days later. Despite Nori's claims that it was not Katsumi's fault, and that, even in his sadness, he did not blame her, Katsumi felt wholly responsible for Aki's death, and, saying her good byes, retreated to an old shrine deep in the hills to the north, in Akita Prefecture, where she was certain she and Guma could live in peace and eventually pass away, relics of a naive idea that balance could ever be achieved. Guma herself was in agreement; feeling Katsumi's sorrow as her own, she also felt there was no longer a place for her in this world of skyscrapers and sleek machines. It was better to die sane and as a kami, albiet trapped in a mortal body, than sealed away, ready to wreak havoc the second her unpurified form was released.
Katsumi only came out of her exile a few times, including visiting the newborn Akemi. It was Katsumi who suggested Akemi's name, taking the character used for 'Aki', her old friend, which was 'dawn', and adding the character for 'light'. Recongizing the possibility that Akemi may have inherited Guma's 'gifts' due to being the first female in the family for generations, she placed an unused part of the lotus seal on the infant, which would keep her from being detected by spirits. It would also seal any spiritual energy within in order to render her unable to be targetted by more malevolent spirits, as well as keep Akemi from using it herself in any fashion. Akemi was going to live a normal life. Unfortunately, Katsumi did not factor in the possibility of Akemi sensing spirits herself and well as, in her old age and dimming view of the world, the seal was beginning to weaken, which allowed the small seal on Akemi to weaken in turn, eventually attracting the attention of an old enemy.
Realizing that Akemi would be in danger without someone to protect her, Katsumi took her on, even if it meant Akemi would have a much harder life, kept in the dark about Katsumi's own past and the secrets of her own abilities. Katsumi, in the time she had left, would teach her to become able to survive on her own, and somehow find a way to strengthen the seal on her, to cover Akemi's potential. All Akemi knew was that Katsumi was a 'distant aunt', stubborn and secretive, but loving in her own way. Adjusting to an existence with no electricity aside from an ancient bunsen burner and a small heater, Akemi was often sent to do errands into town and hard labor, such as finding sticks for the heath, getting water from a pump for washing, drinking, and for cooking, gathering eatable plants when they were in season, and helping clean the shrine.
When Akemi felt everything was too much, she thought of the mysterious magical girl who came to save her, regardless of whether or not it was simply a figment of her imagination, and how, someday, she wished she could be like that, helping others. Going to the local school was difficult at times, as Akemi had little in common with the kids around her, and many children had inherited their fear of her aunt from their parents, which transferred onto her. Still, she managed to find a small group of friends, who related to her in that they were 'outcasts' of sorts themselves. It helped that bullies that would regularly bully them were afraid of her, afraid she'd send some sort of ghost from the abandoned shrine at them.
As the seal om Akemi began to further weaken, she found herself able to talk to the spirits of nature that still inhabited the area, bringing them to a reluctant Katsumi to see if they could be helped. While Katsumi was stubborn, Akemi's will to help the spirits was just as unwavering. Eventually, Katsumi gave in, realizing Guma was beginning to respond to the hope and caring heart Akemi represented. The two began visiting the local town, often peacefully intervening, helping fix old small shrines, cleaning debris out of streams, and other small jobs, along with the help of Yuki, the priestess that helped Katsumi when she first came to town. While their power wasn't that great, spirits and people responded alike, touched by the old woman and the young girl's efforts. Spirits began to visit the old shrine, either inhabiting the area around it, or coming back to pay their respects to someone who was willing to intervene for them.
The other thing Akemi noticed was a sort of 'different personality' in Katsumi who responded to her efforts. Where Katsumi was too tired, another 'wind' would take her over, determined to not let Akemi down. Katsumi herself didn't seem disturbed by this, often commenting vaguely to Akemi's questions about it. In the end, it didn't seem as important- these two sides seemed so alike, and the latter seemed to help Katsumi respond better to the world itself, as if reinvigorating her.
Yet, as that came, Katsumi's strengthened belief in the world ironically caused Akemi's abilities became sealed by the small bit of tattoo placed upon her. Akemi, wondering if something was wrong with her, went to Katsumi, who, eventually, explained everything: Guma, the tattoo'ed seal on her back, the family's history. Everything was revealed, except for one key detail: thet Katsumi was a magical girl, as well as the events surrounding Aki's death. Akemi was faced with the first of many key choices: keep the seal on her and live ignorant of the world of kami and nature, as a normal human being, or be caught between worlds, possibly placing herself in further danger by old enemies and demons wishing to harm her. There was no way Akemi could protect herself, after all.
Akemi chose the latter. The world of nature needed them, and even if it was just helping the spirits and kami here, in this small village, why should she turn her back on them, when it helped people as well?
Life continued, until she reached the age of fifteen. Fully immersed in nature, Akemi felt in harmony with nature and humanity, and perhaps a bit too confident in her safety. This changed, two weeks ago.
This can be scened out, but UH it's kinda weird so I don't mind if it's not------
Even an old hermit like Katsumi knew something had happened. There was a great disturbance, much akin to how she felt in 1958. Yet, there was no sign there, or in the isolated town, that anything was amiss. Guma tensed as well, afraid of the girl she considered akin to her own child.
The impact was delayed- an old enemy of Katsumi's, a demon still remembering the sting of its defeat, had gathered allies in light of recent events, knowing that if it wished to gain a foothold in this dark new future, it needed power. Knowing of Akemi's existence from its previous attack on her, it had decided to kill two birds with one stone- defeat Katsumi, as well as kidnap Akemi, using both the Rune Maiden and her distant niece for the power it needed for its glorious first steps in the demonic social ladder.
Attacking as Akemi was going to school, the demon found her defenseless, even as Katsumi came running up, alerted by some kami in the area. Attempting once more to transform into the Scarlet Rune Maiden for the first time in over 50 years, Katsumi found her old body too weak to handle the process of transformation.
Akemi, realizing the truth of Katsumi- she kept the balance not just by taking to spirits, but fighting them as well. She was, in essence, the same sort of fighter as the magical girl who protected Akemi when she was younger. Desperate to protect Katsumi, her friends, the town, and herself, Akemi called out to the kami in Katsumi's body.
Guma, desperate to save both Katsumi and Akemi, reached out for the first time through the small tattoo on Akemi's body, speaking to her mind.
"I have watched you since you were small. I have loved you as Katsumi loved you. This hope, this love... I will not let this end. Not when this dawn of hope is just beginning to break.
If you want to save everyone, as I do, chant these words after me."
In a blaze of light, Akemi was transformed. Her dark hair was now dark red, her eyes gold- as she looked up at her shocked opponents, Guma smiled wryly. "Hello, old friend. Still haven't gotten over your defeat in over fifty years?"
Spurred by the awakening of the new Scarlet Rune Maiden, kami and spirits from around the town responded in kind- even as weak as most of them were compared to the might of demons, they cheered on the Maiden and the allies who came to the isolated town to help.
After the battle was done, Katsumi sat there, her hair now a pure grey, with warm brown eyes. Explaining that this town will be fine from now on, due to the kami, she added that, if Akemi wished to take the seal on willingly, Katsumi will abide by the wishes of her old friend.
"Go to Tokyo with the ones who helped you. They need you. You and Guma."
Akemi, bewildered by the change in events, thought back to the image of the magical girl who helped her. This was her chance- she will carry on the will of her family, protect others- perhaps, strange little girls like herself, who need a vision of hope to carry on.
As Akemi traveled to Tokyo, she heard Guma's voice in her head:
"I promise you this, Akemi: I will never fail you. This is not a contract- this is my redemption."
5. Open your heart!
Describe your character's personality. Don't skimp; this is arguably the most important part of the application. What are their hopes and dreams? How do they view their mission, if they have one? What do they do for fun? How do they relate to their friends and enemies? What do they think of school, magic, current events and the world around them? Include as much as you think you need. Obviously some characters are going to have more complex personalities than others, but everyone has a little bit of depth.
Friendly enough, a little naive, shy, sometimes spacy, and prone to eccentric habits, Akemi can stand out, especially in an environment that may not match the one she's grown up with for most of her life. While her life in the small town nearby her aunt's shrine has made her somewhat up to date, she's often clueless about popular culture (though she's found some things she likes here and there), as well as life in the city. One interest she's developing is one in clothing, taking her sewing skills that she learned growing up and attempting to make new outfits with it. For better or worse, her taste in fashion isn't exactly wholly modern.
Akemi likes to sleep. And sleep. And sleep. This isn't because she's lazy; it helps her body and her seals to heal. Thankfully, she's able to sleep in the oddest places and oddest positions, sometimes able to 'turn off' at the flip of a switch. It's not really to everyone's benefit that she's able to do this, however- she's slow to wake in most cases, and is grumpy and cross if she's awoken from a good nap. She is also definitely *not* a morning person- anyone who catches her when she's forced to wake up early in the morning is certain to find her instead placing Guma at the helm, so to speak.
In fact, her current weakness is sometimes depending on Guma to handle situations that she's anxious about, like talking to people she admires, or applying for a possible part-time job. Part of this is her unfamiliarity with the setting; she was much more confident at home. This doesn't always apply to situations where she thinks someone is wrong- if someone annoys her enough, she'll forget her anxiety and approach them. It's mostly in situations where she doesn't feel the person is entirely at fault that she's nervous.
Akemi is most at peace in nature. She thinks nothing of, say, going out and devoting a few days to scavenging mushrooms. In fact, it may be rather amazing to some how Akemi gets along without many modern conveniences, though city life makes a few more necessary than it was living in the country, as it were. In fact, due to being from a rural area of the Akita prefecture of northern Tohoku region on Japan's Honshu island, Akemi sometimes slips into a Tohoku accent when stressed, talking to her aunt on the phone, or when she's tired. It's not so bad that she's not understandable, but it makes it very obvious that she's 'not from around here'. Another aspect of this is that she *hates* hot humid weather, despite her love of nature. Part of this is her unwillingness to wear any clothing that may expose her back (due to the lotus seal tattoo), as well as being more used to the colder winters and slightly less relenting summers, though it's not too much of a change.
Akemi finds waste deplorable- while things like wrappers and used paper are fine, things she deems perfectly salvageable, like perfectly eatable food, or clothing that is being thrown away for being out of fashion, rather than tears or stains, will rub her the wrong way. While she understands it's sort of a kink due to modern society's consumer nature (if no one consumes, no one gets paid for things made to be consumed, etcetc), it's still hard for her to quickly put into context. As such, wasteful people will probably get on her nerves more often.
Sometimes, but not always, Akemi is one the first one to notice something important, be it an odd detail, especially if it deals with nature. She can, however, be wrong, and sometimes, her lack of experience with 'normal behavior' for girls her age could have her miss something that would be obvious for someone else. In fact, what will often get her in trouble most often is her naivete. While she's not so sheltered that she doesn't distrust people, her lack of knowledge about city life and technology will often put her at a disadvantage. Her previous school had decent programs and technology for a country school, but compared to Juuban High, it's completely different. This does not apply to things that seem out of the ordinary- coming to Tokyo under the idea that demons have increased in number for some reason has left Akemi sometimes paranoid, sometimes about things that turn out to be simple pranks, or a result of her lack of street knowledge.
Akemi likes sweets. Unfortunately, like with sleeping, this is not just because she has a sweet tooth- she needs the calories, sugar, and fat to provide energy to maintain her seals. She can pack in a lot of food. The one way she *has* managed to get by is the feast or famine approach: when there's a lot of food and people give her their word that she can eat, she eats. And eats. And eats. Sweets in particular just makes it a bit more fun to have to endure this particular cost of her seal. This has also given her the distinction of being *willing* to eat some of the worst tasting cuisine one can offer. Well, okay, sometimes it's less 'willing' and more 'she can't stand the sight of food being wasted'. Even with her iron stomach, there have been times Akemi has volunteered, with grim humor, to eat something that she knows may just strike her down. It takes something above simple food mash-ups to accomplish this, but the world just seems to carry more people who are terrible at cooking than those who are able, for some insane reason.
As for Akemi's own cooking skills, she tends more towards traditional dishes, especially specific to Tohoku which can sometimes be on the salty and strongly flavored side. She's also the type to eat plainer foods, having gotten used to it due to not always having access to a lot of cooking options during her stay with Katsumi. While this may not mean she's a bad cook, it does mean she's more accustomed to flavors that others may not like.
Akemi's attitude is very serious when dealing with entities like Noise or Witches, but she's more sympathetic when dealing with demons that came from nature, or simple nature spirits. Oftentimes, she's more willing to attempt to convince them to forgo their evil ways and look for a way of existing alongside humanity, or sealing them into an object instead of killing them. This often puts her at odds with other magical girls, though she doesn't fault someone for having a more mercenary approach to things, as long as it isn't needlessly cruel. If she feels forced to intervene, she may try to mediate a situation, even if it means putting herself in danger. Due to having a trusting, gentle nature and not that much experience, sometimes the only thing that comes between her and a grim fate is Guma's forceful intervention.
Despite her wish for a world more in balance between humanity and nature, Akemi isn't such an idealist that she thinks it'll come within her lifetime, or should be forced above the needs of people. She doesn't have answers, and she thinks it would be foolish to think she did at her age. Balance should never come at the price of carelessly sacrificing others, especially for some narrow ideal.
Having known what it felt to be lonely, seen as strange, or to be overlooked, Akemi often likes to reach out to those who display these same traits, even in potential enemies. Soon, this need to reach out may be strong enough to overcome Guma's much more mercenary tactics, as Akemi *can* resume control while in henshin form.
Guma, as she prefers to be named, is a creature of passion, ego, and protection. When she is manifested as a consciousness to front for Akemi's own, her stark difference in personality from Akemi's own often gives her presence away. Sarcastic, confident, and prideful, she's used to using powerful methods to get what she needs done, which often leads to impatience with anything overly complicated in a way she can't appreciate, like paperwork, computers, electronic devices in general, etc. While this may color her as 'impatient', there's many things Guma may show patience for where many others would fail, like babysitting a sick crying infant, fishing, guarding an important object, etc. As long as she sees the logic, she can be rather tolerant.
Where Akemi is reserved, Guma likes thrills. This sometimes means her pulling risky maneuvers in battle, trying out new kinds of foods, being on roller coasters, etc. It's certainly helped her view of humanity- they always think of neat ways to entertain each other. Guma is often annoyed with Akemi's naive nature, but she often doesn't intervene until she feels Akemi is threatened in any way. Akemi needs to learn on her own how to adapt, after all.
Then again, it'd be better if she didn't intervene at all- Guma is also very protective of Akemi, sometimes interposing herself into conversations when Akemi is confused, overwhelmed, or embarrassed, especially if it's something she thinks is the least bit perverted. In the latter case, she's not hesitant to slap or prepare a fist of righteousness at anyone, male or female, though her sense of what is 'perverted' can be oddly conservative. This has led to situations where Akemi would seemingly switch from a tongue-tied, shy girl to a furious young woman attempting to plant a punch in someone's face for a seemingly innocent question. Context is everything, of course- if Guma senses Akemi isn't embarrassed, she won't intervene. If the boy or girl doesn't look like the 'sort of person' she'd deem a possible pervert, she'd keep herself at bay. Children get a free pass.
The guilt of Guma's insanity killing Aki, Akemi's great grandmother, still plagues her to a deeper extent than even Katsumi might be aware of. Sharing Katsumi's emotions of grief, disillusionment, and anger as well as her memories all at once when reintroduced to Katsumi's body, Guma felt she had committed the worst sort of sin. For all she refers to Katsumi as 'that old lady', it's a cover for how she connected to her on a deeper level than any Tsukiyama Rune Maiden before, akin to a sister. This was the reason Katsumi was so powerful as a magical girl- more than any ounce of strength or magical prowess, both their hearts beat with pure intention and will. It was Guma's actions that ruined that, and for that, Guma deserved to die.
It was Akemi that reawakened Guma, at first responding to Katsumi's reawakened emotions of love, which she developed in turn for the small, short girl who wanted nothing but to help, in spite of everything that happened to her. Now, as Akemi's 'partner' of sorts, Guma wishes to make sure Akemi retains that hope, and never regrets taking on the Scarlet Lotus Seal. While her love is tough, and she'll allow Akemi to make mistakes and fall, never will Akemi bare such a despair as Katsumi felt alone. These aspects of her rarely surface; as a proud spirit, she'd rather people (even Akemi!) think of her as unflappable, all-powerful, and not prone to any weakness.
As much as Guma hates how Akemi's nature clashes with her own mercenary nature, she sees it as something she wants to preserve. Woe to anyone who attacks it, as it may send Guma off the deep end...
Guma is quite old, which sometimes means she has extensive knowledge on certain things simply due to experience, or learning them through her hosts' interests and daily life. This isn't foolproof, as Guma only knows and remembers what she deems important. For instance, she may know Puella Magi have been around for a long time, that they tend to 'retire' young, and that they specialize in fighting Witches. Beyond this, she's never really invested enough attention to understand them as more as a type of magical girl her hosts have encountered.
The other problem with Guma's memory is that time, for her, is different than it is for a human being. She estimates being 'born' during what is referred to in the timeline as 'the Dark Ages', but can't point to a rough date when she changed over to a demon, how long, etc. She tends to mark things by 'hosts', which is in itself a faulty mechanic as her hosts' lives are prolonged by her existence within them. She may even know something, but keep it a secret even from Akemi, either to protect Akemi, test her, test those around her, or because of a random whim. In other words, it's just as easy to justify ICly why Guma wouldn't know/say something important about a matter as it would to justify why she would, allowing this possible RP device to be tailored to OOC concerns.
Being the essence of a she-bear, Guma is protective of babies and young children. She's also very tolerant and patient with them; a toddler could constantly tug on her hair and she'd take it. A six year old could tell her all about her doll and she'd nod and listen. Guma will even attempt to protect magical girls she perceives as being inexperienced or who she perceives as 'young' (even if they're Akemi's age or slightly older), trying to take an attack for them when they're down, assisting them, or urging them on, even if it may be with rough words. It's not to the point where she'd be obsessive; a magical girl needs to know how to stand up for herself in battle, and they may never learn if they don't take a few scrapes in the process. She just doesn't like someone taking the fall simply for not having enough experience to know better.
Since Akemi is giving her a chance, Guma will do the same with humanity. And really, it's not as if Guma views humanity badly; she admires them for their heart, their tenderness, their cleverness, and their adaptability. She'd rather see a world where humans and nature are in balance than one without humanity altogether; she feels such a world would lose its ability to change, as well as its own 'heart'. Also, as part of the Tsukiyama family's legacy, she is able to have an active hand in seeing this future.
5a. The heart speaks!
Describe in depth the relationships your character has with various important individuals in their life. For Feature Characters, we want to explore your understanding of canon relationships, with the understanding that once a character is approved, their subsequent roleplay can change these profoundly. On Battle Fantasia, not everyone may even have met yet, but we still want to know how they're likely to feel given canon. For all characters, we want to know who's really important in your life, and how you feel about them, because magical girl stories are very much about relationships.
Katsumi Tsukiyama - Akemi's 'distant aunt' and former Scarlet Rune Maiden. She's the one who took Akemi in after she determined that Akemi was safer with her. Now a normal woman, she still possesses the ability to see spirits of nature, many of whom help her with day to day life. Akemi still regularly visits her for advice, and often worries about her. While Akemi calls Katsumi 'Auntie Katsumi', her relationship with Katsumi is akin to a cross between a grandmother, a mentor, and a mother, having lacked such a figure in her life beforehand. This doesn't mean their relationship was always peaceful- Katsumi was a tough, no-nonsense sort of woman, often blunt and in her raising of Akemi.
Haruto Tsukiyama - Akemi's father, who died of a rare form of leukemia when she was five. Despite being there for such a short period of time in her life, he instilled a sense of wonder in her though his tales of her distant aunt, as well as never looked on her with shame at her stories of spirits and 'fairies'. Despite having no 'gifts' from Guma, he felt most at piece in nature, and often took Akemi on trips to the forest. One of Akemi's most treasured possessions is a book on mushroom hunting, which belonged to him. To this day, Akemi holds the memories of her father close to her- some might say she hasn't really ever come to grips with his death.
Aki Tsukiyama - Akemi's great grandmother. Close friends with Katsumi after Katsumi's 'retirement' from being a magical girl. Despite marrying into the family, Aki relished in Katsumi's stories of her adventures, as well as the rich history of the Tsukiyama family. At the same time, Aki realized that Katsumi missed many things she had, such as love, a child, and being a mother and wife. When Katsumi had to reseal Guma, Aki managed to get there before Katsumi could, and attempted to seal Guma inside her own body in order to allow Katsumi the life she wanted, an act that would lead to her death days later. The experience embittered Katsumi's heart, and saddened the now-coherent Guma. Akemi's influence decades later managed to reverse this somewhat, and it's Aki's legacy that carries on in Akemi, despite Akemi herself being unaware of her great-grandmother's friendship and sacrifice.
Mysterious Magical Girl Who Saved Her - The Magical Girl's identity is kept a mystery to allow for possible RP devices in the future- all that's set is that Akemi was inspired by her bravery.
Old Enemies and Allies - If any survive to this modern age and remember Katsumi, Akemi's distinctive red hair and gold eyes are likely to give her away. Time will tell how they'd react to this new generation...
Other Rune Family Lines - They possibly exist, but Akemi doesn't know of them. Katsumi and Guma? They might know, but due to the practice's rarity and the dangers that come with it, as well as the practice dying with many who took it on, it's hard to say what anyone'd know.
6. Fight for your friends! Fight for your school?
Are you apping your character into an organization or planning on having them join one? If so, explain why your character is working for that organization. Also, whether they are in one or not, how do they feel about the different organizations? It's okay to say if they don't know much about the organizations, especially if they are unaffiliated. If they attend school, how do they feel about their own school, and do they have views on the others?
Akemi's knowledge on the various organizations is a work in progress. Guma tells her certain things at specific points, but Akemi's notions are still very basic. The Tuners do things because they need the money; it could have been a Tuner that saved her that day. The Magic Association is mysterious and interesting- Akemi wants to know more, even if Guma tells her she's better off not getting involved in all their politics. The Dark Fall are enemies of Rune Maidens, but if she can convert someone with doubts to come to the side of light, that's just as much of a victory, but she can't allow that to keep her from realizing that many would sooner kill her, or 'do worse', as Guma often says, like suck her dry of any spiritual energy, or release Guma. The Ends of the World makes her feel uncomfortable as she doesn't know much, aside from the fact that it makes Guma extremely cautious every time Akemi gets close to anything that is connected to them.
Juuban is definitely more Akemi's style, even if it's still a little overwhelming. There's just so many students around! Yet, most things are like her previous school, aside from her having to keep an eye out for strange occurances. Everyone's reliance on computers and the internet really put her at odds, sometimes. While she has a smart phone, it's a little outdated, and her computer was something she fished out of a dump, and laughably outdated.
Ohtori is mysterious, though Guma often comments that it's a good thing Akemi's not the sort of student who'd be accepted there. Isn't that supposed to be a bad thing? They have nice outfits.
Infinity Institute makes Akemi feel... overwhelmed, and rather dumb in comparison. While Akemi seems to be gifted, it doesn't seem to be the sort of 'gifts' that would make her look particular useless in today's modern age.
7. Show us your true power!
Describe your character's combat and non-combat powers here. Are they fierce fighters, careful combat analysts or idol singers? What is their transformation like? What is the origin of their powers -- their Path(s) to Power, which must include some sort of Artifact? Please list ways that their powers might be taken away from them, and ways that they might someday be enhanced. Even if your character doesn't use any magic or supernatural power whatsoever, tell us about any capabilities they have, physical or otherwise.
(Artifact) Scarlet Lotus Seal: As the rune maiden, Akemi's main source of power is the seal, a scarlet lotus tattoo that covers most of her back. Fueled by her heart and pure will, it exists as a cap on Guma's existence, keep her from reverting to her mad demon state, and slowly purify her so that one day she can be released. As it's made of holy energy, it can be used as a weapon to repel or bind sources of evil to varying degrees.
In action, it's a visible bright red glowing ribbon that slides off Akemi's arm, that can be formed into various shapes. As energy, it can be used to coat a punch or kick to give it a more powerful impact.
Like Katsumi, Akemi can, in certain cases, apply a part of her seal on a person or object to give them a slight boost in protection against evil, but it really isn't that much more powerful than a traditional ward, so this may only be used for possible RP purposes, not csys. Buffing attacks are more Akemi sharing the seal's protective effects on some allies for a temporary boost.
Guma 'borrows' its abilities to do many of her attacks, as well as safely channel her essence so as to not overwhelm Akemi's body. Akemi in time can learn to use it herself, possibly giving her a different Henshin form, but for now, she needs to learn how to control it, a process Guma cannot help her at all on.
The way currently known way one could turn off the seal is to drain its power source: her heart. While the seal will take a long time to power down and Guma will do whatever it takes to power it back up, when the seal disappears, Guma will be released, revert to her mad state, and need to be resealed. Assuming someone is able to restore Akemi's heart, Akemi can revive the seal and reseal Guma, if necessary. If by some mechanic Akemi's seal is actually removed, it can be regenerated, but she will most likely need the help of someone like Katsumi to repair or remake the seal once again. The seal can copied and used by someone else, as was the case with Aki, Akemi's great grandmother, but they must have the innate spiritual ability, physical health, and heart to survive. While Aki had the latter, she was too weak to withstand Guma's insane wrath inside her body.
Akemi could, in the future, take on a spirit and, after forming a strong bond of friendship and understanding, use its powers to transform like with Guma, but thise would have to come after she's gained a better understanding and experience with the Scarlet Lotus seal.
Other family lines using a Lotus seal often differentiate in what spirit lies at the root of it, as well their seal's color: Akemi's is vivid red, hence her being the Scarlet Rune Maiden.
(Legacy???) Spiritual Reservoir: While not a real method of defense, it's worth noting, especially due to the trouble it's caused for women of Tsukiyama heritage. The ancestor who created the seal naturally a talent for holy magic, but it's Guma's influence on Akemi's family through the generations that they were better able to 'sync' with Guma on a certain level. Akemi is almost like a large reservoir of spiritual power, though she has no ability to express it beyond the seals. Despite this capacity, she still needs to continually refill this resevoir through sleep and food, though other techniques may exist as well. While it's possible that she could learn some magic, it runs the risk of weakening her and her seals faster than someone who is used to such things due to her family's specialized nature. While it sounds like she has a large amount of potential due to this, a better comparison is that she's like a normal computer with an unusually vast amount of memory, much of it hogged up by large programs the computer can run in limited capacity. However, while Akemi can't use it for purposes other than her seals, that doesn't stop creatures of the dark from trying to feast upon it or find ways to harvest her. This does not extend to her heart, of course- heart-wise, she's like any magical girl, which are each extraordinary in themselves.
The nature of their inheritance (ie legacy) in other Rune Maiden family lines often depends on the spirit- Guma was a mother bear, so the Tsukiyama's legacy was passed on from to female to female.
Sealing: In specific cases (ie, player and/or staff consent) Akemi can seal more supernatural creatures' spirits inside her body, but due to the finicky nature of the seal, whether the ritual will work is up in the air most times. Also, the more demons, the more stress is placed on Akemi's body- she'll get tired more easily, and will need to eat and sleep more to replinish her energy. Also, she can't use that spirit to transform; Guma is the only one that is able to manifest as such due to having sync'ed with the Tsukiyama family line. At best, Akemi'd be able to allow the spirit to speak through her, much like a medium. If she releases the demon, it will simply manifest in the state it was when it was sealed. Storing an unwilling powerful spirit can exhaust her over time, so this is not recommended as a permanent solution.
(Contract) Guma: Akemi's main ability in combat is when she uses the Scarlet Lotus seal, as well as Guma's power, to tranform. Being a normal human being, Akemi's body bottlenecks Guma's power, but the boost she gains in strength, speed, and defense places her on par with an average magical girl. For better or worse, this often comes with Guma taking control as well, which translates into Akemi being a largely offensive fighter, focusing largely on physical attacks. As mentioned, Guma can 'borrow' the rune's holy energy to repel or bind evil, make barriers, cast beams of light, or strengthen her melee attacks. As a being affiliated with the mountain, she also her own power to do some attacks that use earth as an element.
In time, Akemi will learn to take more initiative and perhaps control this form on her own, but for now, it's Guma.
Haughty in battle, Guma's very quick to attempt to decrease her opponent's morale, attempting to insult their logic or abilities. She also attempts to increase her allies' morale, even if it's to a lesser degree, as her 'tough love' may not be the most effective at getting others to fight. She's very willing to protect allies she thinks need some help, whether due to inexperience or being very young.
Guma has a lot of experience and knowledge, which makes her adept at recognizing many sorts of enemies as long as they've been something she's experienced before. She also relishes a tough battle, but this has been one form of thrill-seeking she's had to sometimes hold back on. While she sees it as a good way to 'toughen' her and Akemi up, Akemi isn't yet as strong as Katsumi once was. Therefore, Guma sees no shame in retreating when it's necessary.
Those who may have known her before might be surprised that Guma is... as weak as she is now. The reason why Guma, a powerful kami and demon with tons of experience and know-how, isn't at her true 'level' is threefold:
1. Guma's not used to Akemi's body and mind. She and her former 'partner', Katsumi, were so successful near the end of their 'career' due to the bond they shaped, both understanding each other's limits, weaknesses, strengths, and tactics. Guma is used to Katsumi's taller, more built body, and their psyches were more similar. One could substitute for the other and no one would be none the wiser, whether in combat or social life. Guma also still sees Akemi as a sort of 'child' she needs to protect, rather than a partner. Akemi is also shorter, less experienced, and less confident in combat situations. Guma sometimes likes to chide Akemi for not 'eating enough food' or 'you're short because you don't eat the right things', even in the middle of combat.
2. The lotus seal naturally bottlenecks Guma's power to what Akemi's body and spirit can handle, to keep her from being overwhelmed simply from her initial transformation. As Akemi gets stronger, she'll be able to handle more of it, as well as explore other options for funneling her abilities. While Guma is 'at the helm' for now when it comes to being a magical girl, this is likely to change in the future. The Lotus Seal's potential often is limited only to each maiden's heart and personality.
3. Guma has been 'out of the game' for over 50 years. While this means her abilities are rusty, it also means there's many things that astound, confuse, and can even throw her off that a normal magical girl would find normal. It's one of the reasons Akemi lets her experience normal life as a citizen, though this won't cover new tricks and tactics potential antagonists may have. Then again, the more things change, the more they stay the same...
Akemi can't release Guma to fight for her outside the seal, as Guma would simply revert to her mindless demonic nature once outside the seal. If the seal breaks and the oniguma manifests, it will be of a large mass of dark blood red energy in the shape of a bear, with no distinctive features aside from burning bright red eyes and, when it's open, a gaping black maw of glowing white teeth. When released, the oniguma becomes a creature of violence and pain, destroying anything that is human, humanoid, or seemingly man-made. Nearly impossible to kill, it's better to recapture the oniguma than spend the energy needed to kill it, as Akemi only needs to reseal Guma for the threat to be neutralized. While nearly impossible to kill, the oniguma is not impossible to overpower, especially from a small tightly-knit group of magical girls and wizards. It also tires, retreating from battle to rest when raw instinct determines it. While still powerful and deadly if awoken in this sleepy state, her reactions and power will be diminished to an even more manageable level. Those facing the oniguma in such a group have more to fear from it targetting and hurting civilians than it hurting them. Thankfully, Guma is on guard against this scenerio- if the seal weakens, especially during battle, Guma will probably withdraw, though Akemi's determination may make this strategy impossible if she overpowers Guma's will.
7a. ...And your strength?
This is where you'll build your stats, or suggest changes if you're apping a character that already has stats. If you would like the staff to build your stats for you, simply suggest which stats are most important to your character. If you are building your own stats, please refer to the our detailed Chargen instructions, and fill out the following template:
Pleasepleaseplease, if I am off with my build, feel free to change things. T-T how do I comkputer
Starting Master Rank: C
Master Traits: Analytical, Improvisationalist
Abilities that your character retains in all of their Henshin Forms, including their Base Mode. A character gets a number of points for these defined by their Master Rank.
Then, for each transformation:
Henshin Name: Scarlet Rune Maiden
Henshin Rank: C
Stats range between 1-100, but 30 is already epic in scope by any normal metric.
Might: 39
Reflex: 30
Vitality: 36
Spirit: 34
Composure: 6
Henshin Traits: Explosive Counterfire, Riposte, Battlefield Presence, Massive Impacts
Special abilities that your character only has access to while transformed into a given Henshin Form.
Extra Attacks: 1
An extra Finisher or Special attack slot costs 5 points apiece. Henshin Forms start with 2 Finishers and 3 Specials. Base Modes get neither, and cannot spend points on Extra Attacks in this fashion.
Total Character Points Spent: 39 + 30 + 36 + 34 + 36 + 5 * (1) = 180, unless Starting Master Rank is something other than C.
7b. ...And you use Saint Rainbow Lily Lipliner?!
Name your attacks in each Henshin Form here, with a bit of description. Remember, attacks can also include buffs, cheers and taunts; the power of emotion is every bit as potent as that of a magical blast.
...... I don't know which if these should be specials and which should be finishers, so, uh, I'll leave it up to you.
Scarlet Knife - Akemi, enchanting her fists and feet with some of the Scarlet Lotus's energy, comes in for a combo attack, attempting to wear down defense of her opponent.
Scarlet Lotus Seal - Using the holy aspect of the Lotus Seal, Akemi casts an attack of glowing red energy in the shape of the tattoo, radiating outward.It has the potential to great hurt the forces of evil. Could be a beam???
Lotus Shield - Using the Lotus Seal's power, Akemi strengthens three allies. A... uh... Withstand Area AUGH
Hard to Bear - Slamming one hand into the ground, Akemi calls upon Guma to send a ripple of energy through the ground, causing a 'wave' of ground to violently jostle her opponents to their knees.
Servant of the Mountain - Slamming two hands into the ground, Akemi calls upon Guma to send a ripple of energy through the ground, causing the ground underneath her opponents to explode upwards with ragged pieces of earth.
Red Moon - An illusion of Guma's kami self, a mass of red energy in the shape of a bear with a white cresent across its breast, appears behind her. Intended to intimidate her opponents and... possibly cheer her allies, because there's a damn bear spirit on their side. If it needs more flags, it could buff Akemi?
8. Are things different now?
If your character is from a preexisting theme that hasn't been integrated yet, describe the integration here. Some themes won't need very many changes at all in order to fit in; others will need heavier alteration. If your theme is already integrated, but you want to specify something about your character, you can do that here, too.
Likewise, if there's anything we need to know about an original theme that isn't covered in the history section, this is the place to let us know.
If your theme does not yet have its single paragraph of introduction and explanation in the Theme Primer, please fill out the template below and we'll add it for the world to see, so that people unfamiliar with your theme will have a reference!
The intent of Theme Primers is to sufficiently inform people who who know nothing about your theme such that they can think about it deeply enough to try to incorporate things important to you into their RP and plots (with your permission).
Share as much as you want to! Spoilers are often at least downplayed in FC theme integration, but if you want to just get real and lay it out, that makes it that much easier for people to integrate with it, either with additional applications (with your permission) or plots (with your permission).
The opportunity cost of that, of course, is shocking the public with the big twists (which you will presumably provide for the staff, elsewhere in the application, if there are any pre-planned ones).
Theme Name: Shining Rune Maiden Akemi
When Japanese civiliation started to develop, the balance of nature began to shift towards humanity's advantage, causing once peaceful kami of nature to become wraithful demons. Mediators were needed, and one brave young woman unwittingly answered the call. Using a mystical lotus tattoo of holy power as a conduct, she allowed her body to become a seal for a dangerous demon, allowing peace for her village, even if it came at the cost of being cast out. Sharing the now purfied kami's pain allowed the maiden to realize the scope of the problem, and, using the kami as a guide and eventually as a source of power, she and her family line set out attempting to mediate the balance between nature and humanity, as well as protecting both sides from the evil that came from beyond and within. No longer would the forces of evil be fed by forgotten spirits of nature; someone was willing to walk between worlds, spreading a message of hope, love, and light.
The founding Tsukiyama family line seemed to end with the disappearance of the no-nonsense Katsumi Tsukiyama in 1958, perhaps for the better. In these modern times, wouldn't taking on such a naive role be ultimately useless? One young girl will find out...
Theme Organizational Connections: The Tsukiyama line has worked alongside the Magic Association and the Tuners, though playing host to a rumored 'demon' as well as the maidens' efforts to rehabilitate certain demons have called their allegiances into question at times. Dark Fall hates the maidens for denying them potential recruits, though some may be curious as to the effects playing host to a kami could have on a human family line, as will some in the Ends of the World. As for separate or distant family lines of Rune Maidens, their ties may be another matter...
Example Theme Paths to Power: Artifact (Lotus Tattoo), Contract (a sealed kami, after a period of time), Legacy (descendants have a chance to gain certain attributes & sync with their family's kami better)
9. Origin Story GMing Round Robin
9a: Do you want to participate in the Origin Story Round Robin, in which in exchange for GMing someone else's origin story (typically, 'my first day as a magical girl'), someone else does the same for you?
Sure, as long as it doesn't conflict with anything in my schedule!
9b: If yes, which themes do you feel comfortable storytelling in? If you're willing to do a little research beforehand to fill in the gaps in your knowledge base, 'all of them' is a perfectly acceptable answer, but if you have any themes that you have some depth of knowledge of, please mention them too.
Generally, I do well with one-shot dramatic scenes and wacky crazy social scenes that appeal to my horrible sense of humor. Certain people will be able to warn you on what my brand of humor entails. Wacky one-shot villains are also fun for me.
Series I can maybe help on, but I'm not an expert on, and these may not all be technically MG series but whatever: Princess Tutu, Penguindrum, Puella Magi Madoka Magica, The Adventures of Tweeny Witches (look, wiki said it was so I'm including it), Gakuen Alice (it's been a while, though), Shamanic Princess (again, wiki)
For more information, please see: MUSH Survival Guide, Tutorials, Examples